And… I’m Back

Last week was a write-off.  I went back to the Office but simply could not get into a good headspace.  We had my uncle’s casket viewing and that pushed me a fair bit overt the edge. I mentioned the feeling of presence and honestly, whenever I closed my eyes or stopped to think, some memory of him came to mind.  It stopped me cold and I had to find a way to control the waves of images.  I picked up FFX-HD last week and that kept me sane.  An hour in that, then some time to collect thoughts and just repeated for the rest of the week.  On Saturday, the family celebrated by Dad’s, Wife’s,  Cousin’s (son of late) and Aunt’s (wife of late) birthday.  That went well and I had a few drinks remembering my uncle.  I am far from “over” the death, simply in a state of capable coping.

On a side note, I find people’s reaction to the event ever interesting.  One brother is using work to keep his mind busy (his other half is taking it hard). My sister was on a trip down south until Saturday, so it’s surreal for her.  My other brother I haven’t seen at all during this.  My father took a week off, which I’ve never seen him do.  My grand-father is not well at all.  One cousin is more like me, a wreck while the other is stoic yet I think even more hurt than the former.  As I said, interesting.

I’ll have a post up later on about some gaming info but for the time being, I just wanted to come back up for air.  Apparently there are people here.

A Loss of Many Forms

I sit here writing, where waves of salt have flowed from my eyes, finding that is eases such loss.  Where I need personal space and time to collect my emotions, and there are many, I find this forum to be quite fruitful.

This morning I woke as I do, with kids running into the room with smiles on their faces.  After a short time playing in the bed, I brought them down for the morning meal.  It was my wife’s birthday yesterday, so I thought to make some waffles.  It’s a thing in my house, where waffles, for some inside-joke reason, have added significance.  I had barely serves the first before the phone rang.  It was my father, which is an odd sort of thing to occur at that time of day.  I knew immediately it wasn’t good.  My uncle had passed a few minutes earlier. He was younger than my father.  It was more than surreal.  The call ended but I am at a loss to remember how.

My daughters then, in their childlike way, asked some simple questions, to which I found difficulty in answering.  In grief, one’s thoughts are not solid or focused.  I had tried explaining death in a recent passing but at this point, I was simply lost. In fact, lost is the best term for the entire day.  I answered best I could but my wife was there to help.  Given that my aunt was but a few minutes away, I headed over.

Grief is an interesting beast of emotion.  It hits hard, it hits continuously and it hits without end.  I spent the day with my aunt, my cousin, my father and my grand-father.  We men are of same cloth. Grief is but an unceasing tide that wreaks havoc on any defenses or pretense of understanding.  In the middle of thought, of which we seem deeply to be within, a crack is found and a stutter occurs.

When someone close passes away, you have this unending feeling that they are right around the corner.  A door opens and you think it might be them.  A creak in stairs and they are bounding down to meet you.  But in your mind, a split second after your heart has yearned, knows they won’t be around the corner.  When thoughts wander, they go to places where emotion is strongest.  I can see the times I spent with him as a youth, as an adult and as a parent.  I can see the times I won’t have him around.  A hole that exists.  One to match when my grandmother passed at this exact same time 7 years ago.

My uncle was fond of saying that no one can cheat death and that our tickets are already punched.  I am of the same belief.  Certainly there is anger and frustration at losing someone close when they are still young.  My rage was shortlived.  I can think at all the things he did and saw.  I can see that he had no regrets.  He lived a full and rich live and made all of us lucky to know him.

I will miss him dearly and my heart is broken with need of mend.

 

Alas Yorrick – QfG1 Part 3

After talking with Erasmus and being provided a few more clues, I’m off to see the wicked witch of the valley – Baba Yaga.  Well, more specifically an ogress, but she’s ugly nonetheless.

When I first get to her gate, I have to make a deal with the skull at the door.  Apparently he’s jealous that the other skulls have eyes.  Off I head around trying to find this eye.  Finally meeting up, and trading with, a frost giant, I’m one glowing gem richer.  Skull’s happy, I’m happy and now I get to go into the hut.

After 20 years, I still remember the rhyme to get that hut down.

