Couldn’t resist. Try it yourself.

Couldn’t resist. Try it yourself.


Remember when people said the PC was dead? Wasn’t too long ago that most people were console die-hards and the PC market was having a heck of a time getting anything to work properly. Here we are in 2012 and I would venture to say that the PC market is healthier than the console market.
How does something go from the edge of death to market leader? Quite a few reasons.
There are 2 things going for consoles at the moment – compatibility and exclusives. PCs are different in configuration so you can have conflicts. This has improved drastically in the past few years with abstraction and better resource management. It’s no longer a common problem as it once was. Some consoles have exclusive games. The Wii games simply won’t work on the PC (naturally) but games like Uncharted are never going to be found elsewhere than the PS3.
I wouldn’t go so far as to say that consoles are nearly dead but they have some core issues that need to be addressed. Content distribution is number one. Games must be streamed on the next versions of consoles – it’s not a choice. Second, the ability for companies to make quality games must improve – by removing licensing restrictions and improving indie relations. Third, consoles must offer all the advantages of a web-enabled PC. Integrated web browsing, on-device recording for uploading, integrated voice chat, friends lists, wireless devices, a better dashboard.
The console war is done. Microsoft and Sony have lost billions fighting a war between themselves while the PC and Wii picked up the scraps and made billions. It’s time for everyone to wake up and realize that a common platform is key to victory and that CONTENT is where the real gold pile is found.

So Diablo 3 finally has a release date, May 15th. In exactly 2 months we get to experience Blizzard’s re-take of the dungeon crawler. For those keeping track, it’s been 12 years (!!!) since Diablo 2 and in that time we’ve had 3 Dungeon Sieges. Thousands of clones and re-takes with probably Torchlight being the best single player version, mechanically and I would say Sacred as the best multiplayer game thematically.
Price is 60$ US (or what, 45$ Canadian by that point?) but if you sign up for a year of WoW you get D3 for free and a guaranteed entry to the Mists of Pandaria expansion. That’ll set you back about 120$, so you’re basically paying for 5 months of WoW, D3 and getting a free beta – which I’ve gotten into every single time anyhow. The kicker is that MoP is coming out in less than a year – which you will have to buy – and are you going to play 6 months of that? I don’t think I hit 2 months of Cataclysm. Not really a deal for me.
The game looks good, the tweaked mechanics are better and Blizzard’s goal seems to be simpler this time around. There are still some odd decisions and we live in a completely different world than 12 years ago. At the time D2 was an MMO . Now we have competition all over the place. Time will tell if a loot pinata game will have longevity.

One the one hand, I feel bad for BioWare since it’s quite clear that EA forced their hand to release the game for the holidays. On the other hand, BioWare knew what they were getting into when they jumped ship. To be a fly in that room when they agreed to sell their soul. Their games were amazing, wholely solid and wide in scope. Maybe they just needed more capital…we’ll never know.
Back on topic. TOR mouthpiece James Ohlen (since Georg is German and some people have trouble with his accent on this side of the ocean) did a piece with Massively. It’s all about selling path 1.2 which is supposed to launch in March. We’re half-way through March and it’s not on the test servers…
Some of the more interesting points I read, my comments in italics:
The main thing here is that BW is simply admitting that their game wasn’t ready and won’t be ready for some time. It looks like there’s a struggle of power between the devs who know there are some massive things needed and EA who just wanted money and pushed a game out the door. If you look at the guild summit notes (10 pages of it practically) you can see that many people have the same concerns.
If you want to compete with WoW/Rift and other themeparks MMOs and charge a subscription, then you need:
You don’t need 100 raids or dungeons. You don’t need 100 PvP zones either. You need to give people choices of what they want to run. I saw Huttball about 90% of the time because my server was Empire dominated. I saw Voidstar about 3 times total (out of a solid 60-70 matches) and that zone was fun. Choices and specifically logical choices, need to be abound.
It’s not easy and BW is clearly wanting to go down that path. Sadly, they are going down that path 3 months (in 1 week) after the game launched. Here’s hoping patch 1.3 is enough to bring people back.
Oh, and TOR is free to play up to level 15 this weekend.

