Return to Dyson Sphere Program

Steam has me clocked at a few hundred hours on this game, across multiple playthroughs. Probably the game with the most time outside of an MMO. I took a break after that, given that it was (and still is) in Early Access. There is a veritable sea of garbage games in Early Access… Dyson Sphere Program is an absolute gem.

Since the last time I played the game has added:

  • Improved blueprints (my last playthrough had blueprints, but they were still quite wonky)
  • Way more variety in terms of planets / systems.
  • Ability to customize the mecha (Syp could probably spend days in this thing)
  • Pilers to stack items on belts
  • Improved belt controls and warning systems when things stop working (supply chains that are 9 steps long are insanely complex to troubleshoot)
  • Proliferators, which allow for a boost to productivity for a material/energy cost
  • A rather astounding amount of bug fixes/optimization so that your CPU doesn’t melt.
  • A new Dyson Sphere construction interface
  • Achievements / milestone structure. Some of the achievements can be considered “hard mode”, which require a gas giant with fire/ice in the local system to beat the clock.

DSP is a graphical spreadsheet designed for solo play. That may not sound interesting, but if you like solving number and logistical issues, holy cow. Factorio is the gold standard in this field, but now in 3D and a much larger toybox to play in.

When I last posted about the game, I mentioned that there was a lack of clear content for the end game, as well as a significant “stall” period just prior. I would say that those issues are partially resolved, and it’s primarily related to the concept of scale.

Imagine you’re running a small bakery. It’s complicated enough, managing the ingredients coming in, the production of the goods, the building/lease, employees, and financial portions. Small business owners have it hard, because they usually need to manage it all themselves. That step to franchise or company, where you expand to more locations is where things turn sideways. You simply don’t have the time to manage the details, so you delegate and set out rules. Shortages at one store may impact the other, and so on.

DSP has this similar issue. Your starter planet has everything but Titanium, an absolutely essential component to enter the mid-game. It’s not a choice, you need to leave the planet to find it, then transport it. Technically, you could manually mine and transport, but the scale needed means you need to automate – or build another mini-bakery. You need the mining tools, smelters, power, and a transport hub.

Once that part is sorted out, you live in the mid-game, where it’s about scaling up your production lines to build more. A batch of solar sails takes 25 elements, that need to be harvested and refined a half dozen times by tools that require those same elements to construct, transport of material, and power. And you need well over 10,000 sails to “complete” the game.

The game does a great job to get you to the mid-point, then the scaling/optimization challenge really comes into focus. Finding material and the mechanisms to transport is one challenge (the materials to build a hub are not cheap), but the real kicker is powering the whole thing. Power, at scale, is dramatically improved from prior versions, yet still a massive hurdle. Prior, you were putting in piecemeal progress, adding production and then power, and then production. There are now more and better balanced options for power, and the odds of a cascade power failure are dramatically reduced.

Scaling + the QoL changes to production allow for a relatively quick view into production chain issues. If you’re not producing sails, you should be able to quickly point to where that is breaking down (like circuit boards). This smooths out the transition from mid-game to late-game and reduces the need to simply wait it out.

Late-game… this portion is not fully improved yet (well, the sphere design interface is a lot better), though there are more options with stacking and proliferating to improve the logistical capacity. You do more with less space, which is a good thing, though the power / moving stuff around issues increase exponentially. Where you’d love it to be viable for say a production planet, the reality is that it’s just not doable until you have more power than you need with a complete Dyson Sphere. Focusing on boosting research is really the only change I see right now, which is certainly of benefit, but really quite hard to fully manage.

The good thing about DSP is that it encourages experimentation, especially with the advent of blueprints and QoL design tools. It is very hard to paint yourself into a corner… you could certainly slow down progress, but to cancel it outright… I don’t quite get.