Hut of Brown - that sounds bad

Hut of Brown – that sounds bad

Once inside I get to meet this wicked witch – who immediately turns me into a frog.  What fun.  The old hag (what an affectionate term) sends me on a quest to collect a mandrake root at midnight, in the middle of a graveyard.  Oddly enough, this was a simple task compared to the other ones so far.

After leaving her hut I keep wandering around and find a Dryad, who thankfully instructs me on how to concoct a dispel potion.  A few mini quests later (green fur from meeps, a magic acorn, flying water from a waterfall and dancing fairies) I get the healer to make me a nice potion.  Getting ready for the end!  Now I just need to figure out where this brigand leader is.

And for that I visit the local thieves.  A quick snoop later, I get the password to the secret tunnel and the key from a corpse.  Of interest in this portion, if I don’t take a particular path across the map, I die.  Which I do repeatedly.  Games like QfG practically forced you to save continuously to avoid constant death.

Thank You!

Thank You!

On to the final chapter.  Meeting up with the secret cave, I give the password which shoos away the local troll.  A bit further in, I get to meet Toro, the local minotaur guard.  For some reason, my sneaking ability fails again and again (even though it’s at max) and I have to fight this poor bugger.  A few daggers and fireballs later, he goes down and I go in over the wall.

Seconds before my sneak attack fails miserably

Seconds before my sneak attack fails miserably

The next portion is a trap filled death zone which takes a few tries to get through.  Nothing to serious but the arrows hit me in the knee a few times.  I then enter the eating hall.  Or as I like to call it, the room of eternal failure.  There are 5 distinct actions that have to be taken here and all within a specific timeframe.  Each one too soon, or too late, causes death.  I do end up clearing it but it takes me a solid 15 minutes for what amounts to 30 seconds of actual gameplay.

I see dead people

I see dead people

The next zone has me meeting the warlock, or Yorrick to his pals.  This was the jester that followed the baroness to make sure she was ok.  Given that he couldn’t break Baba Yaga’s curse, he just stuck around to protect her.  He devised this massive trap zone to isolate her from the rest of the brigands.  Getting through the funhouse is as challenging as it is colorful.  Finally through that, I meet the brigand leader, throw the dispel potion and poof, baroness!

What, no kiss

What, no kiss

She informs me that her magic mirror can reflect spells (why she didn’t use this before is a good question) so I pick that up and we both skedaddle.  Mirror in hand, I decide to pay the ogress one final visit.  A zap and a half later, Baba is now a baby frog and I’m a free man.  The game takes over now and I’m sent to the Baron’s castle for a victory feast, with all the cast and crew (along with Corey and Lori Anne Cole).  I save my game afterwards to get eventually started on Quest for Glory 2 – Trial by Fire.

Everything is Awesome

Everything is Awesome

Summary

I played the EGA version of this game about 50 times when I was younger and tend to replay the VGA one every year since.  It has not lost it’s charm.  The art style still holds up, as it never really went for realism in the first place.  The text is still as good/corny as it was before.  The puzzles are still well thought out and have multiple paths for success.  One of the best parts of the game, and the series, is that you can start in QfG1 and continue to play the same character all the way through QfG5.  And it did this 15 years before Mass Effect.

Man I love this game.

More Glory – QfG1 Part 2

After exploring the town, my Thief is ready to head out into the wild.  Heading up North I meet up with the healer.  After finding her ring in a nearby nest, she was nice enough to let me know about all the things I can do around here.  Note to keep, I can make some money collecting deadly Cheetaur claws.  Woo.

Off out I go again, looking to the Baron’s keep.  First up is a fighting trainer.  Given my skill in combat (quite literally the fact that I have any points in Parry) he opts to train me in combat.  I give it a shot and get handed defeat in short order.  Apparently neophytes can’t beat masters, no matter what the movies tell us.

qfg4

After the fight, I ask a few more questions to the guards about the Baron’s curse. Seems there might be some activity nearby related.  Sure enough, a nearby cave, guarded by a massive ogre, has a kobold keeping the Baron’s son hostage, under a spell.  A few fireballs (I did mention I took up magic right?) and down the baddie goes.  Looting a key, I free the Baronet and head back to the castle for a nice party.  Not the nicest guy in the world but the gold reward is well needed!  Plus, 1 of 2 kids found.

