Hero Kids

Shout to Syp for finding this little gem.

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Hero Kids  – an RPG for 4-10 year olds

I am a gamer at heart.  I played a fair chunk of D&D in my teens but finding an adult group has always been a challenge.  I don’t mean that it’s hard to find people who play D&D… there are quite a few groups.  It’s the social dynamics of those public groups that can be, uh, challenging.  Maybe there’s like a secret handshake to get through that part, and meet the adults. I will finish this thought by saying it’s been a solid 10 years since I’ve tried my hand in that pot, perhaps it has changed.

So it should be clear by now that I want to convert my kids to the concept of flexible gaming.  D&D, pathfinder, what-have-you.  The idea that with a loose framework of rules and a heavy dose of imagination, you can do whatever you want.  There are two hills to climb here.

  1. The rules have to be simple enough for a child to understand them, and adapt them to a situation
  2. The setting must be relatable with a wiff of different so that their imaginations have a foundation to work from

Co-op boardgames generally make rule #1 extremely hard to manage.  I’ve tried simplifying something like Descent, but there are just so many dice and so many things that it’s hard to do.  Pure D&D (and ilk) have so many rules, and skills that it’s near impossible to keep track of.  Has anyone read the compendiums lately?  Seems like it needs a degree.  I need simple.

As for setting, pure D&D is so high fantasy that everyone is farting fairy dust, lakes are made of silver, and there are more dragons than dogs. Space marines or tech-based does go a bit better, but the kids need to relate to the characters they are playing in order to see themselves as them, and apply a different level of reasoning.  I’ll give an example in a bit.

There’s the unspoken issue of heavy combat vs. creative thinking.  Syp is accurate that Hero Kids has a high focus on combat, but then again so does every other system.  Combat is numeric and repetitive, a foundation for the rest.  If you read a D&D book, 90% of it is about combat.  It’s up to the Dungeon Master (DM) to be creative and add flair to the game.

Two Play Sessions, Same Adventure

The first adventure is the group entering a rat lair to find a kidnapped child.  5 maps, one boss, all rats.  Map 4 is empty of enemies.

First session was with my 2 kids, 6 & 8.  They picked a Brute (heavy melee) and a healer.  They swatted some rats and at the first challenge (10ft vertical cliff) the healer used her magic to float up.  She then used her staff, and the Brute’s strength to climb.  Very little prodding needed for this, and they rolled very well.  For Map 4, I wanted to put a chest in the pool in the corner.  It was heavy and the needed to dive for it.  A skeleton warrior appeared to protect it.  They looked at the skeleton and found a weakness that caused it to fall apart.  They kept going, took out the Rat king and saved the day.

Second session was with the 8 year old and my better half.  My eldest has an engineer’s mind – direct and high retention.  She remembered all the nuances, words, placements… everything.  This time they took a warrior (sword & shield) and an archer (long hair like Rapunzel).  That same 10ft cliff was harder to surmount.  Only the archer could climb it, and the warrior couldn’t pull on the hair to climb up (poor rolls).  They ended up working together and physically boosting the warrior up the wall.  Map 4 was a lot different.  I set 3 spider egg sacs in the main hall.  Both of them just walked up, pushed them aside and boom – spider spawns.  They were too close to the other sacs and had to backtrack.  The chest wasn’t in the water this time, but behind some rocks.  By looking this time, they could see there were more sacs around the chest and were able to avoid them.  The Rat King room had a similar “observe before acting” test.

Lessons Learned

The first session was new to everyone, so there was a lot of creativity in what could happen on all our parts.  My youngest was coming up with all sort of wild ideas (impressive mind you) to get through the challenges.  My eldest was hard at work thinking her way through.

The second session was more challenging because the eldest thought she knew what to expect.  My wife’s approach was even more practical, which made problem solving a challenge as there was a lack of general mysticism applied.  (You use hair as a long distance attack – this isn’t Tuesday buying groceries.)  It was neat to see them both work together at the end, and apply their strengths to the challenges.

