Self-Motivation

Duke of O has an interesting comment that bears some expansion.  How to get self-motivated.

I think it’s fair to say that I’m an outlier when it comes to motivation.  My wife thinks it’s borderline OCD, though in fairness it has more to do with anxiety & stress management.  At work, I take spontaneous decisions multiple times per day.  Each one is based on the available facts, my memory, expert advice, and finally the analysis of the long-view.  Most people can understand everything but the long-view.

Sure, a decision today has an immediate impact, but what about a few weeks from now, or a few years?  How does it impact me, the people close to me, and the people outside my circle?  How does it impact other decisions?  These are all items that go through my head and are incredibly hard to shake.  I’ll give an example, home renos.

For a long while we wanted to knock down a wall and open up the kitchen.  Sounds simple enough.  After I looked at all the details it actually turned into a whole floor reno.  I needed to re-arrange the kitchen cabinets, get a new counter, open up another wall to run pipes & electricity, move some switches, re-enforce an adjoining wall, change the flooring in the kitchen and remainder of the floor to match, which also joined into a bathroom…it was never ending.  What seemed like a simple job turned into a 6 week reno.  None of it was surprising, as I had thought it all out, but it took time.

How does this link to self-motivation?  I think long term and I think in terms of return on investment.  I worked for about 4 months on a particular work project from my basement. I spent a few weeks at the cottage too, working at odd hours to get it done.  I knew that if I crammed as much work as possible into the right time space, I could get double that in free time later in the day.  I made sure that the environment was conducive to that as well, so I eliminated any distractions.  I basically set up the perfect environment for me to succeed, removing any excuses.

Same goes for exercise.  I just don’t have time to physically travel to and from the gym.  The closest one is about 5 minutes away.  Including the driving, changing, and shower, I lose at least 30 minutes of my day.  And that’s not counting the waiting for a machine/weight to free up.  What would take me 60-90 minutes in a gym, I can get done in 45 at home.  That’s massively motivating.  The equipment I have, and the setup I have, make it extremely easy to get going, listen to music or a movie, and get the workout done.   I’ve removed all excuses from the equation, with the exception of “I’m too tired”.

And that’s the hardest one because it’s often true.  So I use various applications to keep me honest.  My wife uses social groups.  Getting a notification on the phone/tablet that it’s time to workout is motivating.  Seeing the progress between workouts is even more motivating.

Self-motivation is like a chemical reaction.  You need the right conditions and the right ingredients to get it going.  And once it starts, it’s usually quite hard to stop.

New Gear

I’d been thinking about it for a few weeks now and when that happens, it usually follows with about 20 hours of homework for options.  It doesn’t matter what it is that I have my mind on, I am thorough.  This time it was replacing my home gym equipment.

Swapping from this

IMG_20160418_214001

It was far from useless, in fact I was using it every other day for quite a while.  It just limited my movements and isolated muscle groups.  Even though I was getting better at the exercises on the machine I felt I was losing in regular day to day activities.  Compound exercises are the way to go, and you need free-weights.  So I’m selling the above and swapping to the below.

IMG_20160420_212917

That’s a power rack and bench I got from Treadmill Express.  Buying fitness equipment in Canada is not the easiest…holy cow.  There are at least 10x the providers in the states and usually the shipping is included.  Anyhow, I bought on Sunday, it shipped out on Monday and was at my door Tuesday.  That’s impressive.

I spent about 2 hours Wednesday putting it all together.  That was a workout in itself.  Now I need to go and get an Olympic weight bar and some plates to complete the gear swap.  That’s also something that’s not the easiest to come by, since you know, shipping 300+ lbs isn’t cheap.  Thankfully there’s a store in town I can get a set for a good enough deal.  Then I can enjoy squats, lunges, benches and lifts galore.  And unless my math is wonky, all for under $1000.  That’s about 15 months of a gym membership.  Or half a gaming PC, hah!

