I mentioned in the previous post that the WoW Plex-like system just is a poor overall idea because gold is meaningless in WoD. I want to expand on that a tad and in particular on garrisons.
Garrisons have an investment cost, measured in Garrison Resources, Gold and Time. The time factor is rather small mind you, an hour per upgrade (minus the character level requirement for the overall garrison). Garrison resources can be tight to start off, so everyone should use a lumber mill while leveling to stay ahead of the curve. Gold is a different matter. The buildings have a build cost (100-500g) and the schematics to build also have a cost (750-1500g). All told you’re going to sink a fair chunk of change to upgrade all the buildings, say about 8000g. Unless things have gone really poorly for you, that money should be available already, either from the 90 boost or regular play and leveling rewards. Still, it’s possible to be set back I suppose, though only for a short period of time.
Within the garrison there are 2 main paths to take in order to turn a profit.
First is the follower missions. For this, you’ll need a level 3 salvage yard (for big salvage crates), a level 2 bunker (for follower item rewards), a level 3 barrack (for 25 follower limit) and a level 3 inn (for gold rewarding quests). A UI mod for follower missions is recommended as well, such as Master Plan. The big salvage crates can give about 50g per, the missions from 30-200g each, some missions give gear which sells for 50g and so on. It takes a while to get rolling but I can make about 500g per day from missions. And that’s excluding the gathering materials (herbs, ore, leather) that I get.
Second method is from daily quests from small buildings. You get 3 small buildings in a level 3 garrison. The profession buildings are all small and give a daily quest if you assign a follower at level 2. These daily quests require you to make something that has a level 1 skill (if any skill required at all). There are various levels of rewards mind you… the inscription one is lackluster and so is alchemy. Jewelcrafting can give you 200g+ per day though. And since professions in WoD are absolutely meaningless because of profession buildings, you can swap between them daily to collect some money.
To combine both methods, you set yourself up for option 1 (followers) and use the last 2 small buildings for daily quests. So in about 5 minutes of work, per day, you can make 500-1000g without stepping out of the garrison.
There are more involved methods, certainly. Gathering professions give a fair chunk of primals in the wild, which can be exchanged (50 of them) for Savage Blood. The daily fishing gives 4-5 as well. The level 3 Barn allows trapping of elites for ~15% chance at Savage Blood too. Selling gathering materials doesn’t seem to turn much profit. Creating items either as LFR drops i640 gear and follower missions can give you i655 without leaving home. All this requires selling to other people, the previous methods never leave home.
So, in a game where absolute minimal play can get you 500-1000g per day, it makes you wonder what value 1 WoW dollar actually would have. 10K? 100k? Most RMT sites sit around $15 for 20k. So let’s say a a WoW dollar would have to go for at least 30k/$15, otherwise RMT won’t get cut out.
And then once you had sold it, what you would actually DO with that gold. You need a fraction of that for the garrison and then there are only 2 sinks in the game and both relate to the Auction House and vanity gear/pets/mounts. Those that can be found by other players and those that the game dictates are available for purchase. The former usually has prices around 10,000g while the latter can be near a million for heavily sought after items. Odd group that latter one, with slightly different motivations. The point is, WoW has next to no sinks for the masses. WoD might have gotten rid of the daily quest money faucet from MoP, but they put in a variant that takes less time and effort and provides more money.
You can’t build a secondary market on top of a non-existent one. WoW hands out gold by the bucket, the distribution of that gold depends on how many times you ask for more.