If I had recommendations it would be to reduce the cost of Energy Exchangers so that they are more accessible in the mid-game. That single change would improve the ability to move energy sources between planets at some level of scale, which is the primary cause of frustration for expansion. The time between having a working starter planet and then a minor form of production elsewhere is still too long. I’d also recommend that Planetary Logistic Stations have 6 slots of material instead of 3. In their current form, they serve zero purpose as their upgraded form (Interplanetary) has 5 slots and the ability to leave the planet, and the cost upgrades are negligible.

Without question the game is better now than it was nearly a year ago. The next big update will be a combat function, which I understand to be the last significant item before full launch. Combat will be entirely optional, so in that context, the game is about as “feature complete” as you can think if you want to avoid that piece altogether.

Chrono Cross on Switch – Quick Thoughts

Long story short, I played a crap ton of Chrono Cross when it came out. Like 100% playthroughs multiple times type of time. The only other RPG that fits into this category is Final Fantasy 10. I take no issue with stating that I tried emulation, but the main point of issue was the video resolution issues between the gameplay and the menu… for some reason it resized and played havoc with my displays. When I learned it was coming to the Switch (other platforms too, but honestly, this is best suited to mobile space), I picked it up on launch.

At a really quick level, the game sports updated visuals that work most of the time. There’s clearly a fair chunk of AI scaling applied, which does mean some blur shows up often enough, and makes the character sprites “pop” more than I recall. You also get access to the fast forward option that only NG+ gave prior, which has a very marginal amount of use. Auto-battle is there too, but it’s not a whole lot of use because you can generally avoid fights you don’t want to pick.

At it’s core, the rest of the game is mostly untouched. The same characters, skills, balance, abilities and so on are present. This is a visual remaster, not a remake in any sense. Which brings me to a very interesting part of my experience.

It would appear that the original engine is still the foundation for the game, including visual rendering. The has an effect that there are framerate issues, if not outright stalling of the game. This typically only happens as the world transitions from map to battle, but it also happens when certain spell effects occur in battle. The net effect is that the game performs worse than the original, and absolutely worse than any emulated version I have played. It’s more than playable, don’t get me wrong, but it’s also extremely jarring.

Square-Enix has a horrendous track record when it comes to milking older games. It’s a strange path, where they are premium priced and generally perform worse than emulated versions (not to mention the recently released pixel versions CUT content previously released). Say what you will about Skyrim being on every device made, but the game works.

I’m sure there will be optimization along the path here, but this also gives a tremendous argument against Nintendo’s model for monetizing nostalgia (including their subscription service). The modding community is delivering some crazy quality and ease of use options… and if the Steam Deck or similar products can reach more of the market, that will eat into this world very quickly.

This nit picking aside, the game is still as good, and as confusing, as it was when it launched in 1999. It won’t go on sale for the Switch, nothing ever does, so maybe wait a bit until they patch in performance issues.

Guardians of Justice (2022)

So this popped up on my Netflix feed the other day. It gave a lot of Kung Fury vibes, with a surreal take on the 80s. GoJ is that, but quite a bit more. It tries to answer the question, “what if Superman was depressed?” Or perhaps, what if superhero flaws were human?

Adi Shankar is a very particular individual. He takes mainstream ideas, and then strains them through all the tropes he can muster, turning the subject inside out.

Guardians of Justice is such an endeavour. The plot itself is a unhealthy take on the superhero genre, with an in-your-face approach to get the message across. Alan Moore runs on multiple complex levels, but the goal is deconstruction (and The Watchmen technically only has 1 superhero, everyone else is human with a fetish). There’s no subtlety here, and the mix of genres (live action, anime, CGI) help to keep it interesting. There’s something to be said about a boss battle being more like a video game than just a mush of blurry CGI.

As much as I enjoyed the 80s comic book and (heavy) social filter, the more enjoyable part was how every character has some rather massive flaws that are not plot bound but based on the character. It makes for a dark take on the “good vs bad” of the MCU, and honestly highlights the rather major flaws in that recipe. There are no giant plotholes here, no hand waving, no McGuffin to chase.

