Mining Nostalgia – Square Enix

This is a weird topic, brought to you mostly by Square Enix themselves.

Without opening the history books too far back, quite a few gamers cut their teeth on Square Enix games, especially the RPGs (Final Fantasy and Dragon Quest, notably). There’s a nostalgia factor here, where we are on iterations that have gone on for 30 years. Here in the West, we haven’t been fully exposed to that library – which has a substantial set of franchises.

Now here’s where things get a bit odd. Square Enix appears to have 3 main arms. First is FF14, which is without question their cash cow. Second is their modern IP development stream – which includes Tomb Raider, Final Fantasy, and new IP such as Outriders. Finally, there’s the nostalgia miners, the remakes of older games sold on other platforms. The FF pixel remasters are a great example of supremely low effort development, with high margins on sales. There really aren’t any other dev/publishing arms that are able to get all 3 streams working… perhaps Nintendo if they could figure out how emulation worked properly.

Compounding this is the Square Enix board’s bar for success. The Tomb Raider remake sold 3.4m copies in a month and was “below expectations“. FF15 had DLC cancelled. Outriders sold gangbusters and didn’t turn enough of a profit to pay the developers. Marvel Avengers was an attempt at games as a service without understanding how that model actually works. Babylon’s Fall, which met with amazingly low review scores, saved a few bucks in development by simply taking them from FF14.

I have no doubt that game development is expensive, especially when you add in the AAA flavors. It takes a crazy amount of sales to recoup the costs of a big dev team. Somehow we can get Horizon Forbidden West, without any microtransactions to turn a profit, or at least be worth the investment. There’s some sort of challenge here in managing expectations – and Square Enix appears to be extremely optimistic in their projections.

A known IP has a chance of breaching the million copies sold threshold, not a guarantee. It has to be both working and good. (Cue the death of the SimCity). There’s a balance to be had here, where timing and luck have some factor. Titanfall 2 is arguably the best FPS in years, but it launched in the wrong window. BF2042 had a ton of pre-orders, launched broken, suffered refunds, and is all but gone now.

A new IP has a tremendous mountain to climb to get any attention, let alone sales. Hades, a game of the year winner, barely broke a million sold. Dead Cells hit 5m. There are literally thousands of games released every month, how does one stand out from the rest? Babylon’s Fall had rather poor PR before launch, plays like crap, and is nowhere to be found now. It’s a heroic effort to launch a game, let alone a good one.

Cash cow is too disparaging for FF14, more like it’s the sustainable mine. There’s little argument that the game delivers the best MMO experience in it’s genre. There’s also little argument that the cash stop has some of the craziest price points possible. Enough conspiracies that new items go up when another game fails to meet its objectives.

The nostalgia mining is also quite evident. Chrono Trigger was/is available on nearly every device imaginable. FF games have been sold, remastered, remade, and resold for over a decade – often at $30 or more. This is easy money, for the most part. They can’t yet figure out how to get fonts to work properly in any of these games, but the function mechanically and scratch that itch. I’ve had various remakes of the games over time, mostly on my (still functioning!!!) Nintendo DS. Very high odds I’ll pick up Chrono Cross too.

All of this makes Square Enix a very strange company to predict. For every Outriders, we see a dozen Babylon Falls. Somehow 3m games sold is a disappointment. Or that Marvel Avengers is deemed worth saving (perhaps this is due to the IP contract with Disney). I do hope that they learn from the past games so that we don’t end up with the EA approach of completely unrealistic goals that close studios. Not everything can be Game of the Year quality, and experimentation is good. Perhaps this is the best way to fund that innovation.

Crypto is a Scam – Full Stop

Post is mostly a result of the recent Gabe Newell interview where he talked about a bunch of things – Steam Deck which appears to actually be the real deal, and how Steam’s toe into the crypto market had a 50% rate of scammers.

