Leveling for a Purpose

I guess I’m considered old school now.  I played enough pen and paper games when I was younger to see how games have shifted over the years.  The aspect of player levels is one that’s undergone the most shift – and with 7.3.5 in WoW coming out, it’s the topic du jour.

First a basic statement.  Character levels are simple way to denote increases in ability.  They don’t inherently grant some new item.  Very few games (until MMOs) ever gated content behind a line that said “you must be level 8 to try this”.  There were recommendations, sure.  But no hard stops.  And the levels themselves were few and far between.  I rarely got any D&D character above level 8.  I think the first Baldur’s Gate max level was 7.

The point is that the levels themselves were both milestones and not the goal.  The goal was the story (content) and the journey taken to live that story.

Video games tweaked that.  The old RPGs took it a step further, adding many more levels and modifying content to make it not exactly impossible, but extremely challenging to complete without a certain level attained.  I could complete Fallout if I avoided combat, at a very low level.

Online games needed to extend the tail of the game.  UO wasn’t the first, but it’s the most notable.  It used a skill-based leveling system, where you simply got better at something by doing that something.  Intuitive enough.  EQ took that model and then added the old D&D leveling, scaled all enemies, added resists, then just added more content and more levels.  It added an artificial mechanic that meant that your level gated content – either on inability to perform, or actual “you must be this tall”.  The goal of EQ was not to go through the content, it was to “ding”.  Significant shift in mentality.

EQ did re-enforce this mentality with significant boosts in power when your reached certain levels.  Losing a level meant potentially losing an amazing skill.  Losing Clarity or SoW was painful.  There’s a reason we called it Evercrack.

WoW took this mindset and removed the negative feedback loops.  Vanilla still had skill based content, still had levels, still gated content behind those levels, but the search for a ding was replaced.  Few can deny that the first journey through WoW was a pleasant one, and the story / environment / dungeons were refreshing.  Many tweaks later, including 2 expansions (TBC and WotLK) took that polish a step further.  But at a cost.

Every expansion further polished the leveling experience.  It moved away from small bits of story with a lot of fighting (grinding even) to more of an interactive story.  Adding new numbers meant additional scaling, where someone at max vertical (character level) and max horizontal (item level) had to have a challenge in the next expansion.  Stat inflation.  A few may recall that once TBC opened up before level 60, it made no sense to ding 60 in the vanilla content.  One item drop provided more stat points in TBC than you would ever see on all gear in vanilla.  It trivialized previous content.  And so it went.

Each expansion also focused on providing a set amount of content to be consumed during the “leveling process”.  This varied a lot, but an average of 20 hours seems about right.  (side note, vanilla was many hours longer, until Cataclysm changed that).  As expansions continued, the level spread between players grew.   Fewer people were in the “sweet spot” for grouping and zone content.  Previous top level material was made irrelevant as the newer content had both better rewards and actual players to play it with.

The table below shows the list of gated group content (open world content not included).  All told, approximately 87% of content of previous expansions is no longer relevant.

Vanilla TBS WotLK Cata MoP WoD Legion
Dungeon 21 16 16 14 9 8 13
Raid 4 8 9 6 5 3 5

(Contrast this to FF14, where all group content is relevant due to the re-use of dungeons in the group finder tool.)

If you were to take the original leveling path, you’d be alone for ~150 hours of playtime.  Not exactly an MMO, or a wait to retain players.  So Blizz smoothed it out.  Dramatically.  Faster experience curves, heirloom items, experience boosts.  You could go from vanilla to the start of an expansion in a few hours.  It put more and more content at the top level, making every level but the max level, irrelevant.  It pushed all the years of effort in previous years to the curb.  Then started giving/selling max level boosts (followed by many others).

Not everyone towed that line.  FF14 is a clear outlier.  It takes just as long today to clear the base game as it did upon launch.  Same gates.  It sort of works, except for the open world content, where people have moved on.  Dungeons are relevant mind you.

