Obduction Review

From the makers of Myst and Riven comes a puzzle game with full world exploration and the same fundamental head on keyboard obtuse puzzles. Don’t get me wrong, I truly enjoy puzzle games, virtual or real.

A good puzzle is framed through acts. There’s a discovery phase where things are new and you’re trying to figure out the angles to the puzzle. A familiarity phase, where you think things are under control. There’s the sudden hurdle or difficulty spike, where what you thought you knew gets twisted. Then there’s the resolution, and you move onto the next puzzle. Odds are that new puzzle uses some knowledge from the previous. Even if you have all that, the actual puzzle mechanics need some fluidity.

Obduction follows this approach of acts. The world gets progressively bigger as you go, and a numeric system (on 4s) is seen throughout. The puzzles start off simple enough, and then evolve into some rather significant backtracking / multiple environment affairs.

Myst and Riven were known for some rather obtuse puzzles that were predicated on finding some obscure detail. Obduction has a lot of that, where even finding the puzzles is its own exercise. It then reaches a point where they fall into what I like to call meta-puzzles, where the solution to a given puzzle is predicated on some piece in an area that seems completely unrelated. These puzzles can work, but only if the linkages are obvious once started, and the path between the areas is relatively simple to cross.

Where Obduction stumbles, and stumbles tremendously is in the travel time portion. The way the game is built, there are virtual “zones” that take time to load. Crossing certain thresholds means the game simply stops to load, then 3s later, it moves again. These aren’t frequent for the majority of the game. Except 2 particular puzzles, which are frustratingly long due to the load times. The Maze in particular took over 30 minutes when the solution was evident from the start, yet the tools were lacking. What I saw instead was the following screen, multiple times.

I would be remiss not to mention the sci-fi story that keeps this going. If you read all the notes, listen to all the bits, and put it together that is. The ending has two options, though you are more than likely to get the bad one if you play it straight (and the ability to save is oddly hard to find). The core concept is that an alien tree sprouts seeds that travel the galaxy and once they land, they transport the immediate vicinity to another location. Humans and 3 other races have found a way to talk to each other through the seeds and are trying to work out what to do next. You end up landing there just as conflict is hitting full pitch. The concept itself is actually quite good, if somewhat similar to the Myst book travel model.

I won’t shy away that this game had some incredibly frustrating bits to it, where I just gave up and resorted to an online guide. And even when I did get the solution, I realized there wasn’t much chance I was every going to divine it on my own. I completed the Witness without help, so there’s something to be said about the level of obtuse/inferred I can stomach.

Still, it’s not like there’s an abundance of puzzle games out there and Obduction has many of the qualities I’d hope to see in one. I’d recommend it on sale (~$10), but not much beyond that price. It’s brushes on the edge of tedium a tad too often, but has some striking visuals and some rather interesting new ideas along the way. I enjoyed it more than not, which I suppose is a recommendation after all.

Microsoft to Buy Activision-Blizzard

I don’t think anyone had this on their “weird stuff in 2022” bingo card. It feels more like a parachute plan for Bobby Kotick than much else, as he’ll be there for the purchase and get a crazy cut of the deal before heading into the sunset. Impressive how there are no meaningful consequences for the top.

I am not super in to this deal, for a multitude of reasons.

  • Microsoft has been on a crazy buying spree. $7B for Bethesda was a crazy purchase. Nearly $70B for this is just a stupid amount of money that few people who already make less than 6 figures will ever see. Except for perhaps Tencent and Roblox, no one else has that kind of dough.
  • I have a very strong dislike of monopolies. Very. And Microsoft makes all their money from it. Their business arm stifles innovation, until someone else starts stealing market share. Then they pull a Facebook and just steal the technology putting the other company under.
  • The terms of this purchase will be interesting to see. Console exclusivity + PC access are massive red flags to Sony’s Playstation – and Nintendo to some degree. 2 years ago the best exclusives were PS–only. Don’t think that will be the case moving forward.
  • In the somewhat good news department, Microsoft doesn’t seem to stick their fingers in the purchases too much. They have yet to pull an EA where they buy a company only to close it a year later.
  • Also good news is that Microsoft is somewhat “head above water” when it comes to malpractice on the games side of things. Now, their playerbase is right up there with LoL in terms of scum of the planet, but that’s really what happens when all you have to offer are FPS games.
  • This won’t fix anything in regards to Activision Blizzard culture for a long time. It will probably make it worse given that Microsoft lawyers are many notches better than people expect. All those lawsuits and unionization efforts… I would be quite surprised if that situation got any better.