First, I want to differentiate the concept of blockchain and cryptocurrency. Blockchain is a different approach to chain of custody, where information is decentralized. Like if you bought a car, the government would have the record of that purchase. In a blockchain, that transaction would be a in a publicly accessible ledger that is shared, and through *internet magics*, difficult to tamper. Cryptocurrency is a digital currency that is dependent on blockchain to determine who has ownership of said currency. It has nothing to do with the inherent value of the currency, which is part of the problem.

Second, this adage is core to the concept. An item only has value (in the monetary sense) to the buyer. A pair of Air Jordans cost a couple dollars to make, but are worth hundreds because buyers believe they are worth that amount.

Boiler Room does a really great job on explaining the pump and dump schemes of the stock market, arguably a better lens than Wolf of Wall Street (which is more a biopic on the effects of greed). The idea here is a simple one:

  • Find something with no inherent value (like a rock)
  • Collect many of these things, which has limited if no cost
  • Apply lipstick to say thing (let’s call it a pet)
  • Convince one person that this thing has value <– the first person is the hard part
  • Convince another person that this thing has more value because someone else thought it had value <– this is peer pressure/herd mentality
  • Continue selling this item until either
    • there is no more inventory to sell OR
    • people catch on

The interesting portion on crypto is that inventory is limited and that creation of said inventory is decentralized. It’s called mining, as it’s conceptually the same as normal mining – companies invest to collect resources, and efforts to collect more are exponentially more expensive. Crypto is created through solving complex mathematical problems, typically with video cards as they have the best processing power.

Bitcoin, one of the most recognizable names, has been mined 18.4 million times in 10 years. There are 2.6 million bitcoins left to mine, and that will take ~120 years to complete, in line with the exponential difficulty. So what to do? Well, you create a new crypto currency and mine the crap out of that, hoping that you can make a profit. Nearly every single cryptocurrency out there is predicated on a limited source controlled by a small group, them hyping it so that others believe there is value and buying said crypto, the seller skipping town, and the buyers eventually realizing it was all hype while the value crashes.

Did I mention that the wide majority of crypto currency cannot be exchanged against anything but other currency yet? You can’t buy an orange with it. If you had 1 Ethereum, you would have to convert it to local currency, and then use that to purchase something. This means that you need brokers to convert the currencies, which are using both blockchain (for the crypto) and standard ledgers to track the purchases. Again, in the wide majority of cases, these brokers actually don’t maintain standard ledgers, which make them a great haven for criminals looking to launder. This is why many brokers operate in tax havens, or areas where there are no extradition treaties.

Non-fungible tokens (NFT) are not crypto, but they do operate using blockchain. What is completely hilarious here is that you don’t actually own anything but the token. It’s like you owning the key to a mansion, but not the actual mansion. Public NFT (like say a unique GIF) are hosted in the public domain, with a key that is simply a URL. There is absolutely nothing preventing anyone from simply going to that URL and downloading the item. Private NFT (like say a unique skin in a game) are hosted on private domains, where the token is a unique entry that grants you access to the item. Of course, that item has absolutely no use outside of that private domain, and only exists for as long as that domain does. So it only has value for people in that ecosystem. Similar to crypto, there is a broker in this mix who takes a cut from the transactions. Can NFT make sense for a game like Battlefield? Is there more money to be made from reselling a single skin to single individuals, or the microtransactions of selling the same skin to thousands of people?

And I haven’t even gotten into the ecological costs of crypto and blockchain. It takes a ton of electricity to run the compute necessary for these items. Farms need to be strategically located next to easily accessible, and extremely cheap power sources.

Finally, it’s worth mentioning that China banned all crypto mining and currencies last fall. The absolute dominance of the criminal market was a major driver, but the larger matter of the government wanting to clamp down on all currency exchanges was the fundamental bit.

This isn’t the creation of wealth, it’s the redistribution of wealth. People are investing in this with the hope that there’s an even larger sucker on the other end willing to pay more. And there always is.

