I took my Powertech through the Prelude quests and the experience was pretty similar to my Sorc. Mind you, my Sorc has a pretty sweet AE attack and simple rotation compared to a Powertech, so it was more about finding a new rhythm. New set of gear (BIG jump, from ~126 to 168ilvl) and 1.5 levels. I think that’s the largest benefit from the prelude actually, since the first few quests on Rishi give you a new set of gear (complete with pirate hat). 1.5lvls in about an hour’s time is a nice deal.
Off to Rishi though. Of interesting note, Rishi has class trainers, comms vendors, tradeskill vendors but no auction house or bank terminals. Auction house, fine. Bank though… that’s a really odd thing. My bags filled up within an hour, easily, especially with an entire new set of gear to equip. I looked high and low, no luck.
Perhaps this is the same on Yavin, but Rishi quests are a different mold. Ignoring class quests, as I’ve only see part of one (and it’s cool so far), there are main quests and sub quests. The main plot line is well acted and makes sense. It’s fun. There’s a lot of go over here, then come back, then go where you were but a little farther involved and that’s a bit less fun. What with no transport to get there but your own feet. Sub quests come in 2 flavors, dailies and one time shots. Both don’t have any voice over, just a quest box which you hit accept on.
This is very weird. Up until this point, every single quest (I’m sure there are near a thousand overall) have been voice-acted. That’s 16 voices (4 classes, 2 factions, 2 sexes) per quest for you, then the NPC dialogue. I had guessed at the investment required and wondering if it was worth it, in particular for those smaller ones that no one really cares about. I mean, how much exposition do you need to kill 10 birds, right? So, in the end, I don’t mind so much. The quest text has the necessary exposition if you want it. The quests themselves are incidental. And if this helps Bioware release content on an accelerated timeframe, then I think it’s a fair trade. No other game on the market does this, so…
I’m level 58 now, which I found out was a “skill bonanza” level. Every so often in SWTOR, you reach a level where instead of having 1-2 skills to train you have 10. Thank goodness it’s free! I’m a few hours into Rishi, only the first subzone really, of what appears to be 4. The plot is cool, I get to be a badass pirate and ruin people’s day. There’s no skill changes that I’ve seen so far, just bigger numbers. A new solo-flashpoint as well, which was extremely challenging, though for reasons unrelated to my skill.
The penultimate bosses, a male and female, jump in and out of this arena with an edge into a lava pit. Of course there’s knockback. Of course my companions will follow these two in and out of the arena. It took 5 tries to not bug out. The last boss, Torch, was a pretty sweet fight. Maybe more of the zones are like this but I found there to be a ton of movement required to get through it. There just seemed to always be a red circle somewhere to avoid. Sorc aren’t very mobile (at least Lightning isn’t so much) so it required a bit of skill juggling to pull off. I can only imagine how that would work in a group setting.
I know a lot of games are aiming for more action oriented combat. There’s a fine line to be held here though, as your system needs to support it. And let’s be honest, the Hero engine is a piece of garbage that’s as responsive as a drunk sumo wrestler. FF14 was smart enough to put in a 2.5s GCD to combat the server lag. SWTOR balance is going to need some work to not make too onerous for the players.
More pirate work to go. More explosions too.