New Gadget

My wife owns a Galaxy Tab 10.1, which I use often enough.  I have a customized gaming laptop for gaming sessions but the mobile aspect of the tablet form factor is really appealing.  We were at a cottage for a large chunk of the holidays and it was easy to have the tablet around for a quick spot of Netflix, keep track of emails of even check the news with a coffee in the morning.

I’ve been looking at options and I see very few that appeal to me.  While the iPad 4 is shiny, has great power, decent battery life and a slew of accessories, the price point is simply ridiculous.  I can practically buy an ultrabook for the same price.  Plus the whole 4:3 ratio seems 5 years old.

The Acer Transformer Infinity has the same power, better battery life and a keyboard attachment that is just bat-crap crazy.  I could connect the thing to my TV with a simple dongle, increase my storage space with an SD card and a wide range of other features. Sadly, they stopped making the keyboard and I can’t find anything to replace it with.  Argh!

Google’s Nexus 10 looks amazing, has more power and features than any other Android app, beats the iPad in every benchmark but has no stock anywhere.

This is discounting the software edge that Apple has.  Nearly every application is  designed for Apple first, then ported (often poorly) to Android.  And most Android apps are made for phones (Facebook is a major offender).

CES is here though and hopefully I’ll spot something that makes sense.

What’s in a Game

Joystiq has finished their top 10 games of the year list and for the first time, I know what they are talking about. One of the site’s strong suits is that it covers all games, from the smallest to the largest and does it with blogging flair. Any given day can have 10-20 articles go up. Compare that to the big guns like Gamespot or IGN who can barely put out half that amount, plus fill your screen with more ads than content. The second good thing that comes from their format is the personal opinion pieces. While most sites will video chats (which is good) they have next to no text about their opinions. The Best of the Rest gives us an inside peek to writer’s minds, especially those we tend to align with.

There’s a saying that people go to the internet to find people that agree with them and while on the whole this is true, I like to read dissenting ideas. It makes me appreciate the medium as a whole rather than the specific flavours I am accustomed to. It’s like going to a restaurant and only every ordering the club sandwhich when there is a whole world that can be on your plate.

 Which brings me to the main topic for today, buying games. I’ll buy just about any game as long as the perceived value is there. I won’t pay full price for a game that I’m hesitant on but I will buy it if it comes on sale. The Secret World is a great example of this. I’ll dump money onto Torchlight 2 in a jiffy but Halo 4 needs to be on sale before I’ll touch it.

 This sort of puts a tiered structure for fun. I am willing to pay 1$ per hour of fun for a game I’m not so sure about but willing to spend 5$ per hour on a game I am very sure I’ll have fun with (Batman comes to mind). Other than multiplayer, which I don’t consider “fun” in terms of value, how many games pass the 10 hour mark, let alone the 20? FTL, a game I adore, already has over 20 hours into it and I got it on sale for under 10$. WoW has provided hundreds of hours of entertainment but also cost me hundreds of dollars. I stopped playing – and paying – when the fun value no longer matched the price value.

 In today’s day of Steam and Used game sales, we are all being taught to better value our entertainment dollars. While there will always be a mad rush to the door for CoD on launch day, other than 2-3 games a year, every other game needs to find the right balance and every gamer needs to do the same.

2013 Predictions

We’re only a few days into the New Year so there’s still time for some predictions. I would say that 2012 went rather the way I thought it would, with a few surprises, so hopefully I’m not too far off the mark for this year.

Access

With the “death” of Flash, the surge of HTML5 and proliferation of mobile devices, it’s a safe bet to say that the majority of gaming will be mobile and through a browser or mobile app. Internet connectivity will be required for most gaming and digital distribution will cause gaming stores to close doors at an even faster pace.

Steam Big Picture (or set top box) will change the way people game from this point forward. Unless consoles can move away from box copies into a streaming model that is pick up and play (eg: no more daily patches on the PS3), I don’t see much of a future for them. This year’s crop of games has shown that graphics don’t mean much anymore and most processor power is wasted. We don’t need stronger consoles, we need entertainment units.

Video Streaming

Up here in Canada, it’s next to impossible to rent any movies, unless you’re subscribed to Zip or know some corner store. Netflix in Canada has about a quarter of the content of the US feed and most people just proxy to a US address to get a better feed. I expect this to be one of the last years for cable TV, where we get to a personal distribution model. I don’t want 200 channels I never watch, I want a dozen or so that I care about – or even better, just the shows that I want to watch.

Payment Models

This is the year that F2P finds its footing. While it’s naïve to think that you can game for free, it’s also insulting to pay a subscription fee’s worth of F2P items and be further restricted than a subscriber. Buy to Play, with some cash store, is likely to be the new standard for success in a post-Zynga world. Get rich quick schemes will stay, certainly, but the game lifespans will be a year or less. This likely means the end of LOTRO and TOR.

