I had spent some time lately in Grim Dawn, scratching the ARPG itch. The final DLC is coming sometime in 2026, which will close off a rather impressive longevity. I won’t go into why Grim Dawn is a good game, ample stuff on that elsewhere (buy it!). What I will get into is the ARPG genre in general.
There are really 3 ‘main’ streams here.
- Titan Quest & variants. These are single player games and almost all of them play the same way. Grim Dawn, to me, is the best one in this stream with Torchlight 2 a close second. Lots of flexibility, some have an end-game, most are relatively well balanced, and most have mods. Steam is full of these.
- Diablo & variants. These are designed for online play. Consider D3, D4, Last Epoch and a few eastern variants. Generally accessible gameplay, end game for years, and league/ladder play. These are very accessible games with a wide appeal. Not much thinking required.
- Path of Exile. Seriously, this is its own stream and are hyper complex and crunchy. PoE1 has a ton to offer and dozens of systems to understand. PoE2 is in early access and streamlines a lot of PoE1. These games are very difficult, extremely dependent on understanding builds + stats, and have their own trading market which is almost mandatory.
I have given Path of Exile 2 a quick run through, after a couple hundred hours in PoE1. PoE1 is an amazing game, but it is not accessible and the ‘end game’ portion has a stupidly complicated trade market due to the way gems work. PoE2 is in early access and sands down a lot of the edges.
In terms of major changes:
- No death penalty! Hard to overstate how this changes the approach to combat.
- Gems are now character based instead of bound to items. Adds a TON of flexibility to items.
- Boss variety is dramatically increased, with much more AE / dodging required.
- Due to the item flexibility, there is a much higher requirement to be at a given item level and proper stat allocation. Item passives can transform your gameplay.
- Your weapon and its stats are life. 90% of your power is here, and getting the ‘right rolls’ matters the entire leveling journey. This is very obvious by the end of act 2.
- Defensive characters (e.g. melee) are extremely underpowered due to the way scaling works, especially for HP. Getting 1 shot is normal, which is not exactly fun. I can’t really think of any ARPG game where the issue is this flagrant.
- The trade market is very weird and feels like the mid 2000s. It’s better than PoE1 (which was chat spam) but it’s super wonky.
- Most fights are 1v5, instead of massive hordes. You still need to rely on AE damage, but not to the scale that existed in PoE1.
- The art is more grounded (and awesome looking!) while combat feels crunchy. It’s close to Monster Hunter here in terms of combat feedback.
Saying PoE2 is more accessible is true from a certain perspective, but it is absolutely not accessible when compared to any other game other than PoE1. It is not meant for pick up and play, it is meant for die-hard ARPG fans that want to invest dozens of hours of thoughtful gameplay. If you want to just ‘Brrrrrrr’ your way through and seem loot rain from the sky, pick literally any other game.
The main challenge here is that PoE2 feels more like a PoE1 expansion than an actual new game. The barrier for entry is way too high, which means the target audience is PoE1 players. The last 20 years of gaming has shown that particular model doesn’t work. This is why we don’t have World of Warcraft 2.
The question then boils down to, is this worth the current price of admission (~$30)? At this point in time, if you haven’t already bought it, you’re unlikely to be the target audience. Yes, even in early access. Pretty much any Titan Quest variant is going to give you more bang for your buck. If you do have it and haven’t played in a while, I’d recommend waiting a few weeks until the next major patch (0.5) which is still TBD.



