Back to Work

After 6 weeks of vacation, I’m back at work.  That 6 weeks was required, pretty much out of gas on the project I’d been working on for 4 years.  While July was more or less a write off, August was a lot of fun.  It’s a dichotomy really, given that I really like games and I also really like the outdoors and it’s nigh impossible to do both adequately.  And being a Canadian, we only have a few weeks of summer a year, so the latter passion won out.

The family spent most of the month out of the house.  Either at zoos, museums, parks or cottages.  My eldest really caught on to fishing this year and caught a nice walleye on her first “solo cast”.  That was quite an accomplishment and given the results, I’m sure she’s going to be bitten on that for a long time.  My youngest found an interesting passion in collecting rocks everywhere we went. In the middle of a conversation she’d just stop, see a rock and pick it up.  Impressive.  My wife is enamoured with camping fires, so we had quite a few of those.  And I got my time out on the boat.

This last long weekend was the men’s family fishing tourney, so 15 of us trekked for about 6 hours to a lodge and had a blast.  It was way too hot and the fish wouldn’t bite but it was still a good cap to the summer.

Summer Gaming

The odd times I was at home, I was able to get a few gaming sessions in.  FF14, Diablo 3 and some Assassin’s Creed 4 were on deck.

FF14 saw me hit level 60 and in a short amount of time had enough gear at max level to call it complete.  I do not have the time for organized raids, or at least a block of time that I can dedicate to it.  So max level dungeons and gear runs is enough.  I managed to level up my Dark Knight to about 40 though, and that was neat enough.  You lose appreciation for tanking in a game with a 2.5s GCD pretty quickly until you play that role.  I haven’t logged on in a month mind you and with Wildstar going F2P in a few weeks…I’m thinking of swapping back.  We’ll see.

Assassin’s Creed 4 was solely installed for the pirate ship combat.  I rushed through the rest of the game, made it to about ¾ of the quests done and then moved out to conquer the seas.  This playthrough was rather easy compared to my previous one.  I remember getting destroyed quite easily by some naval forts in the past but this run was like butter.  Maybe I just took them on too early in the past.  AC4 has a pretty crappy story but it does have some decent mechanics and the OCD in my liked the collection of all things.  I still despise the “follow target” or the “eavesdrop target” missions.  In a game where you can take on an entire army in melee combat, failing because you took a wrong turn seems asinine.  Deus Ex does this part much better.

Diablo 3

Let’s pretend for a second you haven’t ever played Diablo 3.  Now is a good time to start.  I have harped at length against the original launch of the game, even got a refund in the first few days because of the constant disconnects.  The RMAH (and AH) were incredibly poorly thought out and had an even worse implementation.  Blizzard was smart enough to fire the game director Jay Wilson, and bring in some quality members to wright that ship.  There were a lot of changes in store but the real turning point was the Reaper of Souls (RoS) really turned it up to 11.  AH was gone, complete rebalance of all classes and stats, smart loot (wizards would get next to no strength drops), a new class, seasons (ladders), bounties and rifts for added gameplay.

Patch 2.3 launched a couple weeks back and season 4 started last week.  There are massive quality of life improvements to the game and they’ve now added another form of gambling with the old D2 cube.  My monk is level 70 and missing 2 final pieces for her complete set.  Even without those pieces, I can manage some T6 content.  My brother is running a barbarian and when we end up in a duo, it’s just explosions everywhere.

I like the pick up and play style of game.  Without the realm of trials (massive quality of life improvement getting rid of that) the process of rifting is much smoother.  I can also drop out of a game without any real concerns.

Now to see if I can convert my exercise bike to hold a keyboard/mouse.  Getting some exercise after a month of beer would be a good thing.

Life is More Than a Box of Chocolates

I had mentioned a few months ago that I was going through a rough patch at work. I had stopped blogging and gaming for a while.  Things were pretty bleak for a solid bit, then things started to get better.  I am taking the month of August off, and planning to spend it with my family.  They are the ones who got me through that mess and the reason I get up in the morning.

I met my wife to be at a stag & doe.  It seemed like everyone there knew that we were supposed to meet there.  I was nervous and anxious but she still stuck with me.  Even our dates were a mess for me,  I was simply out to lunch that I was meeting such an amazing woman.  A bit more than a year later, we moved in together, then a year later we got married.   Up until then, that was the best thing that could have happened to me.

