Please, Take My Money

Fall is finally here, what with the cold weather in like a beast.  I was thinking we might get a little longer of those super hot days, but hey, it was good while it lasted. This weekend was a fishing weekend with some hockey buddies.  Water was a little cold but there’s nothing like a canoe in a lake, surrounded by fall colours.

It was a nice mental break from work, though the overcast sun and about 10 hours of paddling did drain the batteries a fair bit.  Still, a lot of laughs, some amazing food and great company.  That’s the way it should be.  I’ve had my share of the awkward times with folk you really don’t need to be around.  Those days be done.  A cigar, a beer, and a big campfire.  That’s the life.

Wildstar

6 days after the relaunch and I can’t get past the character selection screen.  Either the login queue is hours long, or it fails to load the world afterwards. How very interesting.  I can only imagine how frustrating it is over with Carbine.  Too many people want to give them money (or at least look at their product) and they aren’t able to get them through the door.  Makes for bad conversion rates.  Good news is that it’s a quality product, and maybe with a better price point, it can have some “stickyness” to it.

There’s bound to be a point where I’ll be able to play again.  And hopefully this influx of new players will fill the coffers enough to get some new content in the game in short order.

Diablo 3

I fooled around with the Witch Doctor a bit more, filled out a few more pieces.  I think the power curve in this game is solid, in that the jumps don’t feel absolutely insane.  There’s a clear progression, with T6 being the “sweet spot” for most casual players.  The amount of time between those spots is where patch 2.3 has had the largest impact.  Item acquisition is twice as fast as before, what with the Cube as a viable option.  Mind you, on my WD, Kadala has been the lucky one for me, with the cube really only decent for set swaps.  Guess that’s what happens when there are so many items available for a class.

I’ve tweaked the play a bit as well, learning how to weave specific spells in the rotation.  Wall of Death and Zombie Bears have an interesting dynamic.  The former causes you to run when casting, the latter has clipping issues if you’re not positioned correctly.  Getting both to work in a given spot is some fancy footwork.

I also tried a chicken build, where you run at near 150% movement speed for 15s at a time, with next to no cooldown.  It makes speed clears something impressive, slightly ahead of the Monk when taking down groups.

I was able to get a few legendary gems leveled up, enough to give me enough juice to do T8 reliably well.  It’s really telling how those gems drastically impact the power curve.  I could feel the progress in each greater rift I did along the line, making clears that much easier.

As for the Monk, I tried fishing  a few rifts to clear a GR60 but never got anything decent enough.  Caves and ghosts have my number I guess.

Bears, Bears, Bears

It feels like a bus ran over me, stopped to pick up some fares, left and then realized he missed someone and drove back over me.  So you know, good.

Witch Doctor

In between fits of sleep, I was able to get a Witch Doctor off the ground in D3.  I had 1000 bloodshards and over 1000 death’s breath going in, so I knew I had a decent shot.  What I didn’t account for what the MUCH slower levelling speed of a WD, given that it’s so heavily pet based.  I died less often than my Barb but it took nearly double the time due to slow kill speeds.  Anyhoot, once I dinged 70, I started to gamble and gamble.

I was able to get a full set of Helltooth, a Belt of Transcendence, Thing of the Deep, and a Scrimshaw without too much hassle.  Plenty of Zuni’s as well, though that set takes a bit more work to build through.  I went from level 70 to T6 in about 15 minutes.  That’s 15 minutes of gambling as the result of rewards over X hours on the monk mind you.  This became abundantly clear when I played in T6, as most people didn’t have Paragon 100 and I was sitting over 500 (which due to scaling is about 10x more).

T6 works.  I’m continuing to gamble to fill in a few more slots but the amount of rerolls needed on the gear is quite a bit different than on other classes.  Most other classes focus on a single skill, stacking it upright.  Barb is either WW or HotA, Monk is EP.  WD are different, in that they have quite a few options available at the same time.  Wall of Death, Acid Cloud, Zombie Bears have 2 of the 3 in use.  Then there’s the weird synergy with gold pickup range increases, which through passives, provides a significant buff to output.  It’s a hot mess, with very specific “perfect rolls” that seem to be of a higher difficulty to achieve.  But that’s me, after a couple hours on the WD.

