Pew Pew for the QQ

The tears, they taste delicious. For what seems 5 years now, gaming in themeparks has been more or less the same ride. A few tweaks here and there but the dance has always been the same. That leads to expectations and thereby disappointment. How people deal with the latter is the subject today!

The culture of go-go-go still persists but is enabled by games that only reward success and don’t punish failure. If there’s no risk, then people try crazy things. Zubon has something along those lines.

That mentality combined with a relatively stable combat format for the past few years leaves people for little patience. If it takes too long, then it’s broken.

I started playing as a DPS back in the day. Fun times, lots of pressure to pick the right target, CC everything. WotLK came out and that model died. I stopped raiding by that point. When you level, DPS is the only option in most games. Grouping mechanics (or social ones) are typically horrendous compared to single player DPS. That path of least resistance.

This then means that unless you’ve been grouping along the path, you’re going to be a bad healer and an even worse healer. And because the model is static, and easy once you know it, people expect you to know it. It’s not so much a learning curve but a cliff.

I’ve tanked before and I spent most of my time healing now. There’s a rythm needed to do it well when the content is challenging. Overgeared only happens once you’ve gone through it. So when I see a new player come along I think “that’s brave”.

I mentioned previously that I think FF14’s mechanics are so challenging and restrictive compared to the standard that only those with interest stick around. It is extremely unfriendly to the MMO tourist. Consequently, the level of patience in dungeon runs is extremely high compared to average. Players know it’s a slog. They know CC is important and hard. They know that a bad ping can kill you.

There’s some comfort knowing the people around you can sympathize. It’s just so strange to experience again after all these years.

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