A little while on, we had our first daughter.  I had never been so proud of what we made.  A bit later, another daughter.  I can picture both days like it was yesterday.

For all the ups and downs, my only stable factor was my family.  I love my dad to death, but it’s not one of those open emotional relationships.  My brothers and sisters aren’t as close as we should be and I don’t talk to my mother.  I’ve always been out to the side, but that changes when I met my wife and had kids.  I love coming home to giant hugs and smiles.

These past few weeks have been exhausting.  I am having a hard time juggling everything and its put a strain on all sorts of things.  I thought I could scrape by the next few weeks, to end out the month and re-ground myself.  I don’t know if I can make it though.

We all went to a pool party yesterday.  Seeing my kids with nothing but smiles and getting to spend a lot of time with them was great.  It really brought to home why I work, and what I’m missing by not being around as much as I’d like.

My wife and kids are out of the house for a bit and I don’t like the empty nest feeling.  Never have.  I need the noise and bustle.  I need the laughs and the hugs.  Life has thrown me so many curveballs that I thought I could handle them all and keep moving forward.  The silence here is deafening.  I hope their trip is a short one, I need their hugs.

New Challenges – RL and Gaming

Now that the weather’s a lot better (we broke some cold records this year) I like to take the time to go outside from the office and breathe some air and see the sights.  From time to time, I’ll take a walk with my boss and have a chat about the goings on.  I also try to have a coffee talk with some old bosses, to see where things are at and bounce some ideas off them.  It’s a sort of basic mentoring process when I think about it.

Quick aside.  When I started doing this, oh about 10 years ago I guess, this was seen as brown nosing.  I get that.  The thing is, if you want to move up in the world, you can’t be looking down or sideways, you have to look up.  To get to where my boss is, I need to know how they got there.  There’s plenty of time for me to get great at the job I’m doing, but at some point I’m going to want to move on.  I guess I’m just bad at sitting in one spot for very long.  My wife is going through a similar process at her work but she ends up caring a whole lot more than I do about the negative folk.  The ones that are comfortable in the job they do, or have aspirations, tend to not really care much or will actively help you out.

Back on track.  I tend to be introspective, seeing what I can tweak/improve/focus on to make me better at what I do and more efficient.  I hate being inefficient and not knowing something.  Drives me bonkers.  I think that’s why RPGs fascinate me so much, you have massive control of the outcome with forethought and repetition.  One recent walk, I had mentioned how my side of the family is extremely thick headed, in that we don’t let things drop very well.  The joke is to tell one of us we can’t do something, just to have us prove that we can.  It’s certainly a dangerous trait but with the appropriate controls can be used as an excellent motivator.  Heck, I’ve made a career of being told no and finding a way.

Which I think applies to many of life’s problems and people’s attitudes towards them.  There’s certainly the adage that men are solution focused when seeing a problem, while women are more empathetic to the sufferer.  Yet it’s a special mind set to move from “that can’t be solved” to “hmm, I wonder if this will work”.  I think as kids we all are in the 2nd camp.  Imagination is everywhere and we have little to no concept of limitations.  As we grow older and hit those speed bumps or road blocks, how we deal with those events shapes the rest of our lives.

It isn’t about getting back up when you get knocked down, truly it isn’t.  That’s pride more than anything else.  It’s about figuring out why you got knocked down in the first place, and then figuring out how to avoid it in the future.  Maybe you’re better off staying on the ground, letting the other person think they’ve won and waiting it out.  Maybe you’re better off jumping up and taking a swing, or running away.  Heck, sometimes it’s about watching someone else get hit to the ground and learning from it.

Recently at work, I’ve been pushing for a particular service to be available to our clients.  The owner of that service (or lack thereof) hasn’t been on-side and I’ve had to manage expectations with clients since.  Clearly I’m being told no we can’t do it, and clearly I’m saying yes we can.  So where the logic applies (we should be doing this for a number of reasons) and the political side does not is the place I’ve landed.  There are quite a few swings my way, that are not made in an obvious fashion.  I’m a rather practical person and this new method of conflict is a heck of a learning experience.   And learning new things is a heck of a rush.

