Diablo 3 Gold Making

You know those gold guides for WoW where there really wasn’t anything new in them?  Just sound market sense?  Well, the same guy who did big with WoW is doing it for Diablo 3.

In WoW (and Rift too actually) I used spreadsheets to figure out costs and profits.  I found out the base cost of making all my glyphs and if I could make 20 gold per, I would make it.  It took a while to get some good numbers to base and get all the skills ready but I tried it for a month and made over 200K gold back in Lich King.  Consider that a player, starting from scratch, to acquire all skills and all mounts and some gear would probably need about 5K total (due to cash taken while leveling) you can see how this was a fair amount.

Anyhow, D3 is going to have an auction house but for real money (as well as fake money).  Blizz will take a cut, so there will be always more money going in than coming out.  Sort of like eBay.  The main difference is that none of the items you buy are real.  So you get into a legal issue where Blizzard will have to either make you sign a waiver saying none of the items are yours, even if you bought them OR they will have to insure items in game.  Which do you think they’ll do?

The point remains that people will spend real money to buy things, just like they did in Diablo 2 and most MMOs.  This time, Blizz will ensure they get a cut and essentially set a ceiling for gold farmers.  The bottom will still be gold farmers though.  That’s not going away – especially with the quality of bots today.

Ironically the person selling the guides was banned from D3 beta for selling the guides.  He can’t make money off the game during beta.  An interesting proposition.

Imperial Agent

So I started yet another alt since it’s still practically impossible to get any group going at 50.  I already have a 50 Sith Inquisitor (mage or healer) and a Bounty Hunter (mid-range tank).  I decided to try an Imperial Agent – you know, the suits running the starships?  They have two advanced classes, Sniper (long range DPS) and Operative (mid range DPS or Heals).

First, the play style.  You have a limited energy bar, it regens automatically but at different rates if you have less than 60%.  More = faster.  Bounty Hunter is the same.  This makes it so spamming skills does not work. Which, technically, would make you a horrible emergency healer compared to an Inquisitor.  Anyways, you start off with ranged attacks and 1 melee attack.  Your biggest move requires you to be crouched.  Cool I’m thinking.  I hit 10, take Operative and all of a sudden, I no longer have any worthwhile ranged moves.  I’ve turned into a Rogue, having to be behind the target.  Since most combat is against 3 players, sure does make it hard to live through it!  By far the hardest character to play and survive with.

Story next.  The class quest is probably the best so far.  You actually feel involved as a spy and it makes sense.  Either they patched some stuff out or I wasn’t high enough level but I missed a good half-dozen quests on my way to 16.  I have played a  solid dozen characters to 25 (though most inquisitors during the beta) so it’s weird not having those around.  I’m about 2 levels under where I should be and that’s concerning.  My Bounty Hunter wasn’t 50 when she finished her last quest and I was resting in cantinas for extra experience every log out.

Companion now.  The first one – and the first one for each class is the one you should use forever – is a ranged tank.  A piss-poor ranged tank.  Wears light armor and has no extra shielding, so if I end up against anything tougher than 3 normals, she’s dead.  With other classes, taking an elite was hard but 90% doable.  Now I die about 50% of the time because the tank simply cannot tank.  Plus the character looks cool but has a horribad story.

Cool tidbit, SWTOR emailed me when my character hit 10.  I didn’t get that for the other classes so maybe this one needs explaining to players?  I do know that the only people playing IA are in PvP and that you’d be lucky to find one sniper in 100 players.  A pure class (especially DPS) is dead in 2012.  WoW’s dual classes killed them (Pandas have 3 classes) and Rift’s ability to have 2-3 roles and 5 builds at any given time has changed the landscape of MMOs.

Anyways, it’s an interesting class where the story is better than the playstyle.  A lot better.  Which is pretty much the polar opposite of the Bounty Hunter.  Wonder which one people will want to play at 50 when the story is over?

More !

The internet is full of interesting things!

Total Biscuit has an interview with the lead designer on end game content for SWTOR.  The answers given are great I’m just curious as to why they aren’t currently in game.  Just more fuel that the game didn’t launch when it was ready.  Still, it’s nice to hear stuff is planned and those plans make sense.

WoW news again!  Blessing of Kings (a hardcore raider) has a nice post about how Blizzard tried to appease the hardcore and lose 2 million subscribers.  Ipso facto, hardcore raiders are not the target demographic for WoW from a business perspective.  My previous post explaining how the LFR (looking for raid) tool has helped WoW players see content (and thus provide value for effort for Blizzard) is a shinning example of this.  Sort of like a company that spends 90% of it’s time developing something that only 1% of its clients will use and sells it at the same price.  Stupid.