That should set me up for this weekend and getting really into the stronglifts 5×5 program.  I’m much to rusty to lift anything more complicated.  It’ll be sore but it’ll be fun.

Wrist Issues

I’ve been going to physio for a few weeks now, with a pain in the lower left part of the palm of my right hand.  It’s been nagging me for a few months, enough that push ups are too painful.  Anyhoot, a fair chunk of exercises and massages and treatment with basically more pain.

Last night I had a 2nd consult, from someone with a bit more experience with hand injuries.  It is difficult to describe the level of pain felt when he started some movements with my hand.  Sort of like stubbing all your toes at once and the body simply goes numb except for that single part flaring like fire.  He found some other issues at play and now I have a taped up wrist and a new set of exercises to do.  Apparently I have a month of rehab at least, then it may end up with surgery.  I am not looking forward to that possibility.

The worst part is that I play hockey and the injury is on the hand that does most of the work. And some of the exercises I do are limited by the movements of the wrist.  I’m told that as long as I have the tape, I should be able to keep doing what I was doing… but I’m now consciously aware of the issue more so than just living with the pain.  Ah well, cardio doesn’t really require the hands so maybe I’ll swap to that for a while.

I did order some gym equipment… and I think it’s being delivered today.  That should be interesting.

Books

I’ve read a fair chunk of Hugo books lately, though the most challenging was the Rama series.  I really like Clarke’s style of sci-fi, a real knack for the future.  The first book is exactly this, an exploration into a new world, with great pace.  A solid pitch.

The next 3 novels in that series were not really from Clarke but from Gentry Lee.  They go back to the same spaceships and focuses more on the people than the science.  Gentry Lee is not a very good “people” writer.  It is littered with tropes and needless sexual descriptions.  It’s got to be every 40 pages that the characters are getting it on.  The science and underlying ideas are solid enough, minus the last 20 pages or so.

spoiler.  If your main character has spent 60 years cheating and avoiding death, yearning to stay with their family, I am not certain that they would have a sudden change of heart and just accept they are going to die in 10 hours, when a perfectly viable solution is available.  end spoiler

The first book was done in 2 days.  The last 3 took me nearly a week each because it was so hard to get into it.  Then again, I guess it’s like asking someone to take up Michelangelo’s chisel and make another David.

The Division

So I’ve been playing this one off-and-on for a bit now.  I’m not terribly far through, level 21 of 30.  I guess that’s about 70% of the map, based on what I’m able to see.  I’ve absolutely zero experience in the DarkZone (DZ) since that opens up in a level.  It’s a weird game.

The most obvious of all elements is that it’s mostly single player.  Aside from the shared hubs and the missions (that you can solo if you want), I never see anyone else in the game.  It’s quite jarring to be playing alone, having no help, then getting into a mission and having someone heal you.  I quite like the group aspect, I just wish there was more of it.  Maybe that comes later?

The RPG aspect is cool enough.  Gear drops with a multitude of stats, though only 3 really count (DPS, health and skills) in large portions.  Items have talents, there are mods for gear and skills, and there’s a fair amount of customization through talents.  I’m not certain the balance is appropriate mind you.  An even spread of stats doesn’t give much benefit compared to a high investment in DPS.  Even if you were to stack everything into health, you’d still get mowed down.  I do like that you can re-roll stats on gear (a tech room upgrade).  It allows me to keep the same stat balance, while getting general secondary stat boosts.

Guns.  There are many guns.  Machine guns, assault rifles, marksman rifles, uzis… you name it.  There’s a generic DPS stat on them, though it still requires you to pay attention to the other stats – namely rate of fire.  I have one rifle that allows me to unload an entire clip while aiming.  It does half the damage per shot of my other rifle, but shoots about 4x as fast.  Had I only looked at the damage stat, I would have been mighty peeved (I was on an earlier comparison). Mods on guns help tweak a few settings, thought it’s the talents that have most merit.  Kills that refresh skill cooldowns, or health on kill, or group stuns… all of it matters.  It’s different to have a game provide you with so much choice while leveling, but it’s refreshing.