FPS games took the leveling approach, but have had issues balancing the concept of power between starter and max level.  It’s ironic that someone with 200 hours has not only more skill in the game, but is also provided more power by which to attack weaker players.  Most FPS combat this problem by throwing it all away every 1-2 years and starting from scratch.  Destiny 2 is a recent example.

This applies to other games as well.  Diablo 3 is a really good example of where the leveling game was made useless with their focus on end game activities.  Grim Dawn focuses on the story, and Path of Exile does the same (with even more focus on milestones at specific levels).

And that’s not counting for the gamification of everything else.  You get magic internet points for everything now.  Gaining levels in a fitness app.  Reward tiers for credit cards.  Comments on a message board.  Ranks in the console wars.  The number provides little meaning aside from competitive ranks with other people.  People complete activities, not because the activity itself is rewarding, but for the points accrued.

And therein lies the problem.  The reward of the journey is replaced with the reward of the ever-moving finish line.  By continually adding more finish lines (levels), it dilutes the previous ones.  The only thing that matters now is the current finish line, and people will speed through everything to get there.

It’s why I try to keep to the older-style RPGs.  The story itself is the reward, and the levels are just additional decision points along the journey.  I’ve conceded that the race to the carrot is no longer worth the effort.  No one ever really catches it, and once you think you have, a new one shows up.

 

Arkangel

I would think most people who read this blog are fans of The Twilight Zone. All the various iterations.  In igloo-ville we also received The Outer Limits during the 90s.  Psychological, horror, sci-fi…mostly standalone episodes.  All of them acting as parables or warnings for what could happen. It’s either in the now, or about 15 minutes from now, making the best of those episodes very poignant.

Looking back at them now, without the social context of the time, it’s hard to fully appreciate what they had going for them.  The best of them certainly do.  It’s a Good Life may be the most recognizable.

The real joy of these is that they are not brain dead stories, or pure entertainment.  They engage your brain matter and feel like they are talking to you.  Compare to say, Game of Thrones or Lost.  Both excellent but the viewer is not an agent.  Rod Sterling talked to us.

Black Mirror is as close as we can get to that feeling today.  Disclaimer – I have a soft spot for English writing.  Proper English.  First season ran in 2011 and woo is that episode a doozy.  Season 3 and 4 have been picked up by Netflix and each have 6 episodes. I’m only a few into season 4 now.  USS Callister was solid with a good premise.  Crocodile was like a mini-psychological thriller.  Hang the DJ is what happens when Tinder goes on steroids (and the most uplifting of the bunch).  Arkangel though – that’s a Phillip K Dick short story.

The foundation is solid – an anxious single mother who worries about her kid.  She loses sight and ends up putting a tracker on the daughter.  But the tracker does more… it gives a health check, let’s her see what her daughter sees and can filter “bad things”.  I’ve read enough sci-fi to see where this is going.

Sure enough, it follows the proper notes, with the necessary social commentary. As a parent, I could relate with the steps taken to “protect” the kids.  It hits a special note where there’s a clear psychological impact of permanent helicopter parenting and you really hope the mother learns a lesson.

Of course she does until her teenager lies about where she is for one night.  And what teen has not done that? The draw to snoop on her kid is too much, and then it’s a massive descent into invasion of privacy.

Side note – since I work in IT, in particular user-facing IT, I’ve been very exposed to the concept of privacy and network connectivity.  In that privacy doesn’t really exist.  If people knew what Facebook on a smartphone actually collected… or maybe if they cared…

Back on track.  The 1 hour episode felt more like a mini-movie.  There was some rather solid points to be made about a nanny-state (within a family), in particular when the individual being spied on is not aware of it.  The hurtful part was that the mother deemed watching her kid better than talking to her kid.  Like the data collection only ever needed to be one way and from one source.  (A bit like getting your news from a single source without any dialogue).

The best part is the feeling of not being comfortable watching the episode.  It hits really close to home.  I am really enjoying this series.  People should take a watch.