I’ll tie this back into gaming a bit, where the skills I’ve learned to perform a task as separate from those where I learn to work through a problem. Strategy and tactics.  There’s a point in gaming where it’s about repetition of a given task, time and time again, with only a few variants. The typical tank & spank of dungeon let’s say.  From time to time though, there’s some innovative spin to a problem, where the solution is far from apparent. Adaptability rather than randomness.  I find that more comfortable I get with foundational items, the more it becomes second nature, the easier it is for me to try something new.  I can always fall back on what I’m good at but a new challenge is rewarding in its own right.  It’s that challenge/new spin that keeps me interested in games.  It might be hard to find somedays but when you do, there’s a feeling deep inside that only gamers can really appreciate. It’s just interesting to find analogies with the real world.

Strength is Fragile

In my line of work, I need to communicate ideas.  I often find myself drawing complex issues as very simple designs.  I tend to remind my kids that dad spends his days at work drawing.  With each of those designs comes a story.  I have spent 20 years (argh, that went by so fast!) dealing with clients of various types, learning to read their body language and response to my stories.  I’d like to think that I’m rather good at what I do, given the feedback I’ve had.

All that to say that yesterday my voice starting going on me.  By about 10am, I sounded like I had smoked a couple packs.  By 1pm, like an 80 year old hitting puberty.  By 5, well, there were sounds but it felt quite painful in my throat.  Tried to sleep it off, no good and this morning I’m without any voice outside of a whisper.

While I can write just fine, and it’s a rather strong part of my toolset, it is not my primary tool.  Speaking is where I tend to make the most direct impact, the writing is what precedes and follows it.  Not being able to speak… it’s actually quite surreal.  I can’t think of a time where I’ve ever lost my voice.  Sure, a sore throat or something but not completely gone.  It’s a bit like that dream where you’re in front of a crowd, only to realize that you don’t have pants.  It isn’t the embarrassment, it’s that it’s not you.

So with a day off for rest (and pots of honey tea), it’s really making me think about how I am dependent on certain tools and am rather at a massive loss without them.  Sure, you can say that you’d make do but I would bet dollars to donuts that there isn’t a single person out there who would try to go a day without speaking when they could.  Well perhaps aside from the wise man on the mountain.  It’s just such a massive piece of who we are that to lose it, even for a short period of time, it’s really quite dumbfounding and frustrating.

Hope it heals up quick.

Time Is…

Depending on your point of view, a commodity, a luxury or an barrier.

I have trouble thinking back to a date where I had too much time. I guess in my early teens. I started working at 15 and after 2 years of that ended up working 40+ hours a week ever since.

I’ve never been strong on vacation as the money earned had more value. I wasn’t eating dirt growing up but we we lower middle class. I learned to make do with only little things. I remember a time where I was putting money aside for a big expense. I ended up eating tomato soup with rice and bits of chicken for a month to meet the goal. What time I had was spent being frugal and looking for better opportunities.

Today I am rather well off on the finance department. I don’t live like that’s the truth mind you, still quite frugal and rarely buy anything outside of basic need. 2 boardgames and a NAS are about it for the year. 

What I gave up for that is time. It’s almost a luxury now. I count things in time instead of money. I would honestly rather have more time than money. I could spend more time with my kids, with my wife and just on myself.

I’m sure I’m not alone here. Many people feel overworked or stressed, like the clock is always running fast. Pretty similar feeling. If you’ve ever worked a crunch deadline, then you’re familiar with the feeling of just living on the edge of zombie/robot/human. You also know it isn’t sustainable and the long term effects are never positive. Once the crunch ends, the system shuts down for a while.

So I’m there now. Super crunch, little time for anything other than work, finding happiness in the smallest of things with the family (which while great is sad) and a light at the end, knowing what’s waiting. You almost don’t want to reach that point because it’s worse than the crunch but you need to get through it to get back to sanity.

I do love games and their ability to make me think of something else than the above. That small refuge is getting tinier every day and that stinks.

A few more weeks and it’ll pass. Back to some sense of normal.

And The Sound Goes Down

Surprise to few, yet to many, AOL has decided to shutter the Joystiq line (Massively and WoW Insider included).  While I’ve had issue with the overall quality of WoW Insider for some time, Massively filled a needed niche that I am struggling to find elsewhere.  It’s not my place to argue metrics, but I find it hard to see how parts of the service weren’t turning profitable.  It’s not like the market is saturated, though perhaps it is stale.

