I just finished Darksiders 2 and while the game as a whole left a lot of positive, I can’t help but notice a growing trend of games that just call it in for the final act.
Act1 I cleaned out an entire land with 4 dungeons, Act 2 was even bigger so that the combined play time was well over 20 hours without any effort to “complete” areas or anything other than the main quest. Act 3 was compete in under 2 hours, with only a single dungeon.
There are quite a few games that seem to just give up at the end and rather than increase the challenge, they increase the difficulty by just plunging massive enemies in your way rather than continue the run through the game. Diablo3 is a perfect example where rather than provide new zones and challenges, they fill the screen with dozens of enemies and bosses. COD/MOH are pretty similar too. Maybe this is supposed to make me feel more powerful? Like I’m some sort of deity that can take on any challenge?
It’s interesting that RPGs typically take the complete opposite path, where the entire game opens up at the end. Like all of a sudden you’re finally strong enough to take on hundreds of challenges rather than a single gauntlet.
Small rant aside, I have to say that Darksiders2 was a great game. For the price I paid (~15$), I got nearly 25 hours out of it, clearly putting it into my value bucket (of which 1$ per hour is my lower limit). I think I would have been happy with just 10 hours too, so I got some extra goodness from the game. Refreshing.