Update on Things

Da Books

I’ve finished a few more books along the way.

The 2nd book in the Three Body Problem series, Dark Forest, is done.  I enjoyed it a lot more than the first one, mainly due to pacing.  When the first book ends, there’s a 450 year countdown to the end of the Earth.  The second book starts with 4 people assigned to think of a way to avert that destruction, while being limited to today’s technology.  The baddies have found a way to prevent the quantum leap in technology.  From a writing perspective, this is actually pretty neat.  It makes the entire tech relatable from a human perspective, and the aliens tech work like magic.  The twist in the story is logical, which helps a whole lot, though the 4 people all use the same gambit. Of course, you can’t read this one if you didn’t read the first one…

I also picked up and finished Red Shirts.  As you can guess, this is a book about the Star Trek (TOS) phenomena where all the red shirts die on away missions.  It’s written through comedy and is quite meta.  It borrows a fair chunk from Last Action Hero, Stranger than Fiction and similar stories, but adds a human touch to it with the Jenkins character.  All of it is relatable, and quite hilarious.  The final quarter moves away from the main story and provides a different view on the problem sets.  I found it oddly similar to the Douglas Adams series of books, with quite a few absurd situations.

I’m now digging into some golden era books, starting with Stranger in a Strange Land.

Da Games

A little break from XCOM2 for a bit.  I have a few ideas as to what my next playthrough will include.  Going to plan a bit before starting up again.

Meanwhile, I found Assassin’s Creed Pirates on my tablet.  This exemplifies what I did and did not like from AC4.  The game is more or less a set of mini-games focused almost entirely on the ship on the sea.  There’s a very small component of infinite runner for some customization upgrades, but overall, it’s just about finding other ships and blowing them up.  The navigation is good enough, the combat is acceptable, and the art is quite nice.  It’s a F2P game that used to be B2P, so there are very few hurdles aside from time played.  It’s grindy, since there are really only a few types of missions in the game, but it’s fun.

The worst part is the storyline, which I think is endemic to the entire AC series.  It makes no sense whatsoever and the actual missions are horrible. It could have been any other IP and just pasted Pirates on it, and you wouldn’t have seen the difference.  It should be said that the main story is like 2% of the game though, so it’s really just a jarring stop to the gameplay when you encounter it.

Finally, The Room 3 is worth every penny.  It took about 6 hours to clear all the various parts, and aside from a single puzzle (the pendulum) I was able to get it all done without any hints.  The production values are amazing.  After playing these games, it really does beg the question why there is no competition in this field on tablets.  Firewatch, the Witness, and Monument Valley can show that puzzle games are really quite good.  Hopefully this section of the market can expand.  Really makes me want to play Myst again…

#XCOM2 Done

I finished XCOM2 recently and wanted to put out some parting thoughts.  First and foremost, people should play this game.  It’s a significant improvement on the first one.  I do suggest people take a look at the mods on the steam workshop, some of them add some nice quality of life changes.  Either faster turns, overwatch for everyone (or evac), and some tweaks in the various gameplay elements.  If you do use mods, be warned that you have to keep using them on the saved game files.

Classes

Where the first game had a defense-first attitude, you could run most of the game with 4 snipers, a runner and a heavy weapons specialist.  For the first 3/4 of XCOM2, you’re on offense, and at a disadvantage too.  Your weapons are pretty weak, even with the magnetic ones.  It’ll take about 100 days of research to get beam weapons, which is a very long time.  So until that point, you need classes that can move.

The Ranger is a solid bet, with either a focus on melee attacks that make them invulnerable, or a stealth mode for those tricky missions.  They have a good critical chance and weapon damage as well, making for a pretty solid class.

The Sharpshooter is the sniper, hanging back and dealing massive damage.  I never bothered with the gunslinger tree since pistol damage is too low.  When you get Killzone (reaction shot for everyone who moves in front of you) and then Serial (keep shooting if you’re killing), you’re a frigging machine.  The downside is that this class required the magazine expansion weapon mod and either the spider or wraith armor to move quickly.  They are the main damage dealers in the last 25% of the game.

Grenadiers focus on heavy weapons and both skill trees have fun items.  Either more bullets or more bang, and I had 2 different build in my squad.  They are often the first to shoot, since they shred armor, destroy cover and boost aim chance for the rest of the team.  Essential for those buggers who love to hide.

