Stranger Things 4 – Eps 8 +9

Good but too long. Some spoilers.

I had mentioned in my The Boys review that it’s important to treat each episode like it has value. Stranger Things has become a good example, with Episode 8 being 90 minutes and Episode 9 being 150 minutes of plenty of filler. We’re not in Dragon Ball Z territory here, but man…

Now, when the stuff actually happens, it’s as good as any 80s horror homage can be. There are plenty of great scenes to pick from, with Eddie’s guitar shredding masterpiece being a true standout. It just takes forever to get to these pieces, with dialogue that should have happened miles ago.

Episode 8 is called Papa, and well, it deals with the guy that has no empathy. It takes 90 minutes to reach a point of catharsis, and El’s helicopter attack/scream is impressive to behold. MBB is an impressive actress, though that’s mostly when she isn’t talking. But after 4 episodes of being in this mess, it reminds me too much of Lost’s season 3, where there was a writer’s strike and everyone was stuck in a cage for half the season.

Episode 9 was the final attack on Vecna. You know that horrible 80s horror trend where you would should at the TV “don’t go in there / do that” ? This episode is full of such moments, things that stand in stark contrast to the rest of the series. The total lack of urgency in anything here (except Eddie + Dustin) is infuriating. I won’t spoil much here, but the horror sports jock is there to stall for 10 minutes while having done nothing for hours, and then just gets wiped off screen. Sadie Sink (Max) still stands out here above all the others, in being able to convey actual emotion and character progress.

After an entire season, Mike had 3 minutes, Will spends the entire season afraid to say that he’s gay, Lucas finds out that being popular isn’t worth it, Hopper’s storyline didn’t go anywhere (but I will give a hand to Murray’s arc), Jonathan has a 2 minute scene, and Steve… well Steve is still the most interesting bro-dad on TV today.

Vecna, while a very interesting character, is a weird one as all the prior seasons had rather human antagonists, with a shadowy upside down as a threat. He’s impressively well acted, but spends an inordinate amount of time explaining things and gloating, just like a James Bond villain. That he still wins, feels kinda good in that regard, as it turns the tropes on their head.

This season had some standout moments, but it simply took way too long to get to them. Tighter scripts and better editing would have helped a ton to get a meaningful story across. 9 episodes, and 14 hours of content needs some work. Maybe we’ll see a fan edit of all this so that it comes down to a more respectable 45 minutes per episode (or less).

Season 5 is an interesting prospect. It’s clearly the end game of the larger arc. My guess says we’re going to fall into Stephen King honors next, with Hawkins turning into a replica of Derry, Maine. The whole multi-dimensional bit was explored at length, and The Dark Tower could use an on-screen analogy.

Stranger Things 4 is still a decent watch, and it won’t get cancelled by Netflix until it’s all wrapped up. And, there really isn’t much else out there that’s comparable. Backhanded praise, I know. It has so much good stuff in it, just a shame you have to get through the muck to get to it.

MH Rise – Sunbreak – Early Impressions

I had played a significant chunk of Monster Hunter Rise when it launched – it was the reason for buying a Switch actually. I covered a few months of content, up to Valstrax near the end of May. I stopped playing when the power curve started to tip sideways (and that farming Lazurite gems was pretty easy). I stand by my prior assessment, that Rise is a further simplification of World, to various degrees of success. The skill floor dropped significantly, while the addition of the wirebug dramatically increased the skill ceiling.

Sunbreak therefore compared to World’s Iceborne expansion, which added new climates, new monsters, and some skill rebalancing. At the early stages, Iceborne is more favorable, as the “new” is upfront, and the prior monsters take a backseat to a slew of new ones. For Sunbreak