I will say that the playstyle is quite a bit different.  Having a screen filled with pets and fire and bears (oh my!) is an eye assault.  Throw in another WD (or 2) and then you really have no idea what’s going on.  There’s a level of hectic present here that isn’t found in other classes, a sort of puppeteer without strings if you will.  Where the barb just blindly swings through the mess and the monk zip-zips through, the WD has a stutter to combat.  It’s certainly more deliberate, requiring use of all the buttons to be clicked.

Anyhoot, it’s an interesting run.  I think I’ll encounter a skill wall before a stat wall, which is different than the barb I have.  Also trying to fish a decent GR60 as well on my monk.  Ghosts and caves can take a hike.

Wildstar

I guess more good news/bad news.  Outside of perhaps SWTOR, I’m struggling to think of an MMO that did the F2P swap and wasn’t able to take the load of returning/new players.  SWTOR’s issues were rather minor, as their instancing/super server technology was “fixable” with some additions to the hardware.  Wildstar’s mega-servers are just face paint, they need to actually add entirely new servers to the fold, and that’s usually not an overnight fix.  So good news in that there are lots of people at your door, bad news in that they are having a heck of a time getting into your game – which can quickly snowball into a lost opportunity.

The extra good news is that there is zero MMO newness for a while.  People are dumping WoW in droves, FF14 is in the content lull before 3.1, SWTOR is a month+ out from their 2nd relaunch.  Even the F2P games out there aren’t showing a whole lot at this time (TSW feels “done” after Tokyo).  At least, not enough for me to pay attention.  Who knows, maybe they all expected this to happen.

Once I’m able to actually log in and play, I’ll have some updates to show for it.  In the meantime, my only reliable source of info is Syp.  And to be honest, his posts are giving me the Wildstar itch something fierce!

The Bench is Getting Full

The worst part of back to school is the infectious disease ward.  Kids are remarkably strong against this sort of stuff, basically ending up with coughs and sniffles.  Adults, or maybe just me, it’s like being under attack for a few weeks.

These past few days have been rough.  It’s not man-cold level, but it’s quite uncomfortable and makes it hard to concentrate.  I’d much prefer to just be in bed but there’s some work I can’t get out of. Sleep…

Barb is Benched

Seasons are an interesting breed, in particular season 4.  Once you have a character that can reliably complete TX difficulty, getting the next character up to speed is a much faster process.

I made a Barbarian the other day, got him to 70 rather quickly.  Then I used a combination of Bloodshards and Cube crafting to slot him in some decent gear.  It didn’t take long, maybe a couple hours, and he was in the full Wastes gear for a Whirlwind setup.  T6 was easy enough and I was able to get him some level 25 gems to make the process go even easier.  Finally I had enough upgrades to try TX, and damage-wise, it was ok.  Survival though?  That was a joke.

Barbs have a limited set of skills to prevent damage, chiefly through Ignore Pain.  When it’s up, things are decent enough.  When it’s down, you’re a tissue paper.  After about 30 minutes of tweaking, and constant deaths, I decided to sit the barb down and go back to the monk.

My monk can stand in the middle of crap and due to his very high dodge rating (compounded by high Dex), it takes a fair bit to knock him down.  The difference in power output between both is pretty close, but the survival aspect seems miles apart.  So the barb is sitting, maybe used for a bit of farming here and there, while the monk is pushing GR59/60.

I guess that’s the downside of melee players.

Which leaves me with one of the 3 ranged classes as an option.  Wizards have a weird stacking jumble playstyle linked to Archon mode.  Witch Doctors I don’t have a clue anymore, though they seem quite popular.  And Demon Hunters seem to be worse than Barbs.  I think once I clear a GR60 on the monk, I’ll swap to another class for kicks.

Wildstar

It’s Free to Play!  The servers are overloaded with people!  I don’t get how a 2,000 player queue is 25 hours exactly, nor do I get how megaservers are supposed to work (not the way they are now at least), but this does bode well for the game.

My gripe in my last run through the game was the lack of people for instanced content.  I could wait hours without anything happening, so I fell into mods to find a community.  Hopefully this F2P switch adds enough players to hit that critical mass point, where there’s enough people to keep the people interested.

(Interesting note, Wildstar going F2P caused a massive spike in views here.  Good things I guess.)

Bountiful Bounties

It was a good weekend.  It was a damn busy weekend.  Saturday was filled with guests for my daughter’s birthday, Sunday was for the stragglers and appointments.

