WoW: Cataclysm

Unless you’ve been living under a rock, with no TV and no internet, you know that World of Warcraft is launching its newest expansion, Cataclysm.  The game celebrated 6 years this week and let’s face it, the game needed some tweaking to the areas that were 6 years old!  So, they unleash a dragon, destroys the world and they rebuild then entire game from levels 1-60 (max will be 85), which covers every zone that was over 4 years old.  Pretty impressive and ballsy.

Did I mentioned 12 million players play the game?

Posted in WoW

What's You Playin'?

Civilization V.

You know that feeling you had when you first tasted apple pie and you were like “damn, this is the best thing ever”?  Then you had an even better apple pie with ice cream?  Imagine they made ice cream out of apple pie, distilled down to its greatness in an easy to eat package.  That’s Civ V.

Everything* has been improved upon.  Hex tiles for better movement.  More land improvements, better politics, better research, more culture, happiness means something, terrain combat means something, military unit improvements, no more stacking 1000 hopplites against a single tank.  (*)The only thing that seems to be worse is the computer AI but I am guessing that will come with a patch.

I picked this up on Tuesday night and put in 6 hours after I downloaded it from Steam.  Time just flies by and all you can think is “I can play another turn”.  That other turn means an extra 50 turns.  This game is crack.

On a side-ish note, you should be using Steam for game purchases.  They have every game you can think of, a log of the games you have so you can reinstall it on another computer (laptop and desktop for me!), many games save their files on the Steam network so you can continue from one PC to the next. Not to mention the games are always cheaper and often come on sale.  Try it out!

STEAM Sale

I know many people don’t like the idea of buying a game without a box but I’ve used STEAM a few times now with great success.  If you happen to wipe your box, you can always reinstall the software since it’s account based, sort of like linking your hotmail account to all your games.

Right now, STEAM is having a huge sale, like 50% off almost everything they have.  How about Bioshock 1, 2, Borderlands and all the exp packs plus 20 more 2K games for 85$?  Crazy.

Take a look!

Red Dead Redemption – Short Film

If you weren’t aware, Rockstar released Red Dead Redemption a few weeks back.  Think Grand Theft Auto in the old west.  The game is damn good.  Here’s a short film made from the game, machinima at it’s best.

Busy Busy

Lately I’ve been back on WoW.  The last big raid has been out since Xmas and the last guy was killed in Feb (Arthas, the Lich King).  I’ve always been interested in the story.  I played a lot when this expansion came out last year just didn’t have the time for the end game and pretty much burned out.  Now I’m back with a renewed vigor and a new goal.  Money.

A long time ago, I played around with the virtual market.  There are 5 ways to make money in the game.

  1. Through NPCs and quests.  Gives a steady stream of money, maybe 300g an hour.
  2. Through selling loot acquired.  Can be a huge amount can be a small amount.  Unfocused, maybe 100g an hour, focused maybe closer to the 300g.
  3. Collection skills. Herbs, ore, leather… all get a decent price on the market.  Maybe closer to 500g, if you get lucky.
  4. Buy low, sell high.  This is the riskiest one as you assume you know that an item is underpriced.  Plus you need money for the initial investment.  You could make 50g like you can make 10,000g.
  5. Tradeskills.  It seems simple enough, just make something and sell it.  If you collect the base materials, no cost to you right?  Well, there’s the time cost which is not negligible.  I’m focusing on this particular point lately.
I made the following spreadsheet to help me along.  First page are the base materials and their market cost.  Each other page is a tradeskill and the more popular items I can make with it. I then breakdown the cost of making the item and the potential sale price.  Items that have multiple steps I break down further for even more savings (Jewelcrafting is one).  I started this week (Sunday) filling in the chart and slowly have been moving my way through it.  I guess I make about 1000g a day from it right now as I’m still trying to figure out the optimal way to move forward.  Not to mention that my enchanter is missing a lot of skills and I don’t have an Inscriber.
A bit more breakdown if you will for the tradeskills and their potentials:
  • Alchemy: can make potions for some minimal profits.  you need to get the base mats yourself though.  Can transmute 1 time per day, which turns out to be around 100g profit.
  • Enchanting: can make scrolls with enchants that sell for a decent profit, if you buy the base materials at a good price.  Less about volume, more about profit.
  • Engineering: other than 2 items, I can’t figure out how to make money here as most items can only be used by the creator…
  • Jewelcrafting: You cut lower end jewels to something more valuable.  There is some money here, though not trucks of it.  Combines really well with Alchemy transmutes.  1 transmute + 1jc = 150g.  9 transmutes + 1jc = 1200g.
  • Inscription: Works on the principles of volume.  Possibly the biggest money maker if you play your cards right.
  • Leatherworking: Tough one as I don’t have a high level one.  There is potential for money though.
  • Tailoring: Pretty close to leatherworking in terms of profits.  You can make bags for a decent turnover but that only brings in about 100g a day.
I’m thinking of making more alchemists to make more money and get an inscriber too.  Though alchemy would only give me ~150g more a day (and therefore take 15 days to recoup training costs), there are long term benefits to it.  Inscription is one that requires a lot of hands on work… we’ll see!
Man I love analytical work.
Posted in WoW