  • There are 2 new environments. A smaller jungle map (fun, tight design) and a castle ruins map (slightly too large for my tastes, could have been 2 maps).
  • The first few hours are battles against existing or reskinned monsters. Garangolm is a much weaker version of Rajang. Lunagaroth is an interesting ice-wolf. The existing monsters all get new skill sets, which is nice to see given that the new patterns are important.
  • The new hub environment is a nice addition, where the measure between the item box, quest giver, and dango (food) is still only a few seconds.
  • Each weapon has a new set of silkbind moves, where most of them act as counters to attacks rather than additional attacks. This re-enforces Rise’s push for less aggressive playstyles, and allowing for a lower skill floor (aka “easier”).
  • There’s now the ability to swap silkbind moves while in battle, which opens up some tremendous situational agility. Some skilbinds are “builders” while others are “spenders”, and you used to have to choose between them for a total fight. Now you can have both, which for some weapons is a complete game changer. Skill ceiling just went up.
  • There are now follower missions, where up to 2 NPCs follow you in battle for specific solo-only fights. This dramatically speeds up farming runs. I should point the AI for these NPCs is really solid. They use traps and move strategically to lure monsters into them. Consider this another skill floor drop.
  • The difficulty curve at the start of the expansion is significant, as the practically “free” armor they hand out is 20%-100% better than what most hunters will have on hand. If you’re not using MR-rank armor, you’re likely to die in 2-3 hits. MR-rank weapons are even larger power increments.
  • Customization of Palico/Palamute are now present. You can swap skills, target specific builds, and increase the # of slots for skills. Prior to this, it was a slot machine RNG to get the “perfect roll”, which could only be done once after each fight. This is a huge QoL change, and allows for more testing of skills, given you don’t need to invest 50 levels of experience to see if it fits a build.
  • Weapons were rebalanced a bit, so that there’s slightly more parity between choices. If folks thought Longsword was OP, they didn’t try Heavy Bowgun. That felt like an automated sniper rifle. There’s now more drift between shots, slicing ammo and blast ammo took a damage hit.
  • Oh, Rampages are gone. I think that was an interesting experiment (tower defense of sorts) that had some good ideas but suffered from implementation challenges. It was a mode that only really worked in multiplayer, and then required a ton of coordination to rightly pull off.

I’ve yet to unlock Malzano, the titular monster for this expansion. I think I have 1 more rank to go. From what I’ve seen so far, this is a quality expansion that has a tight focus on quality of life changes rather than huge content updates. Then again, the MH model is monthly content updates which keeps you going for a long time. It’ll keep me entertained for a while still I am sure.

The Boys – Season 3

Well this was another level.

First, an important tangent. The Boys had a weekly episode launch, which means you need to wait if you want to binge. The positive side effect here is that you have more time to digest each episode, and each one therefore has more impact. The standout portion here is that this highlights episodes that are pure filler. The Boys has no filler, each episode is full of content. This is a high contrast to nearly everything on Netflix and most of Disney+(MCU in particular). This is not an 8 hour movie, which is refreshing to a point I forgot what it felt like.

The season itself is interesting for a multitude of reasons. The parallels to the Trump era of US politics is extremely pointed in its insanity. The fact that Soldier Boy is somehow worse than Homelander and Stormlight is impressive. The special effects and gore make some of the scenes stand out something fierce. Episode 6 in particular is a standout in “WTF did I just see?”. And cap this off with ridiculously strong performances by Karl Urban (Butcher) and Antony Starr (Homelander), give each scene a tremendous amount of nuance. Finally, the writing/pace of the storyline feels hectic, and time just seems to fly by in each episode.

The “scorched earth” approach here is certainly an interesting twist to the typical storyline, where there’s a much larger highlight that all superheros are essentially flawed humans without consequences. There’s a flaw in the MCU space where heroes are somehow idealistic, where in reality if there were no consequences for actions, then what’s really going to motivate people to be socially “good”?

I don’t want to spoil the storyline, as there are some interesting twists and turns that hit quite well. I will say that the Maeve storyline finally comes to a close, where it was clear that the team didn’t know what to do with her.

I can see where Season 4 would go, and ideally this will close out the larger chapter of the story. There’s a ticking clock on how this can keep going, but at the same time, The Boys is what the future of streaming should be.

I’m still digesting what I watched, and recommend that folks don’t binge the series, but take some time between episodes to find some sanity. Still trying to figure out what I just watched… and strongly recommend you do the same!

Summer Vacation

Back from a couple weeks away, mostly spent at the cottage. It’s usually the time where I take to reflect on the prior year, and then start thinking about the next one. In between pints of course.

