Starts and stops along the way.
I’m a firm believer in the learn/apply/learn model. You find this model primarily in sports, where there are study sessions, followed by practice, then by games, then repeat. You rarely find this model in actual schools, which is somewhat ironic. Schools instead focus on the learn/learn/learn model, with very few instances of practical application, except for one large one at the end of the term. That final exam rarely has anything to do with much more than ensuring you memorized a textbook.
The flipside is the apply/apply/apply model, where you just brute force your way through a problem. Sure, this can work if your problem is large hamburger, but there has got to be a cleaner way to finish a plate! Not to mention the inherent danger of trying something without any concept as to how it works. How many folks do you know that have electrocuted themselves trying to do some “small repair”?
Outside of fringe cases, you need time to learn, and time to put that study into practice, then learn from that practice. Without taking the time for that last step is where people hit plateaus. A plateau in the sense of lack of further progress, where you simply stall moving forward. In nearly all cases it’s a lack of study of the problem and solutions that holds a person back.
When I initially picked up the guitar, my hands were simply incapable of forming an F bar. I was twisting my wrist and stretching my fingers, and generally swearing to some old god that I could make this work. It was a week plus trying to get that thing to work. I did some reading/watching and found a similar cord that didn’t require a bar, and bob’s your uncle, it works. It’s not to say that I stopped practicing a bar chord, just that I moved on from that particular plateau onto the next. A bar B is next.
Of course a game!
The first time I met this guy on PS4, I spent the better part of a week taking him down solo. I knew his patterns, but there was a particular set of moves that I simply could not avoid – the dive bomb, and front smash/throw (after being hit). Near constant instant-KO. With time, I figured out the i-frame dive, which makes you invulnerable to damage. The catch here, is that you need to have your weapons sheathed. With Dual Blades, this is a quick animation.
This is not a quick animation with the Charge Blade. I’m sure I saw grass grow the number of times I tried this. I failed this quest a half dozen times trying to make the old process work again here. I tried tweaking my positioning, reading the shade of black on the spikes to predict it… it just wasn’t coming together. Then I decided to take a small breather than think a bit more. Brain fart enough, the Charge Blade comes with a shield.
Sure enough, blocking the damage for all his attacks deals minimal damage, and provided a single opening for a SAED. So for the first 80% of the fight, it was more or less attacking until I was SAED-ready, then waiting to block an attack, then countering with a massive strike. First attempt failed at the 90% mark, the dive bomb still one shot me and I guess it’s related to the angle of attack. Second attempt I didn’t faint once.
The old set of tricks were not going to work here, no matter how hard-headed I was to make them fit. I thought I knew enough, but was clearly proven wrong. It’s interesting to look back on my mental process for this plateau. Certainly could have saved some headaches by taking more time to think, than do. At least I didn’t blow a week like last time, so some bit of progress.