The actual missions are all very similar.  Free some hostages, take down a bad guy, break up a deal, power up some towers.  All of them (minus investigation ones) require you to mow down a bunch of cookie cutter bad guys.  The controls are responsive, and the enemy AI isn’t dumb as dirt, so there’s some fun when they throw everything your way.

Group missions are different.  They usually cover big expanses of land, which only a few narrow hallways.  This allows for fairly large firefights.  The flamethrower and machine gun enemies are a right pain.  Solid team work, with a couple folk set to heal makes a big difference.  Bosses aren’t bullet sponges, and flanking is certainly required to make work.  Tight controls and the ability to perform quick headshots help a ton.

Overall it’s a good game.  I’m not terribly sold on the longevity, as I expect perhaps another 4-5 hours to complete the main portion of the quests.  The exploration part doesn’t hit any particular nerve and the grind for more stats died in my MMO raiding days.  Plus, it’s sunny and warm outside, after an un-ending winter.

Geek Market Family Outing

Last post I mentioned that I had brought the family to a geek market.  This Geek Market.

I did a bit of pre-sale for the event, and both the little ones were all smiles about heading there.  My other half wasn’t so sure.  I knew that spending 4 hours wasn’t going to be an option, but a solid 2 would do.  We headed over, paid the entry and then started walking around the kiosks.

I’ve been to my fair share of these types of events, where people are selling stuff.  I have a great dislike of pressure sales, and the high level of energy required when you’re just browsing.  Geeks are introverts, by and large, so that was certainly the biggest shock (or lack thereof) while browsing.  People just smile and let you look around.  Those that built their own crafts are quite proud just to be sitting there, and are more than willing to share their stories if asked.  But there’s no pushing.  That’s one of the best parts.

Anyhoot, the first spot was a couple guys selling dice sets.  They also had a random dice bin, which my eldest treated like diamonds.  Every 30 seconds, “when can we get some dice”.  Jeebers.  It was the last thing we did before leaving and she was super happy with her choices.  She also managed to find a dice with two 5s and a 7.  Now that’s something!

There was a neat Lego setup, with a perpetual marble machine as the centerpiece.  Again, my eldest just stopped moving and stared for a few minutes.  I think we all did.  Off to the side were 2 millennium falcons, one of which was custom built.  It was like Christmas.  The gent had spent 3 months building it and was practically glowing with pride.  All the rest of Lego was custom sets too, and I could see the wheels turning in my kid’s head for future projects.

My littlest one really liked the toys, all of them.  She ended up with some miniature winnie the pooh figures, similar to one we found in one of our old boxes at home.  She was super pumped.

There were a bunch of other neat kiosks around.  Jewelry, clothes, toys, mugs, boardgames… even a bunch of furries and stormtroopers.  Another section of the floor plan was set up for tabletops and some cosplay.  We didn’t have a chance to explore that side with the time we had.

It was interesting to see my wife’s reaction in all of this.  My guess is that she was expected a set of boardgames and underground culture, when it reality it was just a bunch of people with similar interests, sharing them.  Ninja Turtles, GI Joe, Harry Potter (wands and all) all seemed to resonate with her, though not as a geek mentality.  She did mention that she appreciated the more calm atmosphere, compared to some other trade shows.

Long story short, brought my 2 kids and wife to a geek market.  Confirmed I have raised the 2 kids well, and wife is a slow convert.

Back From the Dead

It’s been a loooong while since I’ve posted and I’m hoping that’ll change.  The last post was an explanation as to how I hate the month of February, and that bled all the way into March.  Winter in Ottawa has been a pain, with snow last Monday.  Finally, the good weather is back, and so am I.

