I do think this is emblematic of gaming problems today, especially in the AAA field.
How a game won 200 awards and no one actually played it… that’s astounding. That this game is both simultaneously on multiple Game of the Year lists AND allowing for a no questions asked refund from every supplier is insane.
Under this logic Star Citizen should have a few thousand awards too.
Except that my blog roll is replete with people who are playing it and loving it. It reminds me a lot of Vanguard, where Mrs Bhagpuss and I were spending close to all of our free time for months deeply immersed in what we both felt might be the best mmorpg we’d ever played, at the exact same time that the game was gaining a reputation as the buggiest, most unfinished, most disasterous high-profile release in its field.
The difference was – Vanguard ran well on our PCs. Simple as that. For the people lucky enough to have machines capable of runing Cyberpunk2077, those awards would seem to be no more than a refelction of their own experience, at least as far as I can tell from the stories they tell. In the end, though, it’s the experience of the many that writes the histories, not those of the few.
Gotta say, this is the first time someone has use Vanguard as a positive example of managing expectations.
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