New Year Start

The holidays are rarely a relaxing time for me.  There’s just so much to do and whatever time “off” I have is actually planned weeks in advance.  This year was going to be different.  Work had delivered a major milestone and after 18 months without any time off, I decided to take 3 weeks and do the stuff that mattered.

I ended up spending last week in Cuba with my family.  Great decision overall.  Read 4 books (including the entire Broken Earth series), slept in every day, lounged by the pool/beach…didn’t plan a thing.   I’ve gone to a few places down south but never over the holidays.  Much different crowd.  First, no 20 year olds on party mode.  Second, since it’s Cuba, no Americans.  An interesting thing that I didn’t really catch on to until later in the trip.  It helped that it was ~30 below (where C and F meet) that week as well.

The rest of the time has been spent just having fun with the family.  The ice rink in the yard is top notch.  Lots of games and crafts around.  A whole lot of cleaning and tidying around the place.  Went to see Star Wars (better than I had expected in that it willingly throws away the traditional SW tropes).  One hockey tourney to go and then it’s back to work.  Finally refreshed.

2017

Overall it’s been a really good year.  Family is super.  I’m in some of the best health.  Finances are good.  The job has had more progress in 1 year than should be possible in 3.

Gaming has also been kind.

  • Horizon is my current game of the year.
  • WarFrame is a platinum best seller on Steam and worth 5x what Destiny brings.
  • XCOM 2 launched a DLC that is more than most expansions ever deliver
  • Mass Effect showed great potential (and EA timelines failed to deliver)
  • Dishonored 2 showed what a story driven sandbox can do.
  • Shadow of War delivered a better nemesis system, but a broken end game
  • Path of Exile launched two expansions this year.
  • Quite a few more games that I need to eventually pick up
    • Cuphead
    • Wolfenstein 2
    • Divinity 2
    • A Nintendo Switch!
    • Nier
    • HellBlade

Aside from the slow down this holiday season, it’s been my most active posting in a long while.  There are many fewer bloggers nowdays.  Most folks have left and vbloggers have taken space instead.   It’s still quite immature, as clickbait runs the money in the first few years.  It takes a long time for quality to start showing up (as it did with blogging and online news), so my guess is we’re 2 years away from that.

2018

I rarely have any resolutions for a new year, not like there’s a difference between Dec 31 and Jan 1 in terms of goals.  Change is a gradual thing, though there are always goals that can be achieved.

Work should provide a new opportunity in the next few weeks, one that’s about 10 years earlier than I had planned a long while back.  My team has recently completed year 1 of a 3 year plan, and there’s a lot of excitement for what’s coming

I’ll keep playing hockey and working out.  I’d like to get to a baseline 200lbs bench this year and push from there.  There’s surprisingly little weight gained over the holidays and vacation considering my indulgences.  Back to my regular habits now.

The family will be heading to Florida in March, then open the cottage a few weeks later.  I think we’ll be focusing on saving money from that time forward as there’s a few long term plans that need some funding.  Still 2 months of hockey to go with the eldest, and likely some dance classes for the younger.  Both squirts are doing great in school, have a insatiable curiosity, and a solid level of autonomy.   All told the focus this year, as with last, is ensuring that I simply have more time for the family.

Of all the potential games in 2018, I’m only looking forward to Pillars of Eternity 2 and Ni No Kuni 2.  Darksiders 3, God of War and Kingdom Hearts are a maybe.  Anthem I am looking forward to seeing play out.  I won’t be buying it, but if it does launch this year (I doubt) it will be the real bellweather for how MTX work in games moving on.  I think we were spoiled rotten in 2017.

As for the blog, I’d like to have more cross posts with other awesome blogs that I read.  That means more work on Feedly, at least 3 posts a week, and maybe some more videos.  I won’t lie – blogging on a regular basis is hard work.  I am somewhat envious of both Syp and Wilhelm.

 

And with that, time to sign off and enjoy the rest of my vacation.