Quick summary of the past 2 months.

  • Lost ~25lbs
  • Added and removed about 50 games from my tablet
  • Played and completed (well, sort of ) the Witness
  • Bought, installed and am running a Raspberry Pi Minecraft server, that my 5 year old loves
  • Went down south for March break with the kids and had a blast
  • Started a new project at work, which will allow our Prime Minister to do his job a bit better

Games

TapTap Far Away Kingdom is the main tablet game at the moment.  It’s a simpler version of Tap Titans, without multiplayer, and doesn’t require me to smash my screen.  I wrote a quick guide for it too.  I can just let it run idle for a while.  There are many idle games on the market, and it’s hard to find the one with just the correct amount of user interaction.  I’d prefer not to break my wrists.

I’m back into Minecraft after a couple years off.  My 5 year old is enamored with it at school and wanted to give it a try at home.  I had first tried to set up a server on my NAS, which event though it had the server specs, it wasn’t able to take the load.  So I bought a gen3 Raspberry Pi and within an hour, the server was up and running.  Less than $100, case & cables, and it was going.  Very impressed.

I’m also playing The Division, which is I guess like Destiny but for PC.  There’s no MMO part of it, unless you’re actively in a group or a PvP (well, half PvP) zone, which makes for a really empty game.  The mechanics are decent, the content is so-so.  I got a good deal on the purchase, so why not?  I don’t really have much time to play though.

Health

I jumped back on the health train a few months ago, using a personal exercise plan and paying attention to what I eat.  I get a 30 minute walk for lunch, and then another 30-60 minutes of exercise after the kids hit the hay.  It’s had a pretty drastic impact on my hockey speed (imagine carrying a case of beer strapped to your body).  My wife is also on this trek, which makes meal prep a whole lot easier.

I picked up a Fitbit ChargeHR which tracks steps, distance, heart rate and stairs.  That combined with MyFitnessPal app allows me to track my meals (calories + macros), weight, and calorie expenditure.  It is stupid easy to setup and once you’ve tinkered with a few things, it’s about 10 seconds to log a meal, with exercises being synced automatically.  It’s magic I tell you.

Upcoming

We’ve bought and are closing a purchase on a lake front cottage, with possession starting in June.  My number one stress relief activity is fishing, and given that I don’t have time to do much of it, having a cottage will change that fact.  Sure, it’s a massive debt load and responsibility, but it’s also a financial and sanity investment.  I have excellent memories of the cottage life as a child, and it’s something my wife and I want to share with our kids.

First of Many

I’ll try to keep on track with regular posts moving forward.  The next one will deal with a geek market I brought the family to visit over the weekend.  It’s rather clear that my eldest is a geek like her dad, with some spark in the younger one as well.  Not to say that my wife’s excitement at seeing Ninja Turtle action figures wasn’t cool as well.  There’s a lot to say there, so I’ll wait a bit.

Update on Things

Da Books

I’ve finished a few more books along the way.

The 2nd book in the Three Body Problem series, Dark Forest, is done.  I enjoyed it a lot more than the first one, mainly due to pacing.  When the first book ends, there’s a 450 year countdown to the end of the Earth.  The second book starts with 4 people assigned to think of a way to avert that destruction, while being limited to today’s technology.  The baddies have found a way to prevent the quantum leap in technology.  From a writing perspective, this is actually pretty neat.  It makes the entire tech relatable from a human perspective, and the aliens tech work like magic.  The twist in the story is logical, which helps a whole lot, though the 4 people all use the same gambit. Of course, you can’t read this one if you didn’t read the first one…

I also picked up and finished Red Shirts.  As you can guess, this is a book about the Star Trek (TOS) phenomena where all the red shirts die on away missions.  It’s written through comedy and is quite meta.  It borrows a fair chunk from Last Action Hero, Stranger than Fiction and similar stories, but adds a human touch to it with the Jenkins character.  All of it is relatable, and quite hilarious.  The final quarter moves away from the main story and provides a different view on the problem sets.  I found it oddly similar to the Douglas Adams series of books, with quite a few absurd situations.