Mass Effect 1 vs Mass Effect 2

I read the following article and it got me thinking about the progress from the first game to the second.  Potential Spoilers Ahead!

I’ll start of by defining my baseline.  I am an avid RPG fan.  I am not diehard to the point of reading miles upon miles of text to move forward but I like the idea of character progression and having an impact on the world around me.  I like the complexity of the decision trees and the repercussions down the road.  Dragon Age, I am looking squarely at you for setting a new bar in that domain.  I also enjoy 3rd person action/shooters. Gears of War, DarkSiders, Uncharted 2 are good examples.  Style + substance is important.

We’ll go back to ME1.  I replayed it in January to get a new save ready for the sequel so the concepts are still fresh in my mind.  The game was primarily an RPG with shooter elements.  RPG in the sense of lots of equipment choices, skill choices, great decision trees and writing as well as a complex, intertwined story.  You felt as if each step you took had an impact on the next and you could encounter 5 sub-quests on any given main quest.  The linkages between the main quests however, were only superficial.  It was also a shooter but only in the broadest sense.  Baring 2 particular fights, you could essentially just walk around with your finger on the trigger and beat every battle.  It also has some pacing issues and we all remember the Mako (ugh).  The Mako was a main issue of contention with horrid controls (I mean, who tested it and thought it was good?) and no relevance to the game other than to increase speed on terrain travel.  Other sore points were an abundance of skills with little impact (15 ranks of a skill, with 1% gain per point is odd), confusing inventory management (30+ assault rifles, identical to each other except for a marginal gain in damage), the longest elevator rides ever and forgettable teammates (Tali?).  What it did right was a great story, awesome main character progression, immersion and a grey scale of alignment.

The ME2 development team seemingly took every comment, good and bad, about the first game and tried to distill it to something more pure in the sequel.  Mako? Gone. Grenades? Gone.  Mundane companions?  Gone.  Confusing inventory and skills? Gone.  Great story immersion?  Improved.  Decision impacts? Greatly improved.  As the original article mentions, some sacrifices were made in order to address these issues.  The concept of a “hub” of activities has been removed, instead it acts more like a spider-web of places of interest.  The exploration factor has been diminished in favor of more directed progress.  You don’t stumble across a quest on a remote planet as easily.  Compared to the 20-ish explorable planets in ME1, you have nearly 100 in ME2 but only explorable from space.

What you gain in diversity, you lose in detail.  This in turn means that the set pieces themselves are but stages for actors to play in, so each and every item has a meaning and purpose.  Instead of having superfluous items and conversation choices, every decision you make seemingly has an impact somewhere.  Though this definitely improves impact it actually detracts from immersion on the whole.  It’s those little side quests, like getting an exhaust manifold for a truck, that push you deeper into the world.  When you look at a painting, as much as the larger aspect and message is important, you automatically find a particular detail that is unique to your perspective and less important to others.  THIS IS IMMERSION!  You gain value from such perspective and from value comes importance.  When every decision has an impact, none of them do.

ME2 does away with nearly every single technical and gameplay fault from the first game.  Skills are simplified yet still offer diversity.  Weapons are easier to manage.  There are few breaks within a given quest to slow progress.  Everything is related to everything else.  It is truly an amazing game.  But for this amazing accomplishment, the developers had to sacrifice that tiniest sliver of things, purpose.  Purpose is what would have made this game an 11/10 and it’s so close you can taste it.  I am astounded by the accomplishments BioWare has done in their past 2 games.  They have set the bar so high that it is difficult to imagine any other game coming close in the near future.