I can’t say the series is for everyone, it is not at all a pick-me-up type of story. It starts off on an incredibly dark take and just dives deeper as the story goes on. Heck, by the end you’ll wonder if there ever was a “good guy” in the entire story. Still, I’m glad that the series came out. It takes some interesting risks, and for the most part, they pay off. Well worth a binge.

Lost Ark – Part 2

I’m far enough (?) now to have unlocked most systems, and have a few more thoughts on the game. By now I have:

  • Stronghold
  • Ship
  • Level 50
  • Item Level 460

The game has multiple phases to it. The period from start until you unlock the ship, it’s borderline Diablo. You have a ton of action skills, combat is explosive, the bosses are engaging, and there’s tons of voice acted content. A few systems are explained up til this point, but it primarily focuses on harvesting and stronghold upgrades. The stronghold is a time-gated construction bit, and still seems to serve no real purpose. Maybe for battle potions later.

When you unlock the ship, the game opens like floodgates. The rather linear map turns into a real world that you actually need to navigate. The sailing mechanics are relatively simple, and ship upgrades are meaningless (and I think impossible) until a much later point. There’s just tons of content to be had here… it’s really quite astounding. The open world areas are thematic, and while some may seem repetitive, there are others that are really well done. It’s not terribly challenging, at least for anyone with ARPG experience, so it feels a bit like fast food. Then you hit the first real content gate.

Lost Ark has item levels for the gear. By the final quest you will have a set of ilvl 302 gear, which is more than ample for all the content you just did. To access the next bit, you need to get it to ilvl460. Now, the thing about this is that increasing your level only comes from honing, or rather using material to increase your current gear. Each piece needs to be upgraded 8 times. Getting that material comes from 2 main activities – island quests or chaos dungeons. It’ll take a day or two to get it all sorted out.

I disliked this part, tremendously. Mostly because it was so jarring. While you do get your ship a lot earlier, exploring any of the islands at that time feels very disconnected from the rest of the game. Chaos dungeons are OK I guess, just a set of waves of enemies you need to clear within a timeframe. You get extra rewards twice a day, which can accumulate over time. Plus, there’s an RNG mechanic when upgrading gear – it’s possible for it to fail, moreso the higher the ilvl. This would be the long tail of the game…which seems, from Steam at least, to be less than 2% of the playerbase.

I haven’t gotten into any of the other systems or currencies in the game yet. The card decks, engravings, and stones give some flexibility or min/maxing for combat – very obtuse RNG systems that are akin to legendary farming in Diablo. There appears to be something like 100 currencies in-game, most of which are island specific. This is closer to reputation farming from MMOs, but super confusing because you’ll see a vendor and have no idea how to get any of the currency. It in turn means that over 90% of the currency is meaningless. This isn’t a complaint as much as a statement… look at WoW… how much content prior to Shadowlands is even remotely relevant today? Seems a similar thing here.

I do have 1 particular peeve with this game, and it relates to the approach to instancing and death. When you die, you can either resurrect on the spot (a plume, which are super limited, or bought in the store) or revive in town. The latter is obviously preferred. The former is an interesting decision point depending on the instance you are in… if you die, you need to restart the entire instance. It’s not like 2 minutes to get back to a corpse either, odds are it’s a major boss fight after trekking the entire instance once again. It feels a bit like raiding in an MMO where the trash instantly respawns after a death. It’s an annoyance more than much else.

I’ve got more stuff to do here no doubt. Finishing this content will give me access to the final bit of Tier 1 dungeons to get to ilvl600. Getting to ilvl 802 apparently means using the auction house…odd that bit. ilvl 960 to get to the final bit of Tier 2. Tier 3 starts at ilvl1100 and currently ends just after ilvl 1415. the moment to moment gameplay is really quite amazing. Not so sure the west is actually in the mindset for the RNG grind required for tail end progress… certainly not when my game library is overflowing. I’ll have another post up in a month to see how this plays out.