Joystiq proper… that’s a site I had near the top, along with Kotaku (though that’s more top 10 lists of late), Rock/Paper/Scissors and Polygon.  ‘stiq took the high road in the gamergate debacle (which triggered from a Kotaku article), so it’s hard to see a link there.  The boycott fallout though… that’s a potential cause.

It did take a beating over it’s review practices and assigning scores on early releases.  That was enough that they had to issue an apology and change the way they issue reviews from that point forward.  It was clear in that message that they were going to forego hits by taking that stance, as the majority of traffic about a game was on or near release date and had a very short tail.

It’s speculation at this point, as is most of the actions that AOL takes.

History

The good news is that in the 10 years that it was around, it made a solid space for itself and for gaming.  The start was a little rough, but what wasn’t 10 years ago?  There were some really odd patches, then some true moments of brilliance, as occurs in any new scene.  Sera’s soapbox rants are a particularly interesting highlight for me (she’s with Turbine now as a community manager).  It would seem that many of the authors on all the various streams had found a footing outside by some point.  Or at least those that wanted to stay in the field and not simply stick around for the fun of it.

For the highs and lows of gaming, it seems like Joystiq was always around to report.

Community

I think the overall reaction to this has been sadness.  One, clearly for the authors themselves who are now out of work.  It was bad enough last year when there was the big cuts but to shut it all down just seems like kicking ’em when they were down.

Second for the service that was provided.  Joystiq proper has alternatives, yes, but Massively certainly does not.  WoW Insider, since mid-MoP, really hasn’t provided any tangible value aside from their daily Q&A post, or their lore articles.  Even with 10m players, the secrets of WoW are gone.  MMO-Champ and WoWHead (and a half dozen other sites) had simply removed the curtain.  But MMO news…that’s a tough one.  Maybe MMORPG.com can take some slack (even with an interface from 1992).  I know a few bloggers post there.

There does bear mention to a few folk who are happy with the closure.  One in particular, whose circular arguments are so asinine, you’d think they were written by a teen and not a graduate.  But hey, they are one of the web’s largest hypocritics (hates shill streamers & watches streams, hates F2P & won’t buy games, hates early access & buys into each of them) you can’t really expect a whole lot of consistency.

But in all communities, you’re going to have some bad apples, you just need to move past it.

What’s Next

Hopefully the majority of the authors can find alternate work.  I’m really hoping that Rossi had alternative career plans aside from a love of WoW and dinosaurs, as I think he’s been around WoWI since the start.  Fingers crossed that Syp can continue his blogging activities and perhaps transfer some of those post streams to his own site – it’s always an entertaining diary read.

I’m curious as to the ripple effect, or conversely, the void effect that this closure has on the news market.  It would seem that MMOs themselves, due to the past 5+ years of general failures of all launches, are turning back into a niche they once were.  Large multiplayer games without any persistence seem to be taking the stage, or at least taking a piece of the pie.

To those that have written on the sites and can no longer, I do want to say thank you for your efforts.  They have provided entertainment and kept me abreast of a market I truly enjoy.

Laundry is Fascinating

Just some random thoughts that came to mind while doing the laundry today.  First interesting factoid, my wife hates laundry and I don’t mind, so we have a deal where she’s not allowed to complain about dirty clothes piling and I can do it when I want.  Deal works just like you think it would.

Socks

As an adult, we have boring socks.  I have maybe 6 types of socks, split between white and black.  It makes getting pairs together somewhat easier and making dress choices that much more as well.

Kids, not so much.  I don’t think they have a matching pair between both of them.  Oh that one has cats and that other one too, but that one is purple and this one is green.  It’s like a goddurn puzzle every time I’m putting stuff through.  Actually, it’s more like building something from IKEA where it sort of looks like the right piece, but it isn’t, and you always end up with spares and the end.  And then you find the matching one 2 months later.

Volume

What weighs more, a ton of feathers or a ton of rocks?  Which one takes up more space?

A solid load of adult clothes is maybe 2 dozen articles, if they are small.  Kids?  They are a quarter the size, so their clothes are the same.  It’s like a basket that doesn’t have a bottom.  And with 2 kids close enough in size, you’re wondering which fits which kid.  Or that it fits them at all.  Stuff it in the drawers, dress em later and find out.  And of course, the stuff that doesn’t somehow ends up back in the wash.