Work

I started a new role this year, leading a group that was pulled together during the pandemic. A ragtag group of bright folks, doing their best given the circumstances. It’s best framed as ”success begets success” and they reached a point where the larger group needed to mature or just burn out. The transition from ad-hoc to systematic is not an easy one, where you will lose flexibility in exchange for sanity. The first few months were rocky, and not everyone was on-board with having an actual plan that we would commit. A year out, some folk have moved to greener pastures and those that remain know what’s coming in the next few months, can manage to work on more files, require less hours, and have developed a network of contacts that will serve them for their entire careers. It’s hard to see the while the chaos of change is underway, but I am extremely happy with the results.

The next year will be about shoring up some resource challenges, and taking on yet another project that is rather wild in scope. Oh, and the unknown territory of a return to office, where the only value add is the social element (which has value). I’ve spent the last 10 years of my career showing that people are more productive when they don’t spend 2 hours a day commuting, and the pandemic proved it at a very large scale. I am not interested in regression… and given the extremely low unemployment rates, it is not a hiring incentive to give someone a desk.

Personal

Kids are a year older and 2 years wiser. School has suffered a lot (only hospitals fared worse) in that teachers and students were not able to fully adapt to a remote workspace. Teachers due to tools, and students due to engagement & environment. My eldest coped well enough, but my youngest took a big hit. We’re in catchup mode now, and that’s going exceedingly well.

Wife and I had a really good year. The pandemic allowed us to spend more time together, which was a positive compared to some of our friends. She gained a tremendous amount of confidence at work too, which resulted in some great mood improvements.

I coached and played hockey, first time in 2 years. Tremendous benefit to the social anxiety of a pandemic. One team had a full run through of COVID during the holidays, which was a kind reminder of the severity of it all. My physical health was running great until about March, time to get back on that.

Gaming

Not a terribly good year for gaming, which makes sense given the production timelines during a pandemic. FF14 launched an amazing expansion. I’ve come to terms with Blizzard simply being a skin worn by ActiVision. Lost Ark launched, and while it looks and plays like Diablo 4, the monetization and ilvl quit-wall had me move on. Elden Ring is a standout I suppose.

I actually ended up playing mostly older games throughout the year, or reminded why those were better. Metroid Dread is a great example. Both Blasphemous and Hollow Knight are simply better. I guess this makes sense, as it allowed me to clear out my Steam backlog and more or less zone-out.

I still don’t have a reason to get a PS5. Perhaps once God of War comes out I’d get it, and Horizon & Returnal. I’d honestly expect Sony to announce a way to get them on PC though.

Not a whole lot to look forward to coming down the pipe, which I guess means I’m not the target audience.

Upcoming

The next few weeks should be relatively quiet, allowing for some more mental respite in preparation for the typical September insanity. Let’s see how much R&R I can fit in during that time.

Umbrella Academy – Season 3

Stranger Things, The Boys, and Umbrella Academy… all launched within a couple weeks. They may not have identical markets, but there’s a pile of overlap. Seems a really weird decision… unless this is the point of the year that people unsubscribe? May be too cynical.

Anyhoot, I’ve watched the Umbrella Academy with an odd curiosity. The premise is somewhat simple, what if there was a dysfunctional superhero family? This is different from The Boys, where the supes are simply evil, here they are simply flawed. But flawed in a way that if they overreact, really bad things happen for other people. Maybe the premise is “what if immature kids had super powers”?

Season 1 was about dealing with their horrible father and their destiny of causing the end of the world. Season 2 had them time travel backwards and go through similar steps (though with a significant amount of cultural context). In both, there was a continual antagonist force of The Commission, a group that controlled the timeline.

Season 3 sees them pull a Back to the Future 2, back to the present but with changes. Their actions in the past (with their father) meant he didn’t adopt them, but others instead (Sparrows). And a similar set of actions has created a paradox that threatens to destroy the universe (though in this context, it’s still just Earth). The Commission is gone, and the antagonists are the Sparrows and themselves.

The net result is a significant amount of character bloat and the feeling of “the same” from prior seasons. The scenery is smaller (mostly within a hotel) and the episodes are shorter. It’s a weird mix, honestly, where there’s very little story progress at all, but tons of character development. The end of the season is the “cleanest” of all the endings so far, but still leaves room for more.

