How Big is 1.3 Million

According to MMOData, World of Warcraft lost the following:

  • 0.6 Aion
  • 1.2 Runescape
  • 2 Second Life
  • 2.5 EvE
  • 5 Rift
  • 5 LOTRO

And however many are in Star Wars, Star Trek and all the other F2P games.  Also, WoW could lose 1.3 million players for the next 4 years and still have more players than nearly every single MMO on the planet.

WoW, as much as people might hate on it, has been the poster child for making MMOs cool to society.  Gone (mostly) are the days that you were a super geek who lived in your mom’s basement to play online games.  The stereotypical WoW player is seen as your average person on the street.  Somehow that’s a bad thing.  The stereotypical EvE player, you’d likely want to lock up behind bars.

There’s simply too many games out there, with too many payment models for a non-niche game to find the massive success that WoW has achieved.  I don’t see any other game ever hitting 5 million players, let alone 12 million.  It’s still there, still stronger than all its competition and still commands players attention.  What other game do people talk about that haven’t played it in 5 years?

One thought on “How Big is 1.3 Million

  1. “Also, WoW could lose 1.3 million players for the next 4 years and still have more players than nearly every single MMO on the planet”

    WoW lose that 1.3 million players at ONE QUARTER, not ONE YEAR. That is 5.2 million players PER YEAR. Take note that after MoB, there is no other expansion soon for save WoW ass.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s