Horizon Frozen Wilds

I am not usually one to buy DLC.  Well, perhaps if we’re talking about actual content.  Quality stuff.  Adding an extra car chase, or a different mode (like in the Batman games) just isn’t doing it for me.  Full-on extra work on an already great game… XCOM and Pillars of Eternity are good examples.

I make no secret that I really enjoyed Horizon Zero Dawn.  I think it’s the best PS4 game this year (and probably the best overall since I don’t have a Switch).  It is a near perfect game and when an expansion was announced, I was hopeful it would keep pace.

Frozen Wilds is an improvement on the macro of the game, while keeping the hyper-polished micro in line.  You still shoot a bow and run around (or on mounts), but all the enemies a whole lot harder to take down.  That super armor you get in the base game doesn’t have a whole lot of use here.

You can get some new weapons (close range and distance) that change a bit of the combat tactics.  If you can manage to draw the bow for maximum output, you deal more damage.  If you can’t, then it’s a lot worse than the best bows in the base game.  This means that you need to be a whole lot more tactical in combat rather than just unloading an entire quiver.

You get a few new skills, mostly about being mounted and a slight increase in inventory space.  Which is doubly ironic since mounted combat still has weak controls, and the inventory issues deal more with multiple stacks of the same item rather than too much stuff.  That said, due to the increase in enemy hit points, I found myself going out of stock on materials for the first time in the entire playthrough.

All the normal base enemies are here, though slightly upgraded with more power, health, and resistances.  They are accompanied by a dozen or so towers that continually restore their hitpoints, making some fights insanely hard if you’re not focusing on the right target.

Some new additions are here are too.  The Scorcher is a super fast robot cat that can shoot mines… very similar to the Stalker.  He’s so fast that the new bows are almost useless against him.  You need to take off his mine layer and take him out that way.  The Frostclaw is a giant frozen bear.  Where Thunderjaw was a huge threat from range, these guys continuously charge you, and throw all sorts of frost attacks.  When you first meet them, you’re really underpowered.  Even at max, they are a heck of a challenge.

Finally, the Fireclaw.  Here’s a video of the first time you fight one.

I died a half dozen times here, and I was really well geared.  The video above uses much worse gear than I had, and a different set of tactics.

The main story quest follows the Banuk up in Yellowstone.  I think it’s a better and more tightly written story than the main one, where the same characters are seen for the 8 hours it took for me to play through.  That consistency, and the fact that they accompany you on the quests, really helps sell the relationships between the NPCs.  The lore aspect of the story is top notch, with a more positive spin on the downfall of humanity.  It’s a vastly different take on the Banuk that what I had assumed, but it’s a wholly better one for it.

Frozen Wilds does not revolutionize the game like War of the Chosen did for XCOM2.  It takes what worked in the base game and then makes those pieces work together in a slightly different (and better) way.  It is highly recommended.

Scenery for the Sake of Story

An interesting opinion piece on CNET got me thinking.  Are video game stories stagnant while the set pieces are improving?

It’s certainly evident that games today are much prettier than they have ever been.  There are quite a few where I sit back after a set of events and am simply amazed at the experience.  I felt that way back in God of War and the initial Hydra fight, as much as  I did in Horizon sniping robot dinosaurs who shot fire.  The experience itself is just amazing to watch, let alone play through.

The stories though, those are rough. Some are really impressive, others are really bad, and most are ho-hum.

I’m of the opinion that written stories are the most impressive.  From word to the reader’s imagination, you need to convey something.  There are a bajillion books, most are horrible.  But you find that diamond from time to time.  We’re still reading books from 100+ years ago.  How many games that are 10+ years are people playing today?

Movies and TV are next, as they require some solid writing and they are fixed without player agency.  As a viewer, there’s nothing you can do to impact the story while you’re watching it.  Letter campaigns may change the larger story arc, sure, but that’s the exception.  Again, there are classics and junk.  For every Blade Runner we get 20 Battlefield Earth or The Ranch.