I like to bake.  I have yet to successfully make any fondant for a cake, and I tried something new on Friday.  If you’ve ever made Rice Krispy squares, you know the melted marshmallow gunk step.  Well, my fondant turned into just that in my hands and I was displeased.  A quick run to the store got a box of it, pre-made, put some color in it and ended up with a pretty neat turtle-cake.  More time would have made a slightly different cake but I’m still quite happy.  And so was my daughter – which is the entire point of it all.

I have to say that both of my daughters were awesome this weekend.  It’s hard to have 20 people in your house for what seems forever, but they were really great.  And the birthday girl kept thanking folks for coming to her party.  Time sure does fly.

Weekend Buffs

This weekend was double bounty weekend in D3.  What with the previous portion of this post, I didn’t get much in.  But given that the bounties are the only way to get the crafting materials to re-roll legendary items, they were quite popular.

Interestingly, Blizz had to disable a few bounty quests due to bugs, some of which I didn’t realize were issues – in particular the Desserts quest in Act 1 spider-town.  In the few runs I had, things were pretty smooth.  Getting 4 caches per quest filled up my inventory something fierce, but who complains when it’s all legendaries?  Hah!

The weekend does highlight my previous point about the quality of the bounties, and the differences between acts.  Clearing level 2 of anything is a pain, and the act V versions of this are really quite painful.  You can really see the design differences in the act V zones compared to the rest of the game.  Ironically, these zones were designed when they knew bounties were going to be present, so it certainly begs the question as to what they were thinking when they got to that point of dev time.  Maybe the train had left the station by that point?

The zones themselves look pretty friggin’ cool, and the layouts have more options.  It’s that size part that’s the kicker in bounties… where you end up running one way for 2 minutes, only to realize you made a wrong turn at the start.

Ah well, now I have a lot of mats to gamble with.  Let’s see what them dice roll.

Mores Sleeps

Busy, busy, busy.  Seems like each day is 2 hours short.  So that means each day feels like playing catch up.  And the next few days are going to be a little rough, at least according to the schedule we have.  I don’t think there’s a break until Monday.  Le /sigh.

Le D3

Not much going on here, or at least not much of note.  My luck here is beyond abhorrent.  I’ve tried bounties, I’ve tried rifts, I’ve tried greater rifts, I’ve tried Greed, I’ve tried the cube and bloodshards (well over 5000 of them since my last upgrade).  Not a single upgrade – and it’s not like I’m sitting on a gold mine of gear either!  I could upgrade more than ¾ of what I have on me, with even a mediocre “ancient” drop.

Greed’s domain is interesting.  You are guaranteed to encounter 2 random goblins before the boss, then 5-8 regular treasure goblins while on the boss.  The first 2 can be any type, though the 2 that are the most fun are the Fate Peddler (for bloodshards) and the Gelatinous Goblin (jellos), who ends up splitting into 6 mini treasure goblins.  My brother and I had a run last night with 2 of the jellos and I didn’t get a single legendary on a TX run.  I don’t even want to do the math on that.

The joke in all this is that my brother’s monk is only a few days old and we’re near par in terms of output.  He was in a full U6 build in a single session through gambling and cubing.  Then last night he had an ancient helm drop and gave me his trash.  Hah!

I think I need to do more sacrifices to RNGsus.  Or roll another character in Season 4.  That carrot on the stick is starting to smell rotten.

Sparkleponies

We’re into the 3rd week of back to school.  The summer months had both daughters spending nearly all their time together, which is great from a relationship perspective.  The downside is that my eldest has a bit of a hen-like attitude, wanting to take care of her little sister.  Some of that is good but too much and it’s smothering.  Now that both kids are split between school and the babysitter, it’s given both the ability to stretch their proverbial legs.

And for the youngest, this has caused a rather significant change in attitude.  Previous, she was rather shy but now it’s like we have a new extrovert in the house, a little clown at times.  It’s great!  While we were aware that the eldest was likely headed towards the “gifted” program in school, we weren’t quite sure where the youngest would head into.  Even though it’s a few weeks, they have had such a massive increase in cognitive abilities, we may end up with both in that stream.

I rather enjoy challenges and to see my kids follow suit, without pushing them, is pretty neat.  It’s fun to see them learn a new skill and relate it to a previous one.  It’s important for us to keep them on their own separate tracks, given the age difference, to avoid any competition.

