Where are all the games?

Talking to my brother the other day, I realized I hadn’t used my Wii in about 2 years, my 360 in well over a year and sparsely use my PS3.  Even my PC games are limited (though I play them more for the mobility).

Here’s a list of the PS3 games I’ve played in the last 12 months.

  • Uncharted 3
  • Batman: Arkham City
  • Infamous 2
  • Deus Ex

The kicker is that they all came out within 30 days of each other.  I did get Skyrim on my PC (the bugs on consoles and lack of mods is annoying) but other than that, I can’t think of another PS3 game I would want.  I dislike FPS games and CoD is one of the worst offenders.  I won’t by any more EA games, so Mass Effect is off the table.  Kingdoms of Amalur is an EA game too and sounds pretty good but it’s cut.

I’m left with indy games and MMOs.  SWTOR was a breath of fresh air while leveling and then tried to compete in a saturated market at max level.  Rift is solid.  WoW has some crack thing going for it, where everything just works.  Grimrock is crazy solid fun.  Remanum has a nice market game (and I love numbers).  There just seems to be less to look forward to, though perhaps it’s just nostalgia.

Good Old Games has made a lot of money off me, simply because the games there are almost all AAA quality, take hours to complete and really contrast the crap that we have to wade through these days.  Odd that I look forward to the past.

Mor Tor

SWTOR patch 1.2 hit and then bugged out the servers.  People got a free day of play.  Those players who were not level 50 and didn’t get a free month of play now do – pending the fact that they are at legacy level 6.  On top of that, I got an email this week saying I can play for free until Saturday. Then if I re-sub by the 22nd, I get another free month.

Holy bananas Batman!  I’m certainly not against free play time and correct me if I’m wrong but isn’t SWTOR < 4 months old?  Had I kept my original sub, I would have payed for 3 months and gotten 2 free ones.  I think only FF14 comes close to value for dollar in that regard.

1.2 added the Legacy system (which was supposed to be in at launch), a new dungeon and a new raid.  There are some changes to crafting, in order to make it actually worthwhile to do at 50.  Up until this point, every system in the game stopped providing value at 49.  Then you needed to grind dungeons for anything useful.  PvP still has some serious issues, though gearing is a bit better.  Some guild tools are in, which again, should have been in a while ago.  Still a broken AH 😦

I don’t necessarily want SWTOR to fail – quite the opposite in fact.  The entire subscription MMO market is depending on some moderate success for this game, otherwise we won’t see another until Blizzard’s Titan (if that’s not F2P to start).  Mind you, if it does fail, I wouldn’t mind Rift taking up the players.  They are putting out patch 1.9 shortly, with even more content – fishing is in!  How is it that they are so friggin’ agile in development, with admittedly fewer resources and the two big boys on the block are on 4-6 month cycles?

Perhaps not today but once the next WoW expansion hits and 2 months go without any additional content we’re going to see a shift in the MMO space.  Guild Wars 2, The Secret World, Rift and the entire F2P market all have faster content machines and charge less to access it.  WoW costs ~180$ per year and you’re lucky if you get 2 content patches (there have been 3 since Oct 2011 – 18 months).  You’re paying 60$ per patch or you could be paying 20$ per for Rift, 10-20$ for any F2P game.  Heck, Grimrock is giving me dozens of hours of content for 15$.

Come on BioWare.  Show us you can manage an MMO.  Show us you want our money.  Show us you invested in more than voice overs and actually planned ahead.  Please.

System Complexity

Sometimes complexity is a good thing, sometimes it isn’t.  WoW has had issues with this concept since launch, though the recent expansion has really focused more on the increase of this concern.

When the game initially launched, the variable DPS loads were less based on gear and more on rotation. Certainly raid gear helped but resistances got you through.  Rotations were key and a lot of classes simply sat out entire raids because they were non competitive.  The rotations themselves were fairly simple too, 3-4 buttons.

Add on a few expansions and we get to Lich King with some additional mechanics (hit/armor penetration, expertise) and the distribution moved onto gear rather than actual rotations.  Hunters topped DPS charts not because of their rotations (though it helped) but because they stacked armor penetration to absurd amounts.  Most classes were at a 6 button rotation, heck even paladins had a meme about it.  This was a simple time.

