The Memory Game

Games are a series of meaningful choices.  Meaningful.

Snakes and Ladders, Candyland, games of that type have no choices.  It’s entirely random.  Something like Yahtzee has choices based on statistical chance, so the odds certainly favor someone strong in math than just a random roll.  The rolls in one turn have minimal impact on the next turn, just the overall score.  Compare that to say, Risk, where early decisions (and random luck) will impact nearly every other turn that follows.  The complete other side of that is Chess or Go, with no randomness with players who understand the mechanics.

Then we look at replay value, which is often predicated on the number of choices present.  7th Continent is a really good example of a game with a solid set of meaningful choices, but a limited supply.  Once you know that A does B – every time – then you can choose to pick or skip A.  The choice is effectively removed.

I’ve been thinking a lot about meaningful choices lately.  MMOs seem to be going more towards the removal of choice, and focus on randomness.  Single player games are all about choices.  Spider-Man, God of War, Horizon, Zelda… all games where the player is in control of their choices, and there’s a clear line between their actions and the consequences.  In the GoW Valkyrie fights, I never once felt cheated by some random event.  They were extremely hard, and each death was painful, but they were all based on clear choices I made.

Running through MHW anew really brings that point home.  I can remember the large scale items of the game, the systems, the layouts of the maps, the types of enemies, and their general habits.  I know that if I need Ancient Bones… well, I’m only going to find them in one place.  Same with Mosswine.  But the specifics, I don’t remember that part.  For example, I know there’s a campsite in the northern Wastes if you drop down a small cubby hole.  I have no idea what materials are required to actually unlock access to it.  I know that Barroth has a tough armor to crack, but there was a way to get around that without Mind’s Eye that eludes me.

It’s a bit like having a lot of puzzle pieces and the picture on the box is fuzzy.  Knowing something but not quite remembering what it is.  It’s both frustrating since you feel like you should know, and fulfilling when you do get it and get a really solid ahhhhhhh.

Long story short, MHW is more fun now since the frustrations of obtuse mechanics isn’t there anymore.  I can focus on executing my strategy, and then the moment to moment events.  Like having to collect 20 mushrooms and ending up killing a Great Jagras and Pukei-Pukei in the same run.  That just doesn’t seem to get old.  Next up is my previous nemesis, Anjanath.  The fire breathing T-Rex.

Hunting on the PC

I have an aversion to repeating tutorials.  Many of them are built for people who have never picked up a controller before.  While I’m sure those people exist, I am not one of them.  Monster Hunter World however, the “newbie” tutorial lasts about 1 minute and it involves moving up two walls and jumping off a dragon’s head.  There are worse things in life.

The tutorials past that point are almost as obtuse as the game itself.  I still recall my first 10 hours on PS4, still not understanding the basics of just food – let alone elemental effects.  There are even embedded videos to show you how to properly use one of the 14 weapons but not a single one does justice.

I have experience with Dual Blades (by far the most offensively mobile), the Switch Axe (easy controls, decent damage), and the Charge Blade (technical, with highest damage potential).  And that’s with hours and hours of practice.  I decided to give the Charge Blade a go as primary in this run, and woo-boy, do I have rust.

Here’s one of the better tutorials for that weapon.  It’s 18 minutes.

Rust is polite.  The first few fights are simple.  Some generic lizards (Jagras), their ugly uncle (Great Jagras), and then the Kula-Ya-Ku (a slow witted bird).  If you can aim, you can take these buggers out.  And that’s my issue with the Charge Blade – aiming.

MH:W has a dance to battles, a rhythm.  You press buttons in a specific sequence, and depending on the state of animation, you press other buttons.  Charge Blade is really strong on that latter item.  I have a shield charge attack that starts with holding a button… press it too long and it deflates.  Charging my shield requires me actively cancelling another attack.  Charging my sword is the same.  If I time it all perfect, then I get the shield charged, more phials, and can launch ultron mode (super amped elemental discharge – or SAED).  That attack can take out 25% of an enemy’s HP.  And if I time it right, I can get 2 of them off during a single enemy stun.