Whimsyshire

I decided to try something a bit different in D3, farming the rare transmogs found in Whimsyshire.  To get access to this zone, you need the Staff of Herding.  Given that seasonal characters start from scratch, I needed to farm the staff once again.

Way back when, it was an absurd amount of farming to get the staff material.  I think I ended up killing Izual for the plans for nearly a week before I got the drop.  Last night I got it in 2 kills.   Following the guide above some portions of the farming are much better in the adventure mode, while other are in campaign.

Further complicating things is that the adventure mode was removed as a requirement for season 4, so none of my characters had made any progress on that front.  I would hazard to say that it took longer to get to campaign act 2 than it did to farm every other drop for the staff, combined.  And this was on my farming monk, the one that just flies through the map.

So with the staff in hand, I took a dip into rainbow land.

Each run is about 3-4 minutes with the farming monk.  Given that only a few named enemies actually have a chance to drop the Spectrum, and that only piñatas can drop the Hamburger, running through is pretty quick.  It takes nearly as long to log out, in, and teleport into the zone as it does to clear it, which says something about efficiency I suppose.

I didn’t get much luck mind you.  Drop rates are apparently separate from difficulty, so I was still able to chop down whatever was around me quick enough.  An extra 300 or so DBs won’t hurt.  I received one legendary, from a piñata no less, from all of that.  Which makes me think that drop rates are artificially dropped in that zone.  Not sure if the next session will focus on this but it’s a good break from the regular TX rift runs.

Uprising Falls Flat

Star Wars and I have this thing.  They make shit products and I buy them.  Ok, ok, maybe not always but most of the time.

The arcade flight simulator of Star Wars was pretty good.  The SNES (super series) was nice.  Force Unleashed 1 and Star Wars Battlefront were respectable enough.  KOTOR was amazeballs, and the Lego series too.  SWG was ok for a while and I have a love/hate relationship with TOR.  Let’s just round it up to a dozen good/decent games.  Out of all these.

On the tablet front, there have been a few games here and there.  The “best” one for me was Star Wars Assault Team.  It was a card-based battle of sorts, with character upgrades and whathaveyou.  It was horribly balanced at the tail end but it looked neat and my kids liked to play it.  (side note, it got pulled from the store last fall with no warning – including Tiny Death Star)

Since then we’ve had Star Wars Commander, a clash of clans garbage heap of nightmares and now we have Star Wars Uprising, a clone of the diablo clones.  It’s somewhat ironic that I’m playing D3 now.  It’s less ironic that this type of action game is the one type I seem to enjoy most on tablets.  There are a metric ton of action/loot games out there, of various levels of quality.  And they all use a very similar business model.

  • Have an energy system. Use it to gate players farming too much.
  • Have a complex skill system
  • Have a loot system, with item grades. Apply a significant penalty to finding top end gear.
  • Upgrading these items requires material that needs to be farmed/crafted. “evolving” the gear takes rare items.

That’s about it for this type of game.  Sure, you’ll have others that will throw in boss fights, active skills, group combat, customization and maybe a story!  Dungeon Hunter might be one of the more recognizable ones in this category.

So what does Uprising do to stand out?

For one, the loading times are about triple of any other game I’ve played and without the graphics to justify it.  It uses a gating mechanic for level difficulty, where your gear score must be this high to enter.  The problem is that it’s next to impossible to move up to the next gear level without gear drops.  And the items you need to drop are at the next level.  (this is the exact same problem Diablo3 had at launch).  You need gear to move forward but you can only get that gear after having moved forward.  There are 2 options for this.  A single daily quest that had a random chance to have a second random chance to award an upgrade.  Or use the cash-bound currency to gamble on item upgrades.

But hey, at least the combat is good right?  No, not really.  The skill system give the illusion of choice but anyone who isn’t taking the ranged-spread attack is going to be taking a dirt nap.  And people move so SLOW, with no combat feedback.

It is far from the worst game I’ve played in this genre.  And it has Star Wars on the label.  It’s just boring.  Some performance tuning is definitely required.  And a rather significant balance push.  Sort of gives the impression of a beta, which further adds to my disappointment.  Just seems like wasted opportunity.

Oh So Zen

I’m reading a book on meditation currently, Wherever You Go, There You Are – by Jon Kabat-Zinn.  I talked about my alignment with the eastern philosophies, in particular Buddhism, and this book certainly explores that concept in depth.  It comes with tapes to help meditate and exercises every few pages to get you in the correct mindset.  There are also quite a few passages from other “zen-like” authors, so there’s some tranquility if you will, in the pages.