Games with Heart

There have been quite a few good ones over the years, most of them in the RPG space.  Earthbound, Fallout, Planescape…games where you can still remember minute details 10+ years later.

Others, like Shadow of the Colossus took a different route, where the player is meant to experience the story under their terms, rather than an A/B/C decision tree.  I think most would agree that this is the game that triggered the whole “game is art” conversation. (side note, it will be remastered for PS4)

But these are exceptions.  We may get 1 or 2 a year.  There are hundreds of other games, dozens in the AAA category, that just use story as a tool to let people play solo.  Halo 2 had a good story, but it’s nothing but downhill since.  Aside from perhaps Wolfenstein this year, FPS games have horrible story (hi SW:B2).  Racing games, fighting games, action… all of them have pretty tripe stories.

Other Parts Have Improved

A story today has pretty much the same structure as it did 100 years ago.  But controls, visuals, audio… all of these have dramatically improved in the past 5.  It may seem that story is getting worse but perhaps it has more to do with all the other parts having large improvements in a short period of time, that the gap is tiny.

Ultima is a really good example of this.  Super story (til 6).  Horrible game to replay today from the start, as it has not aged well.  You could easily place the story in a new game though.

It Doesn’t Matter

You don’t go and see a movie for the soundtrack.  You don’t read a book because the pages and print are comfortable.  You do play a game if the mechanics are solid.  A crappy story is less of a hurdle as compared to crappy controls, balance, or video.  Story adds a tremendous value, but it is not the primary one (even in RPGs, this is debatable).

We can certainly appreciate a solid story – and talk about it for years to come (we do).  But it isn’t fair to say that all games require it, or even that the quality has gone down over time.  It’s just that everything else has improved so much that our expectations on story seem out of balance.

Let’s just celebrate the great story tellers when we find them.

 

Imagination Is Key

I have two lovely daughters.  They are similar but different – one being much more creative/artistic while the other is practical/structured.  Those are their areas of comfort and certainly their approach when it comes to problem solving.  It’s quite interesting to watch them think things through.

I worked for some time as an enterprise architect.  This is really similar to what people know as a traditional architect – buildings mostly.  I my case, I take the overall view of a business, its services, and its solutions – then map out how they work today, the growth, and then a plan to get there.  It’s a relatively new field, and not something that I’ve ever found taught in a formal institution (college/university).

It’s easier to compare it to Lego blocks.  I define those blocks, then use them to modify/build new things.   When I was a kid, I had a ton of Legos.  I never had instructions for them, just a giant pile of blocks.  I built what I wanted.  Nowdays, 90% of Lego come with an instruction book.  I am given a general idea of that final structure but it’s my job to build that final picture and instruction book.  Except I deal with people, technology, and really big budgets.

My kids aren’t really given the opportunity to flex that imagination muscle.  Everything is packaged/rote.  School has yet to really transform from memorization/tests to practical tests and creative outputs.  There’s not much focus on group-work.  It takes some effort to provide opportunities for them to develop that skill set.  But they do it.  My youngest may create new songs or dance moves.  My eldest may build a spaceship and pretend that it flies across the moon.  They’re both given boxes, and they make conscious efforts to look outside of it.

Tooting my own horn here, but when they were younger my wife and I applied a problem-solving approach to the kids.  We allowed them a fair amount of freedom in the house to discover what did what, and then to manage their own needs.  Practical example – making breakfast.  By the age of 2, both were able to make their own breakfast on their own.  They knew where the dishes were, the food, what amount to use, where to put the dirty dishes following.  We were both watching them… didn’t want knives and stoves going… but they did an awesome job to figure out how the pieces worked together.  All of a sudden we’d see Nutella, yogurt and cereal in the same bowl.  Something we sure didn’t show them.

It makes for interesting feedback from their teachers too.  Rather than either following the “expected behavior” they ask questions all the time.  (It’s a bit like that Simpson’s episode where Lisa steals the teacher’s copy of the lesson books).