Colors & Choice

Kids have us beat here.  They can wear pretty much any color they want up until their teens, when they actually start caring what others think.  Mis-matched socks, a yellow shirt and purple pants?  Why not?  Birds up top, fish on the bottom, sure!  Frozen and Elmo?  Why not?

Adults get so bland as they grow up, then they have to express themselves with witty t-shirts.  Or be a hipster and have trouble walking up the stairs.

Kids have it good.  Real good.

2014 in Review

Cause there’s only 1 day left, right?

Blog

Well, this year was the busiest year on the blog by a fairly large factor.  Writing more apparently helps!  I do have plans to keep that up in the new year after the holidays.  Similar to Wilhelm, WordPress’ updates are boggling to me.  The site worked fine at the start of the year and all these new interfaces have caused more problems than not. I guess it’s good for the layman but are there really that many new bloggers today?  Odd…

I’ve made some changes over the year to the blogroll, much cleaner now.  Once day I’ll get an RSS feed to work for it.  It’s been a good year for bloggers overall I should think, with a fair amount of cross-chat.  Gamergate helped that a bit, and the NotAllMen trip as well.  I mean, there’s nothing better than stupidity to get people writing after all.

I also added some new pages to the top of the site on theorycrafting, for those interested.  It’s the two fields of gaming I rather enjoy and I wanted to keep the interesting points up for those who are also curious.

Personal

Kids are bigger, so much bigger.  It’s a ton of fun to watch them grow as people and make their own way.  At 2 and 4, there’s an innocence that’s hard to find elsewhere and it’s refreshing.  Honestly, it’s the best part of my day.

Work is nearing a major milestone after too many delays.  The stress load from work is more than I am comfortable with.  Too few people to make decisions and it falls on 2-3 people, one of whom is me.  That said, it’s been great for career progression but hell on my psyche.  It’s not sustainable and I realize that.  See previous paragraph as to coping mechanism.  Crossroad of sorts.

Games

An interesting year for games…

Transistor – A rather amazing game in a small package.  You should do yourself the pleasure of playing.  Amazing soundtrack.   I’m putting this up there with Ico/Shadow of the Colossus as game art.

Elder Scrolls Online – Launched with no end game, lost a ton of people.  I can’t remember the last news package from the game which is both bad and good I guess.  I do know they got rid of their end game design for something sane.  One of the few MMOs that actively punished you for being social.  Had (really) good art and quests.  Just a multiplayer Elder Scrolls really and that’s not worth much more than box price to me.

Wildstar – had an endgame that no one wanted to play.  Seriously, there were 20(!) guilds running the 40 man raids at peak.  Do the math.  There have been updates and news about it, not all positive but at least something.  They are actively pushing lore, which isn’t what people play, so that’s odd.  I do expect it to go B2P as the components are there for it to work, similar to guild wars.  If they can figure out what they want people to do at max level that doesn’t have the word raid in it, then there’s some chance.  Combat mechanics were great, response time was fluid and art was cool.  The pieces themselves are great, it’s just the combined packages that was ugh.

WoW / WoD – Still subbed after 2 months but I think that’s at the tail end.  The most dumbed down version of the game yet, which would do well to attract people but nothing to retain them.  Hit 10+ million subs at launch, would be surprised if they retain 8 by the next quarter.  The zone quests are better than MoP…ugh…I’m trying to think of more positives here.  Garrisons can get you raid equipped?  I dunno… there’s just no reason to be social anymore.  See ESO… Also, waiting 14 months for content is a pretty big middle finger to their playerbase.  Math to me says they have 4-5 million people willing to play if there was something to do, so that’s what, $50 million they left on the table due to shitty release schedules?

SWTOR / SoR – A better expansion than the Makeb one, with a good retool of the skills and questing experience.  The dungeons and raids are good, there’s side quests and the art is still solid if you like the IP.  Strongholds are good housing and fit the F2P model well.  Conquests are a solid thing to do for guilds.  Was an overall good year after the crap of GSF that should die a slow death in a fire.  If BW can continue to release content like this, then it’s a good thing.  That said, they need to fix the rewards structure a bit.

FF14 – I decided not to subscribe here because I know the time investment and return is too high for me.  It’s the best bang for your buck mind you, with new zones, classes, dungeons, raids and plenty more on a frequent basis.  Where WoW has nothing for 14 months there were 5 (or 6?) content patches for FF14.

