Scaling and Multiplication

Over many years, I have written a lot about power curves. Most games have a logarithmic scale, which climbs quickly at the start and then slowly increases near the end. At least in the context of the “main game”. Some RPGs provide god-tier weapons, but those are also meant for god-tier challenges.

MMOs also follow this curve, yet this is most often within the constraints of an expansion or a major patch. The major patches add minor increments to the end of a curve, while expansions write out an entirely new curve. This to the point where it normally invalidates a large amount of the previous curve, so that “fresh” players don’t have to grind through content at the end of one expansion to access the next. Some games really abuse this model, where the top tier gear from one expansion is replaced by starter gear of the next expansion – thankfully this is much less common today (WotLK was notable).

Base logarithmic curve

The power curve is related to the challenge curve. Depending on where those two are, you either need to perform better or can blindly plow through. If you are on the right side of the curve (high power) and are facing the basic enemies at the start of content (low challenge), you can faceroll most of it.

Power vs Challenge

In most games, this relationship is static. Picking on WoW for a minute here, these were initially hard-coded, making the item/level squish activities very complicated. Changing the value of a Challenge isn’t easy, less so when it hasn’t been looked at for 8+ years.

FF14 has a similar structure in overworld content, and explicit group content (un-synched). You can, if you want, plow through low level content with a high level character (in fact, its the best way to do Wonderous Tails). However, the game has had scaling applied since ARR came out. The Duty Roulette (LFG tool) automatically scales your power relevant to the content, if too high. The net effect is that you can ignore a few mechanics, but not all. FATES also have a sync feature if you want to extract any rewards.

Now, where things really start getting wonky is how games apply bonuses to power. Scaling only applies to the base elements of the power curve, and temporary bonus to apply throws that scale out of whack. Temporary (or borrowed) power is not an issue with FF14 – the bonuses are usually in the 10-20% range and very limited in sources (food, some temporary buffs). You may see 6 buffs total on a character. WoW has had issues here for years, where the temporary boosts are measured well over 100%, if not bursts of 1,000%, from dozens of sources. It’s meme-worthy to have a couple dozen buffs active at any given time, let alone seeing how they interact as they can compound. It makes it next to impossible to balance or scale… hence why borrowed power simply does not work in Timewalking content (scaled). It’s also why some content tuning feels impossible until you get the right RNG, then it becomes trivial.

In general, I enjoy content that has some level of challenge, and where progression is noticeable without being god-like. If there was no challenge, then just turn on some streaming service instead. FF14 is able to make nearly all of the content relevant and challenging (to a degree) so that I do need to pay attention. One key issue with WoW was that the challenge was focused on 2 areas – raiding and Mythic+ – content that built less-than-pleasant social constraints. There was no middle ground left.

I could go on about how Monster Hunter applies this model… though in super simple terms it moved from near-assured death to this is fun. Way different model.

Forspoken – And Why You Should Not Pre-Order

I’ll say this, no one ever plans to do a bad job. Especially in a creative field. Everyone wants to do the best they can, and depending on how complex things become, it can be insanely hard to make all the pieces fit together. A great leader is one who can find all these good ideas, and make them sing together in harmony. And in today’s age, those leaders have bosses, who may not have harmony in mind.

On to Square Enix. I have no idea what’s going on in this place, aside from the fact that the number crunchers are on some serious meds. Aside from FF14 and FF7 remake, they have struggled to get anything out the door that made a lick of sense (Babylon’s Fall) or remotely within sales expectations (Outriders). Marvel Avengers has to be a painful realization on top of it all. There’s a meme somewhere in here that as a publisher, it just can’t get it right.

Forspoken had a really weird vibe in terms of generating buzz. Amy Hennig (from Uncharted fame) was a big name involved here, so there was some confusion in what was being presented vs what people had come to expect. A game with good writing can be undone with gameplay, and vice versa after all.

The real kicker here was that it appeared few media outlets (IGN is the only one I can find) were provided any release codes to the game, meaning that they’d get their hands on it when the public did. This is no different than movie reviews, where if critics aren’t allowed to see it, then that’s usually a very bad sign. And well..

Back to my first point. I am convinced that everyone involved here had the best of intentions and wanted to knock this out of the park. The end result is a good reminder that even the best of intentions do not make a great result, and further re-inforce the need to not pre-order until the game is actually out.

Been a really, really long time since a game before release actually ended up being impressive. Maybe Fallen Jedi? There’s just dozen more examples on the other side of the coin.

Hopefully, Square Enix can learn something here and find some new groove where they can release games that people are interested in playing. There’s only so long you can just give away money…

FF14 Bender

I hear Dragonflight launched? First WoW expansion I have not touched, nor do I have any FOMO here. I will give some credit, is that WoW in the moment-to-moment aspect scratched a hell of an itch. Outside of that, it’s been on a downward spiral for years.

FF14, in contrast, has a tremendous investment in the relevance of the game, and respect for player’s time and effort. Systems are generally integrated so that progress in one field impacts multiple others. Borrowed power only exists in discreet areas (e.g. Bozja) and is explicit. The is certainly slower, as the GCD is set at 2.5seconds… which is certainly less hectic. I personally enjoy it as it’s much less stressful.