That does take energy and patience.  It is a lot easier to just show them the right way (or your way) and have them repeat it.  There were a lot of spoiled breakfasts, or things I certainly would not have eaten.  I see it as an investment.  The steps we took years ago allow them to self-manage today.  It helps with their decision making process, taking more into account than just black and white.  They can relate to past experiences, find similarities, and then find a new solution.

It’s truly an eye opening experience to watch children grow and learn.  To see them fall and find a way to pick themselves up without our direct involvement.  Now if I could only slow time for it to last a bit longer!

 

Stressy McStressface

I’ve been leading a particular project for over a year now, with no breaks.  The big go-live date is this Thursday.  There’s a few loose threads but nothing too big.  Like most large projects.  I’ll explain what it is in a few weeks, so as not to jinx anything.

The kicker in this one is that it’s a project I’ve been trying to implement for years, and one that I am quite vested in its success.  I work for a group that doesn’t have the best of reputations and has a more corporate view of change.  In other words, the change we traditionally bring is more overhead, not something people are exactly clamoring for.  This project, it’s different.  Those that have been on the pilot have had nothing but positive feedback and wanting to accelerate the schedule.  Good stuff, generally.

The side effect of a large project, with high demand, is a lot of stress.  I’ve taken a better approach at managing this over the years.  I delegate what I can, prioritize the work, re-scope/focus the team.  I’ve really lucked out at the quality of the individuals on this project, though truthfully I’ve just used amazing references and keeners to get this far.  Still, the stress is there and I can feel it gradually pulling me down into exhaustion.

Family life has been good and busy.  It’s motivating to work hard when you know you have a good spot to go home to after the day is done.  The outdoor rink was built over the weekend.  3 hours of cutting, 1 hour of setup, with a team effort.  I’m quite happy with what’s there and I’m looking forward to spending a lot of time out there this winter.

Side note – my wife is rather empathetic to my stress, and naturally worried about my health.  I usually crash during the holiday break, the body just has had enough.  Then there’s a dozen activities with friends and family.  I recharge by being alone/small group, so this isn’t exactly restful.  I proposed simple skipping it all and heading down south.  She called the bluff (which in hindsight wasn’t a bluff) and booked something within a couple days. Awesome wife.

Long rambling post to say that I feel somewhat frayed.  I know the people I work with are doing a super job and that once this is done, it will be a highlight for everyone’s career, and have a dramatic impact on hundreds of thousands of people.  I know that I will crash something fierce when the stress is gone.  I just hope that it’s in that order.

Outdoor Rink

I had built an ice rink last year for the little ones and that went over rather well.  They were outside for about an hour a day, skating around and getting used to the ice.  I made my own ice surfacer too.  There were a lot of lessons learned, primarily that my backyard is not level and that the ice takes a crap ton of water to get started.

This year I want to try something a bit different.  We had our first snowfall last weekend, so time’s a wasting before I can get something up.  Instead of just laying it on the ice and flooding (and losing water from the sides), I want to do a slightly better job.  Main points:

  • Set up boards and supports
  • Put a tarp to contain the water
  • About 20′ by 30′.

Boards can be simple or complicated.  A real rink is rectangular, with rounded corners.  I’d have to bend some wood to make that work, or get some plastic.  And I have a near full size outdoor rink about 5 minute walk from my house anyhow.  I need simple.

The thinking right now is a simple box, with side supports.  Figuring I’ll need those supports every 4′ or so, and at the above size, that’s 26 needed.  NiceRink has some brackets that I’ve used in the past.  They are quite expensive though – just over $250US.  I think this year I’ll just use some treated 2×4 and build my own 12″x18″ brackets.  That’s ~48″ linear per bracket, I need 26, and a spare or two… so 112′.  Or 10×12 footers.  Just under $100.

Then the actual boards.  Plywood seems the best option.  2′ height, 8′ length.  A full sheet is 4’x8′, given 2 lengths per.  At 100′ to cover, that’s 7 total sheets.   Prices are all over… but likely $250 all told.