So the potential is there.  I just need some practice to get back into the groove.   Well that’s a bit of a lie, I was never excellent at the Charge Blade.  Dual Blades were my life source, and I took down every possible enemy with that thing.  The true test for any weapon is Nergigante.  Kill him, and you know how to use a weapon.  I did, but never in a single try.  Always room to improve.

So starts my MH:W journey on PC.  I am 2 quests in, haven’t yet managed to eat dirt, an d have hours and hours of things left to unlock.  Knowing they are there to get, and knowing what the benefits are, that’s making this quite an interesting run through.

More Monster Hunter

With WoW fading from view, I’m looking for something else to fill in bits of time.  I have my PS4 connected to a projector in the basement, but since I’m cheap, I don’t have the online services hooked up.  The time played in MHW on the PS4 was solo only.  I did start a recent replay of Horizons, but that time investment will be in fits and spurts.  God of War is still too fresh for a replay… and I unlocked every bit but 3 Valks in the last run.

The gaming laptop has a wide selection of options.  I completed the new season of D3 in a couple days.  Pillars of Eternity is about half way through.  I have an XCOM2 save that I’m holding off on until some of the interesting DLC stuff is out in a few weeks.  Dead Cells and Cuphead are on the wishlist for a rainy day – which seems to be the only type of day around here lately…

Nope, I’m heading back into the MH World.  It’s been a good 3 months since my last battle, and there are still massive amounts of content that I have yet to see.  It will certainly make the multiplayer aspect of that game an option.  There were quite a few battles that made me tear out my hair.  Tempered Teostra is on that list.  Plus, there’s something about the MH model of continual progression that just works.

The strategic layer of targeting specific monsters and making goals… that hits me right in the good spot.  Unlocking new camps, new pieces of food, finally getting that rare drop… feels good man!  The tactical layer of preparing for a battle, laying out the lines and traps. Then the actual battles have great moment-to-moment energy.  The individual phases of health, the set time periods of a battle in a specific location…it’s hard to get bored on any specific battle since they often have something new to add.

I remember farming a Tempered Jyuratodus (the fish one).  8 battles, 8 different fights.  Bazelgeuse joined a few times to throw me off my game.  The various little bits added make for an enjoyable and repeatable game.

I did dual blades last time.  I’m thinking full switch axe this one.  Always one for the glass canon approach.

Forecasting – Anthem

Less interesting in the game as I am around the aura of the game.

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Love the lens focus trick to make them look like miniatures

 

Recall that Anthem is launching on Feb 22, 2019.  Also note that while we know there are 4 classes, no one really knows what any of them do.  There are 4 people per server… which is more like Diablo 3 I guess, than Destiny?  No one has seen anything other than the demo level.  There’s been no news since PAX, over a month ago.

Oh, there’s some info on how to pre-order, and that the demo launched on Feb 1, and that early access is 1 week before launch.

I do recall when Anthem was being presented as the bee’s knees.  Not so much a Destiny killer (Destiny did that all on it’s own), but certainly as a competitor in the same vein as say, The Division.

In this age of early access, with media leaks all over the place… it’s easy to have an idea of how a multiplayer game is looking many months ahead of time.  It’s a bit surreal to have no real idea of what’s going on in this game at this point.  I can speculate until my head explodes, but why bother?

While I’m sure the developers are doing all they can to make a great game, we are talking about EA.  The company who makes mint off pre-orders.  Maybe they are waiting until the November rush?

As I mentioned a whole while back, I am just getting some popcorn and watching this story unfold.

Canadian Thanksgiving

I think the timing is more related to the 1 holiday per month theme in Canada.  Which is nice.

Thanksgiving, where we celebrate murdering an indigenous people and taking their land, by thanking our forefathers.  In reality, that holiday has instead morphed into a more general feeling of thanks for the people and life that we do have.  It’s reflective without the somberness of Nov 11th.

We’re heading out of town for some time away from the ever-too-busy city life.  I mentioned in a previous post that life recently have been quite effective at chipping away my energy.  A 6 week crisis at work, a death in the close family, the return to school, kids starting new activities, wife back to work… September is just general 1st world chaos.  I make no allusions that the (majority of) chaos is both a) self-inflicted and b) one of privilege.