I do find that it takes wild swings of the pendulum mind you.  There are sections that deal with nirvana, or simply emptiness and yet others than focus more on being mindful of your surroundings.  The latter seem to be much more approachable than the former, at least given the culture in the west.  It’s not that I think it isn’t a noble goal, just that in 2015, I think we may have moved beyond that now.  Being mindful, living in the present – and I mean truly living in the present – that’s something I’ve been trying to do for a long time.

As is clear, I’m very analytical, which in turn has me looking forward a lot, living in the future.  Instead of appreciating the moment, I’m often thinking about what’s next.  It’s a sort of hunger inside of me that I’m not quite sure how to handle.  So I have to make a conscious effort to be present.  This is less difficult with my kids, and slightly more challenging with my wife.  It’s a significant challenge in the workplace, given the type of job I do.

More of the Farm

It might sound odd, but I’m still learning more about how to play a monk, even after it being my primary character since 2012.  There are certain patterns in play that really make a difference in achieving success with less fuss.  The U6/EP build I’m using is different on TX than on all other levels, due to my damage output.  Everywhere else, I just mash a button and things explode.  (Aside – I have a great dislike for Belial.  I spent 2 nights trying to clear that guy when the game came out.  Now it’s 1 hit in T8. Boom.)  On TX, I need to group them up a lot more, so that the damage spreads across a group.  It’s quite a visceral feeling when the screen just blows up mind you, then you have 40+ enemies down at the same time.

While TX is dandy for legendaries, with still yet no luck on any upgrades, I am taking a different approach to upgrading through bounties.  I mentioned in another post how I have a dislike for Act 5 bounties and any bounty that asks you to clear level 2.  When those two are combined…and you end up chasing tiny rats in a corner… it is not pleasant.

After quite a few runs, I’ve noticed where my monk shines and where other classes are much more appropriate.  Any zone that requires movement around things is a monk’s forte.  Acts 1 & 3 are full of such places, with stairs and pits and so on.   Dashing around is fairly easy as monk, and I guess as a Wizard as well.  The big open zones are better suited for other classes, where they can move in a straight line through things fairly easily.  This means that the “clear level 2” bounties are near always better suited for those classes.  Monks are also tremendously good at boss fights.  1-2 hits and they go down.

So the final run I made last night, I focused solely on the ones where a monk excels in terms of speed.  In our group of 4, I ended up clearing 11 of the bounties (where the average is 6).  It isn’t that I should do more or less, it’s that I should do the ones I’m good at, which in turn helps the entire team complete all the bounties that much faster.

Though, I’m always looking for the Belial bounty.  That guy still owes me.

D3 – Power Scaling

A long time back, I had posted a small series on the concept of power in gaming.  Interestingly, I had another post that talked about D3 in that regard.  When RoS came out, the concept of monster power went out the door and instead new difficulty tiers were added to the game.  4 on easy mode, then 6 in Torment, which were near equal to MP 1 through 10 but had some additional tweaks.

Greater Rifts (GR) went above and beyond that, with a scaling difficulty that had no cap.  A T6 normal rift was around level a level 30 GR.   People were hitting GR 40-50, so the difficulty curve was outside of “normal” content.  Quick aside, GRs were a pain because you needed to complete a normal rift, get trail keystone, then do the realm of trials just right, to get the correct difficulty of GR, then get lucky in the GR for the appropriate tileset and monster density.  It took 4 times as long to get INTO a GR as it did to complete one.

2.3 added up to Torment 10, which I think is something like GR47.

More to the point, take a look see at the difficulty chart above.  The health of an enemy is directly tied to the amount of time needed to clear a rift.  Assuming you have infinite health, all you need is more time for your damage to equate to the enemy’s health.   You can see an exponential increase at the tail end. It’s not to diminish the increase previous to that tail end, it’s a challenge just getting into T6.  It’s when you start comparing one level to the next that you really get to see a massive jump in difficulty.  Every increase in Torment level is a near doubling of enemy HP.

Enemy damage is more linear, as player defensive stats are much more limited.  Due to the system mechanics, there’s a point where you simply cannot take any more damage and a single off hit will likely kill you.  Which is what people are seeing at very high GRs right now, stacking massive defensive skills that scale multiplicatively (e.g. +50% armor).