I bought a tarp last year for $100 that will more than cover the surface.  Just need to make sure that when it’s all assembled, I don’t pierce it.

I’ve got a couple weekends to go before the real snowfall and freezing temperatures hit.  Let’s see what I can do.

You Can’t Go Back

Memory is a funny thing.  It is entirely selective, and often based on an emotional trigger.  A smell may be enough to have you dream about some baking with your grandparents, or a tree about some trip taken with an old fling.  Few people dream of that time they went to the washroom, or read the newspaper.  We filter out the mundane.

Experiences are meant to be had and then recalled, not chased again.  Nothing will ever truly compare to that first kiss, or that game that you won through an amazing comeback.  Chasing for that feeling again, rather than a new feeling, tends to lead to disappointment.

I played Ultima Online when it launched and for a few expansions.  I made a decent amount of money selling characters on ebay (when that was a thing).  Looking back, it was an overall positive experience.  It was a truly social game, many complicated inter-woven mechanics, and the concept of people impacting the world.  I went back a couple years ago, both the to current game, and then to a shard emulator from the original game.

The first was jarring as it was essentially a new game.  The fundamentals were there, but most of the systems had changed and after a couple days I had enough.  The emulated shard was a worse experience.  For all the fun memories, there were some bad ones that I had simply pushed out.  Lack of housing, massive PvP, griefers all over the place, a large difficulty curve, lack of regeants…I had spent years immunizing myself while playing – building large stocks to off-set the large character losses.  I wasn’t prepared to spent the time/effort again to get back to that point.

I’m looking at Vanilla WoW and realizing it’s just not for me.  While I spent a ridiculous amount of time there, and memories are generally positive, there are some items that just make me shudder.  Classes and specs that have no value.  An economy based on being present in only 2 locations.  Resist gear.  The insane grind from 30+. (side note, I made some decent cash selling guides to address this grind).  Poor travel options.  No grouping tools.  The amount of farming needed.

My recollection of that time is more positive than not, but I was a different person back then.  My expectations were different and the gaming market was substantially different.  I have no need to chase that feeling or pretend that it was better than today.  Just like people reminisce of a day without cell phones, but after 3 days go stir crazy without one.

There are certainly people who will enjoy it, and for a long period of time.  I would still hazard to guess that quite a few more people looking back and applying selective memories, and will be in quite a shock once things get rolling.  I’d rather just recollect.

 

Axe Throwin’

There’s something to be said about the zen in throwing deadly weapons at walls.

Friends of ours booked a spot nearby to throw some axes (Backyard Axe Throwing League).  Went in with rather open eyes, as a few friends had given it a go and reported some fun to be had.

We headed in, found a rather open room and walls of spruce with painted targets.  Our guide, Rick, took about 30 minutes to teach the 7 of us some basic throwing techniques.  A sports background helps to start, but becomes a hindrance as you move on.  Explain.

The axe has to be thrown in a specific line.  If you throw it like a ball, it will twist in the air and lack bite on the board.  It really has to be on a consistent plane.  Experience in sports teaches you the basic technique and you’ll pay attention at the start.  Aside from spin, the distance is key, so moving forward/back is important.  Once you’re at the correct distance so that the blade hits, and you’re on plane, then things just work out.

As you spend more time throwing, you become more relaxed, and fall into older habits.  I found that as time went on, I applied more spin to my throws, which caused misses.  I had to concentrate on keeping plane and modify my technique.

Did I mention there’s beer?  That didn’t help.  Or maybe it did.

There’s a lot of fun to be had throwing an axe on a wall, sticking a bullseye with a flush blade.  And then doing it multiple times. And cheering on the rest of the team.

Tech-wise, they use a mobile app to track points, assign random bouts, and eventually set a seed for an elimination tourney.  We were there just under 3 hours, and I’m sure I threw the axe about 100 times, all told.  Had a smile the entire time, and the body hurts more from the laughs than the throws.

Well worth it if you have one in your hometown.