Still, it’s a time where the weather permits long days outside.  A good coffee with a sweater in the morning, or a campfire at night.  It’s a bit like the bottom of the roller coaster drop, where you can catch your breath, look around, and see the next hill coming fore.  You appreciate what you just went through, generally with a smile.

I’m personally more than thankful for the life I have.  I’d be lying if I said I didn’t want to be an astronaut, but this is a close 2nd.  Great wife, great kids, super job.  Finances are never a concern.  Solid set of friends.  In good general health.  A healthy set of hobbies.  I recognize that a lot of people don’t have all of that… some have none of it.

So corny post and all, I needed to get this down on virtual ink.  I have a good life. Hope you do too.

 

WoW News

I guess Blizzcon is 90% Diablo content now.

Two bits of interesting news.  Mike Morhaine is stepping down from Blizzard leadership.  No reason given, but after 27 years of doing something, I’d be tired of it too.  I consider Mike part of the old guard, like the doctors from BioWare.  More passionate about the games than the market.  Instead of oozing charm, he was full of geek.  I thought that resonated well.

J. Allen Brack is promoted to his position.  I didn’t do much digging, but there’s an interesting video with J. Allen, Ion, and Tom.  I just think their personalities are really quite focused in this particular video.  As a people watcher, I find this quite entertaining.  Not from what they are saying, but how they are saying it.

 

Azerite Changes

Somewhat large changes afoot.

  • More drops:  You’ll eventually get up to 370 Azerite gear from world quests.  A quite inelegant solution to the problem, but it certainly fixes it.
  • More traits: A new outer ring on some gear in 8.1.  I don’t understand this one, personally.  It seems like it makes the situation worse, not better.  The problem now is that there are too many traits, without interesting choices.
  • Trait tuning: To make things more interesting.  Without actual examples, this feels more like number tuning.

By adding more traits, that’s further diluting the pool of available gear.  By adding Azerite gear drops to WQs, it goes completely against the design choice to target azerite gear drops for their specific traits.  WQ rewards are entirely random.  Combined, this appears to be making the problem worse.  Practical examples will help straighten this out.

Interesting vs Meaningful

This post as a base.  It’s a decent summary of the Azerite issues, with no potential solutions.  Which is smart in a sense, since people will focus on the problem, rather than the solution.  Lore responded.  One particular item:

The point about traits being “useless and uninteresting” is interesting considering that you also make the point of “every gear change requires simming.” These two points are kind of at odds with each other. The way to solve the simming issue would be to make the traits more simplistic in nature. Similarly, making traits with more outside-the-box designs leads to more complicated questions of “is this better or not,” which in turn encourages more simming. Either way, it’s an interesting challenge, and one we’re taking to mind as we move forward with traits in future updates.

Useful things are not always interesting.  A toilet is useful, but it is far from interesting.  A Ferrari is interesting, but far from useful.  A robot that vacuums the floor is both useful and interesting.  They are not binary, or in conflict.  It’s like saying something is red and big.  They are simply descriptors.

Azerite traits are generally uninteresting, because they have no impact on gameplay.  No matter the trait you have, the buttons you press stay the same, 99% of the time.  They are generally useful since they do apply a +damage/healing effect.  Some are much less useful than others (getting +haste on my Brewmaster feels bad man).

Azerite was meant to replace artifacts, tier sets, and legendary items.  All 3 of them had interesting impacts to gameplay.  So much so, that the majority of Shaman Ele changes in 8.1 are cut and paste from that model.

That the set of traits are so poorly worded that they require simming is a different point altogether.  Passive damage boosts require simming, and it’s actually practical to do so.  An interesting trait that changes your rotation… that’s something much harder to sim and compare.  It’s also a whole pile much harder to balance.  Pretty much why they were always restricted in the past.

I do get what is trying to be achieved here.  Simplification is every IT person’s goal.  It’s extremely hard to do.  I don’t quite understand what the changes above will actually do to fix that issue.  At least they are trying.

 

 

Diablo 3 – Season 15

Force of habit I suppose, but every new D3 season I make a new character.  More specifically, I re-use an existing one by converting them to season mode.  Long ago I ran out of character slots… and I cannot recall the last time I played in non-seasonal mode.

