Neverwinter Pit Fight

Astral Diamonds come into the system through Daily Quests and events.  Since the AD are used to buy everything on the AH and do a wide majority of character customization, you need lots of em.  Heck, the best pet in the game costs 980K AD and at level 38 I’m sitting on 50K.

The skirmish event was on, meaning that completing one gave me a chest with 1,000 AD.  When this event is NOT active, even as a Cleric, I can wait 20 minutes to get into a queue.  When the event is active, it’s under 5 minutes.  My tank, level 18, seems to insta-queue no matter the time.  The daily quest for skirmishes gives you 2,000AD but past level 30 you need to complete 2 of them.  This is hard to do when there isn’t an event. Plus, if you’re on a quests and get into a queue, you lose all non-overworld progress.  Overworld meaning the 15 or so locations you see on the big map, which is only about 10% of the content.  Last night my queue came up when I was on the last boss on a hard quest.  Hard to restart :/

Anyways, here’s a quick video of the current skirmish someone else took since I didn’t get FRAPS installed until after I was done.

The entire event is in a room that my AE spell covers 25% of the space.  As usual, the last boss has what seems to be infinite timed add spawns – in this case 1 caster and 2 wolves.  The run I had last had such poor coordination that there were always 2 casters up aiming directly for me and 2-3 wolves chasing me around.  And no tank on either run, in fact one had 2 wizards and the second had 3.  Fun times!

Since I hit level 35, I’ve gained a new AE heal spell and my gameplay has changed dramatically because of it.  Group content is harder, I have more powerful skills that dramatically affect the gameplay and it’s like a new game is opening up.  What a massive difference from every other MMO out there.

The downside is that nearly every group I’ve run with has had at least one person just quit the group and due to the in-game mechanic change and they are listed as disconnected and the spot stays blank.  I could use that extra body.  Neverwinter seriously needs a vote kick option or some way to manage this.  Grouping tools should be a priority.

I should mention that gear drops in the game are a strange affair.  I think WoW has brainwashed people to think that Green << Blue <<<< Purple.  Here are comparative items, at my level.  I mean there’s a difference, sure but it isn’t massive.

Neverwinter - Blue Item

Neverwinter - Green Item

The fun part here is that since people don’t understand that gear is replaced in a day and that there is a massive price difference (800 vs 50K), you can make a pretty penny if you play the cards right.  The downside is that people roll /need on gear that they can’t use.  Greedy buggers.

2 thoughts on “Neverwinter Pit Fight

  1. should also mention that tanks can’t tank, and they usually run with a tanking pet, which is totally disruptive aggro-wise, since not only the player who’s supposedly a GF can’t hold aggro by himself, also the pet is better than him most of the time.
    In addition to that, either you relinquish good healing buffs for traits and skills lowering your aggro as a healer and dealing considerable less healing (ending up having aggro anyway), or you heal and tank at the same time, since the GF is totally useless when a healer is around.
    Tanks seem to have forgotten how to do their job in this game, they just focus on dpsing the Big Guy in instances/skirmishes, letting adds kill the healer. DPSrs don’t focus on adds either, probably cause they don’t care and the big boss is much more visible and attractive.
    The result is always the same: the healer dies.
    People should understand that either a healer kites, tanks and runs the whole time without healing or she stops in place trying to cast a healing spell and dies right there hit by an aoe midcast, or by adds grouping up. Even with divinity (=a bit of mobility) up you have to target a player in order to tank, which means looking around for whoever has a half HP bar, lock target hoping you don’t get a pet or another player in your way and hope your target doesn’t move too far away. that takes time which the healer running for her life doesn’t have. The mechanics are just shit and other players make it even worse by not knowing their job. Being in a guild usually doesn’t help in this game since you often get worse parties than pugs.The game is just badly thought throughout.


    • I certainly agree that there are some significant problems with the leveling portion of the game and the way skills work. You play alone 90% of the time and are taught to hit everything that moves and let your companion die. People have been trained to just ignore everything and that the tank should be able to pick them up. I’ve played a tank for a while and it is currently next to impossible to keep everything on you, well until you’re in the later levels – and even then.

      I personally like the game mechanics and that it’s more action oriented. I don’t like that there are still serious bugs for threat and that there’s no info to teach players that they need to help healers.


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