Posted in WoW

SWTOR Population Counts

Here’s an interesting site TORStatus.  I play on Sith Meditation Sphere.

The numbers are basically a scale of 1-5 based on BioWare’s description of server population – Light to Full.  My server is usually Standard with a few spots of Light.  When I started it was full a lot of time time and heavy the rest.  I’m not sure if BW changed the numbers behind the words, perhaps that’s it.  The metrics show that there’s a 5-10% drop in clients since last week and I think that number will increase next week due to subs coming up.

Anyhow, I was on last night in prime time and there were less than 130 people on the Fleet.  It took me a half hour to get a group and it wasn’t a hard mode.  Then it took me 10 minutes to get to the dungeon.  I was on the fleet so I had to Leave Fleet -> Enter Ship Zone -> Enter Ship & Fly to Ilum -> Zone into dock -> Zone into Orbital Station -> Zone into Ilum & run to instance -> Zone into instance.  Each arrow is a loading screen.  Let’s compare to WoW.  I want to group, I press the LFG group and I’m ported to the dungeon.  One loading screen.  In Rift, I press the tool, I’m ported to the dungeon.  In either of them if I didn’t use the tool I would fly (mount or flighpoint) to the dungeon and zone in.

All in, it took nearly an hour from the time I logged on til the time I killed the first bad guy in the zone.  That’s a tad too much.

WoW Patch 4.3

World of Warcraft released its final patch for this expansion (4.3) on November 30th, 2011.  So we’re a few days short of the 2 month mark.  MMO-Champion has break downs of the success with data charts and whatnot.  Let’s go over the recent one.

First, some basic numbers.  WoW has about 10 million active players, based on their financials.  A guild attempt at a raid has 10 or 25 players, with the latter usually being a bit easier.  100 guilds have defeated Heroic Madness, the most recent hard-mode raid, after 2 months.  So in the best case, 2500 people out of 10,000,000 have completed the content.  That’s 0.025% of all players.  Ok.

Just the basic raid itself has interesting numbers.  1 month after the raid launched, 4% of players had completed it on normal and 34% had completed it on easy-mode (LFR).  The previous raid tier didn’t have easy mode and after months of it being 0ut, and nerfed to heck, only 17% of the entire population’s characters (players can have more than 1 character) had completed it.

All of that to say that Hard Mode raids are statistically a non-issue.  One quarter of a percent of people actually bother with them.  Less than 15% bother with normal mode, even months after release.  Easy-mode however gets 1/3 of all players, seemingly a worthwhile investment.

I’ve said it for a bit but hardcore players are dead and hardcore gaming is not mainstream.

 

 

 

 

 

 

Posted in WoW

A Month!

Been sick for over a month and just finally getting over it.  I have a dislike for the holidays as well, they never really feel like holidays.

SWTOR

So I hit 50 with my Sorcerer a while ago and there was nothing to do since I was one of 20 on my server.  I then leveled a Bounty Hunter and now there’s about 50 people at level 50.  At peak time, there are 120 people in the “zone to find people”, which includes all levels. I do see people looking for groups, so tonight I’ll give it a shot and see.

Having leveled two evil characters on the empire, I can say that 90% of the content is identical but that extra 10% has nothing to do with fun bosses and mechanics, it’s just different cutscenes.  And poorly done on the Bounty Hunter too.  Sorcerers have a kick ass story and the ending is truly great.  But really, it’s Star Wars.  You know the magic using guys are going to be better.

Interestingly, though not surprisingly, there is a massive imbalance between Republic and Empire players, with 3-4x the amount on the Empire side.  I saw this in beta.  When classes are identical in nearly every respect and character avatars are all humans (though red or green or blue), the only thing pushing you to a faction is story and the dark side is so much better it isn’t funny.  Not sure how they are going to fix that.  Also interesting is that players are not taking the pure DPS classes.  When every class can DPS within 5% of each other, why in the world would you take a pure DPS class?  Take a tank or healer who can also DPS.  This is even worse for the melee DPS class in a game that hugely favors ranged attacks.  Quite stupid planning.