Some notes:

  • The Elliot Page transition is handled in character, and handled in a way I’d hope most humans would
  • Luther’s character arc here is a long time coming, and finally acts like the audience surrogate he was supposed to be.
  • Victor’s arc remains extremely painful to go through. It’s finally called out with a statement like “you know what they call a superhero that doesn’t listen to anyone else? A villain”. Where all the siblings are childish (well not Five), Victor’s power levels are such that their outbursts are catastrophic.
  • Diego’s arc is really quite solid. The relationship with Lila (strong chemistry) makes it a fascinating growth.
  • Five is interesting, and still the strongest character in the series. A leader who wants to just enjoy life, but keeps getting pulled back in to clear up the mess. Aidan Gallagher does a fantastic job.
  • Klaus finally comes into his own, which is both cool to see and frustrating that it took this long. While his character himself finally finds himself, his role in the larger context is pure deus ex machina. Still steals every scene he’s in.
  • Allison… I am not a fan of the arc here. I won’t spoil it, but there’s a particular scene with her and Luther that is beyond the pale compared to the other insanity in the series. Allison has always been a selfish character, using her powers for her self-gratification. That continues here, but to another level. Given this purposeful usage of power, I consider her to be the true villain.
  • Reginald Hargreeves has a weird arc here, where the first few episodes have him positioned as bumbling idiot who’s forced to pop pills. When the pills are removed, then he turns back into a puppet master. I dunno, it’s 2 different characters and feels like it comes out of left field.
  • Sparrows – Ben is interesting, in that he’s no longer a selfless character but one continuously looking for external approval. It fits well with the rest of the siblings. The remainder of the Sparrows are window dressing with horrible character traits (what if superheroes have no villains to fight?).
  • The music choices remain a strong highlight, in particular the Footloose battle in episode 1. The quirkiness of the series is the true highlight, and music choice is the best part.

Season 2 remains the standout in the larger context, and Season 3 loses a lot due to the lack of crazy and clear villain. I would be surprised if there was a Season 4 given the challenges present in this season and Netflix’s penchant to cancel as much as possible. It would be unfortunate, as the ideas here are quite solid. We can use more quirky bits, the world is serious enough.

Stranger Things 4 – Eps 5 -7

Episode 4 remains the season (if not series) highlight, with very strong visuals on mental health and PTSD.

Episode 5 continues that message with Hopper’s monologue on the karmic effects of his time in the military, and Eleven’s literal exposure to her memories in order to access her powers again. There are comedic bits with the kids tracking down Suzie, and Joyce/Murray with the Yuri airplane bit. I am not a fan of the editing in this episode because the themes swing so heavily from one end of the spectrum to the other, which reduces each other’s impact. Oh, an Vecna takes another victim.

Episode 6 feels like the other half of episode 5 if the editing was tighter. They are running 5 main story arcs at once, and that’s a herculean feat. There’s a reason this is avoided. It works here simply because Stranger Things released all these episodes in a batch. Weekly serials would not work. The episode feels like pure stalling to put the characters in the proper place for the next episode. This is the first episode where Vecna doesn’t attack someone.

Episode 7 is the payoff for the setup. Hopper and Joyce/Murray meet up. Eleven learns the truth about Vecna, which is both interesting to see but also mind bogglingly stupid when you think about the chain of events leading up to it. Stranger Things has always had a mystery box portion where you simply need to suspend logic and go along for the ride… *hand waving*… when they get to explaining some logical bits, it rarely works out (see Season 2, Ep 7 – The Lost Sister). Aside from Dark, I can’t really think of a recent mystery box that had a satisfying reveal. A season highlight for me is Eddie (Joseph Quinn), who is a surrogate for the audience geek. He has a completely rational view of all the crazy stuff going on, which is an offset to Robin’s let’s-see-how-far-this-goes approach. Eddie’s chat with Steve in this episode is solid.

There are 2 episodes left, coming out in a few days. I don’t see how these will be episodes as much as a single film split into 2 parts. And at an average of 1:15 per episode, this is a very long season. With one of them being called Papa, I’m hopeful they can finally close the Brenner mystery box. After 3 episodes of flashbacks, I’ve had enough.

Overall I’m surprised at what this season has delivered so far. It’s tonally much different than the 3 prior, with a significant focus on mental health and a monster than feeds off it. I’m not convinced the story understands why this is actually important, as compared to the 80s horror tropes it is emulating, but it’s still there. 2 more to go.