Now for the real kicker. While there is a traditional war underway in Ukraine, there is an even larger financial war underway with Russia. Traditional banking is being blocked, which is causing runs on the ruble. People are withdrawing their money to another currency, with the hope that it maintains value. Crypto is an unregulated market with no central ability to manage. It is impossible for crypto to be sanctioned at the global level. It will be interesting to see how long that fact remains true.

General Fatigue

I haven’t had a real night’s rest in weeks now, which is pretty frigin’ rich coming from someone who has pretty much everything going for them. That’s ironically part of the issue. I take some solace in there being some purpose, or logic in *waves hands* but these past few years have really pushed that to breaking point. The 2020 Australia bush fires until this point have been seemingly a barrage of events to test our joint sanity and cohesion.

I’ve tried to be optimistic, that my kids have some sort of more positive future than I was presented. I dunno anymore. Our leaders seem to only care about themselves and enrichment, and the dregs of humanity hunker in the echo chambers of social media. We’ve inflicted all this upon ourselves, put away our morals for the rush of the meaningless crowd and on-upping the Joneses.

It’s more disappointing than anything else. We’re supposed to be better than this.

February 24, 2022

I use this blog as a outlet to the various ideas percolating in my mind. It allows me to refine them to some degree, which allows me to digest and store them more fully. The wide majority of the posts are gaming related, with theory and armchair designing. Some are based on current events… which let’s be honest, have sucked something fierce for a few years.

Trucker Occupation

We had a national state of emergency declared to clear out the occupiers in the nation’s capital, which was done over the last weekend. First time ever, and borderline sledgehammer for a mosquito. Astounding. Then it was rescinded this week. The end result is a full inquiry within 60 days, which is likely going to air a ridiculous amount of dirty laundry.

Those that participated are experiencing some very interesting consequences. Trucking organizations have had suspensions and seizures at the provincial level. In Canada, the wide majority of pandemic protocols are at the provincial level, not federal. Like wearing a mask is a provincial requirement. Federal mandates deal with international borders (the US requires mandates for truckers, so even if Canada removed it, they wouldn’t be able to cross) and airports (which are changing March 1).

It doesn’t help the cause that the “leadership” of this movement is either uninformed, or misinformed about how this country works. The whole bail review for Tamara Lich is a very sad representation of the matter. Telling a Canadian judge about your first amendment rights isn’t going to work. When you can’t articulate a position, or defend it with structure, it’s really hard to find progress. It turns into “old man yelling at clouds”.

There are going to be some long-term consequences of this event, namely in terms of domestic security, foreign interference, and new legislation. As per above inquiry, if its determined that there were sufficient laws and that they were not applied… that is not going to be a fun conversation. And then the non-stop political mud slinging that doesn’t even try to find common ground. It’s just all bad, and I don’t see anyone trying to actually mend fences.

Tangent – I had an interesting conversation the other day with someone who had very strong opinions on the topic. I tried to find some examples, or research that could help me understand that position. All I got was “it’s obvious”. Hard to find any common ground in that space.

Ukraine

Like what the actual heck is going on?! I am astounded the events have reached this point, like a super high stakes poker game where the people are the chips and the people calling will never be impacted. Either the western world decides to apply meaningful consequences, or this simply emboldens anyone to declare any country “rebel” and then invade.

I am hopeful for some sense of de-escalation and consequence, but more than mindful that this won’t happen in a couple hours. And overly cautious that this doesn’t escalate into a worldwide event that we haven’t seen in nearly 80 years.

I am having a very hard time digesting what’s going on here.

Elden Ring

In the continuing “numb to all reason” space, Elden Ring has had multiple early reviews come out and it appears like it will be the highest rated game since Breath of the Wild – and likely the highest rated multi-platform game of all time (GTA5/ME2 I think are the others).

Odd note, GMG has a 28% discount on Elden Ring. I’m sure plenty of folks will buy directly from Steam, but it’s a fair amount of savings.