I’m now digging into some golden era books, starting with Stranger in a Strange Land.

Da Games

A little break from XCOM2 for a bit.  I have a few ideas as to what my next playthrough will include.  Going to plan a bit before starting up again.

Meanwhile, I found Assassin’s Creed Pirates on my tablet.  This exemplifies what I did and did not like from AC4.  The game is more or less a set of mini-games focused almost entirely on the ship on the sea.  There’s a very small component of infinite runner for some customization upgrades, but overall, it’s just about finding other ships and blowing them up.  The navigation is good enough, the combat is acceptable, and the art is quite nice.  It’s a F2P game that used to be B2P, so there are very few hurdles aside from time played.  It’s grindy, since there are really only a few types of missions in the game, but it’s fun.

The worst part is the storyline, which I think is endemic to the entire AC series.  It makes no sense whatsoever and the actual missions are horrible. It could have been any other IP and just pasted Pirates on it, and you wouldn’t have seen the difference.  It should be said that the main story is like 2% of the game though, so it’s really just a jarring stop to the gameplay when you encounter it.

Finally, The Room 3 is worth every penny.  It took about 6 hours to clear all the various parts, and aside from a single puzzle (the pendulum) I was able to get it all done without any hints.  The production values are amazing.  After playing these games, it really does beg the question why there is no competition in this field on tablets.  Firewatch, the Witness, and Monument Valley can show that puzzle games are really quite good.  Hopefully this section of the market can expand.  Really makes me want to play Myst again…

#XCOM2 Done

I finished XCOM2 recently and wanted to put out some parting thoughts.  First and foremost, people should play this game.  It’s a significant improvement on the first one.  I do suggest people take a look at the mods on the steam workshop, some of them add some nice quality of life changes.  Either faster turns, overwatch for everyone (or evac), and some tweaks in the various gameplay elements.  If you do use mods, be warned that you have to keep using them on the saved game files.

Classes

Where the first game had a defense-first attitude, you could run most of the game with 4 snipers, a runner and a heavy weapons specialist.  For the first 3/4 of XCOM2, you’re on offense, and at a disadvantage too.  Your weapons are pretty weak, even with the magnetic ones.  It’ll take about 100 days of research to get beam weapons, which is a very long time.  So until that point, you need classes that can move.

The Ranger is a solid bet, with either a focus on melee attacks that make them invulnerable, or a stealth mode for those tricky missions.  They have a good critical chance and weapon damage as well, making for a pretty solid class.

The Sharpshooter is the sniper, hanging back and dealing massive damage.  I never bothered with the gunslinger tree since pistol damage is too low.  When you get Killzone (reaction shot for everyone who moves in front of you) and then Serial (keep shooting if you’re killing), you’re a frigging machine.  The downside is that this class required the magazine expansion weapon mod and either the spider or wraith armor to move quickly.  They are the main damage dealers in the last 25% of the game.

Grenadiers focus on heavy weapons and both skill trees have fun items.  Either more bullets or more bang, and I had 2 different build in my squad.  They are often the first to shoot, since they shred armor, destroy cover and boost aim chance for the rest of the team.  Essential for those buggers who love to hide.

Specialists focus on mechs and healing.  If you’re playing Ironman, you need the healing type, otherwise it’s a pretty useless class.  The odds of hacking are not high enough to be worth trying.  After completing the game, I had hacked (and taken over) 8 enemies, out of 414 kills.  They have really bad aim too.

PsiOps is stupid powerful but a very late game addition.  Insanity, Void Rift, Null Lance, and Domination change the game.  Void Rift is like a grenade with twice the range and damage.  They clear entire rooms.