Specialists focus on mechs and healing.  If you’re playing Ironman, you need the healing type, otherwise it’s a pretty useless class.  The odds of hacking are not high enough to be worth trying.  After completing the game, I had hacked (and taken over) 8 enemies, out of 414 kills.  They have really bad aim too.

PsiOps is stupid powerful but a very late game addition.  Insanity, Void Rift, Null Lance, and Domination change the game.  Void Rift is like a grenade with twice the range and damage.  They clear entire rooms.

Upgrades

Focus on beam weapons above all.  They change the game completely.  Your sniper can now 1 shot a Codex, which is the real end goal.  Once you’re there, I suggest 4 Spider/Wraith armor for easier movement, then 2 EXO suits for the free rockets.

Ammo upgrades are also really good.  Dragon bullets cause enemies to burn, and AP bullets ignore 5 armor (which I think covers everyone).  A sniper with AP can kill any mech in 1 hit.  With the proper world bonus, you can build ammo with no build time, so I save-scummed until I got what I wanted.

Avenger Building

Build 3 power rooms, 2 of which on the alien coils.  Keep at least one of the middle rooms for a Workshop.  Putting an engineer in this room gives 2 gremlins, which act as engineers.  An upgrade gives you 4, so try to keep it close to a power relay for a nice boost.  You’ll need 2 resistance comms to move forward in the game, both upgraded.  A Psi Lab when you have the materials too, as a PsiOps is super powerful.

I suggest ignoring a Laboratory or a Defense Matrix.  The Advanced War Center should be used for Ironman only, or you need to get a Steam Mod to make it worthwhile for regular games (for the rank bonuses).

The real big goal is getting the 2nd power relay up and running.  The game gets really hard until you do.

Avatar Progress

For a while, I was at 10/12 on the progress bar.  I was pretty sure things were going to go sideways for me.  But I got lucky and wiped out a bunch of bases in a row and dropped from 10 to 2 in a month.  Just remember that you can’t ignore any missions and if you’re given the option of missions, take the one that stops the double progress.  You can live with enemies with more armor, or poison or what have you.  You can’t live with a 12/12 progress bar.

Tactics

There are really 2 kinds of missions, timed missions and combat missions.  For the former, you want to get your snipers to high ground as soon as possible and rush the rest of the team until you find an enemy.  Moving as far as possible on the first turn, you want to save the Overwatch for later on.  Once you’re discovered, then grenades and cover make the difference.

For the 2nd half of the game, there’s a larger focus on combat missions without timers.  The last one is like 2 of these missions put together.  When there isn’t a timer, odds are you’re going to have a pretty tight group of enemies, so you want to avoid moving too far out.  Guns should be reloaded wherever possible (unless you have free reload weapon mods) and the team should never be too spread apart.  There’s nothing worse than charging forward and finding a group of mutons, sectoids, MECs, and a gatekeeper all cause you didn’t want to take cover.

Last Mission

Without spoiling it, the last mission’s objectives will end the mission when they are completed, regardless of what’s left on the map.  In the final room, once you trigger the main event, the portals will continue to spawn until you clear the objectives.  I think I ended up with 50 kills on that one level.

The game also sets up either a sequel or a DLC with a new big bad guy.  Curious as to how that rolls out.

Highly recommend this game.  I’ll be coming back to it in the future I’m sure.

#XCOM2 – Upgrades Around

More Pew Pew

I was able to finish up research on all the plasma weapons, though it took a bit to get the supplies (cash) to build them.  I’ll take the sniper rifle as an example.  The first gun was a 4-6 damage weapon, the Plasma is 6-10.  Combined with a particular set of perks, the largest normal hit I’ve had was 17, which is enough to take out nearly every enemy in a single shot.  So where my group of rookies would have had issues taking out 3 enemies, I can now take on 6 without too much worry.  Heck, I cleared a recent map in 4 turns, 1 of which was spent actually finding the enemy.  It’s a massive change in strategy.

Shadow Hunter

Well, more specifically the Ranger.  I have one that’s set up to be a melee fighter who seems to be all but unkillable.  She has great mobility, awesome damage potential, and one particular skill that makes her immune to damage if she lands a killing blow for 1 attack. That last item means she can chain kill an entire group, solo.

The downside is that I didn’t know what skills were in the class while levelling.  I opted for a team-based approach, where she would be slightly ahead of the team, acting as a scout.  There’s nothing wrong with that playstyle mind you, as it allows me to be pretty aggressive.

