Fallout in Space

There’s a bit of hyper here.  Or maybe it’s hope.  Stars with an H anyways.

Obsidian Games is on my list of “must play” developers.  There’s something about their games that screams “we’re a small shop but big ideas”.  KOTOR2 and Fallout:New Vegas exemplify that.  Awesome ideas, a whole lotta bugs, some interesting cut content.

I’ve had my eye on Outer Worlds for about a year now.  The concept boils down to Fallout in Space.  You get the equivalent of a SPECIAL system, skill checks, melee/ranged attacks, a mini-VATS system, dialogue trees, companions, quests.  Combine that with a dry/sarcastic humour set as a spacer, and you can have my $$$.

I’m not going to pretend that this won’t launch without game breaking bugs.  I don’t recall any Obsidian game that ever has.  It’s also an Epic Store exclusive for the first year on PC (minus the Microsoft store… since Obsidian is owned by Microsoft).  I already have that client for Dauntless and Outer Wilds.  It isn’t as full featured as Steam, but it does offer cross play for Dauntless, has a lot of games, and has way less overlay than say, Origin.

Game launches on Oct 25.  I’ll have my Dauntless pass complete by then (level 41/50 now), and I’m guessing I’ll have some time set to pay this bad boy.

2 thoughts on “Fallout in Space

  1. Can’t wait to hear your thoughts on this one!

    I’m going to be pretty curious just how buggy this one is, as Obsidian seems to have been repeating that the scope of this one is pretty small and not to expect a Fallout scale open world adventure from it.

    Just ‘how small’ and ‘how buggy’ are perhaps my two key questions at the moment. 😉

    Liked by 1 person

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