Monthly Archives: February 2010
Russia
Well how about that? Canada shows up and plays a real hockey game. Hats off to Getzlaf and Perry for playing their TRUE style, bump and grind. It was refreshing to see. Still a few mistakes here and there and I wasn’t a fan of the 3rd. When you consider Ovechkin had 21 minutes of ice time, no points and only 3 shots, something is going right.
Looking forward to the next game.
Couple Things
Part the first. Insanity day 2. 41 minute program of cycle cardio. Essentially you do specific move sets for about 2.5mins, then 30 second break and repeat 3 more times. Then again. The warm-up is a 12 minute non-stop cardio workout followed by a 7 minute stretch. I got through that part fine. If people can’t, they really shouldn’t be doing the program I guess. Of note, 151 BPM average. 35 minutes tallied on my heart rate monitor for 400 calories.
I was able to complete 1 of the 2 circuits following. My quads are just killing me right now and power squats were simply impossible after about 50. I have yet to figure out how to properly stretch quads as everyone focuses on hamstrings. Maybe it’s years of hockey but I’ve never hurt my hamstrings but my quads have always ached. Anyhow, all that to say that I’m taking a few days off this intense program to rest up the legs. Not that I have a lot of time mind you, with the floor renos this weekend!
Part 2. Hockey. Yes. Iginla and Crosby are finally teamed up for most of the game and look what happens. Go Doughty! Getzlaf gets put on the checking line (hell, 4th line it looked like). There are quite a few players who just should not be on this team and it’s refreshing to know that Babcock is taking the steps to make that clear to the players. Show up or ship out. Oh and if anyone is asking if Crosby should have taken that penalty shot instead of Nash, hell yes. Blocking lanes and taking shots from the point (where was that for 2 games?). A strong passing game, outside lane zone entry, good cycles. Goalie didn’t play the puck every time it was within 10 feet. It’s like the team woke up. Now, there are still issue mind you but it’s reassuring to see that game as the game Canadians should be playing.
New Workout Program
I’ve finished a few runs of P90x now. Down 35lbs in the fall. Put on maybe 5lbs of muscle since then (among other things!). I could have better held onto the program and seen better results but I am damn proud and happy with what I’ve achieved. I should have tried the P90x-plus program to see where they addressed certain portions I didn’t like. Yoga is way too long, Kenpo is only effective half the time. Cardio and Core just don’t cut it. Plyo is great though. Overall, if you just do the weight training and do your own cardio to burn 300-500 on off days you’ll get more out of it.
So now I’ve moved onto another BeachBody program, Insanity. This is a pure cardio/gravity training program. 6 days of cardio and promises results in 60 days. From stuff I’ve been reading, people can get 700-1000 calories in an hour with this thing. To put that into perspective, the average male eats 2100 calories a day. It’s caloric deficit training, so it will shed the pounds.
I did the fit test last night. 25 minutes, I’m thinking this will be easy. It’s pretty much pure Plyometrics. Jumping and pushing and moving. In 25 minutes I had an average heart rate of 140 and burned about 300 calories. It is friggin’ hardcore cardio. I might do the next one tonight or rest, we’ll see. I’ll give the program a shot until the end of March and report back on what happens. I am guessing to see about a 3lbs loss per week after the firs week, given the amount of effort per workout.
I Feel For Ya
After watching that hockey game, I really feel bad for some people. First, Mike Babcock. He is going to get thrown under a bus with the very interesting decisions he’s made so far in regards to lines. When my wife is asking “Why is that guy on the ice now?”, you know there’s a million other people thinking the exact same thing.
Players who need to show up:
- Brodeur – What an odd game for him. The first 3 goals were just, head shaking.
- Pronger – Well, he’s actually playing like I expect him to. If he’s not hitting people, then he shouldn’t be skating.
- Getzlaf – I had serious questions about him playing with his ankle. Watching him skate the past 3 games, I feel the same way. There is no reason for him to be getting the ice time he is getting. None.
- Nash – Cut a foot off your stick man! The amount of shots this guy cannot take because he stick is tangled is retarded. This isn’t the NHL where you’re skating against children.
- Thorton – Retire and put people out of their misery. All you can do is pass, you can’t skate or shoot or hit.
- Perry – That open net goal for USA is going to break him.
Players who should be getting more ice time
- Crosby – He’s the only one who looks to be skating most times.
- Iginla – Only with Crosby. I didn’t see him at all in the first two periods, then in the 3rd he’s back with Crosby and plays like a madman.
- Doughty – Only D I see worth a damn past Neidermeyer.
I’ve had some serious questions with the team Yzerman built. The past three games have not helped. Most of the players seem to think it’s some sort of NHL game where they can skate 25% of the time. The US has it on 100% of the time. Every shift they are aggressive on the puck and their checks. If they mess up, the skate to catch up with the play. Effort.
Canada just needs to play some hockey instead of watching other teams play hockey.
Mass Effect 1 vs Mass Effect 2
I read the following article and it got me thinking about the progress from the first game to the second. Potential Spoilers Ahead!
