Quick Things

Computer capped out, trying hard to get it fixed. Everything is on mobile while commuting. Should be done by end of weekend. You forgot how much crap you accumulate until it’s gone.

I think the following article is an excellent proof that game design today is done wrong. Square announced 2013 finally put Lara Croft in the black.

Think about that a second. A game that sells 4 million+ units barely turned a profit. What kind of budget are these games working with? How can you possibly use a new IP with that kind of budget?

How can the game medium move forward if games can only be successful if they sell 5 million copies. How many games a year sell more than 1 million? 

Just boggles the mind.

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