Anyhow, the gameplay from 1-49 is good and solid.  Crafting makes sense in that context, so do upgrades.  It’s KOTOR3 all the way and you can play alone without any problems.  50 is pure garbage where crafting skills mean nothing, there’s no way to find a group other than standing in 1 zone (out of ~20) and spamming chat, raids and dungeons are bugged and the best items in the game are worse statistically than the 2nd best. BW clearly has no experience in making MMOs and they have released a game that is simply not ready.  Oh, their test servers have no level 50s and the last patch was a high level content patch.  Want to know how that went?

Games

Sort of on the same idea is Raph Koster’s recent post – Narrative is not a Game Mechanic.  The argument that fancy screens and movies where you sit and watch do nothing different than putting in a DVD and eating a bowl of popcorn.  Once you’ve seen it, you’ve seen it.  Using his example of Batman – Arkham City, there are quite a few instances where you to do X in Y amount of time to see a 30 second clip (thankfully there are many more spots where that’s not the case, play the game!).  If the entire game was doing X in Y for a big Z, you’d probably enjoy it the first time but not the second.  Especially if that took 20 hours to do the first time (cough FF-13).  SW is in that group where the story is great the first time but the mechanics are the same as in every other game. Once you’ve done X in Y 10 times, do you really want to do it again 1000 more times?

Star Wars

The Old Republic is out and naturally, I’ve been able to get some time in.  Two guides are up too.  The Sith Sorcerer Guide and the General Strat Guide.  They pay for the game and the monthly sub, which is nice.

I’m playing on the Imperial side, on Sith Meditation Sphere.  Called Asmiroth, naturally.I’m quite ahead of the leveling curve as the planets indicate how many people are playing with you.  Lower planets have 150-200 players while the ones I’m on have 10 or so.  I’ve unlocked my Legacy as well, which gives all your characters the same last name.  You unlock it after Chapter 1, which is around level 32.

The game has improved by leaps and bound from the beta stage.  It’s actually quite surprising how much they improved gameplay in a short period of time.  I was really worried about crafting and mods and they pulled an 11th hour switcheroo which works out pretty well.  From level 10 on up, you can get orange colored gear, which is 100% modifiable.  If you like the look, you can mod it all the way to level 50 and keep the same look.  I’ve had the same helmet for 20 levels now.  This works for all armor but does not work for weapons.  Weapons have a DPS component that is separate from the mods and even for an Inquisitor/Sage, where DPS doesn’t matter, it has Force Power which doesn’t come from mods.  So while you can upgrade your weapon with mods for 5 or so levels, you will eventually be replacing it.

Heroic quests, for 2 or 4 people, are interesting but not required to level.  Getting 2 people together is simple enough, on a populated planet.  Getting 4, especially after level 25 or so where roles are important, is next to impossible.  No one purposefully levels as a healer, so when you need one, it stinks.  Plus, everyone has piles of area effect attacks, making it a pain for a tank to do their job properly, especially if they are geared for DPS instead.

Also, it’s clear that level 35+ content wasn’t tested enough.  There are less things to do and way more bugs.  Sort of like Age of Conan.  Balance is off as well, where some enemy placements are next to impossible to get through unless you get lucky.   Here’s an example.  At level 35 there was a Heroic-2 quest I tried to solo.  Stuns and shields and planning and I was able to complete it without dying.  A level 40, with the same companion and talents, couldn’t get past the first group.  Things are balanced around the harder difficulty by that point.  I do know that Hard Flashpoints were largely broken as were all operations at the last beta.  We’ll see how that goes when I get there.

Leveling pace is decent.  If you skip all the story (spacebar) you can rush to 50 in about 80 hours.  Otherwise, it’s about 1.5-2 hours per level, after level 20 and fairly steady from that point.  There are still some balancing issues to work out (Heroics are not worth the time/experience) but it feels a good pace.

The story aspect is pretty strong.  It really plays like a single player BioWare game.  I won’t spoil anything but the story is quite a bit more solid than anything Lucas has written and you do feel invested in your character.  My questions revolve around what happens after you crush the Republic on a planet.  If you return, are they still there, story-wise?

Fun game, should last a couple months for me.

Race to World First

A nice doc on the elite raider mentality.  The first 40 minutes are about the people while the last 20 is an actual account of the race to world first in Cataclysm at launch.

Two items of note.  First, you can see a large difference in between the Europeans and Americans social skills and values set.  The former is dedicated yet quiet while the latter is boisterous and conflicted.  Second is the amount of time EU players have to invest in order to progress.  Either their social system is more conducive to getting the time off from other engagements or there’s something in the water.  I think it might have more to do with the social stigma attached to extreme gaming that exists in NA.  Asians have schools for Starcraft and some of the best FPS players are in the EU.