That said, I’m going to train another one and focus on the shadow line of skills.  The majority of missions are time-based and being able to move in the shadows to complete objectives would be a massive boost to productivity.  I’ll try a single one out and if that work, I think I’ll train 2-3 more to make a B squad.  With smart stealth movement, I should be able to complete the VIP missions, and X4 missions in a couple turns.  The abduction and relay missions would be ambush bonanzas.

Long Game

The Avatar project is at 9/12 now.  I had been blocked from progress due to the lack of comm relays, and I was blocked on that due to lack of power, and I was blocked on that with a lack of rooms to build in.  I had seen the limitation early enough but it’s 10 days to dig out the room, and another 10-15 to build what I need, with all engineers on hand.  That took a while.  Now I’m at 11 relays available, enough to start exploring more missions to bring that Avatar project score down.

And I think that’s one of the quirks of XCOM, in that it has a lot of stretches of preparation and then major plateaus of progress.  Going from regular weapons to Gauss weapons was weeks of research but made a massive difference in my ability to take down Advent forces.  Plasma weapons took even longer and that has allowed me to safely run through 2/3rd of the enemies.  I still don’t have a Psionic combatant ready for battle as he’s still training.  I’d be curious to see him in action, given the planned skillset I want for him (and past experience in XCOM1).

And the progress itself is limited.  I only have so many researchers and engineers to do work.  I only have so many supplies and intel to trade, only so many cores, crystals and alloys to build with.  Even with a ton of stuff unlocked, I can’t build it all, I don’t have the resources.  The good news is that I don’t feel punished with that limit.  Each decision is simply a step to the next plateau and there are very few decisions that I would call “bad” or wasteful.  Sure, you can have bad timing like I did with the comms relays, but a bad call in the long-game is quite hard to do.  And that’s a rare achievement for a game today.

#XCOM2 – Aliens Abundant

I’ve spent a fair chunk with XCOM2 so far, enough to have the Archon enemy show up on a recent mission and I’ve just unlocked Plasma rifles.  I think that’s a fair chunk of progress.

First off, the game is good, if not great.  A lot of improvements are found over the Enemy Within expansion and some key pieces of the Long War mod have been added for flavor.  The overworld map interface has been updated, so that you always have something to do rather than just run out the clock.  When a player gets injured on a mission, they sit out a very long time (which can be drastically reduced with the appropriate shop in the ship).  Most missions have a timer attached, which forces you to move forward, without really knowing what’s up ahead.  All these combined make for a significant risk/reward decision on every move.

I’ll give an example.  One recent mission had be counter an Advent attack on a rebel base.  These missions always have you rescue at least 6 people out of 13, and also require you to clear the map of enemies.  There’s no counter to the mission but the aliens will kill at least 1 person per turn if not discovered, and even when discovered will often go out of their way to hit a friendly.  This means that you have 7 turns or less to find every enemy on the map, or you fail a part of the mission.  Sometimes this works out and you find the enemies in small groups.  Other times it turns into a game of dominoes.

This particular mission I found two Mutons on turn 2 and they had a Berserker run away from view.  I take the first two down and while the enemies are moving the Berserker comes back and an Advent MEC shows up with 2 support in tow.  It takes 2 chain shots (double shots really) to take down the Beserker and I successfully hack into the MEC to take control.  Well, that MEC now has additional field of vision and triggers one group of section+support and another group of 2 Muton and a Berserker.  By the end of turn 3, I have found everyone on the map and I have 3 characters (of 6) that have used their turns. Did I mention I was hunkered down inside a gas station too?

Things ended up OK, with just 2 soldiers wounded.  I was lucky in that I had spent time/money on improving my gear and loadout.  If I had the gear of the previous mission I would have been washed out.

The game is full of these types of moments, where you think things are going OK and then it piles more onto the plate.  And all the time you’re thinking “just one more turn”.

Base Building

Base progress is limited to two factors – scientists and engineers.  The first do all the research and the latter excavate rooms, build new ones, and provide bonus to operating rooms.  You can acquire either through missions, through the monthly HQ store (go to home base to find them), or through the Black Market.  You need as many as you can get, particularly engineers.

Power consumption is a problem and to get all rooms to work as you want them to, you need 3 power plants, two of which on the special Coil Rooms, with upgrades. That’s 6 engineers working full time on those rooms.  I only have 6 total, so that’s a problem I’m trying to sort out.