Dragon Age Inquisition You know, I like the game mechanics but after about 10 hours there’s too much MMO crap and not enough fighting.  I don’t want to collect herbs.  I want to fight bad guys.  There’s too much busy work and I feel like I’m orchestrating rather than actually doing.  When fights occur, they are against little peons half the time and not much fun.  The lack of healing removes most strategy as it’s just nuke as hard as you can or get an OP class to run it all.  It’s a decent enough game but I still prefer the original.

Shadow of Mordor – My pick for game of the year.  Two parts really shine.  First is the controls which pair the Batman and Assassin’s Creed series for fluid combat and parkour. Seriously, AC plays like garbage compared to this.  There’s no parry/attack here, it’s infinite moving combos.   Tons of fun.  Second, the nemesis system.  Consider this an innovation that should (will) be used for future games across the board.  Makes for tons of replay ability and personal investment.  The enemies you fight are unique to your game, which makes for so much more fun when you finally nail that one orc who’s been pestering you for hours and just won’t die.

Android Tablet – I’ve been looking for a solid game or two.  Room 2, 10000000, 1849, Darkness Reborn, Devious Dungeon, Hearthstone, Shadowrun Returns, Wayward Souls, SNES 9x are all actively used, whether Free of at cost.  Simpsons is still there too as a way to play a game without spending a cent.  Feedly and Chrome likely take up half of my time though….solid investment.  Oh, and a UE Boom is an amazeballs bluetooth speaker if you’re looking for one.

Overall

It’s been a good year.  Hoping that the same applies to all my readers.  Fingers crossed that 2015 is also a good run.

Predictions Retracted

Ok, so maybe not retracted but at least reset somewhat.  Wilhelm started it.  These folks followed through

My original prediction post is found here.  First, the resolutions to see how I did.

  • More cross-links to other blogs.  There are some amazing ones out there and networking is a good thing.

Ok, this one was an up and down.  It could have been better but it was a marked improvement over 2013.

  • Schedule blogs.  I find I write/post in a flash and might have 3 in a day.  I need to schedule them to cover other days.

This was well done.  I think I averaged 4 posts a week for the year and near abused the schedule button.

  • Get 5 posts a week.  I think this is doable.  It will be hard what with work ramping up worse.

4 is close to 5 right?

  • More indie games.  I play 3-4 AAA games a year.  I have not been disappointed in some time with that schedule.  I play about a dozen or so indies.  Some are great, some are the complete opposite.  Still, new ideas come from those games and they need more support.  Plus, I can get all hipster and say I played it before you.

You know, on the PC I didn’t have much success with this.  On the Android though… ok not much more success there either.  Transistor is likely the stand out this year for me though.

  • More videos.  I did a lot of videos for Neverwinter.  In fact, if you google Neverwinter my blog is in the top 10 for some reason.  I need to do more.  I really enjoy it.

I’ll admit, I am horribad at videos.  It’s mostly due to crappy upload speeds making it a 2 hour affair for any decent length video.  And really, you need to know something worth a video is coming up cause who needs a floating 10g video file that you then need to cut into pieces?  Again, crappy internet to even make Twitch an option.

Predictions

The Elder Scrolls Online – Going to go F2P within 6 months.  It will play exactly like a multiplayer Skyrim, which is what people want, but they don’t want to pay $100 a year to do.  PvP looks the most promising but knowing Bethesda, there are going to be some massive bugs/balance issues.

It didn’t hit F2P but the rest is pretty accurate.  PvP was the highlight for most people.

Wildstar – Most likely to retain subscription model and likely to pull players from the themeparks around town.  The MMO aspects seem interesting, while the gameplay less so. Player/guild housing is going to be a big bonus.

This one was wrong.  While I did say that the focus on raids was stupid, I had underestimated the sheer lack of development of anything but raiding.  6 months later, still hasn’t found ground.

FPS – CoD and BF are going to continue their dominance over the genre and launch as complete messes next year.  People will still line up like sheep to play.  It’s why you have an xbox/PS amirite?  Firefall finally gets its act together and launches.

I think this was as accurate as I could be.  The launch of Halo last month is a pretty good example too.  Firefall did launch!  And I dunno where it’s at, which isn’t so good.

