I played Warcraft 3, and I played some Burning Crusade. Demon Hunters are the bad guys, the ones who justify the means to get to the end. They have a fair bit in common with Death Knights I suppose. Funny how both “hero” classes are anti-heroes.
My main is a Monk, what with being able to run 3 roles and whatnot. That makes queues instant. The Coren Direbrew daily run pops up faster than I can swap to my healing spec. Given that Legion really likes sending you to dungeons, I wanted an alt to have at least 2 roles, and as in a previous post, I selected a Demon Hunter. DK is close by, but he’s not yet 100 (96 I think) and my highest level warrior on this server is 6. They stink.
I have a few goals here.
- Complete enough of the zone quests to get friendly. This is usually done by only doing the main line.
- Harvest every herb and mining node possible, and turn in those quests when my heartstones allow
- Use only rested experience
- Avoid dungeons unless it’s gating moving forward (Azsuna does this)
- Class Hall followers will focus on either moving the class quests forward, or running +character exp missions.
I’ve completed 2 zones and hit 107, all on rested experience. I’m going clockwise starting at Azsuna this time, saving Stormheim for last. It really helps that I know what to do in some of the more complex quest lines. And which bonus objectives are worth it.
To Tank or Not to Tank
I started off with the DPS spec, Havoc. It’s quick (very quick) and I guess resembles a warrior in many respects. It has relatively high damage as compared to other classes, but can’t take much damage. And due to the way Legion works, I’d say half the time I’m stuck in some sort of AE situation. And any rare boss can take out the DH unless I’m spot on with my cooldowns.
So, swap to Vengeance (tank mode) and give ‘er a go.
First off, tanks are nigh unkillable while leveling. My DH has pulled 8 to 10 enemies and killed them without dropping below half. He also takes more time to kill 2 enemies individually than he does groups of 5 or more. He hits like a wet noodle on bosses but feels like he’s immune to damage while doing so.
I ran Eye of Az as a tank too, which was an instant queue I might add, and things went relatively well. Rotation is a fair chunk different, and movement more complicated with casters all over the place, but DH can tank with the rest of them. Serpentrix, the poison spitting snake of nightmares, was rather a cake walk due to the self-healing and ease of movement.
So Far, So Good
The DH class quests are interesting as well, as they tie back to BC in many ways. There’s one crappy “kill 100 demons” quest, but the remainder have all been quite interesting. The Akama quest had a neat ending!
As compared to the Monk class quest, it’s an interesting comparison. MoP as a soft spot for me, so the lore works even though it has next to nothing to do with the actual expansion. DH lore is certainly tied in better, and the events themselves are more focused.
The hall itself is built in a bugger fashion, mind you. I like movement on the X/Y axis, horizontal. The Monk hall has this, and you can mount up to move around. The portal in is right next to the weapon modifier, and the mission table is a short hop away. The DH entrance requires movement to the mission table (about the same as the Monk), and the weapon table is 2 floors below. It has 4 total floors, well 5 if you count the daily boss room, and there’s something useful on each. Eh. At least the DH has decent movement tools.
Overall, I’m enjoying the DH more than I thought I would. That’s always a good sign.