Safety Note to start the post. Be smart, don’t tailgate a vehicle that you can’t see around. My bus got rear-ended by a car today. The bus won. It will always win.
Day 6 was better, so I’ll start with SWTOR first.
SWTOR
Today was credit making day. Given that I’m only able to run a single session of crew skills, what with them each taking 20-30 minutes, it was a cycle session on the GTN. I found a few items that didn’t sell, namely items in the 47-55 range since Makeb/Oricon replaces it all. It’s funny how a level 46 item will sell easily and a 47 won’t get the light of day.
I also remembered that my older characters had bank accounts. Bank accounts full of materials. Materials that are worth credits. My Sorc and Powertech both hit the 50 GTN cap well before the bank was empty. My Operative and Juggernaut are still rookies though, so the bank is relatively empty except for legacy/custom gear. Side note, weapons in SWTOR, while customizable and quite unremarkable. Which is an odd contrast to other games with customization. Reminds me a bit of the Esper in Wildstar, where the weapon is an afterthought. SWTOR does have the best looking gear though. That stuff is sweet.
My Sorc 3 days ago was at about 700k. He’s at 1.2m now. I think I’ve made about 1m across them all, which gets me closer to the Tatooine stronghold. It’s nice to have a goal. All this working up to Patch 3, the Shadow of Revan expansion, which I should be more than prepared for.
Side note for a future post. I am confused by the Dev Blogs for SoR. The goal of the expansion (in particular disciplines) was to get rid of skill bloat and hyrbridization (it’s now a word). That the dev blogs are introducing new skills that supercede old ones is conflicting. Not a new skill that’s standalone – a skill that replaces an old one. I’ll get into that closer to release.
WoW
At 7:30 the queue was just short of 2000 but dropped relatively quickly – 45 minutes or so. There were only a dozen or so servers with queue times based on the realm status page. Area52 and Stormrage the only PvE ones as well, at least from what I could see. Once I did get in, the server was relatively stable with only a few lag hiccups. I was in long enough to complete Gorgrond.
Shadowmoon Valley kicks off the campaign for the Alliance. It’s an decent story of the Draenei foothold in the lands, their massive attack by the horde and some cool sacrifice/birth of a hero substory (Yrel is neato – the only female lead I’ve even heard of in this expansion). It’s very intro-based and the zone is open enough to have a view of everything. The zone starts with orcs, goes to a bunch of animals that are poisoned, then finishes with orcs. There’s a scenario of sorts to finish the zone.
Gorgrond is half about orcs and half about poisoned natural folks (a theme maybe). You get to meet some Gronn as well. I read all the quest text but it had nothing to do with anything outside of shamanism (you resurrect what appears to be a demi-god) until the last scenario quest. That one was all orcs and you take on attacking a huge base. I died. A few times. I could have just stayed back and let everyone else manage it. Yrel was there and the demi-god. I didn’t get the point of this story at all. The outpost was a Lumber Mill which gave me a giant shredder. The thing did no appreciable damage but did let me find some garrison resources, so yay?
2 zones in, level 94 now. Can’t figure out what perks I’ve gained, though it almost appears as if they reset every log on. I’ve gotten the improved chi(?) 3 times now, since every time I log back in I’m at 5 chi. I am of the firm opinion that random perks while leveling is a stupid mechanic.
Garrison is still a tossup for me. I upgraded my mine for 1000g. Ore sells for about 6g per, so 3 days or so and I make my money back. My follower missions are annoying, with only a single interface point per zone. What happens is that when I get to that interface, all of them have completed, so there’s no actual decisions to be made about who’s going on the mission. I see what’s there, it automatically sorts on who’s best and I just assign from the top down. My 2 year old daughter plays more complex games. 94 and still haven’t figured out how to get a follower with me in the field. I cut trees to get more resources, to do what exactly? Run more missions? I mean, it’s polished to high heck and you have decision points while leveling but it doesn’t yet have any real impact on the game. I get 5 different quests per zone. Whoopie. I think the thing that annoys me the most is the complete lack of customization. I can’t put trophies, or medals or items that represent my progress in a zone. All I get are followers, who I can’t actually see outside of a menu.
So far, my experience is one of high polish but no depth. And I’m simply a stone skipping across the surface.
I wouldn’t mind random perks while leveling if there were any fanfare for getting them. I ding and have to go looking for what I got. It’s pretty much the dullest implementation of character advancement I have ever encountered. When you level, a roulette wheel should pop up and spin! At least then I could be a little excited about it …
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Agreed. There’s got to be even ground between today and what Wildstar did. At least there it was obvious and I paid attention.
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I did notice that I got a pop-up this last time, but it wasn’t especially exciting. Needs a ding or even just a trip back to a class trainer at your Garrison.
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