Yesterday’s post covered the general aspects of the game. This post will cover more specific elements to assist with game play.
- Play on Hard.
- The default difficulty gives you the impression that an offensive style is manageable. Go up one more and then you get a better gameplay experience. It also allows you to actually use the in-game combos and look like a Jedi.
- Explore away.
- Exploration is the best source of XP
- Branching paths have 1 primary and 1 optional. If after a few minute you don’t find a dead end, or a ramp back to the original path, you’re on the primary path.
- BD-1 drops off your shoulder to scan items – in particular after the first time you win a battle. Pay attention since it’s a large XP boost.
- Wall claws are the last skill upgrade you receive (Dathomir). Once you have that, everything in the game can be accessed.
- Chests only contain cosmectics. Aside from your Poncho and BD-1 skins, you won’t really notice them.
- Lightsaber crystal colors are fully unlocked after Ilum.
- You cannot redo the final mission. There are no chests, but there are scannable items you can miss.
- Some puzzles can only be solved by using Slow.
- Dual saber = faster attacks, lower damage, and continuous blaster bolt reflection. Useful on slow targets and imp troops that shoot at you from a distance.
- Single saber = slow and high damage attacks. Fast enemies, or those with large defenses (bosses).
- Find more stims. I have 7x now, which makes a big difference in some of the tougher areas.
- You can get 1 before leaving Bogano, and another quickly on Zeffo. The others will require backtracking.
- Parry is life.
- Learn the timing. If you get a perfect, time will slow and you can get in a free hit or two. It will also stop the enemy’s attack.
- Some skills are significantly better than others.
- Force powers are only reliable when at a distance, and many tough enemies are resistant. Slow is always useful.
- Lightsaber Throw is crazy powerful.
- Running w/ bolt reflection will let you close the gap on Imp troopers
- Running attack allows for some solid damage, and likely some force regen since the enemy is blocking
- Stance swap allows for long combos for high damage
- Jump + ground smash is a good way to make some breathing room
- Dodge sideways.
- Many unblockable attacks are directed forward, so moving sideways will avoid nearly all attacks.
- Once you get double jump, this is better than dodge.
- The special troops (dressed in black) have crazy defense.
- Two at a time is painful, use Slow to get in some free hits.
- The dual blade bugger is especially annoying since he will easily break your defense, even with perfect parry
- Identify targets quickly.
- A fair chunk of combat is group based. Take out the ranged attackers first, then the grunts. Leave the tough ones for last.
- Exception when fighting droids. Take the out first and reprogram them to help you.
- If the enemy is fighting themselves, let them sort it out. The xp gains are minimal for combat anyhow.
- Bosses require planning
- They have red HP bars that can take a while to deplete, especially their ability to block
- Large bosses should be taunted into attacking you by getting closer. It’s best to counter after a parry/dodge than attack outright.
- Exception if you have Lightsaber Throw. There are very few ranged bosses (‘cept some bounty hunters) and keeping your distance will keep you alive.
- The last boss is at a completely different difficulty level compared to everyone else.
- If you are color blind, you are going to have a bad time.
- Star Wars was originally white/black but is now red/green. Bosses attack in red. The final boss is fought in a RED ROOM.