WoW Dancing

I’ve always been a fan of the flavor items in MMOs since you can’t be killing all the time.  EQ really started this trend with horrendous downtime but WoW really pushed it farther with it inside jokes.

Dancing in particular I always found funny.  You can find some rather interesting dances if you look hard enough but the kicked for me is the animation.  Look at the what the original male Dwarf dance was, the progress to Draenei in Burning Crusade 2 years later, Worgen 4 years later and today, Pandaren.  Quite a huge improvement over the years, especially the last one.



TOR Subs

Reports are out for SWTOR this quarter and their subs have dropped to 1.3 million from a high in Feburary of 1.7 million.  This is expected really, as a drop of 20% from the launch is a pretty good stat!

The real head scratcher though is what EA Bosses are saying about the drop.  Apparently, the casuals have not stayed with the game.  Now if you’ve played the game, the only people who are left are the casuals.  The entire point of the last expansion pack was to appeal to casuals.  The Legacy system is all about creating alternate characters, which is the exact definition of a casual player.  There’s nothing in there for hardcore players now, it’s all been consumed.

Another odd point is if the stats take into account the free 30 days people got for re-subbing when the last patch came out.  I’m going for yes, which further boosts the numbers.

At the end of the day though, I’m still hopeful that they can keep around 1 million subs for the long term. Guild Wars 2 is due in a few weeks, Diablo 3, The Secret War and the WoW expansion.  TERA has launched too, further diluting the pool.  TOR needs to succeed otherwise BioWare might go the way of the dodo.

Bethesda's Strengths

Thinking more about how TES Online can work or tank over the weekend leaves me with a few ideas.  First is that this is Zenimax’ call for an online game and that Bethesda’s strengths are practically polar opposites to BioWares.

I played some Fallout 3 and New Vegas on the weekend since Skyrim was still fresh in my mind, just to have another kick at what makes these games work.  If you were hyper-critical, you would say they are buggy, poorly written, trope-filled, sky-reaching games.  Yet they are games that gamers love to play.  Compare with the BioWare staple that have cohesive games, with solid gameplay and story.  BioWare sells you an interactive movie and Bethesda gives you a box of crayons and some paper.

It’s the idea that you as a company, can provide tools to gamers to do what they want.  There are very few sandbox games (Grand Theft being a hybrid) that garner any wide-spread attention and when someone takes a solid kick at the can, people stand up to notice.  Sure, melee might be poorly implemented in Skyrim and Fallout but the tools that surround that mechanic are interesting and diverse.  An optimal player has just as much chance of finishing the game as a randomly selected one but the path to the end is full of different detours.

I guess it’s sort of like walking down a short hallway full of doors with various locks.  Each lock requires a different key (be it time, sex, morality or skills) and they are completely optional.  You can see the goal from the start too – or at least you think you can.  These little side adventures may or may not have an impact on the final goal, up to you to find out.  You can even go back to a previously visited door to see what, if anything, has changed.  Maybe this time, since you’re wearing a magical hat, the people inside will be zombies.  Who knows?

All this comes to mean that Bethesda’s strength is in the hero journey motif.  Not in prescribing what the actual journey is but giving you the tools and the goal and pushing you out the door.  New Vegas is a great game because Bethesda built a solid toolkit for Obsidian.  Obsidian simply changed the locked doors and the final goal but the tools it had to make it all were already there.

In MMO terms, the hero journey is the boilerplate for fantasy games.  You are a little guy, gain power and kill the big baddy.  The game never ends though, just like Bethesda’s games.  The kicker here is the tools.  The tools in a single player game are meant to balance single player power versus the world.  You can set the difficulty of a lock to a single person but when 10 show up at the door at the same time, how do you make it different for everyone yet allow them to play together?  How do you use your thieving ability to open a house, steal some items, poison the owner and get back out when there are 50 other people in the house too?

The tools are meant for a single person on a single journey.  How Bethesda can reproduce an open-world sandbox, with a balanced set of tools is the real question.  Time will tell if they can capture the spirit of their games while throwing thousands of people together.

Elder Scrolls MMO

Tickerdoodles, Edler Scrolls is making a 3 faction PvP MMO!  I have mixed feelings here.

First, I’ve played all the Elder Scrolls from the shareware back in the 90s through Daggerfall, Morrowing, Oblivion and Skyrim.  All told, I think I have somewhere close to 1000 hours in all the series.   I think only Civilization comes close to that number.

