ME:4 Jaal and Peebee

I really like these 2 pals.  They are opposite ends of the spectrum, but both are incredibly naive when it comes to the world around them.  Makes for some interesting dialogue, where is has nothing to do with the game.  Plus, their combat abilities are pretty solid.  I’ve not really found a reason to swap for anyone else.  Some spoilers below, but they are minimal.


I finished up Jaal’s personal quest, a small sub-zone in Havarl.  The concept is that there’s a leader of an anti-alien group (Roekar) and Jaal’s family has been indoctrinated.  That last part happens off screen, and you get an update that lasts about 15 seconds.  There’s a final standoff at the end, and you make a choice.  I was doing something else at the time, and there was one of those quick-input options that popped up.  By not selecting it, things turned out much different than I had expected.

(as a side, it would seem that nearly all those decision points provide better results if you don’t do anything.)

The combat in that section was against low level enemies, or rather, I ended up clearing it all in half the effort of “open world” combat.  The story ended exactly like I thought it would, which was disappointing.  Felt like another opportunity that was missed, on a much larger subject.

Did I mention that the majority of this quest’s progress is unlocked through emails?


More bugs.  This time on Havarl.  There’s even a few posts on it as well.  I ended up moving on through the quest, but a portion will be stuck in my log forever it seems.  There’s something wrong with the pacing of this particular quest line, I think.  The game introduces the heel early enough, then tries to shoehorn another bad guy (that’s only in datapads), then it turns out to be the original bad guy after all.  She all but says “I am Peebee’s rival” the first time you meet her too.

I really like Peebee’s thinking in this line though, and her dialogue is solid.  Clear that she has goals, and what they mean to her.  It’s just too bad that the quest is supported through “fetch quests” and a poorly executed storyline.


I had mentioned I had completed his quest line.  I don’t understand his character at all, or his motivations.  He has a lot of police/threat training and makes absolutely horrendous decisions that put people’s lives at risk, with no real plans to help them out.  I’m sure if they had unfrozen the cook he would have been smarter.

That said, his last mission was pretty neat in the mechanics and overall story.  Felt like a Lethal Weapon movie to be honest.

Forward and Back

It seems like for every neat item, there’s an equally dumb item behind it.  The more annoying part is the inconsistency of these two things.  Sometimes it’s the writing, sometimes the delivery, sometimes the quest structure…

Good golly there is so much potential in this game.  All the pieces are there.  It just feels like the overall producer took a long lunch at the tail end and let the peons make the calls.  I cannot recall the last time I was left so confused by a game.

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