I usually level 2-3 characters then move on.  Typically the first one is a monk, since they are quite effective at leveling and are very fast in terms of movement with starter 70 gear.  This time, I opted for Demon Hunter, since it’s brain dead easy.

The leveling portion is as simple as always.  Get a Leoric’s Crown, run Nether Rifts until 60, then run bounties.  Or, get powerleveled and hit 70 in 10 minutes.  Going through the process solo, you can see that Blizz has streamlined where possible.  And spending 2 hours or so, doing it alone, isn’t too bad.  By the time I hit 70, I had the Ring of Royal Grandeur (so 1 less item for a set bonus), Kunai’s Cube (the magic making box), and a enough Death’s Breath/gold to upgrade every crafter to max level.

A while back now, Blizz put in Headrig’s Gifts for completing 3 specific steps of a hero’s journey.  Each of those gifts gives 2 drops of a specific armor set, per class, per season.  For DH, this is Unhallowed Essence, which is primarily a Multishot build.  You buff this with a Yang’s Recurve Bow, and a Dead Man’s Shot quiver.

The “trick” here is to craft level 70 gear and clear out the first Gift task.  Very easy.  The 2nd one is a bit tougher, and you’ll need a decent weapon for the damage boost – doesn’t really matter what type.  With the gear from the 2nd Gift, the 3rd task should be doable for most classes.  Worst case, you run some public rifting groups to gear up a bit.

So I ended night 1 with a level 70 DH, and all 3 gift steps complete.  Night 2 was spent initially getting the gems I wanted from Greater Rifts and getting the good ones to level 25.  Each successful run gave +5 levels to a gem, and runs took 4 minutes on average.  It was a bit more than an hour to complete this step.

After that, it’s more about chain running public rift groups, at the highest comfortable level.  That started at T6, then T8, and a while at T10.  T10 was where the big difference was in gear drops.  It was raining legendaries/set pieces.  I easily swapped out my current set for “optimal gear”, found a really good Witching Hour belt (great for any DPS), some Nemesis Bracers (for extra elites at every shrine), a set of 2 rings that had crit%/critdamage + socket, and a near perfectly rolled amulet with dex/crit%/critdamage + socket.  Those last 3 pieces were a massive DPS boost.

What was left was a decent weapon.  No real luck in drops, so I went another route.  I crafted 20 bows and tried upgrading them with Kunai’s Cube.  Of the 20, I ended up with 3 Yang’s Recurve, 1 of which was Ancient (meaning higher stats).  It had generally good stats, but the damage was on the low side.  I enchanted a much higher damage range (from 1400 to 1950), put in a ramaladadingdong to get a socket on the weapon, and proceeded to face melt everything.

T13 (or GR60) is where I draw the finish line for any character.  My DH hit that goal in 2 nights.  At this point, there’s only marginal gains to be had on each piece of gear.  I am quite literally searching for perfection in order to progress.  Even Paragon levels are coming 10+ at a time when I close a GR, so I’m well ahead of that curve.

Did RNGsus gift me with good rolls on the 2nd night?  Darn right!  My Crusader from season 14 didn’t ever get past T10 due to bad luck.  But that’s it now.  The DH is, for my purposes, done.  And with that, I think so is Season 15.  No way I can replicate this luck again.

Chipping Away

September is generally a rough month in our house.  My wife teaches, 2 kids, and sports restarting, it goes from relax mode in August to full bore in short order.  Combined with some large scale issues at work, I’m starting to feel the bits pulling me down.

I tend to go full out in things that I do. I don’t like half-speed.  That usually means that I go until I drop.  For a long time that meant that during vacations my body would just shut down and force me to sleep.  I’ve taken steps in recent years to find a better balance on that, so that I can actually enjoy my vacations.

The past 4 weeks haven’t been so neat.  Stomach flu and now what feels like a man-cold.  I’ve had runny noses, coughs, headaches… all sorts of fun. I just work through it.  Even workouts while feeling a bit down.  Right now, it’s more like overall exhaustion.  And the mind games that plays is not so fun.

I know that being off work doesn’t stop work.  I know my team is in a crunch mode right now, and I’m trying to keep some of the brass from pushing down.  Stepping away to heal up would help me, but would negatively impact 20 people.  And I’m hard headed enough to believe that.