At this point I decide to do some exploring and attempt to level up some stats as combat with that Ogre and Kobold was pretty tough.  QfG, a series as a whole, has maps that are mostly used as filler I guess.  About 50% of all the areas on the map are empty and therefore have a chance at generating an enemy.  Sometimes it’s just fun to run around these places to find enemies to fight, in order to increase your RPG stats.  You certainly get to meet some interesting folk!

Giant Cheetah Attack

Giant Cheetah Attack

Big Teeth

Big Teeth

So now, not only do I have Cheetaur claws for the healer, but quite a few stat boosts to help too.  I didn’t max anything out but I did pass the 50% mark on the majority of things.  Before taking on the next half of the Quest, I decide to explore a bit more.  I remember Zara talking about Erasmus being nearby, and being a powerful wizard maybe he can provide me with more wiz-bangs.

Erasmus, and his talking pet rat Fenrir, as the heart and soul of the puns in-game.  I don’t think they ever said a single serious word.  It’s funny in that the puns stink as much today as they did back then.  Yay for rose-colored glasses!

Due to my proclivities with magic spells, Erasmus challenges my to a wizards duel.  No, there’s no magic wands and hokey latin.  Instead we fight by proxy with little flames.  The trick is to move stones and bridges and get my little blue guy from the top left to the bottom right.  It takes a few tries, and quite a few mana potions, but I finally get the win!

qfg9

After the battle, I get a bit more information from the wizard about the baroness.  Clearly she’s under an enchantment that I need to dispel.  Seems like I have a target for the next step of the quest.

 

 

Housing For Everyone!

To little fanfare (at least from my feeds) SWTOR announced player housing.  Maybe they gave out more information while I was at sea but this is what I found today.

It looks somewhat similar to RIFT’s housing idea, what of instances of housing to choose from.  Where that game had a lot of choice in terms of domicile, this one seems to be limited to either your capital city or Nar Shadaa. So, yay?

As per everything in SWTOR, a new experience bar is also available for housing.  It increased based on the amount of decorating you do.  This is a strange mechanism, to be honest, as housing is between achiever and socializer in my books.  This “prestige” gets you more something but do they want people to decorate just to raise that bar or simply as an afterthought to decorating?  I’ve always been of the mind that people build what they want for the pleasure of building, not some mini-game.

Not a whole lot more to go on.  Namely travel (hopefully a single hop), size, customization options, cost (though $1.5M seems to be listed somewhere) and a few more things.

Other good news is that fleet ships are in, which is essentially guild housing.  That is pretty sweet, if again, they can get the transport issue resolved.  I have quite a few fond memories of guild housing in UO, what with the local amenities and shared common space.

Keeping track, we have housing in EQ2, LOTRO, RIFT, FF14 (though too expensive for most) Wildstar and now SWTOR.  WoW has an extremely simplistic version.  TESO doesn’t yet appear to have anything, though it’s been a core of the single player series.  The concept of ownership certainly does make people come back.  Hopefully this thought process, where player initiated actions provide noticeable changes to the world, can take hold in more games.

So I Want To Be a Hero – Quest For Glory

No word of a lie, I can clearly remember getting Hero’s Quest for Christmas when I was younger.  I unwrapped the gift and saw the picture below and could not wait a second more to get back home and play the game.

It all started here

I had played a few shareware games, Commander Keen and whatnot, by that point but this was the start of my fascination with games.  Now the game series had to change titles because of a boardgame with the same name (which was also awesome) and turned into Quest For Glory, spanning 5 games.  I remember even buying the little books as guides, with the red plastic window to read the clues.  I played all the games, extensively (even 4, which was notoriously buggy) and was saddened when 5 was announced as the last in the series.  Which, in my opinion, spelled the death of Sierra games.

Tears aside, Syp’s recent foray into nostalgic games had me thinking I could do something similar with QfG.  Let’s see how that goes!

Building a Hero

First off, QfG is a mix of adventure and RPG, with most of the focus on the former.  You class, either Fighter, Thief or Magic User, impacts the types of tools you have at hand in any given puzzle.  Most of the puzzles have many solutions, depending on your level in your skills.  For example, a Thief with Flame Dart can attack at a distance rather than sneak around.