In an age where it seems good AAA games are all but dead, it’s been an glorious surprise to see this hit market. Maybe, just maybe, developer leaders will pay attention to what actually works and find a way to restructure their plans. I think that’s asking a bit much, as the number crunchers seems to be running the shops, but one can hope all the same!

Today is a weird day. It feels like the world that I know is coming apart at the seams and whatever happens next is just some random D20 roll. It’s the first time in quite a while where I have not been optimistic about the future. In times like these, I’m reminded of Carl Sagan’s words, and hope that we can find a way forward together.

Metroid Dread Redux

I figured I’d give it another go, after having done a few more metroidvanias on Switch. While some opinions are similar, others certainly have become stronger.

Perhaps it’s best to recognized what Metroid Dread is not, and that’s a game developed by fans of the genre. Where other games take a scalpel to the genre, and focus on refinement of systems, Dread is instead a game that leans heavily on its predecessors and its lore. Morph ball, bombs, missiles, varia suit and nearly every other gizmo you collect comes from a prior game – it’s focused on nostalgia as the selling point. It’s also quite short as compared to pretty much everything else in the genre, but again, this is par for the course for Metroid.

The high point is the Nintendo polish. The game plays smoothly, and the visuals are crisp. Movement is still the chief highlight of Metroid. I have a fundamental dislike to any dbl jump that is input limited (i.e. it won’t work if you press too fast/too late), but that quirk aside the game feels fluid. There’s enemy variety and the enemies who may have posed a challenge at the start are like tissues in the wind by the end. The “core” bosses are good challenges as well, with the need to react defensively to attacks. It feels like you either ace or fail a boss, which is new for this series. Rarely do you need to focus on more than 1 attack at a time, which is simplistic when compared to the rest of the genre. Excluding the low points mentioned below, the game feels good.

The mid-point is the secret / unlock portions. The more equipment you have, the more access to upgrades you have throughout the zones. Maybe you need a morph ball to get into a nook, or a spin jump to reach the height. Shinespark puzzles (think a chargeable dash) are interesting, but the controls are quite finicky. It adds some optional length to the game. You don’t need any of it, as there are no “challenges” to be found, but it’s good padding.

The hardest of all Shinespark puzzles. This one took me nearly 30m to get the timing right.

The “miss” here is the lack of variety in content. There’s a single story, with lore that only makes sense at the final boss. There is only 1 ending. There’s no secret areas or quests along the way. To boil it to a theme; Dread lacks any concept of choice, which is fundamental to the genre today.

The low point continues to be the EMMI sections. They are RNG loaded in the enemy pathing, and often 1 hit kills. Even as you get stronger, it has zero impact on these sections, which remain insanely frustrating. The “puzzles” to defeat each are gated behind multiple gates between zones, and then finding enough runway to pepper them with special bullets. The good news here is that these zones are limited in size and when the EMMI dies, become “normal”. The greatest joy in this game is traversing an EMMI free zone, as they are often large and sprawling.

Which gets me to my largest of all gripes, and that’s zone design. A metroidvania operates on a trunk/root system, where there is a main channel with multiple offshoots. You will hit gates that you simply cannot bypass due to lack of equipment/skills, and there are going to be shortcuts that link up zones as you go through. What they all focus on is exploration.

Dread is linear through teleportation. You’ll be in a zone, need to reach the other side, but have to leave that zone, transverse another, and then come back to the original one. There are multiple “zoning” areas, which give you a good 10 second loading screen. I am still amazed to be writing that sentence in 2022. For a game that highlights speed of traversal, you’re put into these areas of nothing happening. It’s bonkers.

The 2nd playthrough of Dread made me appreciate the foundations of the game more, but the execution on the ideas even less. It brings few ideas to the table, and EMMIs in particular can be put back in a corner. You can get Hollow Knight, Blasphemous, Dead Cells, Guacamelee 2, and Bloodstained combined for the price of Dread. All of which are better games.

Hollow Knight

I had picked this up on PC on a sale a while ago, put in a few hours and something or other came up to distract me. The recent play through Blasphemous reminded me of that fact, and I decided to pick it up on Switch.

