There are lines here to read.
The first FF game launched in 1987. FF15 in 2016, and FF14’s recent MMO expansion a few weeks ago. We’re over 20 years in this series, with expansions/DLC/offshoots a plenty. It’s one of the few Eastern RPGs to actually sell in the West.
Each game in the series has similar foundational elements, builds on previous systems, and takes some new twists. Whether it’s adding classes, improving skills through use/osmosis, random battles, auto-battles, or a dozen other systems that either worked, or tanked. Everyone has a favorite in the series (mine is FFX). The series fans will generally try the next “main line” iteration, meaning sales are somewhat baselined.
Where this model and the MMO model differ, is that players cannot play their favorite versions, they have to play the most recent one (or play a pirate version of the old one.) What keeps them similar is that everyone has a “perfect” version of the game, a time-boxed version where they as players, and the game meshed.
I loved Rift at launch, it was a great time in my life to play an MMO of that genre, and it hit all the right notes. Summer vacation hit, and when I came back there were some big changes in the game that made it less attractive. I tried the nostalgia server for a bit, and it certainly felt familiar. As a player though, I had changed and the model just didn’t hit the same notes.
I’ve probably “finished” FFX a good 6 times now. It’s an 18 year old game. The first complete playthrough was something like 60 hours, and I did that as a dedicated game. I gave it another go last fall, and got to the monster hunting phase with a couple celestial weapons. I played it off/on for a few months, as a side project. After a few days of not playing, I figured I’d just get it over with and take out the last boss (which is like 1 shot when you’re looking to max characters). Didn’t take down a single Dark Aeon. It was still good, but there were other interesting things taking my time. I didn’t need it, but I certainly appreciated it.
Other games in the series are OK after FFX. FF11 asked for way too much time from me. FF12 was really impressive mechanically, but I felt it was really bloated in the middle. FF13 looked great, and had some strong strategic options near the end… but it also had a 20 hour tutorial. FF14 is solid, though I’m an expansion behind. FF15 simply never clicked with me.
I’m aware that this is my perception and that other folks are fascinated by nostalgia. I mean, war re-enactments are different level, but there’s plenty of people fascinated with 50s fashion. Certainly enough for niche markets to develop. And we’re in the age of remakes for movies. I mean, I get why industry is doing this. Past money often means future money. Why risk a new IP that will tank, when you have an existing client base? I can count at least 12 releases of FF6. Chrono Trigger can probably be played on a fridge now.
Yet… selling a box and supporting a box are two different things. Opportunity costs abound. RIFT Prime is gone. EQ’s progression server management has generated at least 100 posts from Wilhelm alone. UO tried and it didn’t fly (though emulation servers abound, with wildly different rulesets). Even WoW’s classic version is full of debate of what “true” vanilla is, and there’s certainly a lot of questions on both sides about what happens once Naxx is released.
Seems like everyone’s past is for sale.