Upgrades

Focus on beam weapons above all.  They change the game completely.  Your sniper can now 1 shot a Codex, which is the real end goal.  Once you’re there, I suggest 4 Spider/Wraith armor for easier movement, then 2 EXO suits for the free rockets.

Ammo upgrades are also really good.  Dragon bullets cause enemies to burn, and AP bullets ignore 5 armor (which I think covers everyone).  A sniper with AP can kill any mech in 1 hit.  With the proper world bonus, you can build ammo with no build time, so I save-scummed until I got what I wanted.

Avenger Building

Build 3 power rooms, 2 of which on the alien coils.  Keep at least one of the middle rooms for a Workshop.  Putting an engineer in this room gives 2 gremlins, which act as engineers.  An upgrade gives you 4, so try to keep it close to a power relay for a nice boost.  You’ll need 2 resistance comms to move forward in the game, both upgraded.  A Psi Lab when you have the materials too, as a PsiOps is super powerful.

I suggest ignoring a Laboratory or a Defense Matrix.  The Advanced War Center should be used for Ironman only, or you need to get a Steam Mod to make it worthwhile for regular games (for the rank bonuses).

The real big goal is getting the 2nd power relay up and running.  The game gets really hard until you do.

Avatar Progress

For a while, I was at 10/12 on the progress bar.  I was pretty sure things were going to go sideways for me.  But I got lucky and wiped out a bunch of bases in a row and dropped from 10 to 2 in a month.  Just remember that you can’t ignore any missions and if you’re given the option of missions, take the one that stops the double progress.  You can live with enemies with more armor, or poison or what have you.  You can’t live with a 12/12 progress bar.

Tactics

There are really 2 kinds of missions, timed missions and combat missions.  For the former, you want to get your snipers to high ground as soon as possible and rush the rest of the team until you find an enemy.  Moving as far as possible on the first turn, you want to save the Overwatch for later on.  Once you’re discovered, then grenades and cover make the difference.

For the 2nd half of the game, there’s a larger focus on combat missions without timers.  The last one is like 2 of these missions put together.  When there isn’t a timer, odds are you’re going to have a pretty tight group of enemies, so you want to avoid moving too far out.  Guns should be reloaded wherever possible (unless you have free reload weapon mods) and the team should never be too spread apart.  There’s nothing worse than charging forward and finding a group of mutons, sectoids, MECs, and a gatekeeper all cause you didn’t want to take cover.

Last Mission

Without spoiling it, the last mission’s objectives will end the mission when they are completed, regardless of what’s left on the map.  In the final room, once you trigger the main event, the portals will continue to spawn until you clear the objectives.  I think I ended up with 50 kills on that one level.

The game also sets up either a sequel or a DLC with a new big bad guy.  Curious as to how that rolls out.

Highly recommend this game.  I’ll be coming back to it in the future I’m sure.

#XCOM2 – Upgrades Around

More Pew Pew

I was able to finish up research on all the plasma weapons, though it took a bit to get the supplies (cash) to build them.  I’ll take the sniper rifle as an example.  The first gun was a 4-6 damage weapon, the Plasma is 6-10.  Combined with a particular set of perks, the largest normal hit I’ve had was 17, which is enough to take out nearly every enemy in a single shot.  So where my group of rookies would have had issues taking out 3 enemies, I can now take on 6 without too much worry.  Heck, I cleared a recent map in 4 turns, 1 of which was spent actually finding the enemy.  It’s a massive change in strategy.

Shadow Hunter

Well, more specifically the Ranger.  I have one that’s set up to be a melee fighter who seems to be all but unkillable.  She has great mobility, awesome damage potential, and one particular skill that makes her immune to damage if she lands a killing blow for 1 attack. That last item means she can chain kill an entire group, solo.

The downside is that I didn’t know what skills were in the class while levelling.  I opted for a team-based approach, where she would be slightly ahead of the team, acting as a scout.  There’s nothing wrong with that playstyle mind you, as it allows me to be pretty aggressive.