First, let me just say that the Switch itself is a near perfect platform for this genre of game. It’s quite ridiculous how the form factor lends itself to pick up and play, controller-based inputs. If the Steam Deck ever launched (or copied) and delivers anything close to this experience… there wouldn’t be much reason to use a Switch again. My Steam library (or PC library in general) has way more on it that is reasonable. I’m not seeing this as the whole Wii/Kinect/Move junk we saw before, this can actually work! And with Nintendo having netcode designed by a monkey intern, there’s another reason to move on. Price is likely the sticking point…

Back on track. Hollow Knight. A metroidvania game developed by a small studio, sound familiar?

The cell-shaded art is a standout, with extremely smooth and fluid movement throughout the adventure. It’s oddly important how much art cohesion is important in a game, more so that you can identify the protagonist, enemies, an environment with minimal eye effort. These games often rely on reactive movement in the exploration portions, or tells and memorization when it comes to bosses. The less work your brain needs to do on identifying queues, the better your reaction time.

The story is explored as you go through the game, with a purposeful lack of context in the initial set up. With multiple endings available, it’s entirely possible to miss the larger picture at hand. This is all standard for the genre (and something entirely lacking in Metroid Dread). Given the scope of this game (over 30hrs on the playthrough), there’s an interesting amount of lore here to discover.

The mechanics follow the genre as well, with nearly all gates blocked behind movement abilities that must be unlocked. Dash, wall jumps, double jump, and a move that simply launches you sideways. Movement skills/platforming elements are generally restricted to finding extra health or magic points, with the exception of the final optional dungeon. That’s a good thing, because it’s the only weak part of the game, with hit boxes and controls feeling a bit “loose”. I’ve been spoiled with Celeste I suppose.

You can access to a set of charms/spells throughout, which change the way you can approach combat. Maybe you want better spells, more healing, more health, or minions to help with damage. You’re limited in the total amount you can equip, which effectively gives you purpose-builds. I had one for exploration that increased the amount of money I made, while my final boss build was focused entirely on maximizing hit points. One particular spell upgrade boosts your dash so that you are immune for it’s duration… which still seems odd that it isn’t a default setting. You can’t clear the ultimate boss without it.

Exploration is interesting. Rather than having your map auto-update as you move along, it instead will only update if you have a base map (purchased) and then sit at a save point. You’re effectively a cartographer, which gives an interesting sense of adventure. It bears note that the map here is absolutely massive, with zero load times (again, Dread doesn’t do this). The path to the area boss is marked on the purchased map, but each zone has a ton of hidden content/shortcuts/connections to other maps to discover. You’re going to do a lot of backtracking across with new movement skills to move forward. It’s an interesting approach that isn’t for everyone.

Combat is the meat here, and combat is quite challenging. No question, the game is hard. You’ll die often enough while exploring, with the majority of the walls coming from bosses. Only 1 has any true form of randomness, the rest are all about memorizing patterns and taking advantage. I’d die 5-10 times per boss, figuring out the dance steps. The Grimm Troupe final boss was without question the hardest, much harder than the optional last boss (who is also incredibly hard). There’s a coliseum event, where you fight 16 waves of enemies, and it acts as a great training ground on how optimal combat can work. Video below is an optimal strategy for an optional boss.

The thing about this genre is that it needs to hit all the topics above, and find a way to integrate them. Clear art, great movement, twisted exploration, character development, multiple endings, and tight combat. That’s not a small order, but somehow it’s the small developers that are able to deliver. I keep picking on Metroid Dread, but it’s an outlier on a genre that has surpassed it.

Hollow Knight and Bloodstained are the high watermarks in the genre. Absolutely should be in a gamer’s library.