MMOs

WoW will remain the behemoth it has been but drop to under 8 million subs and be unable to maintain any reasonable patch schedule. Rift will lose more subs but find a stable ground for dedicated gamers and continue to shame other developers in terms of content for value. EvE will grow a bit more but likely reach a critical mass in game in terms of power, which will have an Us vs Them mentality. Wildstar will launch and jump straight to F2P, filling a nice gap in MMO action gaming. Firefall won’t ever leave beta. Many existing F2P games will close their doors, where the models simply can’t support the operating costs. TESO will surprise people in terms of quality of content but disappoint in terms of quantity of content. Feels more like this year will be the year of MMO house cleaning.

Games

Bioshock Infinite will launch to acclaim. GTA 5 will launch and break sales records. The Last of Us is going to be my game of the year. Tomb Raider will reboot the franchise. God of War and Gears of War will stink but sell well. Kickstarter games will start coming out of the gate, raising eyebrows in terms of quality vs quantity. Indie games that show up out of the blue are going to be the real story drivers, blending nostalgia with current gaming controls (ala XCOM).

Overall

I see 2013 as a year of path finding. There’s a current glut of gaming and a lot of new territory for people to try out. Mobile gaming is going to kill Facebook gaming and put a focus on short, intense gaming sessions, rather than the 4 hour raids of WoW. Shops will close, playing it big will fail and your Mom is going to end up gaming with you.

 

Happy New Year

Boy was I sick over the holidays.  I think I’m the only one who lost weight eating turkey and cookies.  Still, friends and family make it worthwhile.  Plus, Steam is having a massive holiday sale, which I’ve sunk quite a few pennies into.  Go-go Gaben!

Best wishes to everyone in the new year!

Reading Resolutions

I read a lot of blogs and one of my favorite streams is the Joystiq line.  The main site provides all sorts of gaming and it’s relatively neutral in terms of opinion.  I do like to read their reviews though, as they take a rather different, almost meta, approach to the process.  Quite a bit different than IGN’s game reviews, where you can practically see the dollars changing hands.

The World of Warcraft stream used to be the go-to place for information.  It’s been a few years now but I would say mmo-champion is the place for breaking news.  WoW Insider is clearly lacking in content drivers and more importantly, authors.  Other than the class columns (which I think only the  Rogue and Warrior ever have regular updates) the site is mainly a platform for Olivia (PvP) Grace and Mike (WoW-fanatic) Rossi.  It’s really too bad, as the past authors brought some needed diversity to what now reads as continual gripes about the game.  If I was Blizzard, I’d be worried that the #3 search result for WoW lacked quality and content.  Too bad, I rather enjoyed the Warlock vs Mage battles that happened on that site.

The next stream that I enjoy is Massively.  This to me seems the future of gaming, where everything is persistent multiplayer – either characters or setting.  The best part is the widely divergent views of gaming.  I think it would be hard to find more opposite gamers than Shawn, Justin and Eliot.  When you have a clearly jaded gamer, a superfan and a realist in a room, it makes for very interesting commentary.  Even Jef’s Soapbox  columns clearly are made to generate conversation.  The recent hands-on testing with Marvel Heroes with Justin and Eliot went exactly the way I thought it would.

The concept of Confirmation Bias is prevalent in many blogs.  I’m quite certain the Syncaine doesn’t read much else than Aventurine and EvE material. I read the left and the right to try and find some semblance of balance.  It’s a lot harder than it seems as there tend to be more critical bloggers (myself included) than positive ones.

Perhaps this has more to do with the genre as a whole.  Where WoW has become more familiar and therefore less news-worthy and the MMO-genre as a whole is in a rather large transition.  People have trouble with change and when you realize that your corner of the world is getting less and less relevant, it’s certainly something to talk about.  While it may not seem like it, this year was a great year for gaming in my mind.  Grimrock, XCOM, Torchlight 2, Borderlands 2, Rift and now The Secret World are all consistently putting smiles on my face.  I wish I could express that more.  It might be a bit early for it, but I’ll be trying really hard in the New Year to temper the criticism with more positive posts as well.

The Secret World

The subscription model did not harm SW:TOR, SW:TOR seriously, if not fatally, wounded the subscription model.

-NosyGamer

I, along with what seems a few thousand people, waited until The Secret World dropped its sub fee to give it a shot.  Even better news, the game is buy to play rather than free to play, so there’s no massive hindrances left and right.

I picked up the game on Friday, put in about a dozen hours and am pleasantly surprised with the quality of the game.  I know I would not have subscribed for more than a month but for a pick up and play game, pieces at a time, it’s got a fair amount to show.  I really dig the setting, maybe a bit less the enemy models and do think that skill-based games (not twitch based) are more fun than the typical themepark-level-based games.

You know how SWTOR spent millions on voice acting for all quests?  TSW spent it for the main quests and not for the side quests.  And the writing is actually decent enough so that I’m not wishing for a spacebar to skip everything.  Context is key, I actually care about the story and I’m looking forward to each unveil.

Give it a shot.  You’ll have a hard time finding more content for 15-30$ (depending on where you pick it up).  You’ll also realize that this business model (as GW2 before it and DDO to some degree) might be the wave of the future.  Funcom won’t make a cent unless it’s something you WANT to buy.