Random Numbers

I’m sure it’s nostalgia talking but the original XCOM in the 90s had an aiming system that seemed to work more than not.  If it said 90% chance, then you were going to hit 90% of the time.  The reboot had turn-locked rolls in place, where once you started a player-controlled round, the odds of every shot were pre-determined.  (This is easy to prove as reloading a save and retaking the shot has the same results).

XCOM2 seems to have tweaked aiming a fair bit, where the odds are more in your favor than not and misses are infrequent enough to avoid frustration.  The enemy has similar aim penalties to you, so it does feel generally balanced.  That doesn’t mean you don’t find situations that make you scream though.  Cripes, I had an Archon stunned with 2 people point blank who missed and grazed the guy.  The heck?

Hacking and Skulljacking (a sort of unpleasant battle mind-probe) both have RNG as well, with multiple outcomes possible, based on chance and skill.  Aside from 1 item that’s class restricted, I haven’t found another way to increase that ability.  It’s frustrating to continually see a 10-20% chance of success, even after a dozen missions.  I need to figure that out…

Enemies Abundant

There are about 15 enemy types I’ve found so far, of varying degrees of challenge.  Where the previous game was either a Sectoid or Mutoid map, this one has multiple types per map, usually a dozen individuals per.

The Advent troops are military-like, though the Stun version is annoying as high hell due to his massive range.  Sectoids, so far, have a weak mind attack and ability to summon zombies.  Mutons are smarter than Advent troops and immune to melee attacks.  Faceless take the shape of normal humans until you get too close. Vipers can pull you into melee range and choke you to death.  MECs can shoot a rocket barrage and have decent armor.  Codex split into two when attacked, can teleport (which prevents Overwatch from working) and have a bullcrap AE attack that removes all ammo and blows up in a turn.  They are very annoying.

All combined, they pose an interesting challenge in every fight.  One group you might be able to pick off, another you may need to hack and melee down.  There’s always a priority target too, so there’s choice in the decisions.  The AI is also reasonably smart, making some fights difficult to predict.

End Goal

After a couple missions you encounter the Avatar project, with is the enigmatic goal the aliens are trying to achieve in 12 steps.  They move 1 step closer per month (sometimes 2) and you counteract progress by completing specific missions.  Think of it as a game clock, where you need to complete all your progress before they reach victory.  The issue is that you have no idea what progress is required on your end until you’ve completed your first play through.  When you’re given the choice between researching better armor or moving that game progress, which is the right choice?

So far, I’ve opted for personal research and player upgrades and deferred a lot of the high level goal progress.  My Avatar bar is at 7/12 and I’ve been able to keep it at that spot for a few months now. I know in previous games, Plasma weapons were the top of the chain, and I’ve just unlocked the first batch.  I don’t have any Psionic crew yet, though one’s in training.

Overall

Clearly, I like the game.  It’s an improvement over the previous iteration and the expansion.  There are some minor gripes (hiding information to make decisions is the biggest) but the general pace and feel of the game is excellent.  It requires a stability patch as I’ve had the game crash a dozen times so far, but there are no in-game bugs that I’ve found.  The highlights are the randomly generated maps, a better overworld map, the countdown clock on missions, improved skill trees, stealth/melee upgrades, and the overall risk/reward structure found in nearly every part of the game.   Highly recommended.

When Will This Month End

I have mentioned over the years how much I despise the month of February and this year doesn’t feel much different.  Well, aside from the fact that winter seems to be leaving quite a bit early.  It’s a ho-hum month of blah, stuck at the tail end of the holiday season and before the March break.  The middle child month I suppose, certainly because the only days of note are for scams romantics or drunks.  Or maybe both, depending on how you’re feeling.  Ah well.

Three Body Problem

Continuing my Hugo journey, I picked up Three Body Problem, a sci-fi novel from a rather popular Chinese author.  Of course it’s a trilogy, it’s sci-fi.  I’ve finished the first book and moved onto the second.

I generally try to avoid translated material, as the nuances of a given language rarely ever translate properly.  I speak 2 languages fluently and understand chunks of a few others, and stuff just doesn’t move over.  You lose the flavor and nuance of that culture.  This is a clearly evident in the books.  It’s written at a high school level mastery of English, which I think is quite appropriate.  But when you compare to the vividness of English-first sci-fi, you’re left wanting more.  The story is solid, with some neat twists within.  It’s not hard to follow either.

The general premise is that scientific research is going haywire and scientists are freaking out.  There’s a hidden organization that needs to be infiltrated by a scientist and the stuff he uncovers changes the reality for all humans.  The final quarter starts to stretch the imagination, in particular in the description of sophons.  At a very basic level, the question is “what happens if we can’t move past the quantum mechanics wall”?  A story that is rooted in relativistic physics is more fiction related than science-fiction, but the ideas mesh well.