I’ve spent the last few weeks trying to “complete” as many systems as I could. It feels like going to a buffet, being stuffed, and realizing there are 3 dozen more buffets down the line. The main quest line (MSQ) may take nearly 200 hours to fully complete, but that is only about 10% of the actual game content. And most of it stays relevant, due to the Duty Finder system that syncs your level.

As with most MMOs there’s a carrot thing here, a goal of sorts. FF14 certainly has the MSQ and gearing treadmill, giving access to raids. Things that we’ve been told have to be there. And it’s good, don’t get me wrong. But there’s more. Treasure maps are fun. Housing is just stupid awesome in possibilities. There’s a private island for some odd farmville-like perks. Collecting cosmetics is there too. Making a lot of money is always interesting, and way more complex here due to the limits on selling (which is wicked smart). Right now, my goal is just to level up my various jobs.

The crafters are all fine. The combat ones need work. I’ve got bags and bags of gear that I just can’t see to use, so leveling up the characters seems the wises path forward, so that I no longer need the gear. FF14 operates under their expansion levels, with plateaus at 50, 60, 70, 80 and 90. Leveling-wise, the 90 portion isn’t exactly relevant, giving 4 major milestones.

I’m in the general process of getting everyone to 50. Currently 16/19 jobs at 50 or above. I’m in the process of closing off the melee DPS character: Monk, Dragoon, Ninja. This is not a terribly pleasant experience, for one main reason – the general lack of abilities. At max level, there’s nearly 3 hot bars of skills on any given job, plenty of tools for nearly any situation. Most jobs don’t unlock the ability to hit multiple enemies until the mid-20s, and the real abilities only show up in the 50s. To combat this, the Palace of the Dead (PotD) works as an option from level 15-60, effectively putting you with level 60 abilities in a rogue-like dungeon. It’s not hard, though you do get the odd really bad RNG. Heaven on High (HoH) works from 61-70, same concept.

PotD really only works during peak hours, so that the queues are near-instant. If you need to wait 7+minutes, it’s likely better to just solo queue Duty Support (dungeons with NPC support). These are slow as molasses, but better than nothing. Yet you are stuck with relatively crappy tools, especially if you are under level 30.

50+ there are many, many more options present. Hunting Bills are a daily option to kill specific enemies for a good chunk of xp. Beast Tribes are super easy quests for quick xp. MSQ/Leveling/Alliance Raids in the Duty Finder give a few trucks of XP (first time each per day). Wonderous Tails is ~3/4 of a level, but only once a week. Bozja (at peak time) is decent XP from 70-90. Heck, even dungeons are an ok option as your toolkit is more developed.

This gives a sort of time travelling view of the game, where content from 10 years ago still has worth today, as you can queue for a dungeon at level 89 and end up in a level 15 dungeon.

My routine right now is a simple one. Beast tribe dailies (all 12), Duty Roulette if it procs while I’m questing, then the Island Sanctuary to ensure everything is running smooth. Time left over is to get the melee DPS up to 50. There’s a fair chunk to do in that last bit, probably 70 or so runs of PotD. Breaking up that routine is nice.

It’s a welcome distraction.

Self-Fulfiling

I took a month off from pretty much everything, work included. Helpful for mental clarity and overall health.

I did spend a fair chunk of time in FF14, with a goal of getting a bunch of alt jobs up to 50, and getting some more to 90. Island Sanctuary and a bunch of other unlocks too. It’s enjoyable. Cleaning out the bags and sorting some stuff around gave me 7m gil too, so no complaints.

This particular post is more of a mental note on Netflix’s penchant for cancelling shows on cliffhangers. More specifically when an action moves from meme to reality. It would appear that cancellations are based on completion rates, not hours watched. So less people watching, but for longer stretches. If people aren’t watching episode 8, then why make a 2nd season? In the isolated space, this does make sense. But nothing is isolated.

For years now, Netflix has cancelled multiple series that fans enjoyed and provided zero context as to why (still don’t). Nature abhors a vacuum, so people have all sorts of ideas why. Standard cable cancellations are extremely black and white… the ratings are poor.

Netflix has conditioned people to do 2 things: binge watch, and expect something “good” to be cancelled. Combined, this results in people not bothering with a series until it is well established… at least the 3rd season, before binging the entire thing. I’ll raise my hand that I’ve done this. Something looks interesting, and the first/second episodes are ok, but I don’t want to bother for something that is going to be axed.

The binging part is also not helpful, because the peaks are so high and short. In the olden days, a season would end, you’d have a couple months, maybe a year to wait, and the new season would start. Stranger Things is interesting because the gap between seasons was 1.5 to nearly 3 years. Compared to something like the Boys, where the time between the final episode and first of the new season is around a year. It’s a very weird system where a show gets cancelled the first week or 2 after launch, rather than allowing it to be digested.

I’ve reached the point now where a good 90% of Netflix series are of no interest to me, because the time investment just isn’t worth it (Archive 81 is a good example). Honestly, the only reason I still have it is because the kids get to watch cable series that have been ported.

Hoping that the numbers Netflix collects can be coloured with the behaviors they’ve instilled on their client base.