Stranger Things – Episode 4

I thought I would bundle these more, but this particular episode merits it’s own post. Spoilers, obviously

Every so often, you find a particular episode that perfectly encapsulates a series. There’s a little piece of magic found, where the individual pieces fit just right and you get some magic. It requires impeccable timing, amazing acting, a tight story, and an appropriate score. Episode 4 somehow manages to do this, and more miraculously, does so after the doldrums of the first 3 episodes.

The long setup of the first few episodes comes to light here, on all the arcs. Jonathan finally stops being a stoner long enough to actually do something of merit. Will and Mike finally have a conversation that’s more than reacting to El’s behaviour. El is heading back to regain her powers. There’s a big action scene where the military comes to take the kids that pays off with some nice comedic bits from Argyle. A payoff for the stoner comedy is more than welcome.

Hopper escapes, right in line with most action films. Joyce and Murray meet Yuri and are double crossed, while Hopper gets sent to a worse prison. There’s something about a defeated hero that works here.

Robin and Nancy go full undercover to get into see Victor Creel, a source of the suspected murders. Again, Maya Hawke beats the tar out of the script focusing on how women are not even given a chance in a male dominated society. It’s a monologue that is so far ahead of anything else this series has produced, I was just stunned in the delivery. It also comes with a “poltergeist” subview of the start of the curse, which is framed in the typical just enough but not all context of most horror reveals.

The final thread deals with Max, and her acceptance of her inevitable death due to the continual trauma from her brother’s death. She experiences more trauma the episode, and tries to make some sort of amends through letters to those she cares about. She eventually does get captured by Vecna, set up for the kill, and then with the help of Kate Bush, visualizes all the positive memories and people she cares about, enough to escape and “run up that hill” (which is not what the song is about, but it fits). It’s an absolutely fascinating take on mental health, from depression and isolation, through acceptance, and recovery. One that Netflix sorely has lacked. It’s astonishing that a series based on an 80s homage is able to take any topic seriously enough to pump this quality out.

Plus, as always, Steve is the man. He continues to be a better parent than every other adult in the entire series. Which is a topic for a future post.

If Season 4 was a 15 minute summary of the first 3 episodes and then ended here, I would consider it a win. There’s zero filler, and plenty of spotlight for the actresses to shine. No wonder Kate Bush is all over the place right now… for sure this is sticking in people’s skulls.

Stranger Things Season 4 – Ep 1 to 3

There are 9 episodes this season, with the last 2 coming in July. The first three are very similar, figured I’d bunch them.

The biggest change this season is time. Everyone is noticeably older, the kids are in their early 20s now. It’s not exactly jarring, I mean we’ve all seen 20 year olds playing teenagers, but the sense of mystery and “newness” doesn’t come off like it once did.

Which I suppose reflects the change of tone in the season. There’s very little comedy left, it’s mostly drama. The sci-fi portion has been replaced by horror. Even the villain is fully revealed in the first episode, with a death in the first 2 episodes meant to set a foreboding tone. This isn’t Barb’s pool attack here… it’s all on screen. I guess one way to look at this is that we’ve moved away from The Goonies and into Nightmare on Elm Street.

The first 3 episode act as a sort of call back to season 1. There are bullies, there are scientists, there’s the lab, and a big scary bad thing hunting people. It acts as a prologue of sorts, and given that this is season 4, it seems very out of place compared to all the craziness that came before. To make a gaming analogy, like how when you beat God of War 1 and then start God of War 2 and lose all your powers and have to walk in the mud again. The good news here is that all the episodes launched at once, so you can binge through it. Had this been a weekly launch of episodes, it would be infuriating. You can skip the first 2 episodes completely and not lose a beat.

The really great news is that episode 4 is a true highlight.

Side notes:

  • I can always use more Kate Bush
  • Steve (Joe Keery) and Robin (Maya Hawke) still manage to steal every scene
  • It was always odd that no one batted an eye on monsters in a city. Mental health seems to be the core theme this season.
  • There are too many characters in the main cast with no purpose other than to be present. Will is even more useless. Mike makes faces and is powerless. Lucas is there to show how bad the local teens are, does nothing else. Dustin is the comedic element.
  • I miss Bob. Eddie is a close surrogate.