I learned that I need to be nimble with challenges and approaches.   “Design on the fly” if you will.  That applying consequences to failed actions ins’t all about hit points – maybe it’s just a minor setback, or only a partial success.  Like a bag of coins with a hole.  Do it right, get all the coins.  Make a mistake, half slip through.

Recommendation

Hero Kids works really well as a foundational game for the players characters in that early age group.  If they’ve never played D&D before, even a 10 year old will have a good time.  You just need a printer, some scissors, and about 4x 6-sided die.  You could probably digitize all of it, but the physical media helps the kids get away from electronics.

The DM role is different.  If you’ve never been a DM, you will likely find the role limiting as only being the bad guy as the adventure guides are short on suggestions.  You need to read the guide and plan each map.  Then throw out that plan after the first map because the players did something you didn’t expect.  You are a guide to the adventure – and the main focus is getting them to have fun.

Read some blogs, watch some videos… and get creative.  Maybe there’s a number puzzle lock on a chest.  Maybe a song to be sung.  Maybe a trade with a gnoll.  Rock-paper-scissors.  Googles to see ghosts.  Shoes to make no sound.  Snoring/blind troll.  Potions of super strength.  Anti-magic shields.  Pets.  Anything goes and long as everyone has a smile and wants to play again!

Azerite Gear

Legion brought Artifact weapons which were pretty darn amazing.  They generally had some link to the overall lore.  They looked pretty darn good.  The best/worst part was the set of passive buffs that the weapons applied, that certainly modified your playstyle.  Heck, you needed them to make the class even mildly relevant.  To get access to those buffs, you needed Artifact Power (AP) to get more points to invest in the weapon.  It turned the focus of the to have an AP farm as a priority – at least until you reached the “necessary” buffs.  It took a few weeks effort on a given class.  Maxing a weapon took longer.

There was a catch-up mechanic, called Artifact Knowledge (AK).  But you needed to play in order to research AK.  Say you come back after a month, it may take a week to get the AK back to where it needed to be.  At higher AK levels… you would get billions of AP.

The system wasn’t so much broken, but had issues with incentives.  With high level gear, AP was the only target.

Late in Legion, they simply gave everyone max AK.  Then launched a system called Netherlight Crucible.  This gave a left/right tree of choices of passive buffs to the artifact weapons.  Say an fist attack would do extra damage, or heals would double click.  Math showed that some of these buffs were massively better than others, and they were randomly assigned to gear.  You may have gotten a super max level boost to the weapon, but the passive buffs weren’t any good.

Azerite Solution

WoWHead has a good guide to explain this.

The concept made sense, the implementation just needed some tweaking.  AP is still there.  It still acts as a gating mechanism for passive buffs.  You have a necklace and it gains AP, levels up in rank, and gives some minor stat buffs.

The previous AK/AP issue of farming is address by the requirement for the next rank of AP dropping by 30% every week.  The AP drops in the world remain the same number, you just need less for each rank.

The ranks are required to unlock passive buffs on Azerite gear (head, chest, shoulders).  there are 2-3 buffs per piece, depending on quality.  You need higher ranks of Azerite in order to access more of those buffs – very similar to the AP system in Legion.  The road to 120 should get you enough AP to use all the dungeon gear you find.  The folks who are raiding mythic (when it’s eventually unlocked) should be able to unlock most of the buffs.  That means the motivation to farm AP is dramatically dropped.

The next gap was the set of passive buffs and the randomness of those buffs.  It would appear that now the buffs are set in the gear before it drops.  So if you’re looking for a specific set of passives, look for areas that drop that specific piece of gear.  It’s less useful while leveling where you’re replacing gear, and some passives are much more fun than others.  The real test will be in dungeons, where an item may be a generic power upgrade (ilvl) but the passives are less useful.

Time Will Tell

I do think that the worst parts of AP/artifacts are addressed in BfA.  Rather than AP being the only focus, there are clear diminishing returns (30% reduction per week) and a whole lot less randomness to the effects on gear.  Curious to see how this plays out after 4-6 weeks.

