I Told You So

In the category of painfully obvious, DCUO is going free to play.  I guess they wanted to milk as much of it as possible before the swap but the game is designed for F2P, from start to finish.  I bought it when 2 weeks after it launched, leveled 3 characters to max level in 2 weeks and then the game died.  There was nothing to do but hunt other costumes.  Raids/dungeons/groups were horribly broken.  At the 30 day mark from game launch, the servers emptied completely.  I could be on at 8pm and never meet another soul.

During the summer, they merged all the servers into one big one.  Well, 1 per continent, per device (PS3 and PC) for a total of 4.  That from an initial total of like 60.  Heck, we’re barely 7 months away from launch, so this might be a record for time to swap.

Is it worth giving a shot as F2P?  Hell yes.  The core game is solid and leveling to 30 is a LOT of fun.  It lasts about what you’d expect from a console game, maybe 8-10 hours.  It’s at that point that the F2P will get interesting.  Either they add interesting content so people pay or the game truly dies.  My vote is the latter.

Poor Design

Here’s an interesting tidbit from WoW and patch 4.3

Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.

What does this mean exactly?  It means that melee classes (the up close and personal ones) are finally being acknowledged as being inferior.  This includes all variants of rogues, DPS warriors, DPS DKs, cat druids and enhance shamans.  Last expansion (Lich King) focuses on bringing the player and not the class, so that for the most part, every character brought something useful to a fight.  This expansion, there are quite a few classes that simply are useless in high level content.  Rogues are gone, maybe 5% of the entire player population, enhance shammys are dead, DKs and Warriors are only good for tanking and druids are going caster or tank.  There’s so much twitch, AE, move-or-die elements in fights that anyone standing close to a boss is near guaranteed to die.

Rift has this issue a bit as well with some warrior builds, though everyone can play at range if they want.  Solid decision since you can swap to a melee build when it works.  SWTOR has 4 (out of 16) builds that work only in melee and 2 more than are melee tanks, a HUGE disadvantage when you look at the ranged variants.

This type of buff in WoW is akin to using duct tape to fix a cracked window.  You’ll need to keep patching the window until you decide to replace it.  Games have reached a level of complexity where situational awareness is the primary key for survival and being in melee range is simply a guaranteed way to die.  You want a better fix that’s just as stupid?  Increase melee DPS range to that of other ranged attackers.  Make tanking skills require the minimum that currently exists.  Done.

Diablo, Blizzard and Bioware

I think Diablo was the first computer game where I actively played with other people. Well I’m sure there were BBS games along the way but this was the first where I knew who I was playing with.  Lots of polish, fun combat and just a well thought out game. Diablo 2 was a vast improvement, Warcraft 2&3, Starcraft –  all games I played the crap out of.  World of Warcraft was like that too, just addicting in the polish and content.

Bioware (or previously Black Isle) is in a similar boat but for single player games.  They were amazing stories with solid systems to back them up.  No one doubts that Mass Effect 2’s story was epic but the systems supporting it were iffy at times.

Today I can look up the mobile phone app store and find games for 5$ that are innovative and can keep me busy for 10-30 hours.  There are free MMOs to compete with, games with epic stories, systems and content.  If you’ve played Plants vs Zombies at all, then you can see what a smaller company can do when they have vision.

Blizzard and Bioware are losing their vision and becoming corporate in their activities.  When at first you could see the passion ooze from their games, now you can clearly see that’s it’s just automation and basically a cash draw.  Cataclysm brought nothing new or fun to the game, just more time sinks.  Dragon Age 2’s zones were limited to a city and the choices were boiled down to half of it’s predecessor.

After having watched some Diablo 3 videos (the NDA is lifted, so check you tube) you can see that the game is near identical to Diablo 2.  I have trouble seeing why it would run ahead of the pack if not for the name of the company rather than the quality of the game (which I hear is ho-hum). Compared to other dungeon runners (hello Torchlight!), there just isn’t anything here that says play me.

I have an Xbox360 and a PS3.  I haven’t played an Xbox game since Batman 2 years ago and my PS3 has a collection of 4 games total.  Why would I pay 60$ for trash when I can pay 5$ for something fun, exciting and time consuming?

I am losing faith in the industry day after day in that the spirit of the game is gone and the spirit of the almighty dollar is taking its place.

Impressions

So, impressions without breaking an NDA right?

A new beta phase is starting in a few weeks, with the current one ending shortly.  Some people were able to sample it recently.   All told, this is a beta and beta is beta.  I expect there to be lag, I expect there to be balance issues, some tweaks to numbers and a large amount of bugs (I log about 10 an hour).  What I don’t expect to be missing is gameplay strategy and content.