The second book deals with the aftermath of the first book’s discovery and how humanity has to deal with the idea of a no-win situation for their progeny.  If you’re read Childhood’s End by Clarke, then you have an idea where this is going.

I can’t seem to find a translated ebook version of the 3rd book yet, so we’ll see where I end up after the 2nd one.  I’m rather liking moving from recent, down to the golden age.  I have read a fair chunk of Heinlein, Clark, Asimov, Dick, Herbert, Gibson, Niven, and Bradbury.  Having that as a basis, it really makes you appreciate the foundations they’ve built for today’s authors.

XCOM2

I don’t get how GMG makes money.  I had a 25% voucher for XCOM2 on Steam through GMG.  Dan Stapleton is my go-to reviewer for strategy games and if he’s happy, then it’s a done deal.  My understanding is that it’s XCOM refined with lessons learned from both Enemy Within and the Long War mod.

Enemy Within was a great addition, since it forced you to keep moving rather than play a defensive style.  It also added a lot of customization options, which meant that I was no longer running 5 snipers.  The Long War mod…that’s just a whole other topic.  You can call it a remake of a remake I guess, since it took all the basics of the game and tweaked the balance in order to make much more strategic.  Placing the right resources at the right time, being able to recover from un-winnable decisions (like losing a country’s funding), and just extending the entire session to something epic.

Given the early reviews are extremely positive, this seems like a done deal.

One Series Down

Book Complete

I’ve completed the Ancillary series (Justice, Sword, and Mercy).  They all clock in around 400 pages, which is a solid size for sci-fi I find.  As with most series, the first book is the best of the bunch as the stakes are the clearest.  The setting is hard to grasp in book number one, but it becomes more of a background in the 2nd and 3rd books.

While I already talked about the first one at length, I want to expand on the last two.  Justice is set on a single station, so it feels more like the DS9 series as compared to the TNG before it.  It deals with managing the station’s residents after years of neglect, and the politics therein.  It’s more of a setup for the 3rd, truth be told.

Mercy is the final book  and has a whole lot of hurry up and wait involved.  It’s neat to see some military strategy in this, since it’s completely lacking in the first two, even though the entire setting is in the military.  The dialogue is better here, where the writer seems to be more comfortable with her characters.  The arch-villain is quite pathetic however, a shadow of herself from the first book.  She gets trapped in a technicality and all the brilliance and planning she had completed for 2,000 years before this falls to pieces in mere moments.

I would have thought that the 2nd and 3rd books could have been combined to a single book.  There’s a fair amount of cuts that could have been made to increase the pace and therefore the stakes.  A trilogy in 2-parts, I guess.

I do want to say that it takes the concept of AI to a different level, where they appear to have more personality than the human characters.  An extension of Gibson and Asimov to a believable place.  Perhaps it’s my penchant for cold logic but the sheer amount of flaws found in every human as compared to the AI is quite staggering.  The altruism is clearly opposed to the selfish behaviors, which drastically eliminates any shades of grey.

Overall, I’d recommend the first novel but suggest skipping the latter two.

Shipping Complete

My woes with USPS have ended!  I received the package yesterday, without any notifications.  It say in a warehouse for over a week without any progress, then in 6 hours was at my door.  I think I’ve learned my lesson here and will instead use a company that ships internationally on a regular basis.

That said, the 30 washes I ordered all came in a small box.  They are in small plastic bottles (20ml), similar in size to what you’d get eye drops in.  The Testors washes are 15ml, and Citadel are 24ml, so I’m in a decent middle spot.  Did I mention Secret Weapon washes are $3 compared to Citadel’s $9?

Now that I have all the paints I need, I’m going to start up my Trandoshan hunter miniatures.  They have a fair amount of color to them, with a lot of texture – perfect for washes.  Once those are done, all that’s left is the heroes and Darth.  Should only be a few weeks to clear it all out.

 

How Long ’til It Ships

Shipping Woes

Second part of the shipping rant.  As I mentioned before, I ordered some Secret Weapon washes on the 15th, late Friday.  I received a notification on the 18th that they had packaged it and the 19th that it had shipped.  I didn’t order from Amazon, so I expected a delay in getting the order all set up.  Secret Weapon is a small-ish shop and they don’t have people actively working weekends.  No biggie.