WoW BfA – For Starters

Let’s start off with the Stormrage Server population.

stormrage stats

There are more monks on Stormrage than there entire populations on other servers

 

It is #3 in total population, and the largest pro-Alliance ratio in the game.  There are over 900,000 Alliance toons.  There are only 2 other servers with more than 900,000 total players.  So yeah, it’s big. And a launch server, so it’s also old.  The general rule of thumb is that if there’s a problem with WoW, Stormrage is the first to feel it.  Guess where I play?

BfA Start

I had done all of the lead up quests to allow entry to BfA.  A lot of people have talked about what comes next.  Magni has you click rocks and gives you an uber azurite amulet.  Takes about 2 minutes, then you go see Anduin and he sends you and Jaina to the isles.  This coming from Legion, where each weapon had a unique scenario that lasted 10-15 minutes.  I remember finishing this quest and going “that’s it?”

Anyhow, you end up in a boat, Jaina talks to her mom who disowns her, and you end up in jail.  There are plenty of videos of this, but gosh does it look good.  Kul Tirans have amazing models.  The world simply looks amazing.  There’s green and brown, but no neon and no demons.  The city (Boralus) is sprawling, and a look that reminds me more of Borean Tundra (if it wasn’t frozen).  The art/world builders deserve a lot of kudos for what they’ve done.

Stormsong Valley

This is a bit more like Mist of Pandaria, with large rolling hills, waterchannels, tunnels to explore, and tentacles everywhere.  Ok, maybe not so much MoP.  But I wasn’t 10 minutes into this zone before I saw tentacles.

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Taken from r/wow

Those bad guys cover the entire east side of the map, with a dungeon on the NE.  I crossed what looked like the Bifrost to get there.  It looks great, and the story is cool.  It’s a bit on the nose though?

The middle of the map has the Horde coming in for a bombing run.  Not quite sure why, and that quest area is my least favorite.  There are animals to the south, bee area to the SE which is neat, awesome looking quillboars to the SW.  Then there are pirates.  Lots of pirates.  They look great.  I miss the BB days…

I did end up replacing my artifact weapon with a green weapon.  That hurt.  I’ll eventually transmog to something else, but after 2 years of the same general look, it is hard to let it go.

The questing is a lot different than Legion.  There are what seems like 20 or so questing nodes, and there are breadcrumbs between them, but no real order of preference to move forward.  It feels like the next logical step from Blizz after levels clearly don’t matter.  I am exploring at my own pace, and if I don’t like one part, I move to another.  It works.

The downside to this is that my questlog is overflowing.  I have targets all over my map. At least it looks like the quest cap has either been removed, or put to a much higher level.

Now What

I’m at 113 now, with about a quarter of the zone to go.  Then 2 more zones afterwards.  I have no interest in blasting through the content, I want to pay attention to the details and take in the sights.  Being a gatherer has a large boost to experience gain, which means I’ll hit 120 long before I’m done the questing content.

For now, I’m taking down a rare when they get in my way.  I’m leaving all the treasure chests for when I hit 120.  I know a lot of guides recommend putting your collected gear into the scrapper for material.  I am not all that convinced right now.  A weapon could get me ~75g.  So maybe I should scrap cheaper gloves.

At this rate, I guess I’ll hit 120 later next week and then try out some dungeons.  So far, so good in terms of minute to minute gameplay and world building.  Still wondering where this yellow brick road will lead…

Torchlight MMO

Well, sort of an MMO.  A shared world action RPG seems a bit more like Destiny, Monster Hunter than the more RPG fare.

I really love action RPGs.  There’s something about that model that hits the right buttons for just 15 minutes more.  It takes the right combination of bits and bobs to keep me on one specific game, versus another mind you.  Diablo 3 usually lasts a week or two per season.  Path of Exile gets a few weeks of play every 4-6 months.  Grim Dawn gets some play every so often as well.