So apparently D3 will ship without any PvP. I am a pessimist here, certainly, but after Starcraft got split into 3 games as a huge money grab, it makes you wonder why after 5 years of development they can’t put this system in – especially since it was one of their key selling points when they announced the game.
I guess the entire system re-write that happened a month or so ago was enough to tell them their game isn’t ready. We’ll find out next week what the exact launch date is (once the media NDA lifts) and what systems are going to be included.
The good news is that Blizzard had a solid iterative development process. They aren’t afraid to dump entire mechanics that aren’t working. The bad news is that it took nearly 6 months of beta to figure that out – making any testing from this point forward seem rushed.
First off the bat, I am not a fan of IGN. For a time Gamespot and IGN were my 2 gaming sites. Then the whole Kane and Lynch issue hit Gamespot and I stopped visiting them and moved to GiantBomb. IGN used to have quality articles but around the same time I stopped with Gamespot, IGN started putting out the oddest reviews. Games with major flaws were scoring 9s. Recently, they’ve been doing “reviews in progress” where the play a pre-release game and put up a 5-8 page review before their official review. You know, the same content you can find from any beta player. I remember the TOR pre-review and how the final review score really didn’t match what his experience was. Oddly enough, their movie section I like. Go figure.
Back on topic! This is an op-ed piece from one of the more controversial IGNers on the whole Mass Effect 3 social issue. First, that the ending sucked and players are petitioning and second that the day 1 DLC (on disk no less) are akin to robbery.
While I agree in principle that the ending is the ownership of the game company, the whole premise of the Mass Effect games was that your decisions mattered. The ending has next to no reflection of that. It’s sort of like selling a Star Wars game without Lightsabers (hello Star Wars Galaxies!) or a Call of Duty game without guns. You’re going to piss people off. Aside from that, the “link” novel Deception, that put Mass Effect 2 into 3, was so poorly written and flawed that readers actually built a codex of errors. So bad in fact that BioWare is going to fix the book and re-release it. But really, you don’t build up a space opera (it is) and then kill everyone off.
Second and this is more endemic to the gaming situation than the actual game, is day 1 DLC that is on the game. Games are cheaper today than they were a year ago due to inflation. I get that. I payed 100$ in 1991 for Final Fantasy 4 – that’s about 170$ today. Point – game devs. Second step, day 1 DLC makes people buy new games. True, if the DLC is actually included in the new game. It wasn’t here and wasn’t in quite a few other EA games. Point – players. Third, if you don’t like it, vote with your wallet. I certainly am waiting until everything goes on sale later on and I can get the game from something other than the EA store. Point – me.
I wouldn’t say the Mass Effect universe is dead now but it’s certainly left a sour taste in people’s mouths. BW had planned on releasing more games in that universe and I’d be willing to bet that those efforts are on the backburner now. This isn’t Halo where the game mechanics are more important than the story. Mass Effect is all about the story and people are feeling cheated.
It just feels odd that a company like BioWare, who espouses the value of story to a near sickening degree, would let something like this go by. There’s something rotten in Denmark.
I love TED and this video is one of the better ones. A great talk about moral diversity and the difference between “left” and “right” minded people. Probably society’s largest challenge in the next 5 years is going to be bridging this gap.

My wife really likes the Big Bang Theory. Let’s be honest off the bat, each character is a child with social issues. My wife works with kids, some of which have similar issues so I guess she finds humor in the related events. I enjoy it for the subtle pokes and inside jokes. I dislike it because it’s one-dimensional characters and stereotyping. Fun line.
Last Friday had the 4 male characters get together for a LAN (ish) party to play SWTOR. Makes you wonder how much EA paid them but I digress. Each had to deal with commitments with their significant other in conflict with just being with the guys. One of the female characters decides to inch-in on the MMO goodness and is portrayed as a stereotypical newbie gamer (cue Pew Pew sound effects). Others have mentioned this episode as grating for various reasons. Dumbing down women, having women with vendettas, social stigmas and an atrocious version of what an MMO actually is.
My personal issue is the premise that a) women can’t game and b) you can’t game with your SO. I know that my wife doesn’t get drawn to MMOs but she’s a sucker for a puzzle game. Puzzle Quest, Plants vs Zombies and now Smurfs Village have kept her awake late at night. Every person needs the diversion of games, be it electronic or physical sport. Your mind requires that you divert it in order to assimilate information. To say that a doctor of biology can’t grasp the concept of games (either their mechanics or their need) is startling.
Women make great gamers and in some cases, they are the primary market for games. I think I’m at the point of no longer hoping that the BBT provides some form of social commentary (a-la Seinfeld) rather than just sticking to baseline stereotypes. It really seems to have reached a point where there is nothing new to see.
Well it’s been over 2 years since my last site update and I was due. Still in the testing phases but everything looks good so far. I much prefer the minimalist look and black on white is much easier on the eyes than the previous style.
I’ve added sharing buttons on each post, photos are working better, twitter is working and a few other small things have been updated.
Gone are the days of weeks of coding to get a website up. I sort of miss it!

I was/am a huge Lost fan. This is partly due to my curious nature but also due to the fact that the series had a mythical edge to it. Who doesn’t like myths? I have the entire series and decided to catch up recently.
There are strong parts and weak parts. Watching knowing what’s coming or rather why something is occurring now makes it a different experience yet a rewarding one all the same. Those tiny details I might have missed the first or second or third time now shine as beacons of structure. Also, since you know the “secret” of it all you tend to focus more on the characters and their intricacies. It’s really the only part that remains a mystery since their inner workings are never truly revealed. As the show progressed, they matured, grew and died. You become attached to them and kind of fit into their shoes.
The other interesting factor is that I’m now a father. The final episode aired a couple months before I had my daughter and re-watching the episodes with this new paradigm shifts my appreciation for it. I have a new appreciation for the links between the various characters. Their motivations, struggles, failures and triumphs have a tremendously different impact today compared to only 2 years ago.
The sense of loss of someone else when you yourself have little to lose is a fleeting emotion. You’re unable to properly empathize with them and that provides a different view to the show. With a new set of values today, I can better relate to all of the characters as I feel I’ve been in most of their shoes. I have been Charlie and had a hate for the world. I have been Bernard and dedicated to his better half. I had not been Claire to understand the loss of a child. Or Jack’s undying need for his father’s affection. These characters were shells to me. Great shells but shells that I could not see have any substance. Add a new life experience to the mix and the missing pieces of the puzzle are starting to fill. When the picture is complete, when you can grasp the intricacies that people put so much effort into portraying, you really gain a new appreciation of the art form.
Finally, the flipside is that as a human I can take those on-screen experiences and put myself into those situations. This has an effect of making you reflect on your own priorities and values. This added introspection is welcome and the true sign of personal growth. So in a way, I have grown alongside these characters and though my struggles have been different, we each have gained insight into the true meaning of our lives and I am thankful for the trip.