But USPS?  The first scan was at 7pm on the 19th, 12 hours after they received the package.  It then took 2 hours to move a few blocks down the road in Sacramento.  A few hours later it ended up in San Fran.  Ok, I’m thinking this is a major shipping route, no big deal, it should move again.

Nothing until the 22nd, and then it’s found its way to LA, early in the day.  Then nothing.  Apparently USPS doesn’t work weekends.

In the meantime, I ordered a microSD card on the 19th, shipped last night, and it’s going to be at my door tomorrow.  And it’s not directly from Amazon either, one of the sellers instead.

Did I mention that I paid for the Secret Weapon shipping and the SD card was free shipping?  So 2 days free shipping (once shipped) and we’re 6 days and counting for USPS.

Minor Hockey

My dad’s cousin’s kid (there’s some technical term for that, thrice-removed?) was in town for a hockey tournament.  He’s only a few years older than my own kids, just how family works when it’s on another branch, I guess.  Anyhoot, we ended up heading out to watch the game with some other members of the family.

I miss minor hockey. I coached it for a few years and it was one of the most rewarding things I have ever done.  It’s fun to see kids develop their skills, and have fun while doing it.  Most of them on the ice had giant smiles, which is really what it’s all about.

I spent most of my childhood in arenas.  Either I was playing, my 3 siblings were, or my dad was running the association.  Up until the age of 15, I’m sure I spent half as much time in a rink as I did in school.  I play 3 times a week now, and I think it has more to do with the feeling of belonging in a rink than I previously believed.

I don’t want to push my kids into hockey but it’s one of the few sports I have any actual interest in.  I can play most any sport, as can my wife, but when you’re given the choice, I’ll pick hockey.  We’ll see what the years bring our way.

Android Games

There are a few I’m trying out, aside from reading books that is.

Time Clickers is an incremental game, with clear plateaus for progress.  There’s no real meta to the game and I’m sitting at about 1 million cubes (~40 restarts I guess).  It also drains the battery quite fast, which is an odd one to figure out.

Star Trek Timelines is another.  The UI is neat enough, though pretty cluttered.  It’s very similar to any card/team based game, though there’s no strategy involved, just the computer throwing dice for you.  If it wasn’t Star Trek, I wouldn’t even bother, as there are plenty of games that do a better job mechanically.  It’s the art/setting that works.

Soda Dungeon is the final one.  It’s an infinite dungeon / incremental game with pixel based art.  The first run is a challenge, but after that you get some passives that make a world of difference.  There’s also dungeon loot while progressing, and some element of luck getting the appropriate gear to move forward.  I do like that it has a semi-intelligent auto-play feature. This will likely replace Time Clickers in the daily checks.

Making Tiny Things

Decorating Tiny Things

Late last week I ended up ordering some extra items for my miniature painting hobby.  I had some old flock around but wanted to expand my base covering material.  There are remarkably few options when it comes to base building, with the Army Painter seemingly the best bet.  I was taking a look at their Battlefield line and decided to pick up some grass(flock), stone, rocks and tufts.  I received it in the mail on Tuesday (see next rant) and started applying it to the minis I had already painted.

You forget how much glue is actually required to make stuff stick.  I was a little light on my first couple passes, but learned quickly enough.  The base builds make up for a lot of the messes in painting I had with some of the earlier models.  I really need to get some pictures, at least some sort of progress update on the work.  The rocks and tufts looks really neat, and for my first time trying to get them to work, I was pleasantly surprised at the ease.  The only tough lesson learned is that the base foundation color should be earth toned rather than white, as even with ridiculous amounts of glue, you don’t get 100% coverage.

Painting Tiny Things

As much as I love the painting, I’ve come to conclude that my paint needs more options.  I tried to make my own flesh wash and it came out all wrong.  I am far from an expert but having better tools makes a world of difference, so I went on the lookout for washes.

A wash is simply thinned down paint.  I could mix my own, and I have, but the results never turned out proper.  There are quite a few options out there, though mainly Citadel, Reaper, P3 and Secret Weapon.  Those are also in the order of highest cost to lowest, with Citadel costing more than double what Secret Weapon does.  It was the main reason I stopped painting actually, Citadel prices are just ridiculous.  A Warhammer army will set you back $500 easily.

I read a bunch of reviews, videos, and what not, then ended up picking Secret Weapon washes.  The 30 paint kit.  I’m still waiting for it to show up but based on what I’ve seen, it should make my painting go twice as fast and be twice as nice.