Torchlight 1 was a neat experiment on the model.  It did a lot right, but had some rough edges.  Torchlight 2 was a whole lot better.  If you recall, it launched about 4 months after Diablo 3.  This was the crappy version of Diablo 3, with the real-money auction house.  Torchlight 2 was a welcome reprieve, with a solid foundation and decent end-game play.  The issue there was scaling at the tail end.  Where Blizzard put a steep mountain (originally) then shaved it to a curve (in RoS), Torchlight 2 had what felt like a simple ramp, until you hit a massive wall.  It was also highly dependent on a set of specific builds that did not work during the leveling process.  Still, it was open to mods and was a game of the time.

What I really liked was the setting, music and art style.  The cartoon-look worked for me.  The fact that the screen didn’t fill up with a bajillion enemies worked.  That I could clearly see everything worked.  Pets that auto-sold junk, and returned with potions.  If Steam is accurate, I have over 200 hours in there.  It was a sad day when Runic stopped making games and was bought out.

Did I mention that Torchlight has fishing?  Yeah, that’s a quick way to my pockets.

So let’s just say I am pleasantly excited for what is to come.  The video above is just a teaser and probably reminds people more of Dauntless than other.  Still, I’ve put my name in for the beta when it comes out.

Server Woes

Stormrage went down faster than… well it went down.  No surprise.  It goes down every major patch.

The advantages of an older server is that there is a large establishment of, well, everything.  It’s the highest % of Alliance as well.  Finding a guild means just logging in and taking one of the dozen invites you get within 2 minutes.  Auction House prices are usually pretty cheap.  The actual in-game world is part of a shared pool of servers.  I mean, I see Horde players, I just know they are not on Stormrage.

Still, my Stormrage roots are mostly gone.  The majority of folks I played with have long since left the game and a server transfer would not be out of the question.  CRZ would allow me to join another guild on a linked server… but those outside are off limits.

Except…I have 7 max level characters and transfers cost $32 a pop.  I am not spending $210 on that effort.  Sure, the DH would be the least impacted since I could get one to 110 in about 2 days of effort.  That leaves 6 folks to go – the youngest of all being the Monk. I am not all the interested in re-leveling everyone again, certainly not after the 7.3.5 / 8.0 changes that pretty much tripled leveling time.

Which really makes you wonder why Blizz doesn’t offer mass character transfer services.  I’m sure there are other people like me that would be willing to pay for a large swap, at a reasonable rate.  Say $100.

Who knows, maybe I’ll level yet another character on another server and see what happens.  Worst thing would be getting the costs for flight speed unlocked… everything else is account wide, right?

BfA Launch

 

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From the /r

In my humorous thoughts, I considered building my own bingo card.  Lo and behold someone had already done so and covered most of it already.  I guess we’ll see the Teldrassil/Server is burning memes later in the day.

I still have not ordered BfA.  I play on Stormrage, a launch server with 99.9% Alliance characters, which has gone down every single expansion launch for multiple days.  Which has also had stability issues since 8.0 – which apparently have a lot to do with the auto-groupfinder function it seems.  Gut says a full week before it’s considered “normal”.

Not to say I haven’t prepared for an expansion.  My bags are relatively empty. My Legion currencies are all spent and gold collected.  That action in the last week has added about 100,000 gold to my coffers.  I wonder if that actually has any meaning anymore, aside from WoW time tokens.

So tonight I’m heading back up to the cottage and working remotely tomorrow. I think it will be much more relaxing.  Plus, it’s the Perseid meteor showers right now combined with a new moon – making for some rather spectacular nights staring at the sky.

Related – I just came back from a weekend at the cottage with 2 families of friends.  Spectacular weather, food to die for, tons of tubing, great kids, long nights of guitar by the campfire, and very little sleep.  Likely the best weekend I’ve had in years.  Really makes you appreciate what you have.

 

Battle for Lordaeron

1 week to go.  I still have yet to purchase BfA, so that gives you some context.  Seems more of an experiment and thing to do rather than hype at this point.  WoW has typically been about building, about growth.  Forward movement.  Everything since Sargeras was given the boot has been about loss. As much as the world loses 2 major capitals, players are losing every neat bit of Legion (gear/skills)… and I’m still having no idea what it is we’re getting back or building towards – other than more war.