Exporting Protests

My city is in week 3 of an occupation. I’d use that wording if it applied to any other long-term protest. Protests have end dates. Occupations do not. There have been many occupations in recent years, most of them making the “news” are first BIPOC related. Many, many more protests, but certainly a lot of occupations as well. Absolutely support anyone’s ability to protests a cause. Doesn’t mean I agree with the position or that people have to listen, but they still have that right. They need that right.

It’s interesting to see how the political spectrum applies to this. If you agree with them, then it’s all good. If you don’t, then you want the police to come in and arrest everyone. If it was BIPOC related, then the right was vehemently against it. The recent ones are vaccine related, and the left is against.

There are plenty of laws in Canada that prevent these sorts of events, though laws are applied with context. In some parts of the country, the laws were applied verbatim and all that resulted was protests (Quebec and the National Assembly are big example). In other parts, there were clear occupations that took place. Coutts, AB is one, the Ambassador Bridge another, Pacific Highway are three examples where occupations were present and after a few weeks, the laws were applied and arrests took place.

Ottawa’s was the first, and located in a quad precinct. The city police, provincial police, national police, and finally the parliamentary police all have some skin in the game. Coordinating all of that, and not inflaming a clearly agitated group is a real nightmare. The location itself is primarily residential, government, and office buildings. These are not groups that get national empathy, nor do they impact the economy at the same scale as say, the auto industry near the Ambassador Bridge. The motivation to clear this is borderline political (though admittedly, surveys indicate national support of the protests is quite small.)

Which makes it all the more entertaining when you realize the downstream impacts. The larger political parties are drawing their borders on the issue. The leading Liberals just enacted the Emergency Measures act to put a line in the sand and apply financial restrictions. (It is easy to speculate what this will do crowdfunding platforms and banks in the future, as the infrastructure and process will be there to audit GoFundMe et al.) The only declared candidate for the opposing Conservatives is still supporting the protestors, which is effectively an albatross that will haunt that party for a long time. The provincial leaders aren’t doing much better, as they could have clearly addressed this weeks ago, and chose to either be completely silent, or borderline supportive.

And sure enough, this particular behavior has inspired others across the globe, though in nearly all cases they appear to be protests instead of occupations. Great! They can get a message across without destruction / anarchy and people can either get on board or not.

Today, Ottawa’s police chief resigned. It was clear that was the only available outcome to this event. There will be enough digging into what worked and didn’t work in the future, but the fact remains that after 3 weeks the occupation is still there. And that there’s hot tubs and a music stage built in recent days didn’t help any cause. It’s clear someone needed to pay the price for this event, and he was the prime target.

It will be interesting to see what happens next. And more so, what happens long term.

Chrono Cross Remaster

As predicted, Chrono Cross is getting a remaster. Also that it’s PC & Switch. April 7 no less.

The video is pretty quick to watch through. I was hoping for more from this. Sure the FMV were not going to get touched, and the core mechanics either. What appears to be done here is the application of a filtering layer on the main game content, and a HD textbox layout. Something that emulators have been doing for years now. And it would be hard to ignore the fact that SquareEnix has had a horrible time remastering anything without kitchen sink patches.

Features include:

・3D models converted to HD
・Refined character illustrations
・Higher-quality background music
・Switch enemy encounters on or off (which is odd, because this game didn’t have random battles)
・Background filter feature (not sure what this is)
・Battle enhancement features to make combat easier (I guess this will simplify field effects?)
・Auto-battle function (this will be interesting given the 40 characters)
・Switch between imitation pixel font and HD font
・Change screen resolution (this one is worrisome since it was built for 4:3)

Still, for $20 I can think of much worse places to spend money. I won’t pre-order and will probably wait a month or two so it gets patched properly, but it’ll be a nice summer pick up game.

Social Break Ups

I had another post up about a recent Kotaku article about D&D. It’s a really good example of platforming a very divisive topic that even those moderately supporting the concept will have trouble jumping on board with. It reminds me of an old SNL sketch.

I won’t comment much further on it, except to highlight that these types of topics that focus on gatekeeping are emblematic of the similarities between the far right and left, and why those in the middle lack a whole bunch of empathy for either.