Shipping

Canada is an interesting country.  Something like 80% of the population lives within a 2 hour drive of the border.  This drastically improves shipping lanes as it’s mostly an east-west affair.  Canada Post has dramatically improved their shipping capabilities, to a point of near absurd efficiency.  I mentioned I ordered the base building mats on Friday?  Well, that was Friday at 8pm, the shipping from the company (MeepleMart, amazeballs) went out on Sunday morning.  I had it in my mailbox on Tuesday morning.  Amazon Canada also uses Canada Post and has near identical shipping times.  Unless it’s an emergency purchase, or I’m buying food, there doesn’t seem to be a good reason to buy things in a store anymore.

And yet (you knew that was coming) the shipping from the US is near on par with ordering from China for delivery times.  I had order a laptop earlier last year, it took a whole month for it to ship from California to my door.  The washes I’ve ordered are through USPS and though I received notice from the vendor it shipped on Sunday, nothing happened until Wednesday and then nothing again for 2 days.  It can’t be like this for people who actually live in the US right?  If you live in Podunk, I get it, but not one of the largest cities in your country?  Why the heck does it take so long to ship from San Diego to any Canadian distribution center?  And then why does it sit around for days without anyone doing anything?

I guess I’m just spoiled in service quality up here in my igloo.

 

The Gamer In Each of Us

I was having a chat with my better half the other night and verbally confirmed what I had been thinking for some time.  My penchant for board games has less to do with the actual game and more to do with the social aspect.

Back in the EQ days (heck, even the BB days) I played video games for the social aspect.  Sure, there were always options to play board games, and I certainly did, but video games provided a rather easy way to play without the need to move outside my house.  I played D&D back then, but it was nearbouts an hour there and back to play with the group.  That wasn’t really an issue online.

With a wife and 2 kids, they are mine to manoeuver to play boardgames.  What kid doesn’t like snakes and ladders, or trouble?  Those are staples that will be around for another 100 years.  The challenge is getting them to play more in-depth games.  And to that end, I think I’ve found some ground rules.

Gaming Rules for Kids

The most important rule is that there are only a handful of rules and that they are presented at all times.  When kids have to refer to some manual for a rule, then they are out of the game.  Their attention span and appreciation for nuance isn’t really developed.  Having my kid stay focused on say, Decent, is a massive challenge since the player involvement is rather minor.

My kids are also primarily French and the eldest is just starting to read, so long instructions don’t work either.  An intuitive game, one that mimics what’s on the board, is what works well.  This means that dice games, counted movement games and picture games work great. Math games quite a bit less.  A game where someone rolls damage, then calculates critical change, then rolls defense, then armor and has a trigger ability, then removes health… that’s just too much.

Games also shouldn’t last more than 30 minutes.  If it’s a dice game and it lasts more than 15, there’s a problem.  My kids would much rather play 2 games of 30 minutes than 1 game of 60.

Finally, games that require some strategy/long term choices are best played in a team.  This way, the kids get to talk it out together rather than self-reason.  It’s the exposure to other thoughts here that really counts and after a while, they start thinking macro instead of micro.

Gaming for Neophytes

Let’s get this out front – everyone is a gamer.  Young, old, breathing or sleeping, people are bred to game.  From playing crib with my great grandparents to kerplunk with my little one, everyone has fun with games.

Now that said, with thousands of games available, there’s one for every itch.  Finding your personal itch is important, but finding other people who share that itch is even more important.  My wife couldn’t be bothered with MMOs but I showed her Puzzle Quest and lost her for 2 months.  Plants vs Zombies had her for even longer. She’s a fan of Pandemic and Monopoly (my family has a history with Monopoly, rage and all).  So it would seem that she has a like for strategy games, though perhaps more appropriately she likes tactical games.  She also really likes randomization, which I’ve yet to figure out why.

Playing with her has shown that while she sees the long game in a discussion, she doesn’t necessarily see the links between the short and the long.  Many board games have a ripple effect from the first dice roll, though there’s probably more than simply rely on every decision made instead.  My guess is that a CCG game like Hearthstone would work, because of the immediacy and randomness of play.  A game like Dominion, or 7 Wonders would not because of the long view required.  I’d sure like to try them out with her though, I’m all for surprises!

