Indiana Jones & The Great Circle

I’m of multiple opinions on this game, nearly all positive for the game proper but also questioning the industry as a whole as a result.

IP games are notoriously difficult to manage, moreso when they are cross-media. Raiders of the Lost Ark came out in 1981 – over 40 years ago. It’s had a slew of films, a TV series, as well as numerous games. It’s the clear inspiration for multiple other IPs, such as the National Treasure series and obviously, Uncharted. Suffice it to say, it has a damn high bar to hit.

And it pretty much clears it with ease.

This is a game that manages to get it right. You get rewarded for exploration, and get nothing for combat. You get to explore dark catacombs, ancient crypts, discover long lost secrets, and thwart Nazis along the way. This is the closest you’ll get to playing the movie (the first 3 films that is) without an actual VR helmet.

The real beauty here is the mix between organic and led discovery. Walk around to find new things to do and discover, one of the more interesting ways to gain experience and new areas + disguises. Pay attention to what people are saying, or read the proper letter, to find a way through a tough spot or crack that safe. You’re also lead through the main storyline, with what feels like a few dozen puzzles along the way, none that are truly taxing. Well, at least none as confusing as some of the safe combos!

It ends up being an interesting tale, with just the right amount of smug villains and massive set pieces to keep you wanting to push forward. Honestly, it’s a GotY contender for me.

Industry

The sad part about this, or perhaps the reflective part, is what this shows to the industry at large. This game comes from the team that build Wolfenstein, and you can see that thumbprint everywhere. While this may be a game with a minimal use of guns, everything else fits into their M.O. This is a studios that took a step sideways and leaned into their strengths to deliver an amazing game.

Looking at the recent slew of AAA games released, how many can truly say that? I’m certain The Great Circle was not an easy game to develop, but it’s evident it was developed with a clear vision and strength. Maybe, just maybe, there’s some hope for AAA games in the future if companies can stop chasing the live service garbage that none of them can actually deliver.

So if you want to vote with your wallet, here’s a game to do it with!

2 thoughts on “Indiana Jones & The Great Circle

  1. I’m nervous that these games aren’t for me anymore! I bought into they “hype” of veilguard, and hated the combat and shallowness of the early story line(s)… spent less than an hour in that game and haven’t crawled back. Yet. I was nervous this would turn out the same way, but sounds like a triumphant surprise!

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  2. Veilguard is an interesting one and the vibe I’ve gotten was to wait for it on sale. I think that’s more to do with the time the dev has NOT building a game like this. A lost skill. That and clarity of focus. What is a Dragon Age game anyways? We’ve had a half dozen answers.

    Indy is Indy. You expect the movie behavior, that’s what you get

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