Echo Chambers & Autocracy

I’m on record a few times now stating that social media is like a cancer. It slowly spreads itself, and unless you’re checking in, it will take over your life.

I deleted Facebook a few years ago, when my youngest was born. I still recall the reason for it, one of my friends on there was posting multiple links a day about some racist conspiracy theory. His volume was filling my feed. I talked to him about it, he was absolutely convinced about the topic and was surrounded by the digital equivalent of walls of “news” articles on the topic. Even if he tried to get out, the algorithm was feeding him more garbage. I wanted none of it, and just deleted everything.

It’s not like things have gotten better. The proliferation of mobile apps made fast food junkies out of many of us. When’s the last time anyone actually read an article that was more than a paragraph? Hell, one that covered a few pages? The pandemic on top of it has made more people turn into hermits and reach out for any type of social link. And the “system” rewards people for taking advantage of this, either with an “influencer” tag, streaming donations, or political aspirations. The more rage-inducing content they can pump out, the more the algorithm feeds eyeballs and $$$.

Tangent for a bit here. The UK election a few years ago, there was a fair amount of online weight that Corbyn was going to win against Johnson. It didn’t matter than Johnson lied profusely, it only mattered that he had sound clips. Johson beat the tar out of him, to the incredulous voices of the interwebs. The echo chamber of the online communities could not bear to hear that any other option was present. Not much different than /thedonald, where if you didn’t tow the line, you were banned. This in effect builds multiple rabbit holes that go in completely divergent paths, and the folks within are either oblivious to the other, or are mortal enemies. It will, at some point, reach enough of a fever pitch that an individual with lesser capacity, will take it as incentive to do something horrible. And then nothing will change.

Autocracies (or dictatorships) are quite similar. They focus on inner circles of sycophants (yes-men) who are only as good as long as they tow the line and say what the “leader” wants to hear. Take a different path, and you’re out on your butt. In reflection, it’s pretty clear that Trump was/is surrounded by this model and the loss of the election turned into his typical – it’s someone else’s fault. Whether he actually believes this or not isn’t relevant, it’s the impacts of that message, and the refusal to accept that a different narrative is possible. It’s created its own echo chamber.

Russia is the more recent example of this, in that Putin’s military information clearly was not accurate. We are 1 month into the invasion of Ukraine and still Russia has not taken a major city. Russia the superpower, with UN veto power, the saber rattling country that has been a boogeyman for decades. He’s been cleaning house of his advisors ever since, which makes you wonder who in their right mind would want to step into those shoes. It bears pointing that even the West has been surprised at the results of this war. Not so much how effective Ukraine has been at resisting, but at how poorly organized Russia’s machine has been. The logistical errors alone are baffling.

I’d be lying if I thought there was an obvious solution out of this. There are historical reference points, but none that can account for the speed of social media and hunger for outlets of anger. I can only help those around me by talking to them, looking at multiple sources of information, and having actual discussions over a coffee/beer. I can supervise my kids consumption, and talk with them about the reality of the content (Mr Beast is neat and all, but I have a better chance of becoming Spider-Man). I didn’t think we’d end up here so fast. Wonder how long it will last.

Getting Away

The family took a trip last week to the Dominican Republic. I’ve been a few times now, and the kids have travelled with us as well. It’s seemingly one of the prime destinations for our spot on the globe.

It was a slightly different trip, for a multitude of reasons. Obviously, being at the tail end (?) of a global pandemic has stretched my mental state to a frayed one. It’s one of those slow scrapes, where you don’t quite realize how far along you are until you are able to take a few steps back. I had been working pretty much non-stop for 2 years and there are limits to that. Hell, I had spent weeks working out of a garage while the rest of my family was out on the water… or sitting in a church parking lot to get a decent LTE signal. I took a few days prior to rest up and close out some needed bits, and that really helped be relaxed for the trip.

