Ball x Pit

I remember playing Arkanoid when I was a kid and being amazed at what a mouse could do. Ball x Pit is pretty much Arkanoid on steroids.

To state clearly for the record, this is not a game you play forever. After about 20 hours or so, you’ll have seen pretty much everything. The NewGame+ mode isn’t more than reskinned + harder levels. Still, for the price of entry it’s hard to find a better deal.

And as always, the game is amazing on the Steam Deck. Very easy to pick up and go.

The Basics

You have a character, they shoot 1 or more balls towards enemies that gradually move towards you. There are 2 mini bosses and a final boss per level. Complete the level with a few characters (that you gradually unlock) to get access to more levels. Rinse and repeat.

The Twists

There are a couple big ones. First, you have a home base where you place buildings and farmable areas for resources. This is the meta progression of the game. These unlocks come through random drops (blueprints) in levels and gradually increase in power.

Second, you are provided ‘special’ balls that have additional effects, like more damage, poison, frost and so on. You can combine these balls to new balls (evolution) or merge them for mixed effects (fusion). Understanding how these work together is important at first, and less so as you progress when you can brute force some pieces. Iron + Fire = Bomb, a super strong option for early levels. Ghost balls pass through opponents, quite useful.

Third, each character has a perk of some sort that you need to work through. Maybe it’s more balls, maybe the balls come from a different location, or you use a shield to bounce them. The last character allows you to AFK. You also acquire passive boosts per run on your character, pick those that complement the character perks. Increasing a character’s stats, even by 1 point, has a significant impact. Trophies for clearing zones improve the more character’s clear it, also a significant boost.

The Optimization

Rogue-like games always have optimizations and here is no different. Resources are key to progress and initially gold is a huge bottle neck. To start you can only harvest once per visit to town, which resets every run. With a few gold mines put together so that the harvesting characters ‘pinball’ in a small place, you can acquire some gold, start a run, quickly fail it, then get more gold.

Eventually you gain the ability to buy more harvests, and as long as each harvest is 75% or less the cost of a purchase, you can farm more and more gold. With all characters and max gold mines, you should be able to get 3,000+ gold per harvest. Takes a while to get there though.

Harvesting wheat/wood/stone is different and honestly less than pleasant until the final building is unlocked. 1 farm, 1 lumberyard, 2 quarries gives you 4 people harvesting big fields every few minutes, with everyone else in a gold mine. You can use the gold you get to buy more resources through the market. When you finally DO get the last building, then it’s honestly about being offline (game closed) with 3 farms, 3 lumberyards, and everything else in quarries. When you restart the game you’ll have tons of items, probably 500k gold worth. With that you can upgrade the infinite buildings for more stats.

The more stats piece is only relevant to the NG+ mode in truth. By the time you get there, you should have a good grasp of the game.

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