Example.  Depending on the zone you’re in, you might have 10 quests or you might have 40.  One particular zone is simply bereft of any direction or cohesion, you don’t know what to do or where to go.  This in itself isn’t bad, I’ve played a few games like that.  The issue is that the other starting zones all appear to be the complete opposite – providing story and direction and actual content.  Even the best of these zones has areas where there’s simply nothing.  Wide areas where there simply is nothing to do other than walk through it or ignore it.  You’ll find dozens of these examples in the first 10 levels – complete interior zones with 5-10 rooms and you never have a single need to go into any of them.  So much effort by the artists, so little by the developers – a real shame.

Another topic which grates me to no end is forced grouping.  There is no game other than Everquest that currently forces you to group to complete exterior content while leveling.  Sure, there are optional spots from time to time, maybe a dozen or so while leveling to max.  I found 5 in the first hour  – three quests at level 3.  After leaving the starting area, I had to travel THROUGH a forced grouping zone to get to the next hub.  Don’t get me wrong, I do like grouping up, it is part of the point of MMOs after all.  What I dislike is being forced into doing it with such a piss-poor design.  Let’s say you’re in a zone and you have 10 active group quests.  Finding someone is an act of asking in chat or finding people running around you.  if they are nearby, super.  If not, then getting to the actual spot can be a 10 minute affair.  Ridiculous.  Use Rift’s system for quests and porting people to the right spot.  Add a summon part button.  It’s simple, other games have done it and done it much better.

Last is character development.  This is so fluid during beta I can’t comment on the value for launch but as it stands, leveling pace is decent, if not linear in time spent.  What is a concern is class power.  When you level up you either get a new skill or an upgraded one.  The upgrades are minimal really, since you start off dealing huge damage in the first place.  Let’s say I do 100 damage per hit at level 1.  By level 15, I might be doing 150.  Enemies also scale at this rate, except for elites.  One I killed had 13,000 hit points.  Do the math on how long it took to kill him, simply mashing the same buttons over and over again.  Boring does not begin to describe it.  Each level should mean something or it should not.  Right now, we’re in the middle ground where it makes you think you’re stronger but in fact, it’s marginal.  How about the skills grow on their own after I’ve trained and I only need to go back when I get something new?

Still a lot of work to do and a short period of time to do it in.  As I’m looking at it, it has less chance at success than Rift due to gameplay mechanics and horrible community tools but both can be turned around in short order.  Unless of course they are looking at a 3 month turnaround for players – which is what I give it optimistically.

 

The weekend

So the long weekend is here, yipee!  Fishing and beer and family, great stuff.

On the side, Deus Ex is one of, if not the best game I’ve played this year.  Infamous 2 is good too but this game is amazing.  Action/stealth RPG with a great story and art direction.  Like playing Blade Runner.

On the other side I got into a rather important beta this week for a rather large game.  There’s still an NDA, so no posting details but suffice it to say that the game is still in beta and that the projected media timeframes for a deliverable are EXTREMELY aggressive based on what I’ve seen.  This coming from someone who has tested and played every MMO that has breached the 50K subs market except for EvE.  The stuff in there is ok when it works but there’s not enough stuff.  SO much great artwork and it’s like an empty shell.  Ugh

What be new?

Not much actually!  Surprising that.

I recently restarted Batman: Arkham Asylum for another playthrough.  I remember it being longer though and somewhat tougher.  I am interested in how the sequel will make you not want to be in detective mode 100% of the time.  The only time I saw Killer Croc was in the cutscenes, it was too hard to see him with normal vision and hit his collar otherwise.  And of course, the fights with Poison Ivy (a shooter, really?) and Joker (just plain stupid and anti-Joker) are horribad.  Scarecrow, Bane and Croc are all well done, and within their characters too.

Shadow of the Colossus and ICO are coming out together this fall for the PS3.  SotC is, in my opinion, the best game on the PS2 and one of the best in the past 10 years, so I’m more than happy to pick it up.  Still waiting on the Last Guardian to have a release date!

Diablo 3 news is still coming out.  No beta yet, though apparently in early September.  Starcraft 2 was the first Blizzard game I did not buy and I am still on the fence for this one.  I loved me some Diablo 2, lots of fun and a decent story.  Then again, that was over 10 years ago and the hack and slash genre has changed so much.  You should give Torchlight (sequel coming early next year too) so you have an idea how the genre can be fixed.

Of course, Star Wars: The Old Republic.  Beta invites have started though not many.  True beta should open late September with a launch date of November.  If they are unable to launch before Christmas, they will be smack in the middle of WoW’s next expansion launch in February.  There is a lot to like here and a lot to not like.  I read that they plan on limiting access to the game at the start by selling less copies than people want.  This makes sense so that the servers run properly and we don’t see another repeat of WoW’s first 4 months.  Then again, I don’t really see people sticking to the game past the point of WoW’s next expansion if the game is so similar – as it appears to be.  Rift did enough different to keep people on board and I pray that there’s more to TOR than what I’ve seen so far.