Second, the DR itself has had a rough time. It is primarily run through tourism, so they’ve had a hell of a time these past few years. The sense of normal, or at least the potential for tourism to return made for a very pleasant experience. The vibe was relaxing (at least in our end) where people were just happy to be out.

Third, the kids are old enough now to not worry about so much. We still spent our time with them, but they are old enough to order a drink or get some food on their own. And young enough to spend 6 hours a day in a pool or on a beach without complaining. Not having to babysit, but instead being able to share the experience with the kids is a world of difference.

Finally, the act of travel itself and vaccinations/masks is an interesting one. Everyday more restrictions are lifted, though you can see that people are still easing into that mindset. The resort staff all had masks, but it’s hard to wear one while in a pool. The plane and airport all had mandatory masks. We did a lot of prep work (paper copies and electronic) to be sure there would be no stress… and that worked out quite well.

When we left, I had just finished snowblowing a good foot+ of a snowstorm. When we got back, there was grass almost everywhere and much milder temperatures. Never quite sure what March will bring here, so it was a very welcome sight to see Spring inching its way towards us.

I do realize that travel is a luxury, and this post isn’t so much about the destination itself in as much as the fact that we got away and recharged our batteries. It’s been an incredibly shitty few years now (and for some it’s certainly worse now), so any ability to just stop and take a breath of normalcy was sorely needed. Hope others are able to do so as well.

Lost Ark Quick Thoughts

February was a damn good month for games. And only games it seems.

Lost Ark came out, with a few years of content already onboard. And there is a lot of content. Almost too much.

I find these types of localized releases quite interesting, because the western sensibilities to F2P are much different than the east. Allods Online is still burned into my brain as to how to lose an entire playerbase with a single swoop (they put in a resurrection sickness that could only be cured with a cash stop item).

From what I can tell so far, Lost Ark doesn’t have a huge burden with their cash stop. The typical acceleration items are there, potions and random boxes and whatnot. The actual gameplay doesn’t seem to suffer from it though… and PvP is normalized, so even if you did boost a character with money, it wouldn’t go very far.

I should note that as with any F2P game with a cash stop, there is a plague of bots. They only seem to be in the city, and they zip through walls. Guess they are running an easy quest to make currency to sell. Literally dozens of them, one on top of the other.

But enough about that. There are plenty of other reviews, videos, and blog posts that praise the game. I am certainly impressed. What I want to point out is one simple matter.

This is what Diablo 4 should have been.

It’s really that simple. The combat itself is tight, there are plenty of skill options, there’s min/maxing, a long tail that is more than about gear score, group content that is more than just DPS. The whole demon/angel bit. This isn’t so much a dig at Blizzard – I certainly could – but more a reflection of how there isn’t a revolutionary bit to Lost Ark. They took the best parts of ARPG games, figured out how to include actual group mechanics, and plopped a rather effective cash stop on the side. Hell, this might be the first game Amazon Studios (as publisher) actually gets right.

I’ll be giving the game a bit more time over the next month, see what comes out of it. So far, it scratches all the right places.

A ridiculous Yoda attempt. Like John Carpenter good/bad.

China and Russia

I am not a foreign policy hawk, but I enjoy reading up on the subject. The world as we know it has 3 primary super powers – the US, China and Russia. They are, in extremely simplistic terms, focused specific areas of market. Russia in raw goods (primarily energy), China in manufactured goods, and the US in services. There are other countries in the mix, but none of them are large enough to direct their market share like these three.

Politically, these 3 countries have a lot in common, in that the politicians are run by business interests. The slight difference here is that the head of state is all but permanent in Russia and China. Both are also ex-communist countries that still have that generational echo where the country is larger than the people within. This is a complete contrast to the US, where the individual takes precedence over everything (lawsuits don’t really exist in Russia/China, at least as we recognize them).