MOBA – LoL will continue to lead the top.  Infinite Crisis will finally launch but only target a niche audience.  SMITE will take another chunk.  DOTA2 will be a solid #2.  We’ll see the first few mass audience e-sport games from this genre.

Everything true.  MOBAs are barely making it out of beta these days, which tends to indicate a mature market.

RPG – The continual demise of the genre will continue with our only hope the indie/kickstarter bunch and a few JRPGs.  It will continue to be integrated into every other genre.  The “purity” of the genre is lost but since every game and their mother has RPG elements today, I see that as a win for D&D folk everywhere.

Ok, outside of Dragon Age Inquisition (out of left field), this rung true.  I did like Sony’s double F-U to FF7 fans.

Adventures – 2014 is the year of the adventure game.  2013 gave a clear message that story and personal involvement was a massive hook in today’s “instant gratification” mandate.  Adventure stories are some of my best memories of the 80s/90s and technology has evolved enough to make it super intuitive.

While there were quite a few games in this category, I wouldn’t say it was the year of adventures.  Maybe the year of stories with a fair bit of combat.  I’m finding the market to be more bi-polar with age, FPS on one side and RPGs on the other.

Mobility – Everyone and their mother has a smart phone or a tablet today.  In addition to the Steam box, I see a new distributor/game link happening on mobile devices, similar to the PS4/Vita & WiiU.  Games will have online portable versions.  Public transport will return to the days of Gameboys going “beeboop, beeeyoooop”.  It’ll be great.

Hmm, hard to judge this one.  I take the bus every day to work and there are way more people gaming now than before, so that’s a win.  But there’s no real new distributor.  I also think that Android has finally figured out how to make the platform work properly as the games are near on par in quality/time as on iOS.  That said, the mobile market is saturated with way too many F2P (or rather IAP) games.

MMOs – LOTRO gives up.  Neverwinter makes a pile of cash.  Rift goes down to 2 servers.  EvE loses subs to Star Citizen.  WoW drops to 5 million.  SWTOR does a 180 and launches content players actually want to play.  FF14 hemorhages massive player base when TESO/Wildstar launch, stays subscription.  EQL/EQN launch and fall flat. SotA somehow manages to pull through and deliver.  WoW-WoD launches, sells record amounts and then has a massive crash as everyone realizes they’ve done it before.

I think LOTRO sort of threw in the towel with the last expansion and Turbine cuts.  Neverwinter indeed is raking it in. Rift had an expansion and seems to still be strong.  EvE was a slow start then changed to a 6 week patch cycle, which seems to be pleasing most.  SWTOR did indeed turn around after the crap of GSF and launched expansions people wanted.  FF14 did take a dive but recouped something fierce, is the shining example of how to do a themepark MMO today.  EQ stalled at the gates.  SotA is MiA.  WoW did sell like crazy and hit 10m subs.  The crash will be told in January given it launched so late.  It is, rather unanimously, the same game as before.

Overall

Pretty solid I guess overall, with Wildstar and ESO being the outliers.  While there were certainly some great games, the social aspect seemed to take most people’s attention.  Gamergate showed both how stupid and how bright gaming culture had become and had left to go.  I think the new trend though, is going to be ratting out kids to their moms. That always seems to be a hilarious story.

Bloggy XMAS 5 – An Old Soul

I’ve been gaming for a long time, I can’t really think back to a time where I didn’t game.  It’s one of my two main hobbies – hockey and gaming.  I’m 35 now, and I’d bet dollars to donuts I’ve been doing it for 30 years.  As with most folk, I’ve had ups and downs.  My hobbies have kept me sane through them.  In a particular rough spot, at the tail end of my teens and early twenties, I was having issues with home and finding some direction in life.  It got pretty dark for a while.  Ultima Online and Everquest were my two main releases.  Given that high speed wasn’t around, a modem was required.  That took up a phone line, so I ended up playing overnight to avoid conflicts with the house line.

Aside from that, you should know that I’m a high-functional introvert.  It’s getting better with time and practice but my wife is the family extrovert.  Makes for a solid team.

Social Gaming

Ultima Online I was pulled in through a magazine ad a friend pass my way.  We played together at launch for a few weeks but he moved on and I delved deeper.  I eventually became a PK hunter and that meta aspect to the game made me a fair amount of friends.  The actions I took were such that I ended up “grey” most of the time, rather than hunting the Illustrious title of pure nobility.  It was my first real foray into social groups and it really taught me a solid amount about group play, delegation and responsibility.  I was fairly active, even after the Trammel split in 2000.  I made a few alt accounts and used my personal house as a base of operations.  EBay was my friend and I sold/bought property and characters which subsidized my gaming hobby for a very long time.