It makes me think more about what motivates me now as when I was younger.  I’ve always had the mindset of “one step, and then another”, but the raison d’etre is the kicker.  I’d be motivated by internal forces to prove myself to others, even to myself.  That’s still there in parts, but nowdays I do it because I know of the impacts on other people.

Still, I know it’s self defeating.  The body will win out in the end.  Where I could take a day or two and get better, as compared to being 50% effective for a week+…that should be a fairly easy call.  Dumb brain.

Final Space & Dragon Prince

In fits and spurts, I’ve watched both Netflix series.  They only have 1 season, and they are relatively short episodes at 20 and 30 mins each.  They are both worth the watch, but for different reasons.

Final Space

This is more like 2 series in one, and that really swaps over in episode 7.  The first part is a near absurdist buddy comedy, with what amounts to verbal diarrhea.  The second part is more of a mix between Voltron and Cthulhu.

Where is lacks in consistency, it makes up for in sheer drive.  Gary Goodspeed is half bumbling idiot, half hero… and when he does go idiot, he goes full bore.  He ends up befriending some interesting folk along the way; a time travelling captain (both versions), a cat and his son, a demented robot, a lisping nutjob, and an army of cloned robots.

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The typical joke

Where the first part is more US comedy fare, and simple at that, it’s when it tries its hand at larger things that the story really splits off and has trouble holding on.  The overall arc that a bad guy is trying to open Final Space is passable, but the reasons why make little sense.  The ability to prevent it make little sense either, as it feels more like a McGuffin chase than much else.  It doesn’t take itself seriously, as much as it tries to make emotions come to the font.  I mean, there’s only so many times you can watch Gary’s dad die before it just doesn’t have any real resonance.

Side note – Fry from Futurama was is a good comparison in this.  Futurama earned those heart felt episodes, because you saw the characters develop.  Find me someone who didn’t have a tear at Jurassic Bark and I’ll show you someone who’s dead inside.

That said, the overall arc is well framed with a 1 minute countdown at the start of each episode which foreshadows the final one.  Or I guess 1-9 are each flashbacks.  Pick your poison.  It has solid pacing, and that to me is worth more than gold.  Other Netflix series all seem to want to pad an hour with nothing.  Final Space takes the 20 minutes, and fills it to the brim with forward movement.

Curious as to how season 2 will take this.  Either the galactic storyboard that was alluded, or a more episodic approach.

Dragon Prince

Lead by the same guy who brought Avatar (animated) to the screen, Dragon Prince is the story of, well, a Dragon Prince.

The backstory lasts a couple minutes, and generally revolves around nature vs man conflict.  Humans found a new type of magic, that steals life force from the other natural magic sources.  A war breaks out.  The king of dragons (feel I should capitalize that…) defends the border between humans and elves (at least 6 kinds of elves).  Humans manage to kill him, and destroy his only egg.. the aforementioned prince

Elves want revenge, plot a coup to take out the human king and prince… things go wrong.  Seems the egg wasn’t destroyed, but taken.  Who knew?

The elf assassin sees that this would stop the war, and leaves with the prince and the prince-in-law (that will be an interesting backstory I’m sure), and shenanigans occur.  Still the 3 character party + animal companion from Avatar, just no demi-god in the ranks.  Each character has strengths and flaws, hidden secrets.  The team dynamic works well, and it doesn’t take long for it to seem more like a family than a party.

The humans though… that’s a rough bit.  The king had an advisor who is an expert in the evil magic.  He appears to be his best friend… and when that friend proposes using said magic to protect the king, the king decides to go all righteous.  Where was that righteousness for the years where he was the advisor?  The king maybe dies?  I don’t know.  Then the advisor goes full evil mode for the rest of the series.

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My favorite human character.

The advisor has 2 kids, a not-too-bright knight and a smart-ass mage.  They are tasked by the advisor to kill the princes and take the egg back.  They apparently have zero moral struggles with this… but then again there’s maybe 5 minutes total across all episodes between the two.

