2014 Resolutions & Predictions

New year, new rules.  Thems the rules.

While I think 2013 was a vast improvement on 2012, there are a few things I’d like to focus on.

  • More cross-links to other blogs.  There are some amazing ones out there and networking is a good thing.
  • Schedule blogs.  I find I write/post in a flash and might have 3 in a day.  I need to schedule them to cover other days.
  • Get 5 posts a week.  I think this is doable.  It will be hard what with work ramping up worse.
  • More indie games.  I play 3-4 AAA games a year.  I have not been disappointed in some time with that schedule.  I play about a dozen or so indies.  Some are great, some are the complete opposite.  Still, new ideas come from those games and they need more support.  Plus, I can get all hipster and say I played it before you.
  • More videos.  I did a lot of videos for Neverwinter.  In fact, if you google Neverwinter my blog is in the top 10 for some reason.  I need to do more.  I really enjoy it.

Predictions

Because why not?

So let’s get the two big ones out first.

The Elder Scrolls Online – Going to go F2P within 6 months.  It will play exactly like a multiplayer Skyrim, which is what people want, but they don’t want to pay $100 a year to do.  PvP looks the most promising but knowing Bethesda, there are going to be some massive bugs/balance issues.

Wildstar – Most likely to retain subscription model and likely to pull players from the themeparks around town.  The MMO aspects seem interesting, while the gameplay less so. Player/guild housing is going to be a big bonus.

FPS – CoD and BF are going to continue their dominance over the genre and launch as complete messes next year.  People will still line up like sheep to play.  It’s why you have an xbox/PS amirite?  Firefall finally gets its act together and launches.

MOBA – LoL will continue to lead the top.  Infinite Crisis will finally launch but only target a niche audience.  SMITE will take another chunk.  DOTA2 will be a solid #2.  We’ll see the first few mass audience e-sport games from this genre.

RPG – The continual demise of the genre will continue with our only hope the indie/kickstarter bunch and a few JRPGs.  It will continue to be integrated into every other genre.  The “purity” of the genre is lost but since every game and their mother has RPG elements today, I see that as a win for D&D folk everywhere.

Adventures – 2014 is the year of the adventure game.  2013 gave a clear message that story and personal involvement was a massive hook in today’s “instant gratification” mandate.  Adventure stories are some of my best memories of the 80s/90s and technology has evolved enough to make it super intuitive.

Mobility – Everyone and their mother has a smart phone or a tablet today.  In addition to the Steam box, I see a new distributor/game link happening on mobile devices, similar to the PS4/Vita & WiiU.  Games will have online portable versions.  Public transport will return to the days of Gameboys going “beeboop, beeeyoooop”.  It’ll be great.

MMOs – LOTRO gives up.  Neverwinter makes a pile of cash.  Rift goes down to 2 servers.  EvE loses subs to Star Citizen.  WoW drops to 5 million.  SWTOR does a 180 and launches content players actually want to play.  FF14 hemorhages massive player base when TESO/Wildstar launch, stays subscription.  EQL/EQN launch and fall flat. SotA somehow manages to pull through and deliver.  WoW-WoD launches, sells record amounts and then has a massive crash as everyone realizes they’ve done it before.

2013 Predictions

We’re only a few days into the New Year so there’s still time for some predictions. I would say that 2012 went rather the way I thought it would, with a few surprises, so hopefully I’m not too far off the mark for this year.

Access

With the “death” of Flash, the surge of HTML5 and proliferation of mobile devices, it’s a safe bet to say that the majority of gaming will be mobile and through a browser or mobile app. Internet connectivity will be required for most gaming and digital distribution will cause gaming stores to close doors at an even faster pace.

Steam Big Picture (or set top box) will change the way people game from this point forward. Unless consoles can move away from box copies into a streaming model that is pick up and play (eg: no more daily patches on the PS3), I don’t see much of a future for them. This year’s crop of games has shown that graphics don’t mean much anymore and most processor power is wasted. We don’t need stronger consoles, we need entertainment units.

Video Streaming

Up here in Canada, it’s next to impossible to rent any movies, unless you’re subscribed to Zip or know some corner store. Netflix in Canada has about a quarter of the content of the US feed and most people just proxy to a US address to get a better feed. I expect this to be one of the last years for cable TV, where we get to a personal distribution model. I don’t want 200 channels I never watch, I want a dozen or so that I care about – or even better, just the shows that I want to watch.

Payment Models

This is the year that F2P finds its footing. While it’s naïve to think that you can game for free, it’s also insulting to pay a subscription fee’s worth of F2P items and be further restricted than a subscriber. Buy to Play, with some cash store, is likely to be the new standard for success in a post-Zynga world. Get rich quick schemes will stay, certainly, but the game lifespans will be a year or less. This likely means the end of LOTRO and TOR.

MMOs

WoW will remain the behemoth it has been but drop to under 8 million subs and be unable to maintain any reasonable patch schedule. Rift will lose more subs but find a stable ground for dedicated gamers and continue to shame other developers in terms of content for value. EvE will grow a bit more but likely reach a critical mass in game in terms of power, which will have an Us vs Them mentality. Wildstar will launch and jump straight to F2P, filling a nice gap in MMO action gaming. Firefall won’t ever leave beta. Many existing F2P games will close their doors, where the models simply can’t support the operating costs. TESO will surprise people in terms of quality of content but disappoint in terms of quantity of content. Feels more like this year will be the year of MMO house cleaning.

Games

Bioshock Infinite will launch to acclaim. GTA 5 will launch and break sales records. The Last of Us is going to be my game of the year. Tomb Raider will reboot the franchise. God of War and Gears of War will stink but sell well. Kickstarter games will start coming out of the gate, raising eyebrows in terms of quality vs quantity. Indie games that show up out of the blue are going to be the real story drivers, blending nostalgia with current gaming controls (ala XCOM).

Overall

I see 2013 as a year of path finding. There’s a current glut of gaming and a lot of new territory for people to try out. Mobile gaming is going to kill Facebook gaming and put a focus on short, intense gaming sessions, rather than the 4 hour raids of WoW. Shops will close, playing it big will fail and your Mom is going to end up gaming with you.