TSM Examples

So you wanna learn to flip. Let’s take a look at the data set available in TSM to make better decisions.

What I’m looking for here is the 10% in blue in the top right. That’s the posted cost vs. the relative cost of a given item, and where flipping can work. Now in this case there are many items for sale, and at quite a few different price points. What makes this a good idea to flip is that there is only 1 item at 25g, the next one is 190g. So buy this one, post it for 189g and you make the difference. This is the simplest example, and there are quite a few.

Let’s look at the fundamental data next.

This is a more typical view of any AH posting. Lots of an item, and someone is trying to dump stock. 21g is all from the same player, and then prices jump up to 191g. Theoretically you could buy the 10 items and flip them all for 190g. But…

Look at the data highlight. The TSMAuctionDB data is the important one.

  • Min Buyout is the cheapest item on the AH
  • Market Value is the value across AH, on YOUR server. On high volume items, this is the number to look at.
  • Region Market Value Avg is specific to your region, and the average posted value. Region meaning, US, EU and so on.
  • Region Sale Avg is the recorded sale average in your region. The is what people are buying for and not terribly useful unless you’re talking about things with low volume. For BoE this can have some use as they are often low volume.
  • Region Sale Rate and Avg Daily Sold are metrics to see how much volume is in the market. Low numbers means that it can take a while to sell.

So in this case, while people are asking for 191g, the reality is that on my server the avg sale price is 115g and very few are sold on any given day. It would not be a good idea to flip here. To simplify, you want something that is low relative buyout compared to it’s true value, and where either you are the ONLY poster, or the difference between your buy and your post is meaningful (e.g. 150g or more).

Bots a Lots

So let’s see what the AH looks like now that a few bot bans have come across. This is just a dip until the next bot software comes about…

The reason the % are all above 100% is because there was a massive glut of herbs a few days ago. Bots were just flooding the market, and Death Blossom in particular was really hit. 2 weeks ago it was 20g, now it’s 7g. As the market normalizes, it will be interesting to see where this all goes.

I’ve personally set this metric to only buy at 80% of market value (which is higher than the overall market value). If herbs cost too much, then there’s no profit on alchemy. With some herbs still going for 30g, I can blow through 10k in gold without really trying.

Crafter View

This one can be a right pain, as the items that post the largest profits are often the ones requiring the most grind. I don’t mean effort to get mats, or expensive to make. I mean GRIND, as in behind a faction or some sort of super random drop.

The basic crafting window is like this. If it’s green, you make money assuming you buy stuff at market rates. You can see that the flask would cost me 722 to make, and would give me 61g in profit. That’s about 8%. I can make more per craft on other items.

Here’s a high value Transmute.

I could make this, and maybe turn a profit. As much as I’d like to make 10k, the odds are better than I’d make 5, and it would cost me 2 per day to make. There are quite a few transmutes out, and very few of them actually turn a profit. Even more so if you can’t get the mats at a good deal. In this example, Primal Fire is supposed to be 500g, but on my AH it’s 1800g.

The larger point I’m trying to make is that the base UI is not one that’s made to make money. Even TSM is only a tool, and unless you know how to use it, you’re odds better at losing money than making it. I’ve got a fair chunk of optimizing I can make to speed up the scanning and posting. I enjoy the optimizing much more than the actual profit making.

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