Cataclysm removed armor penetration and implemented Mastery – a stat with differing effects, per class and spec.  Rogues either increased poison damage, increases off-hand attacks or increased finishing move damage.  Some were better than others, some were completely ignored.  Skill bloat, more talents, more stats brought out optimal rotations not only based on talent choices but on gear levels.  At specific levels of mastery or crit, you changed your rotation for some classes.  Some specs were optimal in area effect fights, some were mobile, some were burst.  A single class might need to swap between them on each boss.

This added layer of complexity is confusing at first and frustrating later on.  If I say you have 5 things to remember in a fight and they are all DPS related, how do you manage to move out of the fire, turn around, attack the adds and press the clicky too?  This is why the Looking For Raid tool was so effective, it brought down the bar for DPS requirements to a point where people could press 1-2 buttons and get through content.  You could do 50% less damage than you would in a heroic raid and succeed.  Swap to the heroic raid though and each attack was required.  Drop 5% from optimal and you were nearly assured a wipe.

I won’t argue for or against complex/simple systems – each has their place.  What I will argue against is using both systems on the same target audience.  Shamans have it fairly easy with 3 things to remember. Good players and bad ones tend to group near the same DPS numbers.  Warlocks (as in the link) have 12-15 things to remember.  This means that there is a huge difference between the bad ones and the good ones.  This variance makes the class less attractive on the whole and specifically less attractive if the best played are still sub-optimal.  If I have to press 10 buttons to do X DPS and a mage only has to press 5 and does more DPS than I do, why am I playing a warlock in the first place?  Taking it a step further, if a hybrid class can heal and DPS at the same level as I can, why play a DPS only class?

It must be quite the challenge from the design point of view.  You need to put in the right amount of complexity to make a class attractive (not boring), competitive (+/- 5%) yet not so overly complex that you need to practice 8 hours a day to come close to optimal.

Mists of Pandaria is taking an interesting approach of providing more diversity between classes – essentially expanding the issue while trying to simplify it.  Warlocks are being practically re-written.  Monks will heal by punching people in the face.  If you’re only optimal while attacking, what happens when you can’t attack (a Rogue issue for years)?  When do you say “the line is here, we will not cross it?”

Classic RPGs

I’ve been reading quite a lot about nostalgia in regards to older RPG games.  The thing about nostalgia is that it’s quite often seen with rose colored glasses.  See any recent MMO launch being compared to WoW at launch for a great example.

Still, there is something to be said about older games.  XCOM is still one of the best games (if not the best) I have ever played and I played it again a couple years ago with the same dread turning corners.  FF6 (or 3 here) is my absolute favorite Final Fantasy.  I played that for hundreds of hours over the years.  Chrono Trigger and Secret of Mana are right next to it, with the former on my DS and iPhone.  Look at today’s RPGs though and most are forgettable.  In an age where MMOs rule the RPG market, the single player versions feel like they need to sell games to everyone, when they actually disappoint everyone.

Dragon Age: Origins,  Bioware’s first 3D foray into the D&D realm, was met with great reviews, a lot of sales and happy fans.  Sure, there were pacing issues but on the whole, the system worked rather well.  Dragon Age 2, taking a more action-oriented approach, alienated critics and fans and sold poorly (compared to the first).  It was a dumbed down approach, rushed out the gate and made to appeal to a wider audience.  Which it didn’t.

FFXII was a drastic break from X.  It was practically an MMO in terms of mechanics and that threw a lot of people off.  It was a dance rather than a strategy.  FFXIII was a joke of “press A to win” with pure MMO roles.  The days of everyone attacking, using the proper abilities at the right time seem to be gone.  Either you’re a tank (literally taunting the enemy), a healer or some other niche role.  There’s no strategy there, the game is cake.

When I look back to the classics very few western games make the cut.  Ultima is one, though only the middle of the pack.  It was less about numbers and more about choices, which in the end, is exactly what an RPG should be about.  Fallout is another one, where the balance between combat and dialogue was perfect.  Baldur’s Gate is another example but that’s 100% D&D, not a true IP.

