So in Wildstar news, apparently Stephen Frost is moving on to other pastures. I’m trying to think of anyone of the devs that are left since launch…and I’m drawing blanks. It’s getting to a point where it just looks like the culture at Carbine isn’t enough to keep the lights on. Smart decisions need to be taken, or should have been taken many months ago and poof, nothing but people quitting. I’m sure this has resonated with the community. It really is quite a shift and I’m having a ton of trouble putting a finger on why.
Lots of conjecture mind you, but wow, I think this is one for the record books. There’s certainly still some hope that the game can come back if it makes the changes at a decent pace. SWTOR certainly showed that, and the flaws were very similar (remember a 90% server consolidation?).
In WoW news, the Brawler’s Guild is getting a re-vamp. Or is it? Let’s look at it
- No new bosses
- Change in the boss order/ranks
- No new achievements
- No new rewards
- No new challenge cards
And this merited a blog post? I tried the Brawler’s Guild. It was fun. Except Hexos, which never made any sense. Now the only difference is a re-shuffle of the bosses? I’m going to be honest here, I can’t see anything that WoW is bringing to the plate in WoD that would be considered progress or new. Sure, there’s a stat squish (2 years late) and a normalization of raid sizes (flex everything!) and the world’s shittiest housing implementation (garrisons). It’s stuff that could have been included in 2 content patches. And people have waited over 13 months since SoO (5.4) went out the door for this?