That said, I’m going to train another one and focus on the shadow line of skills.  The majority of missions are time-based and being able to move in the shadows to complete objectives would be a massive boost to productivity.  I’ll try a single one out and if that work, I think I’ll train 2-3 more to make a B squad.  With smart stealth movement, I should be able to complete the VIP missions, and X4 missions in a couple turns.  The abduction and relay missions would be ambush bonanzas.

Long Game

The Avatar project is at 9/12 now.  I had been blocked from progress due to the lack of comm relays, and I was blocked on that due to lack of power, and I was blocked on that with a lack of rooms to build in.  I had seen the limitation early enough but it’s 10 days to dig out the room, and another 10-15 to build what I need, with all engineers on hand.  That took a while.  Now I’m at 11 relays available, enough to start exploring more missions to bring that Avatar project score down.

And I think that’s one of the quirks of XCOM, in that it has a lot of stretches of preparation and then major plateaus of progress.  Going from regular weapons to Gauss weapons was weeks of research but made a massive difference in my ability to take down Advent forces.  Plasma weapons took even longer and that has allowed me to safely run through 2/3rd of the enemies.  I still don’t have a Psionic combatant ready for battle as he’s still training.  I’d be curious to see him in action, given the planned skillset I want for him (and past experience in XCOM1).

And the progress itself is limited.  I only have so many researchers and engineers to do work.  I only have so many supplies and intel to trade, only so many cores, crystals and alloys to build with.  Even with a ton of stuff unlocked, I can’t build it all, I don’t have the resources.  The good news is that I don’t feel punished with that limit.  Each decision is simply a step to the next plateau and there are very few decisions that I would call “bad” or wasteful.  Sure, you can have bad timing like I did with the comms relays, but a bad call in the long-game is quite hard to do.  And that’s a rare achievement for a game today.

#XCOM2 – Aliens Abundant

I’ve spent a fair chunk with XCOM2 so far, enough to have the Archon enemy show up on a recent mission and I’ve just unlocked Plasma rifles.  I think that’s a fair chunk of progress.

First off, the game is good, if not great.  A lot of improvements are found over the Enemy Within expansion and some key pieces of the Long War mod have been added for flavor.  The overworld map interface has been updated, so that you always have something to do rather than just run out the clock.  When a player gets injured on a mission, they sit out a very long time (which can be drastically reduced with the appropriate shop in the ship).  Most missions have a timer attached, which forces you to move forward, without really knowing what’s up ahead.  All these combined make for a significant risk/reward decision on every move.

I’ll give an example.  One recent mission had be counter an Advent attack on a rebel base.  These missions always have you rescue at least 6 people out of 13, and also require you to clear the map of enemies.  There’s no counter to the mission but the aliens will kill at least 1 person per turn if not discovered, and even when discovered will often go out of their way to hit a friendly.  This means that you have 7 turns or less to find every enemy on the map, or you fail a part of the mission.  Sometimes this works out and you find the enemies in small groups.  Other times it turns into a game of dominoes.

This particular mission I found two Mutons on turn 2 and they had a Berserker run away from view.  I take the first two down and while the enemies are moving the Berserker comes back and an Advent MEC shows up with 2 support in tow.  It takes 2 chain shots (double shots really) to take down the Beserker and I successfully hack into the MEC to take control.  Well, that MEC now has additional field of vision and triggers one group of section+support and another group of 2 Muton and a Berserker.  By the end of turn 3, I have found everyone on the map and I have 3 characters (of 6) that have used their turns. Did I mention I was hunkered down inside a gas station too?

Things ended up OK, with just 2 soldiers wounded.  I was lucky in that I had spent time/money on improving my gear and loadout.  If I had the gear of the previous mission I would have been washed out.

The game is full of these types of moments, where you think things are going OK and then it piles more onto the plate.  And all the time you’re thinking “just one more turn”.