For my tastes, I have always been drawn to the Thief.  They have a subset of missions in every game that just seems more fun.  I opted to make a Thief with a set of points in every skill, allowing me to try anything out.

9000!

9000!

And off I went.  Sent into Speilburg (this game is notorious for puns), I meet with the sheriff at the gates to learn about some brigand problems, along with a curse from a local ogress.  Get rid of the brigands, rid the land of the curse and become a hero – sound simple!

I head next door to the inn and meet some cat folk.  Always cat folk in fantasy games, don’t really know why dogs aren’t around more…anyways.  Nice people, got robbed by the brigands and now they have to lay low, charge me a pretty penny for a sloppy meal and then ask me to find their stuff.  I don’t know, maybe give me a free meal and I’ll think about it?

qfg2

I explore a bit more of the town afterwards.  Hit the Guild Hall to learn about being an adventurer.  Buy some magic spells from Zara, buy some apples from the cute centaur and sit down for a mug of beer and some stories at the pub.  Looks like this peaceful town has a thieving problem, which is right up my alley!

At night, I find a shiny coin in that same alley which leads me to the thieve’s guild.  Buy  myself a license, train up a bit on lockpicking and hit the town.  Only 2 houses to lift from and very little within them, maybe a few gold total.  There are many ways to die however, of which I find quite a few novel ones.  That cat is especially friendly.

Time’s up in the town, let’s head out into the wild!

qfg3

Until the next chapter.

 

Back on Land – Cruise Review

My wife was kind enough to book a cruise to the Caribbean for the both of us last week.  She’d been talking about that type of trip for some time but money was always a stop on that idea.  There are plenty of ways to spend a week for a lot less money than a cruise – and that opinion still stands.  Still, back after a week and here’s some thoughts of the whole affair.

Get a great agent

We were lucky to find a great agent and a great deal.  Direct flight, transport, accommodations, gratuities and a drink package were all included – for $2200, tax-in.  Most cruise prices only include the accommodations.  All the rest combined, per person, would have been around $1000. Our agent found the deal, did a ton of prep work and was highly organized.  It was a fire sale price really, quite comparable to a 5 star all-inclusive resort.

The best part is that they will take all your requirements in hand and budget it out for you.  Some people don’t need a drink package, others can’t live without it.  They’ll recommend excursions too, and give some great tips.

Great cruise line

Each line has their own target clients.  Carnival is the 20-something pary-goer.  Royal Caribbean is the family type.  Celebrity Cruises, our line, is aimed for the retiree/affluent market.  Now, I’m a jeans and t-shirt kind of guy at home but I’m practically in a suit at work, so no big swap for me.  Every dinner was a 5 course meal, required “smart casual” wear and you had more than 2 forks.  I am an avid food lover, I like that type of dining.  My wife isn’t so used to it, but she found the charm in it.  The activities on board also reflected that attitude, with an active pool deck but a more subdued ship interior.

It’s a damn big ship

Room service was included, so we had breakfast every day on our balcony.  Get a balcony.  Do not ever, ever go on a cruise without one.  And one that faces the sea.  It is spectacular and provides you some private sun.

Of all the target demographics, I found myself better aligned with this cruise than the others.  I would much rather wear a dinner jacket than sit next to someone in flip flops.

Important note is cleanliness.  At every port and every restaurant there was someone with hand sanitizer.  There were always people cleaning the ship.  Health and safety is extremely important in a closed space.  I’m not sure how it’s handled on other lines but this is not a resort.  Everything sparkles and is clean and there’s no smell.  It’s astounding what a difference that makes to the experience.

Finally, nearly everyone we met had gone on a cruise before.  Celebrity Cruises is not a discount line, so they had done the other ones before.  Every single one of them would recommend this line again.  This speaks highly to the target market being patrons and being served accordingly.

The food

Above everything else that I do on vacation, eating is the #1 thing I enjoy the most.  My wife doesn’t like quite a few things (seafood, fish, lamb quickly come to mind) so it’s not like I have that normally at home.  This line had a great set of food, 5 course a night, with a varying menu.  Our package included select dining, which meant we could select the hour of our meals.  We took a late seating, which meant we had our own table, rather than splitting it with 4-8 other people.  I had risotto, lamb shanks, eggplant caviar, apple gazpacho, baked alaska, blue cheese souffle and dozens more dishes.  All extremely good and the portions were not American – i.e. you could finish the plate.  Also of note, my wife’s lactose intolerance.  They made special work for her plates, always with a smile, and I could not have thanked them more.