Put another way, if Activision Blizzard hadn’t shot itself in the foot a dozen times and was a flaming wreck, would this purchase be seen as a positive? Like if it happened 2 years ago, what would people think of it then?

Microsoft is not some saviour here. There was some blood in the water, and the purchase price was certainly 30% off or more from what it would have been prior to the pandemic and crisis. This is a money making machine that needed a leadership change. I’d be baffled if Tencent hadn’t made a similar offer.

Here’s hoping that this ends up positive for the people working at the company as much as it can for gamers. I’m not holding my breath.

Belated New Year

I’m still around. We’ve been in lockdown for some weeks now, expect a few more before the curve starts dropping again. In my city, they check wastewater which gives a sort of 1 week or so window into what’s coming. Right now, we’re on the downslope. We had 3x the cases (while they were still measuring) but only half of the hospitalizations, which is really quite good. This version was less severe, both in the virus itself and the fact that over 90% of the city is vaccinated. The province though… that’s another story. The hospitalizatio – curve is still going up, and it’s already double the April/May peak. So clearly my city is doing a hell of a lot better than others. That said, if this is becomes endemic (like the winter flu), there’s no way for our hospitals to take anything close to this load. Something’s gotta give. Our joint mental health kinda depends on it.

FF14

So apparently they are going to start selling the game again later this month, which is an odd thing given that queues are still around. Last week I was still seeing 2,000 person queues on Cactuar. Last night it was 700, which was a very odd thing… perhaps due to the server reset on Tuesday. It’s better, certainly, but I can’t see any new player wanting to spend an hour+ per day just trying to login. And new NA servers won’t be around until August. I guess we’ll see.

At last pass I had completed the MSQ with my WHM. Since then I’ve leveled all my gatherers to 90, and my retainers just hit 80. Hopefully that will work itself out. I’ve also leveled my crafters…which let me tell you is a very expensive undertaking.

I followed this guide to do so and the total cost from 1-80 was about 5m gil. That’s with server hoping to get better prices elsewhere, which probably saved me close to 2m gil. The good news is that a significant portion of this time is spent in the Firmament, where crafting gives you lottery tickets. Some of the items you can win are worth 100k to 500k each, which kept me going for some time. Still, it’s very expensive.

The journey from 80-90 is pretty simple and figuring out what items sells for which craft is a hell of a dance. I would need to juggle some crazy spreadsheets to sort it all out. Some things that were worth a lot last week have nosedived to 10% of their value. It’s still a fun mini-game.

Also have spent some time leveling a Reaper. This is how melee classes should behave in a game full of AE attacks. Mobility as a melee has always been a pain in my butt, and this class just shines at it. Now, the downside of leveling any job in FF14 is that you’re going to see a lot of the same content, and dungeon queues past 80 are not pleasant for DPS. Bozja still gives a stupid amount of exp, but prevents from queuing in other content. I’ll figure something out.

Winter Game Sales

I didn’t pick up much else. Disco Elysium is still only a few hours in. Cyberpunk 2077 was ok. Wildermyth is a lot of fun on the story aspect, but the difficulty spikes aren’t super pleasant. Death’s Door is a pleasant surprise, great art and controls. The level design is hit or miss to my tastes but it is consistent. Risk of Rain 2 I picked up for like $2, which I may have overpaid for. I don’t mind rogue-likes, truly, but I need a progression system of something other than player skill. Hades has simply spoiled me.

Fitness

I hurt my arm/elbow last spring and it never seemed to get much better. It stopped me from lifting any serious weights, which in the middle of a pandemic with no physical activity, well that didn’t do well for the brainpan. I’ve started up again, trying to fit it in my lunch breaks. So far, so good. Hopefully hockey will open up again and I can get exercise some demons on the ice.

Blog

I should be back to some semblance of “normal” posting schedule. Let’s see how that goes about…