In terms of military strength, all of them are capable of mutually assured destruction, which is the only bar worth measuring. Digital war strength, well, the advantage is clearly with both Russia and China, primarily because they also control the methods by which information is shared within their countries. China is particularly resilient because of the Great Firewall. Russia has little defence, but a tremendously effective offence.

Foundations set, all 3 countries have a desire to increase their influence/control, as this increases the amount of money they can make. Recall the markets they control, and you get a better idea as to the type of control they desire. For a long time the US wanted more oil security, Russia wanted it’s raw resources back, and China needs more secure borders and material to make goods.

The US empire has been on a steep decline for a good decade now (this is a fascinating subject), their ability to expand is in the traditional sense is all but gone. Russia and China however are both relatively new to the scene and have been taking advantage of this retreat. Both have blustery leaders who will gladly throw a threat around with no intent to follow through. Which is also the case for retaliation, where there’s only so much bluff calling possible when you’re on multiple war fronts. The war in the middle east never truly pivoted, with that focus taking away any global ability to counteract other offensive acts. As any opportunist would, others took advantage. There really hasn’t been any noticeable resistance against either Russia or China.

The war in Ukraine (that’s what it is) is different for many reasons. Importantly, Russia dramatically underestimated its capacity to overtake the country and resistance capabilities. These are not protesters or poorly armed rebels. This is two countries at war. The quick attack and follow up propaganda just didn’t work, and that means that attacks will get more desperate as time draws on. Second, Russia underestimated the western resolve to impose sanctions. Russia makes nearly all of its income from raw material, which has been all but shut off. Now it’s a game of chicken of how high gas prices will get before the west caves, or Russia runs out of options. A desperate country with a deranged leader and nuclear capacity is not a good mix. Without firing a shot, the west has crippled Russia, and it’s a matter of time before their reserves run out.

Which in turn makes for an interesting view in China. Their method of power play was to put countries against each other. With a unified front, they are certainly doing the math as to how the country could potentially resist any similar sanctions. They could certainly survive, with an absolutely massive cash reserve, but it would be a constant drain on their reserves and push a lot of the millionaires/billionaires to lose money – those who are keeping the government in power. There’s a threshold here, where only a certain small % of the folks can be targeted (Jack Ma was untouchable until he wasn’t).

This is just a simplistic view of a hyper complex and interconnected puzzle. It’s not possible to isolate any one part and not impact another… that’s what globalization has done. No country can be self-sufficient in this age, to the point where their lifestyles can be maintained. Higher gas prices is one thing. Empty Walmart shelves… that may be a bridge too far.

The next few weeks are going to be very interesting on the global stage. With hope, this can de-escalate and find a long term solution without the continued loss of innocent life. But it’s a turning point all the same for how this tiny blue dot moves forward.

Switch and Steam Deck

I was browsing the Nintendo e-store and found the primary reason why the Switch has a interesting battle ahead. This is a narrow sample of prices on the Switch and then on Steam

  • FF7 $22/$17
  • FF9 $28/$24
  • FF10/2 $60/$33
  • FF12 $60/$66
  • Hades $32/$29
  • XCOM 2 $60/$15
  • Cuphead $26/$22
  • Death’s Door $26/$22

Somehow, Breath of the Wild is still selling for the same price as launch, as well as nearly every other first party game. The perks of exclusivity I suppose. Not to mention Steam can manage to have a sale seemingly every other day.

All consoles are built on a software library. The size and quality of that library is the largest factor of that success. Not only does Steam already dwarf every other console, but it offers lower prices in almost every single case, often by huge amounts. I’m waiting for the next hardware version to come out, and most certainly giving it a go.

That said, nearly every time we thought Nintendo was out for the count, they’ve somehow managed to come back up.