Even the buffet open during the day was great, with a rotating selection every hour.  I stuck to Indian food mostly, but did try a few odd things.  The homemade salmon sandwiches were a good midnight snack.

What I didn’t try were the specialty restaurants.  They were $30-$50 a head and it is extremely hard to justify a $100 premium on a meal after having had a ballroom meal the night before.

Itinerary and excursions

We landed at San Juan, St Thomas and St Maarten.  The first port was great, a small metropolitan town that reminded me of downtown Quebec City.  Cobble streets, bars, military fort.  People actually lived there.  St Thomas and St Maarten were simply 2 towns meant to sell jewelry to tourists.  I despised both port towns and felt dirty just being around them.

We did take a trip to do some snorkeling in St Thomas, which was cool.  Saw some whales (very rare), sea turtles, rays, fish and corral.  Well worth every penny.  In hindsight, we should have tried to find a few beaches outside of town.

I’ve done excursions on resorts and they in no way shape or form compare to those organized by a cruise line. It’s like comparing McDonalds to Cordon Bleu.  Companies will fight over a cruise line recommendation, which drastically increases the quality.

The not so good

Our ship had 3,000 people.  You need to put those people somewhere and the upper deck was, in my opinion, too crowded.  I am a natural introvert and being elbow to elbow for 7 days with other people drove me batty.  The last day I spent mostly in my room, on the balcony.

Try 3x more people.

Ships move.  Get some pills or patches or whatnot and be ready for the possibility of rough seas.  One night was particularly difficult.  The advantage to this is that no one wants to get drunk and be sea sick, so there’s none of that crazy stuff you see on a resort.  My wife is still feeling it after 36 hours off ship.  One lady was sick the first 3 days.

The contrast in service between the ship, the excursions and everywhere else is drastic.  The first two treat you like you are a client and ensuring their employment.  I don’t mean pampering, I mean service with a smile.  Just saying “hi” is a great thing.  The service in the continental U.S. is abhorrent.  Our driver had 60 people on the bus.  He loaded it up alone, and emptied it alone.  Every time with 4-5 people just watching him.  Then these people wanted to get tips for being porters or for moving the bags 5 feet.  Airport service was just as bad.  I have had great service in the U.S. before but this level of apathy is incredible.  It made me give extra gratuity to the on-board staff, just because the contrast was so high.

Conclusion

The real question is would I do it again.  I would not do an eastern Caribbean cruise.  The ports are much too commercial and American influenced for my tastes.  I would try pretty much anywhere else in the world though, even a western Caribbean one.  I would do it again, for anything under $2500, assuming all the same was included as in this trip.  Anything above that, I could get a near-private beach at a Sandals resorts.   I would also plan things a bit better in terms of ship activities.  I’d spend the time to find the quiet spots at the quiet times.  I’d try to keep the same table for formal dinner, just to have a better rapport with the wait staff.

Cruises aren’t for everyone.  They aren’t wholely up my alley, as I prefer a bucket of beer on a beach and a good book, but they do provide a level of luxury at a great price point.

I’m On A Boat

Well, at this size it’s a ship. Taking a cruise in the Carribean with the wife and no kids.

I need a massive break from work. Too much time there and the candle is fully burnt.

This’ll be great.   See you on the other side.

Gone for a week

Slow Start to the Year

Syp has a post that reflects my current thoughts, that the year is off to a slow start.  I think this is mostly due to the new console generation, and the push-back on development of cross-platform games.

From a PC-only perspective, we have the indie stream (kickstarter and Steam) where development timelines are “always beta” it seems.  Sure, we get the odd Banished coming along but the real push of games seems to be months away.

The first real launch appears to be TESO, in a month, and from beta reports I’ve read – Reddit included – there are some rather significant bugs that still need to be ironed out.  They’ve mentioned no open beta, so the odds of having these bugs killed before launch seems small.  I guess there’ll be a day 1 patch.  Fingers crossed.