I know my sister likes boardgames, though the few I play with her are trivia games.  My youngest brother is more into the strategy games, more in lines with Risk or miniatures.  We 3 used to play a lot when we were younger, even playing quite a few games with my dad.  Hero’s Quest in particular was a super fun time.  But we were exposed to a lot of games, of many different types.  From those years of games, we each developed an affinity to a particular style.

And I think that’s really the conclusion here.  To get someone into gaming, any type of gaming, you just have to keep trying different types of games.  Eventually they’ll find something that clicks.

Next Up

So I have my list of games I’d like to try with the family.  I just need to find the right price point to try some of them out.  I really don’t mind paying $50-$70 for something I know I will really like and then can play for quite a few years.  Finding something dedicated for the family and youngings, that has a certain immediacy.  And spending $40 on something none of the kids like… well I might as well head to the park instead.

First Post of the Year

Half way through Jan and not a post to be seen.  I need to get on that.

The final stretch of the holidays was a blur, followed by the stomach flu, then more work than I expected.  Being able to write has been a challenge, one I need to actively make time for.  Still, some minor updates.

Grim Dawn

I’ve played a ton of this game.  The higher difficulties are quite challenging compared to normal mode, which is nice.  My lightning shaman is fun to play, though I’m looking at building a pure tank for the next run through.  While the maps themselves are not randomized, the enemies generally are, and the loot certainly is.  I rather enjoy that depth in the game, especially the ability to re-configure your skill layout.  That’s one of my pet peeves in Path of Exile, you’re stuck with a specific item set based on your locked-in skills.  Mind you, leveling in PoE is a lot faster than in Grim Dawn, so it sort of works out.

New Tablet

My youngest daughter took a couple tries but successfully broke my table in the fall – or at least the digitizer.  I’ve been unable to repair it, so I spent some time looking for a replacement.  I don’t generally like to buy equipment unless there’s a good deal to be had, and I’m not one for a $90 tablet either.  Things worked out when I found the Nvidia Shield Table K1 for $199.  Spec-wise, it’s comparable to tablets in the $400 range, and it has an optional controller (which works great).  I ordered it shortly after the holidays and I am quite impressed with it.  The only real downside is the lack of a charger.  Since it’s a tablet, it needs a solid 2ma plug, and cell phones are not often above 1.  I have 1 charger that’s making due but the other ones are darn slow to charge it up.

Games play and look amazing.  Spending some quality time with KOTOR now.  For a game that came out in 2003, it’s aged remarkable well.  The tablet controls are more than adequate, with the exception of swoop racing.  For that, I absolutely need a controller to get ace times.  Otherwise though, superb port and worth every penny.  Now if only I could get XCOM to work on it…I’m sure there’s an APK somewhere.

Force Awakens

I was able to see this with my family at a VIP cinema.  It’s one of those that you sit in leather recliners, they serve food and beer and overall a much better experience.  I’ll be honest, I had shivers watching it.  It’s not the best movie ever made, far from it, but it hits every single note required for a solid boost of nostalgia and “newness” to make it work.  It was enough to convert my wife to Star Wars fan and my kids are certainly interested as well.

I won’t post any spoilers but it’s fair to say that’s it’s eerily similar to Ep4 in the paces.  There’s only minor merchandising in the movie (BB8 notably, and he’s a great R2 surrogate), the acting is pretty solid, and the visuals are impressive.  I look forward to the next installment.

Board Games

This is in 2 parts actually.  Over the holidays my kids got some board games and I wanted some as well.  Junior Monopoly is pretty good at teaching counting and the games are fairly quick.  Junior Catan is about trading gains today for gains tomorrow, which is interesting to see a kid figure out (even adults).  The staples of Uno, Trouble, Perfection, Kerplunk and Rebound are also additions to the pile.

For myself, I picked up an expansion to Imperial Assault, Twin Shadows.  That came with 2 heroes, 2 villains and some extra baddies (Wampas!).  There was a pretty big sale on acrylic paints at the craft shop over the holidays, so I’m making my way through all the miniatures now.  I’d say I’m about ¾ of the way through now, in terms of actual miniatures, but only half of the way through painting, as what’s left is individual models.  Painting 9 Storm Troopers is slightly more work than painting a single hero.

It’s remarkable how much skill progress I’ve had these past weeks though.  Looking at what I started doing, compared to what I’m doing now… it’s neat.  I can paint twice as fast and it looks a whole lot better.  I’ll post a picture of my Nexu (the cat from Ep2) soon to show an example.  To finish them off, I need to restock on some flock and rocks to fill out the bases.

The next post up should deal with 2016 predictions.