Levels. Levels everywhere.
I’ve unlock Tier 4 research, which is a rather significant milestone as the game pivots from terrestrial to space-based. Well that’s a stretch… see, you crashed from a space station and you need to build connectivity to progress. It’s a rather massive shift of objectives, where all prior efforts were simply “build more stuff”, you now have major (and massive I may add) structures to build.
The main challenge at this point is simply scale. Where before most things needed 1 to 10 material to craft, these things require hundreds. So optimization and spaghetti belts is the name of the game! Two terms that run counter to each other.
I find in most of these games you reach a point where you just simply realize your initial design is bad. Like really bad. DSP has you figure this out once you leave your planet, when you’re essentially forced to scale up and build new. It also has great tools to help. Satisfactory’s main burnout factor is exactly this, where you know hours of work in a design have to be redone because all of a sudden you need to mine 12,000 copper instead of 300.
Foundry does not yet have built-in rebuilds. You need to tear down and restart. It also doesn’t deal well with mini-factories because the raw materials are used for a ton of stuff (well, not Technum so far). Plus, if you do want to rebuild, then scale becomes a very, very interesting challenge as inventory limits (like Satisfactory) make things complicated. You’re going to need a scalable main hub. This thing has tons of belts (2 wide, one for the belt, one to split) in order to create material for later use (which you will store, or perhaps add to the belts. You may get lucky and a material is only used for one thing (say…Ignium Powder). Maybe.
The general concept is base materials, sent to belts. Then you fork off the belts (with splitters) to craft whatever items you need. Maybe you add them back to the belts if they are used down the line. So you’ll start with 4 base materials, then 8, and by the time you reach tier 4 you’ll be near 10 items (or 20 wide).
The good! news in this is that the map has no size limits, so you can build as much as you want as long as you clear the trees. The less good news is that the more you spread out, the more you need to travel (and the more belts you need). The medium news here, and frankly logistical craziness, is that you will likely need to truck from a 1000m away the base material to feed this machine.
So guess what my next plan is? Oh, it will be glorious!