Here’s a graph that better demonstrates those trends.

d3-scaling

Greed

Part of the farming of gear path is collecting a decent set of Focus and Restraint rings.  Combined, they are one of the largest sources of damage for nearly all players.  So much so, that even a poorly rolled set of stats is likely better than the best rolls on other rings.  Given that rings are a pain to acquire, the best bet is to use Death’s Breath and the cube to try and find some.  This is a great way to collect Puzzle Rings, especially if RNGsus is not there that day.

Putting a Puzzle Ring into the cube gives you a portal to Greed’s realm, which is mostly just a gold run with a few treasure goblins along the way.  Greed, the final boss, can spawn 5-8 goblins total for her fight, so it’s a so-so loot run to get through.  I run it with my brother and we usually end up with a few legendaries each for minimal time invested.  That and about 150m in gold per run.

The thing about Greed is that it’s a good test of player builds.  You need to burn down the goblins before they run away and you need to survive Greed’s attacks at the same time.  We’d started off at T1 a while ago and we’ve moved up the difficulty since.  I’m able to clear T10s but his Barb is just starting to do T8.

You’d think that was a reasonable gap but due to the scaling below, it’s nearly 5x the hit points on an enemy and double the damage taken.  And T8 isn’t exactly a cake walk either, so the idea that he still needs to boost his DPS by such a large margin is fairly interesting.

I’m rather entertained at the scaling in D3, not having paid much attention to it when GRs first came out, due to the PITA mechanics to start one.  Now that GRs are more readily available, I think the challenge of pushing yourself for 1-2 more levels is a decent incentive to keep trying.  It’s clearly not for everyone but with a ceiling that is continuously moving, it always feels like you’re making progress.

Bounty-licious

We have a decent sized lot for a city house, and we share the backyard with the neighbour, so all told mowing the lawn can take about an hour.  I don’t mind the act really, it’s ok exercise and a clean yard is certainly nicer to look at.  The issue is that my neighbour doesn’t go outside, at least not in the backyard, and it’s terribly overgrown.  She also had a pool at one time and when she got rid of it, just let the weeds take over, and that’s crept all over the place.  So now, while I mow my lawn(+25% weeds), I’m also mowing her weeds (+5% lawn).  The good news is that it’s getting more and more overgrown so there’s less of her yard to mow.

Fences make good neighbours I hear.

Bounties

I need some better gear rolls on my Monk to keep moving along.  For armor items, it’s best to just keep trying with Kadala and bloodshards.  For weapons, the cube is the way to go, but that needs the act specific crafting mats (5 of each, plus 50 forgotten souls), and that’s far from cheap.  My rings, that’s death breath farming sadly.  The good news is that a solid source of bloodshards also comes from running bounties, which is the only way to get crafting mats.

You get extra materials from T 1-6 (3 per) and then an extra one from T7+ (4 per).  Combined with the rotating bonus cache per act, you should be getting 8 per full clear.  After a couple runs, I’ve come to the following conclusions.

  • I need to make more sacrifices to RNGsus.
  • Run the bounties alone. If someone else is there, move to another one.
  • Movement speed is key, ignore everything that isn’t the target (except maybe Keywardens)
  • Since you’re moving so fast, is has a big impact on what skills you use. Things that stack are likely not going to work out well.
  • The bonus cache is only awarded upon turn-in, so you can clear all the bounties and wait
  • The last two points combine for this one. Some classes are really bad at certain bounties, in particular the “find level 2 and clear”.  If you can’t do those efficiently, skip to another act.
  • Boss kills should saved for last if possible, so people can shared the extra boss loot chest.
  • Pay attention to the shrines. Bandit Shrines are pretty common and you do not want to click one alone.
  • Act 5 bounties are some of the absolute worst the game has to offer, and it’s 99% due to the way tilesets are built, with everything extremely cramped and lots of multiple exits.
  • Don’t bother opening the caches until all the bounties are done. Saves clicking.  Unless you have bag space issues.
  • I need to make more sacrifices to RNGsus.

I spent enough time last night in bounties to try to reroll my weapon 5 times.  Each one was progressively worse than the other.  Ugh.  Combined with ~3000 bloodshards and no upgrades – heck, there wasn’t even an item I would have had to consider as an upgrade.

But bad luck can’t last forever and I did make a decent hit to my paragon levels, surpassing what I had in non-seasons.  So that’s a small win.