The Dragon Prince deals with theme of loss and growth.  All good stories do.  There are hints of a much larger world, and this feels just like the initial journey of a grand adventure.  That final shot really isn’t a cliffhanger as much as an “ok, time for the real stuff to start” message from the writers.  It follows the book format of avatar, with a potential of 7 seasons of episodes (if 1 per source of magic).  Avatar was 61 episodes, so it’s pretty close.

The head team is open to audience feedback too, which is a mixed bag of risk, but certainly a novel *cough* way to pick a direction.  Should be an interesting journey.

Comfy Questions

While I’m sure I’ve done this a few times over the years, here’s another pass on oversharing.

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  • How do I drink my tea?

I am not a mixer.  I drink my tea black.

  • Favorite dessert?

Lemon meringue pie.  It’s such a pain to make that it’s all that more enjoyable.

  • Favorite season?

Summer.  I love to fish, and I can still play some hockey.  Plus the wife and kids are off during the summer, so I get to see more of them.

  • What cheers me up?

Laughing and seeing someone succeed at a difficult task.

  • Dogs or cats?

I’ve had both, and neither.  They are not made for urban living, being locked in a house for 8-10 hours a day.

  • Dream Holiday?

Perhaps this is a European term, since holidays in NA are already set in the calendar (e.g. new year’s).  I’ll assume this is vacation.  There’s a long list of trips I’d like to take, though the Louvre, and the highlands in Scotland are at the top.  Visiting the rockies, and maritimes in Canada is also on the list.  Most of the time though, just a trip to the cottage for a week… that is extremely pleasant.

  • How many kids do I want?

I have 2.  Having more is a logistical challenge.  Maybe adoption later on, or providing foster care.

  • Favorite weather?

Don’t really have any.  I like snow for outdoor hockey, rain for peaceful time, sun for fishing/swiming, and clear skies for a starlit campfire.  I dislike extremes but I enjoy all types of weather.

  • Last meal?

I like all types of food… this is like asking to pick your favorite child.  No idea.

  • Where would ideal 24 hours be spent?

At the cottage, with friends and family.  I’ve done it numerous times over the past few years.  Worth it every time.

  • Where would I haunt as a ghost?

Parliament.

  • What is my family ancestry?

I have a phone book’s worth of family history from my father’s side at home – mostly from France.  Mother’s side is Irish and German.  I can trace back my family’s landing to the 1600s in Canada.

  • What scares you?

People’s capacity for willful ignorance.

  • Most grateful for?

Most everything I have. I come from a somewhat poor upbringing with social assistance.  I’ve had to work extremely hard for what I have, and realize I wouldn’t have been able to get any of it without that original assistance.

  • Dream job?

Pastry chef, specifically pies.  2nd best, is the job I have currently.

  • Believe in aliens?

Anyone who thinks that humanity is the only life in the universe is delusional.  There are 10x more stars in our universe than all the grains of sand on Earth.  Do I believe that little green men abduct people?  No.  If someone could travel space/time, you really think that they’d be caught on a camera?

  • Favorite sport?

Hockey. I’ve played pretty much all sports in the america’s at some point.

  • How do you relax?

Games, reading, fishing.  Time alone is also quite useful.

  • Which historical person who you like to meet?

Isaac Newton and Alexander the Great share that top spot.

  • What would you teach?

I would not be a teacher in a school in Canada, and less so in the US.  Teachers are the most important asset a country has to build their future.  Both society and the teacher’s unions have lost that perspective.  I could talk for a year about this topic, as it’s probably the one I’m the most passionate about.

I’ll volunteer as a sports coach instead.

  • Perfect day?

Same as the previous version of this.  At the cottage with friends and family.

  • Who I am, in one sentence?

A pragmatic agent of change, who wants to ensure that my kids have a better inherited world than I did.

  • What makes me laugh?

Dark humor.  I much prefer British comedies than those in north america.  Black Adder / Red Dwarf stuff.

  • What superpower would you choose?

Super intelligence, no question.  One of the few super powers where you can actually help other people without physically being present.

  • Favorite animal?

Fish I guess.  I eat animals.

  • Biggest accomplishment?

Great wife and 2 super kids.  I work to live, not the other way around.  It just so happens that I really enjoy my work.