Some of the highlights for me are:

– geek saturation is well past the point of social acceptance and worn as a badge of honor

– the prime age of a extreme gamer seems to be under 30 due to real-life constraints.  Akin to the 40 year old football player.

– the sport is in flux.  Hockey has been around 100 years but WoW certainly won’t.

– fame is international at the gaming platform.  Maybe 500,000 people know who Max Keeping is but millions know of Paragon or Ensidia.  Strange to look at that measure of scope.

 

Not sure how long the video will be free to watch though.

Race to World First from Looking for Group Productions on Vimeo.

Posted in WoW

Star Wars

More info from the beta.

Last weekend was the last massive stress test for beta.  There were about 50 servers, filled to the brim.  Many disconnects, corrupt characters, failed connections.  Exactly what a beta is supposed to find but still concerning at this point in the game.  A high level server was supposed to be launched on the 16th, it finally did on the 25th with no notice.  90% of the people can’t access it.  The game is getting another big patch today, what I expect to be the final one since early access starts in 2 weeks.

I’ll put more thoughts up later but for now a quick rundown of the various systems.

Crafting

A tad more complicated than what we see in other games due to the ability to deconstruct items and learn better version.  You have collection skills and mission skills which also collect items but for the rarer recipes.  And one crafting skill per player.  As simple as the system is, it’s inherently broken in that none of the items are currently upgrades to anyone playing the game up until the mid 30s and then stop being useful at final levels.  One particular skill, Slicing, allows you to pull cash out of boxes in the wild – with zero other use.  It’s essentially an ATM skill – so a requirement if you want to be rich.

Combat

If not for the fact that they send 3-4 enemies against you at once, this would be the same as any other game.  The downside to this is that there are only 2 types of enemies throughout the entire game – humanoids and droids.  They look the same at level 1 as they do at level 50, so it’s insanely boring after you’ve killed a few thousand (by level 15, easily).   The feel is the same as all other games, click a button, watch something happen, click another button.  Also, there is a fair amount of skill bloat, where by level 30 you’ll have 2 bars (at least) full of abilities.  That’s crazy.

Class Balance

Melee classes are insanely gimped.  Since there are always 3 enemies to fight, you need to move between them while the ranged folk just stand there.  Really bad for melee tanks.  So out of 8 possible advanced classes, 3 are an a huge disadvantage. Since TOR is keeping the holy trinity (tank, healer, dps) and keeping group sizes at 4, there is a massive lack of healers in the game.  Theoretically, there should be enough but healers don’t level as fast as tanks, let alone DPS, so good luck finding one.  Classes that fill roles are fairly well balanced between themselves but time will tell which are better, especially in longer lasting fights where Force users are at a disadvantage.

Story

This part is well done.  There are a lot of options, though rarely do they have any impact other than light or dark side points.  Still, it’s fun to see what your actions have as consequences.  Light/Dark side only impact appearance, which is unfortunate.  From 1-20 you’ll have a lot of fun with your class quests.  Past that point, those quests are rare as heck.  If you play another character on the same faction, expect to replay a good 95% of the content and story.

Companions

At first they were horribly broken, now it’s only a little broken.  Tanks no longer have armor so lose their value in the 30s and healers pick up the pace.  Having to equip no only yourself but your companion means that you can’t easily swap companions – they will be heavily undergeared.  It’s a very odd thought. You can give them gifts to get small quests but all of them that I’ve see so far as just clicking text boxes.

Interface

Looks and feels Star Wars.  Clean too.  You can’t modify anything, which is VERY odd and some of the basic UI items such as macros, assists, target of target and mouseovers do not exist.  This currently makes healing about 10x as hard as it should be since DPS can’t help the tank and you need to manually click people to heal – so no moving while healing.   No looking for group feature or dual spec either – the latter of which is again making finding healers a pain.

Overall

If you’ve played a themepark MMO before (WoW, Rift, LOTRO, DDO, EQ, etc..) and are happy with what’s there, stay there.  If the story is old, then moving over could work.  If you dislike the mechanics of your themepark, you will be even more disappointed here.  If you’re looking for depth or polish, come back in 6 months.  Many of the systems that have been refined in the past have been reverted to horrible states or are simply broken.  With next to no developer input on the forums, it doesn’t help.

If you’re somewhat casual or new to the MMO sphere, then there’s stuff to see here and you should have fun for a while.

 

The game will sell piles of boxes and have a subscriber drop of 50% or more after 6 months.  I do expect it to be profitable but nowhere near what EA and BioWare are hoping for.