Everquest came out in late 1999 and it honestly took me a while to get into the game.  The inability to see in the dark was a major roadblock and I didn’t really swap over until 2001, when the guild I had in UO finally dissolved.  EQ I started playing with another real life friend but he also moved on.  This was probably the lowest of the low for me in RL. EQ was crack, came at a perfect time, and it was common to have 8-16 hour sessions go through without knowing it.

I ended up settling with a Dark Elf Necromancer, as the late hour sessions made it somewhat harder to find groupmates.  That said, things took a turn once I found this Barbarian Warrior in my mid-teens.  We’d play together all the time.  ICQ was a mainstay back then and we’d be chatting all the time.  He worked shift-work, was married (at 16 on Hallowe’en of all dates) and had kids, even though we were both the same age.  I can distinctly remember camping the isle in OoT for days trying to get through the hell levels.  The only recourse was our chats.  While this certainly kept me afloat, I’d like to think I did the same for him.

I printed out dozens of these maps

Time has a way with things and eventually we parted.  He found another job (with Gateway if I recall) with different hours and he had to work things out with his wife.  We’d still chat every week or so but clearly there was a gap.  I would say he was my first real online best friend.

I did keep up with EQ and met a nice couple from California, in a small social guild.  That was a ton of fun and that lasted many years.  We all merged into an adult guild, the Companions, back in the RoK days.  I think that lasted an extra 2 expansions, as I clearly remember raiding in the Vellious expansion as well and starting planes.  The guild had a requirement that people be over 30, though made an exception for me.  These were professional people, lawyers and doctors for a large part.  I think I grew up 5 years in 1 during this time.  I managed the website (which cemented my direction in IT) and did all the art and updates.  A bunch of the folk were related too, so it was like being part of an adopted family.  That was an awesome feeling – of belonging somewhere.

But the time in EQ had to move on and I moved off to Horizons and the promise of player-built housing with a subsection of the guild.  This was my first foray into group projects.  We’d set out build orders and collect/refine the material.  It was a lot of fun collecting everything and working as a team on a non-combat goal.  Everyone could participate. Unfortunately, the higher end part of the game was seriously broken and that prevented future growth.  Even more bad timing was EQ2 and WoW on the horizon (pun not intended).  We split ways here because after playing both betas, EQ2 held no appeal while WoW seemed to hit the right nerve.  This also coincided with a rather dramatic shift in the personal space and a relative uptick on future outlook.  UO and EQ both helped me get through a heck of a funk.

I think in hindsight the social aspect really filled a need I had at that time.  As I’ve grown older and matured, I’ve found other ways to meet my needs.  I have a great wife who understands and supports my gaming habits.  My kids are amazing and are so much more fulfilling than I had thought possible.  The social aspect at work is great and my friends outside of work fill in a huge gap as well.   Games, in of themselves, are less a social thing for me now and more of a hobby to get the brain ticking.  It’s also challenging in today’s gamespace where there’s no whitespace or dead time.  There’s a reason EQ implemented the /gems function after all.  Today it’s more about voice chat and that option just isn’t so viable with 3 other people in the house.

Social Blogging

With that gap in social from gaming I have moved on to blogs.  I’ve owned this domain for 11 years now, blogging for nearly as long.  A social network has been built over the years, supported through forums, games, twitter, podcasts and cross-posting.  The NBI is a great example of this, where the community comes together to help some new bloggers.  Blaugust was a cool challenge to post something every day.  Bloggy Xmas is obviously the most recent example of this.

With so many games available for our attention, the odds of a single community in a single game are long gone.  The bonds last across games but you still need a mechanism to share stories.  Blogs are an amazing way to do that.  While my blogroll isn’t as long as it should be, it’s a decent sample of the various folks sharing their ideas, with very little overlap.  In fact, there are a few that conflict with each other which provides some great counterpoints.

The community is small enough that everyone seems to know each other yet big enough for everyone to be able find something they can relate to.  I hope everyone reading this can find a few more friends through this Bloggy Xmas event.  We all share a same passion for games and that’s certainly something worth sharing.