Cost of Living Math

Gas prices are reaching records, and I wanted to do a rather simple math exercise to see what that meant. I’m not going to go into why prices are as they are, that’s quite complex and perhaps another post.

  • In my city, gas is $1.85/L. In BC, there are spots at $2.20.
  • The average car has a 65L fuel tank, average truck is about 120L.
  • To fill a tank in my city costs between $120 to $220. In BC, that’s $145 to $265.

Next up, minimum wage.

  • In my city, minimum wage is $15, in BC it’s $15.20.
  • A 7.5hr day that’s net $112-$114. Gross depends on taxes and a few other deductions. Let’s be super generous and say it’s 10% tax, so ~$100 in the pocket per day.
  • A tank of gas costs between 1.2 and 2.6 days of work, at minimum wage.
  • Find a better job is often the reply. A daycare worker makes $16/hr, the people effectively responsible and raising children. Auto mechanics are at $27/hr. Nurses are between $33-47/hr. Teachers are about $45/hr.

Depending on the work you do, transportation options are quite limited. So what’s an acceptable amount of time spent to fill a gas tank, at minimum wage?

  • Half a day? You’d need to make ~$35/hr for a car, $70/hr for a truck.
  • A few hours? We’re in the $90-$180/hr range due to tax brackets.

The median family income in Canada was $62,000. For non-seniors, it was $93,800. Assuming 5 days a week, 50 weeks of the year that comes to: $248/d and $375.2/d. That’s a massive amount of income heading towards fuel.

Fuel Economy

So let’s look at the ratings for a bit. Their discrete values are always optimistic, to the point of frankly absurd, but their relative values have meaning. Let’s use 20,000km per year as the baseline, with 55% city driving, and fuel at 1.85 for regular.

  • Let’s say a 2021 Dodge Ram Classic. 11.9L/100km. That’s about $4,400 in gas per year.
  • Conventional SUV, like a Ford Escape, is 7.7L/100km, or $2,849 per year. Nearly half of a pickup.
  • A mid-size conventional sedan, like a Honda Civic is 7.1L/100km, or $2,627 in gas per year. Nearly half the cost.

Hybrid vehicles next:

  • A pickup, there are less options, like an EcoDiesel or a F-150 hybrid. Both run around 9.1L/100km, or $3,640 per year. About 30% cheaper than conventional.
  • An SUV, like a Highlander is 6.7L/100km, or $2,479 per year. Not any real difference with a conventional.
  • A mid-size, like a Toyota Camry is about 4.9L/100k, or $1,813 per year. This one is practically half of a conventional.

Electric vehicles now.

  • There are no electric trucks yet.
  • SUVs are extremely limited.
  • Mid-size cars have more options, though dominated by Tesla. The average annual cost is around $600 per year – or the price of 3 full tanks of gas for a pickup.\

Again, these are very optimistic numbers. I’ve used a Dodge Ram. I can assure you, it has never hit 11.9L/100km… maybe 14L/100km on pure highway, with 17 as mixed use. That $4,400 turns into $6,285 pretty quick.

I get that hybrid and electric vehicles can cost more, and that plug-in stations in Canada are really only options in urban settings. But I’m also aware that a pickup truck runs $60k, and cities are full of them that have never had a piece of lumber in the box. There are obvious choices and hard choices everywhere.

Personally, our 2013 Subaru Outback (tows + AWD) is at best 9.9L/100km and $3,600 a year. It’s due for replacement. Wife and I had a chat in the summer and hybrid was the only viable way forward… likely a Toyota Highlander at 6.7L/100km and $2,480 per year (32% cheaper). Recent prices have cemented that idea.

Certainly this is an opportunity to reflect on our energy dependencies and long term options. Perhaps this is the kick in the knees where our habits move towards renewables, and give us an actual change against global warming. It’s certainly an incentive for those who are able to work from home to NOT commute. And there’s going to be a price point where it simply does not make sense to drive at all.