Back on point, this week saw the release of the Battle for Lordaeron event.  Same concept as the starting event for Legion, you and 19 random people go through events related to the cinematic from last year.  Reminder, this video:

Neato!

Well… the actual scenario doesn’t play out that way.  There is no mass res from Anduin (he does cast a large bubble though).  Sylvanas doesn’t join the fight.  Feels like a movie trailer which incorporates the feel of the movie, without any actual scenes.  Fine.

In isolation, the event does work.  It has the major faction leaders… a best-of run of heroes.  It takes about 30 minutes to get through all the parts.  There are 3 main phases, all of which consist of filling a bar, then taking out a big-baddy.  That would be a tank, a druid, then Saurfang.  Tank is a patchwerk fight.  Druid has some neat wind effects and would be a fun dungeon boss.  Saurfang… I’ll get to that.  The event is a nice one to participate.  It rewards you (at the start no less) with a weapon that is worse than what the War of Thorns could provide… so that’s a bit odd.  Useful for fresh 110 I guess?

Recap

I like sci-fi fantasy.  I am fully aware that there are tropes that Blizzard depends on (the hero journey for one, and WoD was a trope-fest).  Blizz has come a long was from the BC days of story telling, with highs and lows along the way.  Legion was, ignoring the artifact questlines, a consistent tale.  The best part to me was seeing how Xe’ra was arguably a bad “thing”, trying to convert Illidan to the light against his will.

Sargeras is dead.  He plunged his super sword into the planet.  Magni/Khadgar convince the heros to sacrifice their uber weapons to stop the forward damage, and we agree.  That still causes Azerite (planet blood) to seep out.  Apparently it’s both powerful and valuable… and somehow after a couple thousand years we never knew it existed.  Fine.

Before the Storm (novel) is about the discovery of Azerite, the bonds between the Horde and Alliance, and the want of the Forsaken to either really die, or find peace.  Sylvanas wants none of this.  Novel ends with a new type of Forsaken joining the Alliance (Calia), that’s resurrected by a mixture of light/void.  Nice setup, right?

Battle for Azeroth

For reasons Sylvanas wants to conquer Teldrassil.  Ok, that’s actually a passable story for her character.  For poor reasons she gets offended and burns it down.  I won’t bother with the logistics of how this is not possible, but let’s just agree that she goes bonkers.  Blightcaller is good with it.

We learn from another video that Saurfang is not happy with this choice.  He knows what’s coming and it will wipe out the Horde.  He wants to quit/die.  Zappy boi somehow makes him change his mind.  This makes sense to this point.  When Saurfang decides to take on the entire Alliance force solo that seems a bit much, no?  Maybe this is a Loki ploy, in that he knows he’ll get captured?  But his lens is that he wants to die… so I don’t quite get what’s going on.

Blightcaller is usually mob boss #2 and does whatever Sylvanas says.  Alrighty.  There’s a scene of hesitation when she orders the city blown up.  Curious.

Baine objects to letting Saurfang die alone, then swallows his pride knowing he can’t do anything – yet.  The other Horde heroes are inconsequential to the story line.

Jaina quit the Alliance council at the start of Legion.  Outside of the game (novel/comic) Jaina reflects on her rage after the Legion is defeated and vows to support Kul Tiras.  Fine, pull that story string of redemption.  Doesn’t explain at all why she chose that specific time to join Anduin with a magic flying boat.  It’s a bit too much on the nose for me, but hey, that’s how Blizzard write stories.

Anduin does what Anduin does.  As much as Sylvanas is the trigger for this expansion, Anduin is the one who makes the story progress.  The anti-hero days seem gone, and we’re in black/white mode.  Which is too bad.  Leadership is about making the best choice out of multiple bad options.

 

So where are we now?  Teldrassil is burned.  Lordaeron is blown up with the blight.  Sylvanas escaped, and sacrificed a significant part of the Horde to do so.  Her teammates don’t appear convinced, and Saurfang is captured.  Jaina is back in the Alliance fold, and Anduin has to be wondering what’s coming next from the Horde.