Gaming Whales

For those not familiar with the concept, a gaming “whale” is someone who spends an inordinate amount of money as compared to the average. These people are what drive the free-to-play gaming model, where cash stops exist. If you have 1000 players, you may have 5 whales who account for 90% of the income. It seems strange to most, but it’s quite common for people to spend $1000 or $10,000 on a game in a short period.

Whales exist for 2 main reasons. First, because the game itself is a slot machine and they are addicted to the mechanics. It’s an addiction and certainly predatory in that the design is focused on that aspect. No different than the rules that exist around a casino.

Second, and not necessarily separate, is the artificial social value. A virtual popularity contest if you will. The kicker here is that these contests only exist if there are both competitors and spectators. In the same vein as being a SuperBowl champion is absolutely meaningless without the context of opponents and spectators. Think about it… those champions don’t help the economy, science, society, or any other portion. It’s a lottery for the players, and a money-making machine for the owners. Whales are similar in this concept, in that they have the ability to buy their way to the “top”, but need there to be folks to defeat and then the accolades from folks recognizing that achievement.

There are a few variables here… in older games, players often recognized the amount of effort required to achieve a given goal (which is more in line with athletes of prior generations). WoW raiders used to just stand around with their gear, as it was quite difficult to acquire. Larger and less educated player bases may not recognize the effort and simply enjoy the results (akin to 2nd generation athletes, who’s success is “bought” through the 1st generation wealth/contacts).

Whales aren’t necessarily the issue. If a cash stop sold a hat for $500, then that’s what a whale will pay to be above the rest. Lockboxes are the issue as they focus on the first type of whale, where the money spent is done so through predatory methods, in line with a casino and the addict issue it presents. Keep the lockboxes, treat them as the gambling mechanics.

Birth Rate Decline

World Population as compared to Birth Rate
World life expectancy

The graphs generally align to start/end dates, hence their use. Many other ways to look at the data.

They say the only sure thing in life is death and taxes. Everyone will pass eventually, so that the global population, on a very long scale, is based on birth rate. For population to be “stable” it needs to be about 2.1 children, in order to account for early deaths (i.e. low life expectancy). For a multitude of reasons, the birth rate was such that the overall population growth tended to be around the 0.5% rate per year. Things grow at any rate over 0%, though slowly. The baby boomers are super evident, but also some absolutely massive advances in health care/education that increased life expectancy. People may be anti-vaccine, but the numbers don’t lie – the eradication of polio and wide use of anti-biotics added 20 years to the average life expectancy.

This is an important fact, as when the industrial revolution started the average life span was only 35 globally – 45 in the Americas. Unions and pensions came about just after the baby boom, where life expectancy was closer to 55/65. If you retired at 60, you took a 5 year pension. Geriatric care didn’t really exist as we know it today… there weren’t enough people for it. When the baby boomers “came into power” in the mid-80s there was approximately half the amount of people on the planet, and nearly everyone was their age or younger. This pragmatic statement… non-productive members of society are by definition a drain on society. I am not debating that elders should be rewarded for their years of productivity. It’s a math thing though… you can’t withdraw more than you put in. The “you” in this case is generalized to society.

Today, the birth rate is declining. There are many reasons, most of them tied to the level of education of the population, which is itself tied to infant mortality rates. As people become more educated, they have access to better health care, and have less children. That is a massive simplification.

So we now have a declining birth rate, meaning less people being born and an increasing life expectancy, meaning more non-productive members of society. This will last until the “baby boomer bubble” exceed the life expectancy. In North America, with an expectancy of ~80yrs, that means this will last until 2026-2044. Back to the comment about not withdrawing more than you put in… if baby boomers retiring now think that they are going to get the same “benefits” as their parents, someone is in for a bad time.

The overall global population itself won’t decline as long as there are more people being born than those leaving. Perhaps there’s an interesting bit here where life expectancy in some areas (particularly the US) is actually in decline.

And of course, all of this ignores the upcoming global famine caused 1) supply chain issues (ideally resolved in the next 12 months), 2) the war in Ukraine (people don’t fully realize how BIG a supplier they are) and 3) global warming (this one will kill us because of inaction). But that cheery topic is for another time.