Base Building

Base progress is limited to two factors – scientists and engineers.  The first do all the research and the latter excavate rooms, build new ones, and provide bonus to operating rooms.  You can acquire either through missions, through the monthly HQ store (go to home base to find them), or through the Black Market.  You need as many as you can get, particularly engineers.

Power consumption is a problem and to get all rooms to work as you want them to, you need 3 power plants, two of which on the special Coil Rooms, with upgrades. That’s 6 engineers working full time on those rooms.  I only have 6 total, so that’s a problem I’m trying to sort out.

Random Numbers

I’m sure it’s nostalgia talking but the original XCOM in the 90s had an aiming system that seemed to work more than not.  If it said 90% chance, then you were going to hit 90% of the time.  The reboot had turn-locked rolls in place, where once you started a player-controlled round, the odds of every shot were pre-determined.  (This is easy to prove as reloading a save and retaking the shot has the same results).

XCOM2 seems to have tweaked aiming a fair bit, where the odds are more in your favor than not and misses are infrequent enough to avoid frustration.  The enemy has similar aim penalties to you, so it does feel generally balanced.  That doesn’t mean you don’t find situations that make you scream though.  Cripes, I had an Archon stunned with 2 people point blank who missed and grazed the guy.  The heck?

Hacking and Skulljacking (a sort of unpleasant battle mind-probe) both have RNG as well, with multiple outcomes possible, based on chance and skill.  Aside from 1 item that’s class restricted, I haven’t found another way to increase that ability.  It’s frustrating to continually see a 10-20% chance of success, even after a dozen missions.  I need to figure that out…

Enemies Abundant

There are about 15 enemy types I’ve found so far, of varying degrees of challenge.  Where the previous game was either a Sectoid or Mutoid map, this one has multiple types per map, usually a dozen individuals per.

The Advent troops are military-like, though the Stun version is annoying as high hell due to his massive range.  Sectoids, so far, have a weak mind attack and ability to summon zombies.  Mutons are smarter than Advent troops and immune to melee attacks.  Faceless take the shape of normal humans until you get too close. Vipers can pull you into melee range and choke you to death.  MECs can shoot a rocket barrage and have decent armor.  Codex split into two when attacked, can teleport (which prevents Overwatch from working) and have a bullcrap AE attack that removes all ammo and blows up in a turn.  They are very annoying.

All combined, they pose an interesting challenge in every fight.  One group you might be able to pick off, another you may need to hack and melee down.  There’s always a priority target too, so there’s choice in the decisions.  The AI is also reasonably smart, making some fights difficult to predict.

End Goal

After a couple missions you encounter the Avatar project, with is the enigmatic goal the aliens are trying to achieve in 12 steps.  They move 1 step closer per month (sometimes 2) and you counteract progress by completing specific missions.  Think of it as a game clock, where you need to complete all your progress before they reach victory.  The issue is that you have no idea what progress is required on your end until you’ve completed your first play through.  When you’re given the choice between researching better armor or moving that game progress, which is the right choice?

So far, I’ve opted for personal research and player upgrades and deferred a lot of the high level goal progress.  My Avatar bar is at 7/12 and I’ve been able to keep it at that spot for a few months now. I know in previous games, Plasma weapons were the top of the chain, and I’ve just unlocked the first batch.  I don’t have any Psionic crew yet, though one’s in training.

Overall

Clearly, I like the game.  It’s an improvement over the previous iteration and the expansion.  There are some minor gripes (hiding information to make decisions is the biggest) but the general pace and feel of the game is excellent.  It requires a stability patch as I’ve had the game crash a dozen times so far, but there are no in-game bugs that I’ve found.  The highlights are the randomly generated maps, a better overworld map, the countdown clock on missions, improved skill trees, stealth/melee upgrades, and the overall risk/reward structure found in nearly every part of the game.   Highly recommended.