So further to the previous post, I redid a dungeon run with some different folk. I changed nothing on my end, same healing pattern and skill set. The tank was amazing. Not so much in terms of damage mitigated (marginally better) but in overall understanding of the role.
Taking that in for a minute, FF14 does not suffer from the heroes curse. SWTOR exemplifies that problem by having every fight be against 4-5 people, even in solo fights. There’s just no skill involved. Press buttons for pew pew, they die or you die. The go-go runs in Wow are the same.
FF14 only puts you against multiple targets in group settings and rarely more than 3 at a time. A pull of 4 targets takes a lot of group skill. As a White Mage, I need to CC (sleep) most fights to reduce overall damage since I can’t heal through. It means that every action is weighed against another and that you need to understand core battle strategies to succeed. If you zerg, you will die.
I try to compare the combat to Neverwinter, in that movement is key but the speed of combat allows for more complex situations.
It’s like comparing Hungry Hungry Hippos to Chess. Both are fun but rarely to the same audience.