Diablo 3

So apparently D3 will ship without any PvP.  I am a pessimist here, certainly, but after Starcraft got split into 3 games as a huge money grab, it makes you wonder why after 5 years of development they can’t put this system in – especially since it was one of their key selling points when they announced the game.

I guess the entire system re-write that happened a month or so ago was enough to tell them their game isn’t ready.  We’ll find out next week what the exact launch date is (once the media NDA lifts) and what systems are going to be included.

The good news is that Blizzard had a solid iterative development process.  They aren’t afraid to dump entire mechanics that aren’t working.  The bad news is that it took nearly 6 months of beta to figure that out – making any testing from this point forward seem rushed.

Mass Effect 3 Op-Ed

First off the bat, I am not a fan of IGN.  For a time Gamespot and IGN were my 2 gaming sites.  Then the whole Kane and Lynch issue hit Gamespot and I stopped visiting them and moved to GiantBomb.  IGN used to have quality articles but around the same time I stopped with Gamespot, IGN started putting out the oddest reviews.  Games with major flaws were scoring 9s.  Recently, they’ve been doing “reviews in progress” where the play a pre-release game and put up a 5-8 page review before their official review.  You know, the same content you can find from any beta player.  I remember the TOR pre-review and how the final review score really didn’t match what his experience was.  Oddly enough, their movie section I like.  Go figure.

Back on topic!  This is an op-ed piece from one of the more controversial IGNers on the whole Mass Effect 3 social issue.  First, that the ending sucked and players are petitioning and second that the day 1 DLC (on disk no less) are akin to robbery.

While I agree in principle that the ending is the ownership of the game company, the whole premise of the Mass Effect games was that your decisions mattered.  The ending has next to no reflection of that.  It’s sort of like selling a Star Wars game without Lightsabers (hello Star Wars Galaxies!) or a Call of Duty game without guns.  You’re going to piss people off.  Aside from that, the “link” novel Deception, that put Mass Effect 2 into 3, was so poorly written and flawed that readers actually built a codex of errors.  So bad in fact that BioWare is going to fix the book and re-release it.  But really, you don’t build up a space opera (it is) and then kill everyone off.

Second and this is more endemic to the gaming situation than the actual game, is day 1 DLC that is on the game.  Games are cheaper today than they were a year ago due to inflation.  I get that.  I payed 100$ in 1991 for Final Fantasy 4 – that’s about 170$ today.  Point – game devs.  Second step, day 1 DLC makes people buy new games.  True, if the DLC is actually included in the new game.  It wasn’t here and wasn’t in quite a few other EA games.  Point – players.  Third, if you don’t like it, vote with your wallet.  I certainly am waiting until everything goes on sale later on and I can get the game from something other than the EA store.  Point – me.

I wouldn’t say the Mass Effect universe is dead now but it’s certainly left a sour taste in people’s mouths.  BW had planned on releasing more games in that universe and I’d be willing to bet that those efforts are on the backburner now.  This isn’t Halo where the game mechanics are more important than the story.  Mass Effect is all about the story and people are feeling cheated.

It just feels odd that a company like BioWare, who espouses the value of story to a near sickening degree, would let something like this go by.  There’s something rotten in Denmark.

Moral Diversity

I love TED and this video is one of the better ones.  A great talk about moral diversity and the difference between “left” and “right” minded people. Probably society’s largest challenge in the next 5 years is going to be bridging this gap.

Big Bang and Women

My wife really likes the Big Bang Theory.  Let’s be honest off the bat, each character is a child with social issues.  My wife works with kids, some of which have similar issues so I guess she finds humor in the related events.  I enjoy it for the subtle pokes and inside jokes.  I dislike it because it’s one-dimensional characters and stereotyping.  Fun line.

Last Friday had the 4 male characters get together for a LAN (ish) party to play SWTOR.  Makes you wonder how much EA paid them but I digress.  Each had to deal with commitments with their significant other in conflict with just being with the guys.  One of the female characters decides to inch-in on the MMO goodness and is portrayed as a stereotypical newbie gamer (cue Pew Pew sound effects).  Others have mentioned this episode as grating for various reasons.  Dumbing down women, having women with vendettas, social stigmas and an atrocious version of what an MMO actually is.

My personal issue is the premise that a) women can’t game and b) you can’t game with your SO.  I know that my wife doesn’t get drawn to MMOs but she’s a sucker for a puzzle game.  Puzzle Quest, Plants vs Zombies and now Smurfs Village have kept her awake late at night.  Every person needs the diversion of games, be it electronic or physical sport.  Your mind requires that you divert it in order to assimilate information.  To say that a doctor of biology can’t grasp the concept of games (either their mechanics or their need) is startling.

Women make great gamers and in some cases, they are the primary market for games.  I think I’m at the point of no longer hoping that the BBT provides some form of social commentary (a-la Seinfeld) rather than just sticking to baseline stereotypes.  It really seems to have reached a point where there is nothing new to see.

New Site Layout

Well it’s been over 2 years since my last site update and I was due.  Still in the testing phases but everything looks good so far.  I much prefer the minimalist look and black on white is much easier on the eyes than the previous style.

