Two weeks of vacation isn’t enough – I’ll just put it as plain as that. The first week was all renovations, the second was rain pretty much every day. It wasn’t office work, granted, and I was able to disconnect from email/chat for that time, but it wasn’t what I’d consider a break. When I did get back to the house, the back to school stuff was needed, our fridge needs to be replaced, and my Raider laptop has 4 faulty keys. First world problems much.
The Laptop Keyboard
I have a GE75 Raider, it’s a bit over a year old. The ESC, ~, Y and numpad 5 are not working for some reason. I checked the mechanical parts, everything is fine. The backlight is fine too. I figure I’ll order a new keyboard and replace it. But the GE75 is too new, so I’m rather looking for replacement parts for a GE73 (1yr earlier model). Most ship from China, but I did find one at a reasonable price nearby.
I’ve built my own PCs for years. I’ve repaired numerous laptops. Keyboard on laptops are the absolute worst thing to replace, since you need to take everything out. The GE75 has 2 hidden screws, or hidden in a way that you can’t really get to them without taking more parts first. I was really hoping not to have to take the fan off, and just the board, but everything is glued to something else. The form factor is so small, there are cables connected to both sides of the main board, and I always felt like I was breaking something. Finally get to the keyboard case and there’s a damn shield covering it. One that’s set with plastic rivets. It’s impossible for me to repair without breaking a pile more.
So now I need to find a shop that can do the work for me.
I use gaming as stress management. I picked up Stardew Valley for my tablet a while ago, never really got into it. Given the past few weeks, I took it for a spin.
It’s certainly calming. Managing energy levels to get through a day is a fun set of constraints. It’s impossible to lose, which is also good for stress. What it has a bit too much of is breadth to start. There are so, so many objectives that are possible, and nearly all of them are gated behind multiple days of work. They are optional, but they often unlock some other activity – like a greenhouse that grows plants year long.
The gameplay is such that you always get that “one more day” drive. Nearly every action can be automated in some manner, but that requires materials/money. Getting that also takes time and months of in-game effort. The systems are intertwined, and not easily explained, making wiki almost mandatory.
Not saying that’s a bad thing, just that sometimes I end up hitting a wall cause I can’t figure out how the next step completes. Say like a fish that only shows up when raining in the summer, at night, at a lake. How am I supposed to know that?
It is fun to discover new things. Realizing that almost everything has a value aside from money. It’s a drastic departure from most modern games, what with the grey/green/purple quality info. Once into the groove, things start working out.
I’m starting Spring in year 2 now. I understand enough of the mechanics now to close out the community Center this year and those extra unlocks. It’s fun setting up long term goals, then the short term ones as steps.
Plus it has fishing.