This is What Rage Looks Like

Gamasutra has an article on the failings of SWTOR and specifically on the conversion to Free to Play.

I’ve covered this topic enough to really not need to add much to the material.  I agree with Simon’s argument but not so much with the tone.  The entire argument reads as a “/ragequit” forum posting where the salient points are covered with hyperbole.

Read 3 pages of this and just remember this.  SWTOR has made no improvements to the core game, simply added gates to the features.  So many gates that it really pushes people to subscribe (but not purchase more once subscribed).  Considering that the whole argument for moving to F2P was that subscriptions were a bad financial model, it begs the question.

Still, it’s worth a chuckle.

A New Model

As everyone seems to be reporting, The Secret World is going Buy to Play (pretty much the same business model as Guild Wars 2) and Trion has let some people go.  The former is somewhat expected, though most thought Free to Play was the way to go.  The latter is a bit more complicated due to Rise of Nations and doesn’t speak directly to Rift’s future but could be a sign.

So what’s left in the subscription realm?  EvE and WoW as the two benchmarks for sandbox and themeparks.  They can afford to charge due to their size and business models.  Rift is a sort-of-straggler here in that the product is arguably better than WoW yet needs more mass to really justify the subscription.

Any game that comes out from now on in either realm needs to be as good or better than EvE/WoW in order to justify any subscription price.  As much as I think Wildstar looks cool, there is zero way it can compete in a sub-model with WoW.  The Elder Scrolls Online is doomed for failure on that model.    The problem with that model is that you can’t easily take it apart and change to another after launch (SWTOR is a prime example), it needs to be core to the design phase.

As Tobold alludes, the traditional single player games are converging to the model of buy the base game, pay for DLC.  We’re well past the days of Horse Armor but DLC is here to stay and a very valid way to extend the life of a game.  The argument of “on-disk dlc” is going to be a fun one, or rather the difference between true DLC and game unlocks (a-la Street Fighter).  I would think though, that the market itself will decide on the correct path as there appears to be nothing worse than an angry gamer.  BioWare has learned this the hard way – see Dragon Age 2, Mass Effect 3 and TOR – where I’m certain the cost to fight the bad press has been in the hundreds of millions.

So single player games are coming to be more like MMOs in both financial and play models while MMOs are dropping the idea of a subscription for a more a-la carte model in order to pick apart pieces of the pie.  The danger here is that the concept of an MMO community is gone.  The odds of a game keeping any given player’s attention for more than 3 months (as is the case with single player games) is low.  If you were going to play something for longer, you probably already are.

Makes you wonder where the in-roads are for any new game.

Let’s Talk

First off, nerd boner.  Jesus does Chris Nolan make even the most trope things look amazing.

I mentioned this in the past but to quickly recap Superman is a view on what humanity should be.  He is the embodiment of everything we wish to be and yet is saddled by humanity.  Man of Steel is more than being able to reflect bullets or take physical abuse, it is a mentality of acknowledging he can never fit in to society.  He will always be an outcast an his need to belong to something is the true challenge he can never overcome.  His one weakness is doubt.  It’s something we all share.

It’s no secret to people that know me that I have a love affair with Chris Nolan.  The man simply can do no wrong in that his films explore humanity.  There is no black or white, just grey.  Even the Joker wasn’t evil, he was psychotic.  Taking a story that’s been told thousands of times, he brought Batman back to the basics.  He brought credence to the superhero genre as more than an action flick (and DC tends to be easier to do this with).

Superheros are today’s myths and legends.  For all the mystery surrounding them, all the absolute power, in the end they are fallible.  Otherwise we could never relate.

Edit: Found this neat quote from Stephen Goyer, the writer of the new flick.  It related to his thoughts around the Secret Origin Superman comic.  This has been my thought about Superman for some time.

There is a heart breaking moment halfway through the first chapter in which young Clark is told the truth about his heritage. He races out into the night, sobbing, stumbling through the cornfields. Eventually, his foster father, Jonathan, finds him.

“I don’t want to be someone else,” says Clark. “I don’t want to be different. I want to be Clark Kent.”

[And here’s the kicker…]

“I want to be your son”

Right there in that moment, Geoff contextualized Superman in a way that I’m not sure has ever really been done before. I had an ‘aha’ experience when I read that. For the first time I was able to grasp how lonely Clark must have been when he was growing up. And what a sacrifice Clark must continually make by being Superman.

Uhhh

Post-apocalyptic? Check.  Man vs nature?  Check.  Philosophy and action?  Check.

While Wil Smith hasn’t really done too many bad movies, he doesn’t appear to be anything more than a guiding voice here.

That leaves us with Jaden Smith, who reminds me of the Twilight actors in terms of ability.  And of course, M. Night Shyamalan as writer and director.  Other than the Sixth Sense, he hasn’t made a good movie in over 10 years.

While I am a fan of the premise, I have some serious doubts about execution.