My blog, my rules.
With Vulcanus done, time to move to Fulgora. The Electromagnetic Plant is key for all chips, and is priority #1. And honestly, #2 & #3 since it is that powerful.
Fulgora has no water but instead islands of trash in seas of oil. Every 5 minutes or so, a massive lightning storm hits the planet, and if you or your buildings are hit, it’s 2 hits to snoozeville. Thankfully the planet has a bunch of natural lightning rods strewn about, mostly near the minable trash piles. Mine that by hand, recycle the trash for some RNG materials, and that’s enough to unlock the Recycler, and off to the races.
The Recylcer randomly generates stuff from trash, so you need to build a triage line to store the items together, then let the overflow go back into the Recycler line. Some items are results of other items, so it can get a bit busy. With quality items, you need chests/filters per rarity, which is honestly painful and very low return. Blue concrete has very small value. The epic stuff is super hard to get, and therefore even less useful. I made the choice to keep everything normal quality, and when I’m done with Aquilo I can build a legendary farm method instead.
The net result is that Fulgora took about 1/10th the time because it honestly is quite simple. The planet gives you everything you need, with the exception of plastic. The Recycler/triage line is on one area, liquid processing in another, and finally holmium processing. That’s it. 10 Big Miners and I’m done this place.
Well sort of. Power is a challenge on this planet, as you need to collect lightning. You can build batteries (you need them for the planet research) but this is the only time I actually did do a quality roll. Two plants building batteries, one of them randomly upgrading the outputs. The regular ones go for research, the upgraded ones replace those on the map. An uncommon (green) battery has 2x the storage, rare (blue) 3x. This is an absolutely massive difference. And this is the first planet where I had to put in efficiency modules. Two of the Mk2 bring the power usage down by 80%, which is needed to have power last the entire cycle.
Didn’t take long to get my Electromagnetic Plants back to Vulcanus. It is now raining blue chips, which allows every pass of my science space platform to collect 2k purple, yellow, and pink research.
Preparing for Gleba comes next. Good news, with no enemies mode enabled I am actually going to enjoy this ride!