TSW Tokyo was delayed.  GW2 living story doesn’t seem to be having much impact.  Diablo3 did put out patch 2.0 (the loot-bonanza) which seems to be going well.  How the RoS expansion comes to fruition is a separate manner.  I honestly do not expect major sales on that front but it’s interesting to read about.  Neverwinter’s Icewind expansion is a few months away.

Wildstar still doesn’t have a launch date, though apparently this “phase” of beta had completed invites.  There are certainly bugs in the game, it’s a beta after all, but there are apparently some core mechanics that need to be tweaked.  The hype is in a lull right now and given that elder game is currently being tested, we’re likely 3 months away.

WoW is the last one on the list.  WoD heresay indicates that friends and family beta is just getting started.  The watercooler discussion still shows that there are large design gaps to be filled.  I would be surprised if WoD launches before November at this pace.  This would make the current patch 14 months old, which is so astoundingly stupid I am at a loss of words.  It does give TESO and Wildstar a ton of breathing room.

Other games on my list include Wasteland 2, Project Eternity, Xenonauts and a couple other outliers.  Hopefully when March finished, we’ll be on a good wave of launches to fill out the year.

Race to the Bottom

An interesting article on TTH-Respawn about the Death of Mobile Gaming got me thinking.  Always a dangerous thing, I know.  In the continuing race to the bottom, markets get saturated, value gets inflated, the bubble bursts and then there’s a crash, followed by a renaissance.  It’s a cycle, seen a few times but usually takes a LONG time to come about.  Today’s hyper consuming market is changing that.

To point, mobile games are still relatively young.  A true Android capable platform is only 2-3 years old, iOS about 5.  The original mobile games were exploratory in terms of controls and limited screen real estate.  There was innovation, it was new and with so little competition, it was “easy” to find the gems in the pile.  And today we have (had) Flappy Bird and the literally hundreds of clones.  Now, I don’t have issue with Flappy Bird itself – it was a simple game with no aspirations. I have issue with the market around Flappy Bird.  Issues with Temple Run.  Issues with Clash of Clans.  There is so much garbage in the mobile space today that it’s next to impossible to make money and quality.  Games that were offered for free on PC through Flash now dominate the Paid App Store.  99c for a game doesn’t speak much to value.

This delves into the MMO space too, where the largest glut was a few years ago, the days of Allods Online.  Everyone took WoW, took out the stuff that made it good and sold it for cheaper.  The actual dev cycle for an MMO is measured in years, so it must have been quite the ride to see all these games fail, and fail spectacularly, while you haven’t even released yet.  I won’t go too far into the F2P debate but clearly, the line at which people associate value with product is at a completely different place today than it was even 3 years ago. Quality aside, TESO and Wildstar’s single largest hurdle is public perception of value.

Consoles… I don’t even know where to begin.  Hats off to Call of Duty, FIFA and the NFL for making so much money on the exact same recycled product year after year I guess.  The market for games is so astoundingly atrocious that I can’t name a single XBONE exclusive title that isn’t a rehash.  PS games at least had Naughty Dog.  It’s just so bad that I can’t even bother to pay attention anymore.

That leaves us with the last refuge of the damned – PCs and indies.  Every couple weeks, another game seems to pop up.  Jewel and Murf have been posting/tweeting about Banished lately.  A game that likely never would have heard of if not for the blogging circle.  And it’s not a game that’s free, or one that is so cheaply priced you don’t even think about it.  In fact, the average Steam game tends to be between $10-$15.  The perceived value for that dollar is so drastically different on PCs than other media that it makes you wonder if it’s a completely different target audience.  There’s Free and then there’s Free.

The seemingly unending cycle to pump out crap to be consumed (pushed by large and small groups) is not sustainable.  There’s no money left in mobile outside of IAP – and even there, whales dominates (something like 1.5% of the population pays > 50%).  F2P MMOs aren’t a whole lot different, depending on their model.  Expectations are at a point where the large majority is expecting everything for no cost.  How does that make sense?

In the quest for the last penny, or for all the pennies, it’s remarkable how many developers have lost sight of the true value of games.   Here’s hoping that bottom is found soon.