World of Warcraft released its final patch for this expansion (4.3) on November 30th, 2011. So we’re a few days short of the 2 month mark. MMO-Champion has break downs of the success with data charts and whatnot. Let’s go over the recent one.
First, some basic numbers. WoW has about 10 million active players, based on their financials. A guild attempt at a raid has 10 or 25 players, with the latter usually being a bit easier. 100 guilds have defeated Heroic Madness, the most recent hard-mode raid, after 2 months. So in the best case, 2500 people out of 10,000,000 have completed the content. That’s 0.025% of all players. Ok.
Just the basic raid itself has interesting numbers. 1 month after the raid launched, 4% of players had completed it on normal and 34% had completed it on easy-mode (LFR). The previous raid tier didn’t have easy mode and after months of it being 0ut, and nerfed to heck, only 17% of the entire population’s characters (players can have more than 1 character) had completed it.
All of that to say that Hard Mode raids are statistically a non-issue. One quarter of a percent of people actually bother with them. Less than 15% bother with normal mode, even months after release. Easy-mode however gets 1/3 of all players, seemingly a worthwhile investment.
I’ve said it for a bit but hardcore players are dead and hardcore gaming is not mainstream.