I’ve added sharing buttons on each post, photos are working better, twitter is working and a few other small things have been updated.

Gone are the days of weeks of coding to get a website up.  I sort of miss it!

Growing Up

I was/am a huge Lost fan.  This is partly due to my curious nature but also due to the fact that the series had a mythical edge to it.  Who doesn’t like myths?  I have the entire series and decided to catch up recently.

There are strong parts and weak parts.  Watching knowing what’s coming or rather why something is occurring now makes it a different experience yet a rewarding one all the same.  Those tiny details I might have missed the first or second or third time now shine as beacons of structure.  Also, since you know the “secret” of it all you tend to focus more on the characters and their intricacies.  It’s really the only part that remains a mystery since their inner workings are never truly revealed.  As the show progressed, they matured, grew and died.  You become attached to them and kind of fit into their shoes.

The other interesting factor is that I’m now a father.  The final episode aired a couple months before I had my daughter and re-watching the episodes with this new paradigm shifts my appreciation for it.  I have a new appreciation for the links between the various characters.  Their motivations, struggles, failures and triumphs have a tremendously different impact today compared to only 2 years ago.

The sense of loss of someone else when you yourself have little to lose is a fleeting emotion.  You’re unable to properly empathize with them and that provides a different view to the show.  With a new set of values today, I can better relate to all of the characters as I feel I’ve been in most of their shoes.  I have been Charlie and had a hate for the world.  I have been Bernard and dedicated to his better half.  I had not been Claire to understand the loss of a child.  Or Jack’s undying need for his father’s affection.  These characters were shells to me.  Great shells but shells that I could not see have any substance.  Add a new life experience to the mix and the missing pieces of the puzzle are starting to fill.  When the picture is complete, when you can grasp the intricacies that people put so much effort into portraying, you really gain a new appreciation of the art form.

Finally, the flipside is that as a human I can take those on-screen experiences and put myself into those situations.  This has an effect of making you reflect on your own priorities and values.  This added introspection is welcome and the true sign of personal growth.  So in a way, I have grown alongside these characters and though my struggles have been different, we each have gained insight into the true meaning of our lives and I am thankful for the trip.

The Speed of Content

Blizzard has been doing a post-mortem on Cataclysm and MMO-Champion has some links to it all.  Of all the items listed, this one quote sticks out to me.

Finally, we wanted to deliver all of this content more aggressively. We know players can only wait so long for something new to do before they start to get bored. This has been a goal for some time, but it has been a challenging one for us. When you compare the graphic fidelity of a raid like Firelands to an older raid like Molten Core, you can imagine how it takes both more time and more people to make a raid these days. That’s exactly the opposite of what we want to be doing though, which is providing players content at faster rates.

This is a point of considerable pain for Blizzard that has been largely ignored for years.  UO and EQ didn’t really have this problem as the content was either so complex or hard that it was rarely consumed in its entirety by the next expansion.  Blizzard followed that mentality up until the end of Burning Crusade and honestly, even the competition was in-line.

Flash forward to Lich King (late 2008) and the era of Facebook games.  Even the iTunes store was starting to gain traction and Blizzard took the route of easy content that could be repeated in short time frames.  Sadly, they kept their raid structure well out of reach of the “common” person until nearly 4 years later so that the actual content they pushed out in patches was never consumed nor even planned on being consumed.  The “little details” like 1 dungeon every 4 months got consumed in 2 weeks and people just started quitting.

Move up to the start of Cataclysm and many, many games are on the market.  F2P is all over the place and Rift is coming along nicely.  Developers are keeping with the easy to consume aspect but also selling the content in small chunks at a rather rapid pace.  Balance is certainly an issue but with a breath of content to explore and nearly all of it being modular, devs can get a significant patch out every 1-2 months.  Blizzard remains firmly in the 3-4 month content race and when content does come out, it’s recycled content for 3-5 years ago.  Quite a head scratcher.

So here we are in 2012 where the consumer is willing to buy content that will only last a few weeks, maybe a month and a bit, then move on.  An MMO tourist if you will.  Think about it, you could spend 15$ a month and easily play DCUO, LOTRO, DDO and Fallen Earth with cash to spare at the end.  Rift has had 7 major content patches since launch.  TOR has had 1 since launch (3 months now).  Blizzard has had 3 since Cata launched 18 months ago (yes, 18 months already) and their next expansion is at least another 3 months down the road.

Looking at the structure of the MMO world today and Blizzard’s inability to stop the hemorrhage of players it’s fair, I think, to point the finger squarely at Blizzard and say “if you want me to pay you, give me something to pay for” as the alternatives are currently all more attractive.  Blizzard has always seemed to be ahead of the curve when it comes to innovation but in this single regard, we’re looking at a lumbering behemoth trying to be agile.  Time remains to see if they can actually put their words to action.

Would you play this game?