I’ll start of by defining my baseline. I am an avid RPG fan. I am not diehard to the point of reading miles upon miles of text to move forward but I like the idea of character progression and having an impact on the world around me. I like the complexity of the decision trees and the repercussions down the road. Dragon Age, I am looking squarely at you for setting a new bar in that domain. I also enjoy 3rd person action/shooters. Gears of War, DarkSiders, Uncharted 2 are good examples. Style + substance is important.
We’ll go back to ME1. I replayed it in January to get a new save ready for the sequel so the concepts are still fresh in my mind. The game was primarily an RPG with shooter elements. RPG in the sense of lots of equipment choices, skill choices, great decision trees and writing as well as a complex, intertwined story. You felt as if each step you took had an impact on the next and you could encounter 5 sub-quests on any given main quest. The linkages between the main quests however, were only superficial. It was also a shooter but only in the broadest sense. Baring 2 particular fights, you could essentially just walk around with your finger on the trigger and beat every battle. It also has some pacing issues and we all remember the Mako (ugh). The Mako was a main issue of contention with horrid controls (I mean, who tested it and thought it was good?) and no relevance to the game other than to increase speed on terrain travel. Other sore points were an abundance of skills with little impact (15 ranks of a skill, with 1% gain per point is odd), confusing inventory management (30+ assault rifles, identical to each other except for a marginal gain in damage), the longest elevator rides ever and forgettable teammates (Tali?). What it did right was a great story, awesome main character progression, immersion and a grey scale of alignment.
The ME2 development team seemingly took every comment, good and bad, about the first game and tried to distill it to something more pure in the sequel. Mako? Gone. Grenades? Gone. Mundane companions? Gone. Confusing inventory and skills? Gone. Great story immersion? Improved. Decision impacts? Greatly improved. As the original article mentions, some sacrifices were made in order to address these issues. The concept of a “hub” of activities has been removed, instead it acts more like a spider-web of places of interest. The exploration factor has been diminished in favor of more directed progress. You don’t stumble across a quest on a remote planet as easily. Compared to the 20-ish explorable planets in ME1, you have nearly 100 in ME2 but only explorable from space.
What you gain in diversity, you lose in detail. This in turn means that the set pieces themselves are but stages for actors to play in, so each and every item has a meaning and purpose. Instead of having superfluous items and conversation choices, every decision you make seemingly has an impact somewhere. Though this definitely improves impact it actually detracts from immersion on the whole. It’s those little side quests, like getting an exhaust manifold for a truck, that push you deeper into the world. When you look at a painting, as much as the larger aspect and message is important, you automatically find a particular detail that is unique to your perspective and less important to others. THIS IS IMMERSION! You gain value from such perspective and from value comes importance. When every decision has an impact, none of them do.
ME2 does away with nearly every single technical and gameplay fault from the first game. Skills are simplified yet still offer diversity. Weapons are easier to manage. There are few breaks within a given quest to slow progress. Everything is related to everything else. It is truly an amazing game. But for this amazing accomplishment, the developers had to sacrifice that tiniest sliver of things, purpose. Purpose is what would have made this game an 11/10 and it’s so close you can taste it. I am astounded by the accomplishments BioWare has done in their past 2 games. They have set the bar so high that it is difficult to imagine any other game coming close in the near future.
New Product Will Change Everything
http://www.physorg.com/news184310039.html
I don’t often post these sort of things but holy shart. Imagine a spray-on liquid that makes any surface it touches nearly immune to bacteria, resists water and dirt and doesn’t absorb UV light. Did I mention it’s non-toxic and breathable? Also only 100 nanomoters? That’s the scale they use to measure light waves! You could put this thing on absolutely anything and be practically immune from having to clean it. And it’s going on sale for about 9$ in the UK next year.
Amazing.
Where's Leo?
Dang man, where you at?
A few things lately. General business, mainly stemming from writing a guide for STO, which by the way launched today. Should you play it? No, not today. Maybe in a few months. There’s missing about 3 months of dev time on the game for it to be tier 1. Right now, it’s a simple, single player game that you have to pay 15$ a month to play. Doesn’t make sense to me.
Second. Mass Effect 2. See, I love Bioware so take this with a grain of salt but Mass Effect 2 is the best game they have ever made. And this coming from someone who LOVES Dragon Age. It might not be as long but damn if there aren’t dozens of times where I paused and thought, wow. Whoever wrote the script for this game deserves medals, heaps of medals. Every single aspect that was wrong in Mass Effect 1 has been corrected. No more Mako. Inventory makes SENSE! Better skill management. More dialog options. No more elevators!!! It took about 30 hours to finish and I did all the side stuff. Let’s say there are 24 missions, give or take. Each one has 2-5 choices to make, which change the outcome of the game. Then there are the choices when you’re NOT on a mission. It’s really quite ridiculous. You could play the game 10 times and have 10 completely different experiences.
Last but not least, work. I’ve been pondering some things at the job the past few weeks. Trying to find some direction in what appears to be a pool of trouble. I had a week of training last week which seems to have made the waters clearer but at the same time made the pool about 20 times bigger. Fun times…
Meat fest is coming up though.