Looking at all the Warcraft media, it seems clear that there are larger plans at work, for a more unified planet.  Sylvanas is the outlier here.  A story that can only go one way, unless there’s a massive rug being pulled from under.  I am waiting for the shoe to drop.  And all sorts of other idioms. When are the void lords coming again?

No Man’s Sky

Half price + content patch = curiosity.

I think the best way to explain NMS is that’s it’s a prettier version than Minecraft.  An a scale larger that cannot adequately be represented with words.

I started off on an inhospitable planet, with breadcrumbs to tell me what I needed to do to get off said planet.  The controls are simple enough.  WASD to move.  Mouse to interact.  Z/X for menu access.  The rest sort of works itself out.  There’s a sort of suspension of belief that sodium from 1 plant is enough to keep your hyper-complicated hazard suit working… but hey – I can make anti-matter with rocks.  Don’t argue with it.

Planets are fun to explore, though not in the sense of “an entire planet”.  After about 10 minutes you’ve seen all there is to see and can go to the next.  Or skip that one entirely if it doesn’t have resources that interest you, or a climate that won’t kill you.  Space movement feels a bit slow in terms of turns, but fast in terms of distance traveled.  It is really hard to represent 3D space in computer games, when the background is all black. For a long time I was wonder “is this it?”. Then I went to the Galactic Map.

Good golly miss molly.

nms

You can visit those dots.  Nearly all of them.  Not just the ones connected by lines.

That’s pretty much when the whole thing sort of came crashing down upon me.  In a few hours I had explored a half dozen planets and 2 space stations.  If the numbers check, there are actually close to 18 billion planets to explore.  The math makes my head hurt.

I just keep moving on, one small step at a time.  Trying to learn some of the local (Gek for me) language, one word at a time. Mine a planet, explore the local fauna, see if there’s secrets to be found, move to the next.  I am purposefully avoiding wikis or reading about the game outside of playing.  It’s a game based entirely on exploration, so why spoil it?

It is a tremendous technical achievement.  It’s rare enough to see a high concept game come out, but to see this one come out, take a severe beating, then this “super patch” is on another level.

I’ll hold off a larger opinion for later in the game.  For now, I consider myself highly interested in what this onion has to show below the layers.  Even if it only ever becomes a mining simulator with lots of customization, it’s a damn fine looking one.

Poor Saurfang

Blizzard was in China and due to that timing, this launched late on Thursday.  I won’t even both saying spoilers anymore…everyone knows that a giant tree was burned, right?

First thing, holy crud the animators at Blizzard are good.  They should have worked on Superman’s mustache.  In isolation, this is is a tremendous technical achievement, not to mention the poignancy of the actual storyline.  This is the honorable orc I mentioned previously… who’s lost pretty much everything and everyone he knows (including his son).  You get a tremendous sense of that in this video.  Hats off.

Second, Zappy Boi!

 

Now the nuanced bits, in relation to how this video intersects with the actual War of Thorns.  If you recall, Sylvanas was pitied and she decided to burn down a city in spite.  It was such a self-serving act that made absolutely no sense in the larger scale of things.  The interwebs went nusto.  In succinct terms, it was dumb.

Saurfang clearly articulates this within the video.  There is no long game to be had here, and the Alliance is going to act in revenge.  Not like they have a choice, if Sylvanas is going to randomly burn down cities, then they need to take her out of the picture.  He knows what’s coming, he’s seen it before.  He’s tired of it.

I’m not sure if he wants to die so much as surrender in that walk across the field.   The Alliance would surely capture him.  Zappy Boi gives him a really weird talk about how the Horde is all he has, and Saurfang turns around, then gives a big roar.  This is where it goes off the rails for me.