Japanese games though, wow.  Grinding comes out of that country but something happened during the 90s to smooth the curve.    If I compare The Dark Spire’s encounter rate (1/5 steps) and the need to grind to move on next to Chrono Cross’ open-ended, easy play style there’s a huge difference.  Then again, the Dark Spire (or Dragon Quest I guess) is less about the story and more about the fights.  The Chrono series has always had a great balance between what’s happening outside and inside of combat.  Pacing of it all just seems to make the experience enjoyable.  Your choices matter.  You had a vested interest in your characters, who all had multiple dimensions of depth.

If you’ve played FF6, try and explain Terra’s character and progression.  Then, compare that to Lightning in FF13.  Heck, Robo in Chrono Trigger has more exposition than Balthier in FF12 – all without voice overs or cutscenes.

Today’s RPGs are RPGs in title only.  In the end, there’s not much difference between the latest Batman game and World of Warcraft – mechanically.  You learn a dance, repeat that dance, win the game.  Except Batman has a decent story, defined success criteria and a reward for completing something other than yet another mountain to climb.

There’s something to be said for the simple mechanics of older games.  I didn’t need a 30 second cutscene to show me how powerful my characters were.  Beating a boss 6 times your size, just scraping by, learning a new methods of combat was super rewarding.  If I was to play only that I can see how I would get bored at some point, which explains the MMO fatigue to a degree.

The classics are classics for a reason – they are good if not great games.  They make you want to come back time and again.  The things they have in common are magic and when you find it, you remember it and cherish it.  Maybe we have to go through more rocks today to find those diamonds but when we do, boy does it put a smile on my face.

Ranked PvP

So patch 1.2 for SWTOR is around the corner and one of the much bally-hooed features is being removed at the last minute (the patch is today, the message yesterday) – ranked PvP.  This is the ability of the game to group players based on their rank (PvP level) and therefore let fresh (level 0) 50s have a chance against level 60 (in PvP terms) 50s.

The cool thing SWTOR did for PvP from 1-49 is that the playing field is fairly even.  Everyone has the same HP, power levels are the same, weapons are adjusted to be pretty close, same with armor.  Basically, the only real difference between a level 8 in PvP and a level 45 is the amount of skills available.  It’s not uncommon for a level 12 Bounty Hunter to go on a rampage.

What SWTOR does poorly (and I admit all PvE games do this) is include a PvP stat that increases your damage done, damage absorbed and healing done/taken.  By 15%, per stat. To get that gear, you need to be max level in PvP and have enough tokens to buy it.  Which you should easily have from the amount of time it took to get there.  The difference is that on an even playing field, you have a ~50% chance of winning, which grants higher PvP experience.  When you start putting fresh 50s in a zone with “old” 50s, you get washes.  I’ve seen 3 people try to kill a single player (who was not getting healed) and all of them died.  This isn’t a performance issue, this is a stat issue.

WoW and Rift both allow ranked PvP but they also allow cross-server PvP, which SWTOR doesn’t.  I’m guessing that’s the true hurdle here – which is also why there’s still no LFG tool.  Interestingly, TERA announced this week they will have an LFG tool, making SWTOR the only subscription based PvE MMO on the market without that feature.

Oh, and 1.2 is 6 weeks late.  Here’s hoping the legacy stuff they put in keeps players in their seats.

Oldschool is Newschool

It’s no secret I love RPGs.  There’s just something about the numbers and the randomness that’s attractive.  Plus, the instant save/reload to try that damn enemy once more and beat that RNG!

I think the oldschool aspect – not seeing your character, the 4 directions of movement, pure numbers, hard difficulty – really simplifies the RPG down to it’s basics.  Dark Spire scratched my itch a few years back on the DS and that was truly a D&D RPG with all the limits you’d expect.  Nice and portable, brutally hard, complicated mechanics.  I loved every minute of the pain.

Legend of Grimrock  is a PC game that came out today and though it isn’t as hardcore in terms of lack of detail it makes up in oodles of atmosphere.  You can hear that spider crawling around you but you can’t see it.  Checking every wall for a secret nook.  Avoiding the rampaging troll at the last second.   There’s no town and no vendor.  Just you and the never ending floors.  A neat take on magic is that you need to select glyphs to cast a spell but you need to learn the spell first from a scroll.  It slows down magic casting a bit but since magic ALWAYS hits, its a pretty powerful thing to manage.

