I am a stupid min-maxer when it comes to money. My wife can attest to that, certainly. This remains true within the MMO space. In most games, I will select the reward that gives me the most money or best reward for long term use. WoW even had add-ons to show you which reward was worth the most gold, which is pretty useless in Panda-land, since you only ever get 1 reward.
There’s a joke in my circle of friends that I do everything with spreadsheets. Chalk that up to my real world job of analytics I guess, but my in-game antics follow the same method. I have spreadsheets for WoW, RIFT and TOR. One page has all my base mats, the other pages are the crafted mats I can make and their sale price. I calculate their cost, minus their sale and get a profit.
In TOR, this number was usually negative, sometimes massively so. It’s the reason everyone takes Slicing after all. RIFT is a bit different in that practically anything you can make at max level makes money. This is mostly due to a smaller subset of players crafting. WoW is the outlier here and it feels like I’m competing against China.
Multiple reasons here. First, is that there are really only 4 skills that make anything useful for players – enchanting, inscription, food and alchemy. Every other crafting skill is basically useless after the first month. Second, and linked to the first, with only 4 skills to use and players having access to 3 of them at any time, there’s a pile of competition out there. Finally, within a given skill set, there are maybe a half dozen items worth making, at most a dozen. Not exactly a lot of choice here! Plus, we’re in the first month, so people are still levelling rather than buying.
I use mods to do my spreadsheet work and find profits. I also use them to find items to buy and help post. I don’t see why anyone would ever do this manually. Still, the profit levels are horrible. My jewelcrafter has yet to make a single gem that sells for more than the crafting cost. Inscription is barely making a cent. I’ve run both daily (for about 10 minutes total) and make about 300g a day. My monk however, has made over 7000 gold going from 85 to 87. Hmmm.
I remember in Lich King where I made an attempt at breaking 100k from the auction house alone. The Tundra Mammoth at 10K was a lot back then! Took about a month to train the skills and get the tools, but I did it. Now I’m kind of wondering where the money is going in the game. If crafters aren’t making money, then the farmers are. People as a whole have more money (way more) than every before and there just doesn’t seem to be a place to spend it. From levelling alone, you should be able to buy all your glyphs, all your flight training, mounts and train up a crafting skill or two to max level – with cash left over.
Guess the time of min-maxing the AH is pretty much over for me.