The games have always been designed for single player sandbox adventuring.  Independent leveling, expansive worlds, great story and lots of nooks and crannies.  There’s just always something to do and usually your decision at point X has an impact at point Y, making the game have some replay value.  Though in honesty, you’re better off just working on one aspect, then moving on to another with the same character.  It’s more fun seeing people recognize you all over.

The hiccup I have here is that the last successful sandbox MMO was Ultima Online and that was nearly 15 years ago.  Expansions later ruined a fair part of it for me.  The last good 3 faction MMO was Dark Age of Camelot, a 10+ year old game and again, the Atlantis patch ruined it for me.  The risk here is absolutely immense and to be honest, the fantasy MMO has been done to death.  Heck, the core idea of MMOs, keeping people together, goes against everything that Elder Scrolls has prescribed in the past – a single hero with a party.

This doesn’t even begin to talk about the power creep that exists in single player MMOs.  At the end of Skyrim I was taking on dragons in a few hits, blasting entire armies out of existence.  This is why I have such a problem with TOR – you’re a great hero, near invincible, but there’s a thousand more around you.

On the flipside, it would be cool to have some multiplayer aspect to the Elder Scrolls – allowing some sharing of exploits in a giant world.  There were many times where my brother and I would chat about Skyrim and the other would go “wow, that sounds frigging cool”.  The “awe” factor is simply crazy in those games and sharing that would be awesome.

Some mechanics would move over well though: guilds, player housing, dungeon instances (random!), crafting, exploration, travel.  Heck, most of them were lined out in the Elder Scrolls games in the first place!

With some healthy skepticism I am awaiting further news.  At this point I say we have another 2 years before anything possibly launches.  The MMO landscape is still too volatile and it’s in their best interests to simply wait it out and polish what they have.  Oh, and give me Fallout 4.

Diablo 3 RMAH

As most gamers know, Diablo 3 will be launching with a Real Money Auction House (RMAH).  You’ll be able to sell and buy items, with real money, in game.  What was unknown until now was the cost of doing business.

All wearable items (armor, weapons, etc..) will come with a 1$ transaction fee.  Commodities will cost 15% of the value per transaction.  It will also cost you 15% of the value when you post.  Finally, when moving money to a 3rd party (like PayPal) will again charge 15%.  Oh, and you can only post 10 auctions at any given time.

This essentially puts a bottom on the entire market where people will put a value on their time.  Let’s say you want minimum wage of 6$ per hour or about 50$ a day.  You need to make 5$ per transaction profit, so you need to sell items at $7 and commodities at $6.50 per stack – or thereabouts.

Now as much as this seems like a good deal, you have to figure if people are going to pay $7 for a shield or for a gem.  So if you sell everything you “make” $50 but it also cost you $15 to make it.  Undercutting by a few pennies will be required but that just means that the next person to post increases your odds of not selling and you’re still out of pocket.

This isn’t EBay where there is great diversity and little competition on the actual items.  The actual posting fees are fixed too.  Blizzard is going to make a killing on this and people are going to make pennies – if that.

What Happens in Vegas…

So after 5 days in Vegas, I’m wrecked.  Came pretty close to the budget I thought (about 2K, flight and all) so that’s good.

Vegas, if you’re there for the typical Vegas Bash, is such an exaggeration it nears the absurd.  Anything you want to do – shoot machine guns, swim with animals, swim, watch movies, see Monet, hooters everywhere and drugs aplenty – are at your disposal with the right amount of cash on hand.  It’s uncompromising debauchery and the Sin City earns it’s name.

I did have a good group of guys to head down with and that’s what kept the time fun.  If you’re laughing all the time, then it’s all good.

Some interesting points:

  • Smoking everywhere.  Coming from a smoke-free city (heck country practically) this made me nauseous indoors
  • Every woman under 30 dresses like a hooker past 10pm.  The only way to tell them apart is the regular women can’t walk in 8 inch heels.
  • People bring newborns/infants out on the street at 1am
  • You can get cheap food if you look hard enough.  Quick food is expensive though (10$ for 2 coffees)
  • There is Vegas at 7am, Vegas at noon, Vegas at 10pm and Vegas at 2am.  They are 4 different cities.
  • Prepare to walk – alot – if you’re not in the middle of the strip.  Even then.
  • Vegas off-strip is incredibly poor and in shambles.  Quite the contrast.
  • There are next to no quiet spots.
  • If you’re female and in a bar, you’ll get asked to go to a room.  Even if you’re sitting with someone else.
  • If you’re in a group of males, expect working women and drugs to be offered
  • I didn’t see/hear any slot machines go off for the 5 days and I was in the casinos a lot.  That struck me as odd since the lone casino here seems to have at least 1 machine ring an hour – even for small amounts.
  • Booze and food, in the typical american fashion, is served in large amounts.  Drinks have 3-4 ounces of liquor.  Food plates could feed a family of 3.
  • Every service person has a smile and is polite.  Guess they know they can be replaced with ease and a smile makes money.
  • Food budget should be around 100$ per day for mid-range food.  A half-decent restaurant will be 75-150$ per meal though.