There are only fighters, mages and rogues and you’re set in a 2×2 formation, with the front 2 taking all attacks until one dies.  You have 4 races, with humans the jack of all trades, minotaurs the tanks/beefs, lizardmen as the rogues and insectoids as mages.  You get 4 skill points per level and get to invest into one of 6 linear skill trees (with a cap of 50 per).  Spend enough points, unlock new stats, benefits, resists or abilities.  There’s a certain amount of planning needed for each role, which is a blast.

Traps, hidden switches, teleports – fun stuff to make the levels different.  Even though the levels look familiar, there’s always something to push you forward.  A minor goal of unlocking a door or solving a puzzle splits the zone into smaller pockets, making it a series of adventures rather than a slosh through endless enemies.

It’s too bad more companies don’t do something as simple and effective as Grimrock.  I’m getting tired of the action adventure/rpg mishmash, with just a drop of RPG.  The basics can be hardcore, oldschool but still a lot of fun.  More please!

Little Late to the Party

My bad, should have found this a while ago.

Quite an effective piece that tries to convey the Mass Effect story issues by comparing it to Lord of the Rings.

Simply put, the failure of the ending of Mass Effect is so absurdly large, that all the hard work and amazing gameplay preceding it is shunned.  It would be like eating the best apple pie ever made, only to find a worm in your last bite.

What If?

Long weekend = relaxing = reading.

After having it come up during a conversation last week, I decided to pick up The Chrysalids and The Day of the Triffids, both by John Wyndham.  Easy enough reads but rather chocked full of ideas.

Both focus around society’s attitudes after a cataclysmic event and both have interesting narrative points of view.  It really was the age of Golden Science Fiction and truth be told, I’m incredibly drawn by the ideas.  The whole concept of that era is the “What If?” line of thought and seeing how today’s society (at the time) would fit into it.

Today’s sci-fi is pretty trashy and more focused on the technology than the characters.  At least from the few that I’ve read.  The sense of awe and exponential growth is lost on today’s authors and instead we get Dan Brown’s getting all the media attention.

Still, the whole what if idea really gets you thinking.  What if we are all islands in a massive ocean, disconnected by the sea but connected through the land underneath?  What if we all share different facets of the same unconscious world in our dreams? What if we are more than the total amount of our cells?  What if our “souls” have connections?  How do we explain the repeatable paranormal, our empathic links with close friends?

It sounds religious, and truly I think this is where religion should focus itself, but the idea that we are, as a whole, united in growth is refreshing.  It’s like the human individual potential has been fully tapped and the next step (which we are in mid-stride) is the social potential – the ability for many minds to accomplish a common goal.  A step further would have us be able to do that without a proxy, simply by nature.  Who knows…

Health and Nutrition

Flip side to gaming today!  I’ve had ups and downs with weight and health.  It took me a while to figure out what types of foods made me sick and I’ve done my best to eliminate them from my diet.  When I cheat (like chips or cheese) I can feel the effects pretty quickly.  But that’s me!  Everyone has their own tolerances.

The above picture is the typical food pyramid.  I would be willing to bet 100$ that the majority of the western world does not follow it.  Many skip out the fruits and vegetables, stack up on sugar/filler and eat too much meat/dairy.  People then get freaked out about their size and start some crazy diet where they cut out entire sections or focus on a particular one to absurdity.  Everyone is different and there really isn’t a single 100% recipe that works for everyone.  Best you can have are guidelines.

A friend and his wife are taking on a 1 year paleo diet challenge and blogging about it.  As a concept, the idea is that you eat what our ancestors 10,000 years ago ate.  Grass fed animal meats, fish, wild plants.  Hunter-gatherer stuff.  The diet itself isn’t so much controversial as it is unknown and inapplicable in today’s environment.

Grass-fed animal meat?  That’s near impossible to find in the western world, where everything is grain fed.  You’d need to know a farmer.  Heck, the entire western world is run on grain, has been since the industrial revolution.  I won’t even go into the chemicals they put on everything.

Still though, there are some larger issues when we talk about this diet.