Instead, I want to lightly touch on the fun divides that this pandemic has brought about. It’s really quite fascinating. Social media gives zero opportunity for any actual discourse or debate – everything is a sound clip or 140 characters. Long form constructs, such as blogs, are still pretty much 1 way conversations. A comment reply is rarely as long as the originating post. Video formats give you the non-verbal aspects, but actually finding them is like a needle in a galaxy hard.

What we get instead are opinions caked in more opinions. Relationships with seemingly reasonable people all of a sudden take a very quick turn into something else. Anti-vaccine is a deal breaker for me, full stop. Luckily we’ve only had 1 family in all our contacts that went over that deep end, enough to move to Mexico. It’s the more minute items. Any attempt to have a conversation about the topic was quickly directed to Facebook research and hidden agendas. Pretty hard to have a relationship there.

The trucker protest in Ottawa is making national news. What was originally a relatable event to protest the restrictions for cross-border truckers (which affects less than 10% of all of them, is required in the US as well, and has had no real impact on supply chains) devolved into a more anarchist bent. They wanted to reverse election results (sound familiar?) and replace the Governor General. Well, they got rid of one leader, just not the one they expected. But the message now has been warped to something else, and seen replication in other parts of the world. This is going to be an interesting social marker in our country for some time, where the fors and againsts have a wide gulf and no true path to reconcile.

It doesn’t help that the Liberals and Conservatives are both using this as a wedge issue. Nearly half of folks are empathetic to the issue, but 2/3rds are against the actions. That’s a heck of an us vs. them conversation.

What will be interesting is how this particular model is applied in future protests, by other organizations. There are numerous examples of first nation protests having nowhere near the impact of these protests and them being broken up quickly and railed against. This particular event is showing a new method of causing disruptions and what society seems to be willing to tolerate. And how conversations about new protests approaches develop. Is the method of protest debatable, or the actual topic itself?

It’s an interesting time, with some very complex answers. And it would appear that few want to find a way to mend bridges, simply build more chasms.

The Challenge of Being For Something

Back to politicking for a bit. There’s a simple matter that it take little effort to critique and a ton of effort to lead. Quick sound bites and headlines are the meat of an opposition, and the ‘easy’ method is simply to simply focus on the negative. The hard part is to actually propose an alternative, because if it was easy, it would have already been done.

I’ll pick on politics here because it’s the the most prominent example that most everyone can see. A person will have an idea, then people will think of every reason why it won’t work. These are often very, very minority views on a topic, which is the purpose of democracies after all, to give a voice to as many as possible. But there’s a difference between a voice and actual power. If 99 people agree, and 1 person dissents, then odds are that 1 person is just going to have to live with it.

There are a lot of things my wife and I don’t agree on. I don’t just pack up my bags, or stage a protest when that happens. I find a compromise, or in some cases one of us simply ‘wins’.

In Canada, the Conservatives (right-leaning) booted their ‘socially centrist’ leader and now need to find their 3rd leader in 2 years. The why of the boot is interesting, primarily due to him being elected as leader as a ‘socially right’ and then swapping platforms to an actually electable one. The challenge with the “right” is that they just can’t seem to get any messaging out that isn’t offensive to wide swaths of the population. If your platform is only targeting the older white CIS male, I got news for ya, that’s not a demographic that is growing.

Now we get to take the popcorn out and see who tried to take the reigns of a party that can’t figure out its own identity. Are they going to take someone with zero experience leading but oodles of biting sound clips (Pierre Poilievre)? Are they going to go with someone who’s only platform is pro-life (Leslyn Lewis)? Will they take a “red” center-leaning candidate (Peter McKay)? Will they even bother trying to please the fringe, or just focus on what’s in the majority’s interest? Or will they shift further to the right and give up the middle? Or maybe, in the weirdest of spots, simply split up to avoid distractions?

One things for sure, people will have plenty to complain about.