I’ve loved stealth classes for a long time. They work in excellent form for quick combat, but generally get weaker as the combat duration lengthens. In WoW, Monks have pretty much replaced Rogues in that respect. But it’s hard to ignore their benefit of group stealth for time-based challenges.
In my Republic playthrough, my current character is a Jedi Shadow. By level 25, aside from a stealth button, there really isn’t much there that screams “I’m a shadow ninja and you can’t see me.” I’d have to triple check when my toolkit from stealth actually has a purpose other than bypassing groups of enemies.
I’ve just finished the Nar Shadaa / Taris grouping, then the tiny ship event that follows. I’m chasing a Sith that is infecting Jedi with some sort of mental plague, turning them to the darkside. My secret weapon, which I learned at level 5, is to take their illness for my own – sucking the poison as it were. I finally found the Sith, and now to chase him…
This is an odd storyline. Why in the world would the Jedi Council assign one of the largest threats to its existence to an initiate? When you’re already short staffed and someone is poaching your team, I think that merits more than the rookie’s attention.
The story beats are all similar too. Each planet you find a Jedi turned dark, complete some quests to finally meet them, then use the shield ability to cure them. Feels like I’m a doctor running around giving vaccines. Aside from the very final part (in the ship), there’s no tangible progress. If I recall, that is a point for quite a few of the Act 1 class stories, yet in this case it seems really apparent.
I generally liked my companions on the Empire side. Sure, some annoying ones but it worked. Qyzen is the whole honorable warrior shtick. It completely conflicts with the light side Jedi options though. Tharan Cedrax is meh. His own companion, Holiday, is where it’s at. There’s something about the exploration of AI in the Star Wars universe that’s always been interesting. The whole Iokath/SCORPIO line is where it’s at for me.
I still maintain that the leveling experience is jarring compared to later content. Planets are large swaths of nothing, with the hub/spoke model that has side quests that are not at all near where your main quest points you. I’m sure I spend 75% of my time on my mount getting from A to B. If not for investment in Legacy Quick Travel, the trip from B back to A would be all the more annoying. It’s more of a gripe though, since I’m able to clear an entire planet’s quest (class & planet) in about 90 minutes.
I’ve thought about doing multiple classes at the same time, enough to allow rested XP to get me to 50. Good news there is that since every planet scales to my level, that’s not needed. So off to Tatooine I go.