  1. We have no idea what proportions our ancestors ate in their meals, nor are we direct descendants from their stock.  I have european ancestors but my friends have asian, native, african and so on, as their background.  They had different diets.
  2. Though studies show they didn’t suffer from diseases such as cardiovascular, osteoporosis or diabetes, they also didn’t live long enough to get them.  The average life expectancy was ~30.  How many 25 year olds do you know who have had heart attacks?
  3. Compared to today’s values, their diets were low in salt (half), high in potassium (3x higher), low in Calcium (half), high fibre (8x higher), high vitamins (though low Vitamin D).  Those first 3 have a direct impact on chronic diseases that affect older people, which paleo people simply didn’t live long enough to reach.
  4. Casein (or dairy products) and gluten (wheat products) were not introduced until we moved from hunter gatherer to agricultural/settler societies.  Of note, life expectancy increases dramatically at this point – for various reasons.

As the blog I linked to shows, they are not following a true paleo diet.  Here’s an example of their recent Fish Tacos.  Items that are bolded are not permitted in the “true” diet.

  • Olive oil
  • Ancho Chilli Powder
  • Lime
  • Cumin
  • Wild caught fish (we used sole)
  • Avocado or cococut oil
  • Iceberg or romaine lettuce

Here’s another example.

  • 3 breakfast egg muffins (p.222 of the book Paleo Comfort foods by Julie and Charles Mayfield)
  • 1 banana with 2 tbsp almond butter
  • raw carrots
  • 3 portobello mushroom cap burgers with garlic, tomatoes, onions and lettuce (~7 ounces of beef in total)
  • Sweet potato fries and zuchini
  • 2 scoops of Egg Protein in 500 ml water
  • 4 ounces of salmon (wet rub: fresh dill, dijon mustard, and old fashioned mustard)
  • 3 ounces of ribs
  • Mixed green salad with herbs dressing and avocado
  • Spaghetti Squash Pesto to satiety (P.212 from the Paleo Confort Foods by Julie and Charles Mayfield)

This isn’t to squash their idea to eat healthier, it’s to show that they are using the wrong words to show their healthier choices.  This isn’t a paleo diet – it’s a diet free of casein (dairy) and gluten (wheat) and legumes (beans).  I’ll talk about those first 2 in a different post, they are quite interesting.

Personally, I know that I cannot eat anything with preservatives – namely potassium nitrates.  I can’t eat anything that’s been fried, or any saturated fats – my wife can attest to this!  I have trouble digesting casein (all dairy products).  I’ve cut down on the amount of gluten I consume (minus beer) simply because of the lack of nutritional value.  But that’s me.  You have to find your own path.

Player Investment

There’s a bit of debate these past few months about what exactly is a casual player and what gamers have as expectations towards the gaming sphere.  Some people think we’re too entitled, others that the terms being used are useless.  This is a natural growing process of the medium as it becomes more and more “mainstream”.  It’s still not acceptable in the way movie-philes are seen but it’s made great leaps and bounds from the basement geek stereotype.

Games like Uncharted, Zelda and Fallout are able to tell pretty amazing stories all while combining interesting gaming mechanics.  The most important part though, is player investment.  When you feel like Zelda is worth rescuing, you’ll re-try that boss for the 10th time.  When that colossus falls from the sky, you have an ounce of regret when you absorb its soul.  When you’ve put weeks into perfecting your MMO Raid Dance and finally accomplish something noteworthy with your group, it’s fulfilling.

The difference here is that the investment in an MMO is social.  You can play a single player game, experience the story, be impacted, want to take that next turn (damn you Civilization) and in the end, it’s an attachment between you and the game.  MMOs flip that where the mechanics force you to invest your time and through that time spent, you foster new relationships with the other players.  There’s a reason EQ guilds were so strong, it took weeks to get anything done.  You spent 75% of your time in chat waiting.  WoW’s insta-grouping mechanics means that you don’t have time to breathe, let alone type something down and build a community.

So as we move forward in this medium, with two opposing styles (single and multi player), one has to wonder which one is the true “game”?  Maybe both can be, just like there’s multiple types of films and books.  Should the mechanics of a game “force” you into being social?  Should there be adequate reward/reaction for being supportive?  Perhaps there’s simply too much focus on the player instead of the world and at that end, the world really is just a set piece rather than something the player wants to be a part of.