Sylvanas’ actions will cause the death of numerous members of the Horde, for no sane reason.  She demonstrates worse qualities than Garrosh did.  He may have been mad, but he at least had a goal and took steps to get there.  The Horde is still healing it’s wounds from that time period, and now this crazy nut is in charge.  At no point has she shown any care for the Horde as a whole – it’s always about herself and the Forsaken.  I can appreciate that character trait, but the folks around her (in lore) certainly should take some issue to that.

Saurfang is put in a position where he has to support yet another leader that is acting irrational and putting the Horde in grave danger.  He almost decides he’s had enough and wants to quit, then through some weird twist decides to take up his axe and go to town.

Everyone has seen Braveheart?  You know that part of the war where Wallace looks back for support and the supporting armies desert him?  He still manages a win and then goes after them – ball on chain fun is to be had.

Saurfang in this spot is provided three options.  One is to quit.  One is to follow.  One is to lead.  Quitting apparently is not in his blood – that’s been pretty evident over the years.  Following is something he does well, but it seems to be driving him off the deep end because he sees where it’s going to lead (worse than Garrosh).  He could also simply decide to abandon the Banshee Queen and take 80% of the Horde under his leadership.  He’d get all the Orcs, Trolls, Tauren for sure.  Probably a solid set of the various Elf races too.  That leaves Goblins to make a strategic choice (lore dictates they take the easy/life path).  There’s a risk that Sylvanas lives through this fight and goes more crazy.  It’s pretty easy to see how the Horde + Alliance vs Sylvanas ends.  We already did that raid.

 

All that to say that as beautiful and well-crafted a video as this is, and at how it presents the Horde as not being unified behind their leader, it just reinforces the difficult storyline predicament that Blizzard has put themselves into.  Any Horde player that does not support Sylvanas’ actions is going to instantly empathize with Saurfang.  And that splits the Horde up – again.  Vs. an Alliance that has never been more unified and focused.

I am so utterly confused as to what’s being attempted here that I am paying even more attention to the storyline than normal.  So I guess that’s a silver lining?

Sylvanas – The What?

I finished part 2 of War of Thorns.  It is much too short.  3 quests, all done within 10 minutes (solely because the last one has a 3 minute timer).

New Warbringers video is part of that quest line.  Spoilers ahoy.

The lore nut in me sees no logic in this.  This feels a tad too much like a rehash of the Garrosh storyline, though that had some decent defense.  This… this has no justification whatsoever.  Of all the opportunities to show the Horde having growth, the lessons learned post-Garrosh, this just throws it all out the window.  Maybe this is a way to bring Thrall back into the picture?  Did we not just do this dance?

A bit more.  In this 2nd act, you can see that Saurfang is acting under the concept of honor and is torn with Sylvanas – there are many orcs that are in this line of thought.  The Tauren are not for this either.  Trolls under Vol’jin were trying a different path, one much different than this.  Goblins… no idea.  They only care about making money.  Blood Elves are a bit of a mystery… they were from here after all.  Finally the forsaken are clearly going to follow their queen.  I dunno, that seems to split the Horde pretty much in the middle, if not 80% against this.  Of course, that’s only if you care about lore at all.

Final bit, in this tiny set piece, there’s no logic in destroying one city when the faction captial still stands.  I will agree it hurt the Alliance, but it’s pretty clear that there’s at least one counterstrike (Lordaeron for starters).

From an in-game lens, this more or less splits both continents into Horde / Alliance.  Given that leveling is scaled throughout, it means that 1-60 you’ll only ever see your faction. BC/WotLK is the first time you’ll see another faction, which is odd.  It does line up with the BfA island being split.

Long-term, we all know this is an Old Gods expansion.  Dollars to donuts, Sylvanas just became a raid boss when that reveal is done.  Maybe there will be some justification of these actions at that point.  Until then, the Horde is painted as the instigators and the bad guys.  There’s no shades of grey here.  I’d like to say that there’s a larger storyline, some redemption arc for Sylvanas.  Time will tell.

I can’t say that I’m disappointed, as my expectations for this entire line were extremely low.  Seems the initial reactions are similar.

In contrast to the previous Warbringers vid (Jaina), this is extremely deflating.