Let’s say the game is an MMO and has the following features:

  • two factions
  • 8 classes, 1 of which restricted to each faction
  • pure DPS roles
  • significant lack of class balance
  • hard set race/class combinations
  • single talent trees, need to visit the city to respec and pay a fee
  • questing accounts for 25% of the experience gain, rest is dungeons/grinding
  • no PvP zones – need to play on a PvP server to PvP
  • 1 to 2 hour dungeon runs
  • no raids
  • item sets with no bonuses
  • basic mounts at mid-game, high end mounts require weeks of cash making to afford
  • no fast travel, need to manually move around the map
  • crafted items, no real use other than potions and enchanting your items
  • faction grinds
  • auction houses are city based and not shared across the faction

I ask this because this is the feature set that World of Warcraft launched with in 2004.  I should know, I played at the time and I still thought it was amazing.  Why you aks?  Because my alternatives were Ultima Online (1997), Everquest (1999), Asheron’s Call (1999) and Dark Age of Camelot (2001).   That’s right, there was a 3 year gap between the last game and WoW in terms of AAA MMOs.  When WoW came out it polished all the bad stuff in the other games, made it look good (really good for a 3d game at the time) and added some features.

That being said, if you were to compare that feature set then to today’s gamespace, you couldn’t get 100 people to buy it.  The same goes for all the other games that came before it.  If they were to relaunch now, with the feature set they had when WoW launched, they would fail.  They still exist for one reason, people have grown with the games.  Find me someone who started playing UO in 2009 and I have some canned steam to sell you.

Massively’s last Soapbox covers this topic from another direction.  The claim that an MMO can only succeed if it does X, and only X, is ridiculous.  There are literally dozens of successful MMOs on the planet, some are P2P, others F2P and others are even hybrids.  There are multiple paths for each game to try and the goal at the end of the day is to make money.  When there is no more money to be made, the game shuts down.  Looking at UO, you would think it would have shut down after 15 (!!!) years, even with people claiming the game died years ago.  Yet here we are, still looking at it going fairly strong.  If you spend your time complaining that a game 5+ years ago did it best and aren’t playing that game now, it really comes off as hypocritical.

Now from the other side of the same coin, perhaps you don’t like a game because of feature X.  In the past, if you didn’t like it you had to suck it up since there weren’t any real options.  Today if you don’t like a game there are plenty others that are willing to take you in.  This does mean that people are moving around more, trying new games and old ones, to find that combination of features that pleases their palette.  There is no “perfect” game for the masses.  If there was, we wouldn’t have so many working at the same time.

Syp has a good MMO timeline that shows what game launched when and which ones are no longer with us.

Mass Effect 3 et al.

I’ve already posted what I think about how BioWare and EA are handling the Mass Effect 3 launch.  The cherry on the sundae is IGN though.  I mean really.

The entire review screams “I bought this review”.  I really couldn’t care less how good the game is when the entire screen is plastered with ads for the game being reviewed.  We’re at a point in the industry where the big guys throw money at the wall and hope something sticks and the small guys take a brilliant idea and perfect it.  2011 was an amazing year for gamers, specifically the fall period.  This year though, other than ME3, what is there to look forward for on consoles?  Assassin’s Creed 3 and maybe Bioshock Infinite? PC players will get Diablo 3 (maybe) and a dozen other smaller games.

It’s an interesting time to be a gamer – even more so for a console gamer.  It just seems like if you’re not an FPS player, there just isn’t a really good reason to own a console anymore.  PCs (and laptops in particular) are just making such a strong push with their distribution models and plain ol’ variety that my boxes are collecting dust in the basement.

Anyways, here’s hoping BW can hit one out of the park this time.  DA2 and SWTOR were such huge disappointments that this is really the last kick at the can I can give them without future blind purchases.  Right now, Naughty Dog, Rocksteady and Blizzard are the only other ones sharing that list.

ToR Guild Summit

Darth Hater has a good sum of the Guild Summit that happened this weekend.

There are some interesting tidbits

  • New operations
  • New flashpoints
  • New PvP
  • Better stat distribution on gear
  • Better testing/balance on new content
  • Guild tools
  • Rebuild of uses of crafting skills at 50
  • Changes to economy at 50 (80% of players are under 400k – I can get 400K in about 2 hours work running 1 dungeon)
  • Dual spec won’t be in this patch
  • New legacy system, unlocks cosmetic items and heroic abilities
  • Sprint moving to level 1 (YES!)
  • LFG tool still a patch or more away
  • UI mods coming

So all in all, lots of stuff they talked about.  Some good questions were asked and the answers were fine.  It still marks me as funny that TOR is admitting their economics/crafting system is clearly broken and the 2 most demanded items (LFG and Dual Spec) are still many months away.  Still, there’s progress.  I guess I’ll keep the game on my radar and once those two features are on, I’ll jump in.

Oh, the most interesting item I read was that nearly 40% of players did Operations (raids).  I have to say that an 8 man raid, that has 5 bosses and takes as much time as a dungeon (and less challenge) sure does make for accessible content.  Rift did this with, uh, rifts but it’s nice to see that this trend is continuing.  Will be interesting to see how WoW adapts to this “standard”.