Did it, don’t regret it, won’t go back.

Netflix

So I finally decided to give Netflix a try.  Reason is simple, Rogers and Blockbuster are gone, so it’s nigh impossible to get a movie now unless I want to buy it.  Online movies typically require planning, having to download the entire thing before watching.  Zip gives you access to a small subset and you have to wait for it to show up at the door.  Plus, at 8$ a month, it’s cheaper than any other option (other than pirating).

Now the downside is significant, the library at Netflix is much smaller than any other outlet.  Want to watch Indiana Jones? Too bad.  Star Wars?  Nope.  Mission Impossible 3?  Not likely.  You do get things you won’t get elsewhere though.  Conan, BBC Sherlock, Chitty  Chitty Bang Bang (heh).

As a movie distributor, I have to be wondering exactly how I can get home sales up.  Rogers and Bell offer home videos through their cable services but only recent releases and nearly no TV shows – plus the price is absurd.  Hulu doesn’t exist up here and Netflix is the only true movie distribution service all Canadians have access to.  How do we get more?  Boxee isn’t so much a service as a portal for existing content.  I tried it and it’s essentially a web browser that comes with links to cable channel’s web content (like watch.spacecast.com). It’s a shortcut, not a service,

Would I pay more for more selection?  Probably, to a certain point.  Would I pay a premium for some films?  Likely a 1-2$ fee for new releases.  Perhaps give people a credit for the month and they can purchase more for premium movies.  If I was working for Netflix, I would be knocking on every door out there to increase my catalogue and trounce any possible competition. Especially before Hulu or another service comes along.

Nearly everyone has internet and the majority can stream high quality content.  Netflix is 75% of traffic in the peak TV hours.  The road is ahead of us and the true trailblazers are going to make a killing.

Grimrock Finished

I finished Legend of Grimrock last night.  Took about a week but I’d push the number of hours near 20.  It has been a long while since I’ve been so engrossed in a single player, closed-end RPG.  Like Icewind Dale/Baldur’s Gate era.  Skyrim/Fallout don’t count since they are open-ended and are, in my opinion, a form of PC crack.

Regardless!  Grimrock has its faults as some have pointed out.  Combat is more of a dance than the typical stand-and-smash affair that some are used to.  It can get boring for some when the combat is 1v1 but anyone in combat past floor 9 cannot call combat boring.  The last boss is the most insane boss fight since Ninja Gaiden.  You know how Deus Ex had absolutely stupid boss fights that broke face from the rest of the game?  Grimrock has a unique boss, with a unique mechanic that is thematically relevant and not out of place.  Plus, it’s damn cool.

If I did have a gripe to give it would be that you don’t level up enough.  I mean, it’s comparable to the power you gain while in a typical D&D campaign if not a bit more – I finished near level 12 – but when you get 4 points per level, have access to 6 skills and each reaches a max of 50, you’re barely scratching the surface of customization.  I don’t want to walk around like a god but my 2 warriors were practically identical in terms of stats even though I tried to split them up.

There are additional balance issues that work into this leveling paradigm.  Weapon skills aren’t different enough other than speed.  Magic is cumbersome until you really invest into a given skill.  Weight Management is more akin to food management.  There are only 9 types of monsters (excluding the last boss), though they are all quite different.  It’s impossible to backstab as you can’t sneak, invalidating one complete skill tree (except for the points that let you attack from range with melee).  Ranged attacks are much too weak – even with skill points.  Yet the game isn’t about optimization – it’s about trial and error.  You never reach a point where any of these factors impedes you from progress.  Compared to the MMO world, that’s saying something.

The best part – and for this I think everyone who plays will agree – is the puzzles.  Each floor has 7-10 different puzzles and rarely do they repeat. Some need you to be in the dark, others you need to move in certain patterns, others you need to carefully navigate teleports.  Everyone feels novel and when you complete one, you feel a sense of accomplishment.  This “sectioning” of the floors provides the same “encounter” feeling from the D&D campaign.  Bite size pieces that don’t completely overwhelm you with a dozen options.  The designers on this facet deserve a huge pat on the back.

All said and done if you haven’t played this game you’re doing yourself a great disservice.  It’s one of the best RPGs I have played in many years.